From 3d494863cee8a31025e77c5cf2121937c7035098 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sat, 29 Nov 2008 00:11:35 +0000 Subject: [PATCH] Fixed SW_SetTextureScaleMode() Use RLE acceleration for static textures in the software renderer. --- src/video/SDL_renderer_sw.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/video/SDL_renderer_sw.c b/src/video/SDL_renderer_sw.c index c2d0220b5..87fc6c851 100644 --- a/src/video/SDL_renderer_sw.c +++ b/src/video/SDL_renderer_sw.c @@ -376,6 +376,9 @@ SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) texture->driverdata = SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask, Bmask, Amask); + if (texture->access == SDL_TEXTUREACCESS_STATIC) { + SDL_SetSurfaceRLE(texture->driverdata, 1); + } } if (!texture->driverdata) { @@ -458,7 +461,7 @@ static int SW_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; - return SDL_SetSurfaceBlendMode(surface, texture->scaleMode); + return SDL_SetSurfaceScaleMode(surface, texture->scaleMode); } static int