Commit Graph

2788 Commits

Author SHA1 Message Date
Sam Lantinga
6bb854b1d4 Removed outdated Dreamcast support 2009-09-19 07:21:22 +00:00
Sam Lantinga
8f1aa4b4ad Oh yeah, this file is gone 2009-09-19 07:09:41 +00:00
Sam Lantinga
94c7ce0810 NASM is no longer used in SDL 1.3 2009-09-19 06:45:36 +00:00
Sam Lantinga
5bee043a89 Removed outdated OS/2 support 2009-09-19 06:43:45 +00:00
Sam Lantinga
e4cbb96720 Removed outdated iPodLinux support 2009-09-19 06:24:07 +00:00
Sam Lantinga
cd1e07e762 testsprite2 should be pixel correct on Direct3D now. 2009-09-19 05:47:54 +00:00
Sam Lantinga
6bb3053c3b More test coverage 2009-09-19 05:45:49 +00:00
Sam Lantinga
7c90c0e871 Added more tests for the different primitive types 2009-09-19 05:43:15 +00:00
Sam Lantinga
1ef102a99f Fixed bug #783
Fixed coordinate positioning with OpenGL renderer, and added a test case
2009-09-19 05:12:26 +00:00
Sam Lantinga
6f30a894ee Removing old CD-ROM header reference 2009-09-19 04:47:36 +00:00
Sam Lantinga
24e92089ad Stefan Ullinger
Hi,

so here we go: GL_LINE_SMOOTH bad for business! ;)

I checked the code within SDL_renderer_gl.c / GL_CreateRenderer(..)
and have found the reason for blurred lines when using OpenGL.
I have attached 2 images here.
I don't know whether this has to be changed and I don't know if there
is an option to turn it off/on...just wanted to say that with GL_LINE_SMOOTH
enabled there is a difference when rendering with opengl compared to directx.
2009-09-19 04:43:41 +00:00
Bob Pendleton
9861510378 The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops.
The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions
are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I
need someone to work on the Mac OS X version.

I'm afraid that this check in will break QNX (Sorry!)
2009-09-17 20:35:12 +00:00
Sam Lantinga
8bc4d1a94e Kenneth Bull to SDL
I noticed in trunk/SDL/src/video/win32/SDL_win32events.c, in this code here...

... if the device handle isn't found in mice[], which it won't be if
the mouse was plugged in after SDL_Init, then you end up with an
uninitialized value in index, which is then passed to various
SDL_SendMouse* functions.
2009-09-07 16:04:44 +00:00
Sam Lantinga
30ebf925f0 Merged Edgar's code changes from Google Summer of Code 2009 2009-09-07 05:06:34 +00:00
Sam Lantinga
f06345d6e8 This doesn't actually build on other platforms, I'll have to check with Martin 2009-09-07 05:01:01 +00:00
Sam Lantinga
36d2461292 Merged Martin's code changes from Google Summer of Code 2009 2009-09-07 04:51:29 +00:00
Sam Lantinga
eb0575b20a Fixed bug where minimized windows get zero width/height 2009-09-06 15:04:38 +00:00
Sam Lantinga
b6ec478790 Fixed compiling on 64-bit Windows 2009-09-06 04:40:54 +00:00
Sam Lantinga
2cf789384c Upgraded solution to Visual Studio 2008 and added 64-bit target 2009-09-06 04:40:29 +00:00
Sam Lantinga
b856e71f8d Fixed issues building 64-bit Windows binary 2009-09-05 23:37:35 +00:00
Sam Lantinga
1578afe5da Removed CD-ROM code from Visual C projects 2009-09-05 21:31:50 +00:00
Sam Lantinga
f8f6e1ee96 Updated Xcode project for latest file changes 2009-09-05 20:01:35 +00:00
Sam Lantinga
d9239f080e Updated Xcode project for latest file changes 2009-09-05 19:34:51 +00:00
Sam Lantinga
be1f71543b Fix build on native 64-bit architecture 2009-09-05 14:22:12 +00:00
Sam Lantinga
76d691c292 Added 64-bit architectures to the fat build script 2009-09-05 10:39:18 +00:00
Sam Lantinga
ed3c5aa525 From: Jjgod Jiang <gzjjgod@gmail.com>
Date: Sat, 5 Sep 2009 17:32:28 +0800

Replace old Keyboard Layout APIs with new Text Input Sources APIs for 10.{5,6}
2009-09-05 09:55:25 +00:00
Sam Lantinga
154e3b6ca9 From: Jjgod Jiang <gzjjgod@gmail.com>
Date: Sat, 5 Sep 2009 17:27:07 +0800

Disable NSScreen setFrame: hack in 10.6 since it no longer work
2009-09-05 09:54:45 +00:00
Sam Lantinga
31355602c4 Updated fatbuild.sh to build for 10.4u SDK 2009-09-05 09:51:39 +00:00
Sam Lantinga
d5187b5d61 Removed references to CD-ROM support from the README files 2009-09-05 09:12:03 +00:00
Sam Lantinga
2a96e84434 CD-ROM support is so passé :) 2009-09-05 09:11:03 +00:00
Sam Lantinga
33472500be Bye bye SoundManager, you are officially obsolete... 2009-09-05 09:03:35 +00:00
Sam Lantinga
2105c37ec0 Fixed a few issues compiling with Mac OS X 10.6
Unfortunately the audio and cdrom systems do not build at all, and if you
disable those, SDL still fails to link with these errors:

Undefined symbols:
  "_OBJC_IVAR_$_NSScreen._frame", referenced from:
      -[NSScreen(NSScreenAccess) setFrame:] in SDL_cocoamodes.o
  "_KLGetKeyboardLayoutProperty", referenced from:
      _UpdateKeymap in SDL_cocoakeyboard.o
      _UpdateKeymap in SDL_cocoakeyboard.o
  "_KLGetCurrentKeyboardLayout", referenced from:
      _UpdateKeymap in SDL_cocoakeyboard.o
ld: symbol(s) not found
2009-09-05 07:33:54 +00:00
Sam Lantinga
be4f43bbd1 Updated glext.h 2009-09-05 07:13:01 +00:00
Sam Lantinga
2716046197 Fix suggested by Bob 2009-08-20 04:40:02 +00:00
Sam Lantinga
63ef94fcf3 David Carre to Sam
When i call the "SDL_Quit()" function, it call the func "SDL_QuitSubSystem(SDL_INIT_EVERYTHING)", which call the "SDL_VideoQuit()" function.

It's where i'm lost, this function "SDL_VideoQuit()" will recall the "SDL_Quit()" function (i don't find where it is called), which in turn recall the "SDL_QuitSubSystem(SDL_INIT_EVERYTHING)", which in turn recall "SDL_VideoQuit()", which cause a "double free" seg fault since it has been already called.

I have set the num_displays to 0 instead of 1, so it wont free it twice in the videoquit function loop.
2009-08-18 03:26:53 +00:00
Bob Pendleton
7e05ef1526 Start of redesign, getting rid of 8 and 16 bit operations in .h and test files. 2009-08-11 21:27:19 +00:00
Bob Pendleton
e80feea87f I forgot to copy the dummy version to macosx. 2009-08-11 21:15:18 +00:00
Sam Lantinga
91f3686c2e David Carre to Sam
Hello sam, me again.

I'v fixed another bug in the pandora code, it's on the no-X videodriver, i forgot to add some code to destroy the window so it was impossible to reload SDL inside the same application (eglTerminate).

You'll find the svn diff attached.

See you,
David.
2009-08-11 13:45:01 +00:00
Sam Lantinga
0449f9f82c Fixed bug #746
Fixed freeze when trying to memset with 0 length
2009-08-07 10:20:10 +00:00
Sam Lantinga
d705b73ca4 Added request for SDL handling the desktop background window 2009-08-07 09:44:40 +00:00
Edgar Simo
2ca41a8224 Patch by Janosch Gräf <janosch.graef@gmx.net>
I just noticed that there are rarely error messages and added some.
2009-08-05 16:31:49 +00:00
Sam Lantinga
1412877281 Add clipboard support to TODO list 2009-08-05 08:12:31 +00:00
Couriersud
df5d56827d Fixed compiling SDL_fsaudio.c against fusionsound 1.0.0 2009-08-03 18:07:31 +00:00
Sam Lantinga
fe959d8e24 Fixed type size for test_bit() 2009-08-02 20:45:11 +00:00
Sam Lantinga
91e861375f Added SDL_revision.h 2009-08-02 18:40:18 +00:00
Sam Lantinga
7195141c35 Clarified API documentation 2009-08-02 18:39:57 +00:00
Sam Lantinga
32a6f003ee Added TODO for automated testing 2009-08-02 18:39:24 +00:00
Sam Lantinga
b457fdca75 Removed arbitrary window size limitation 2009-08-02 14:27:48 +00:00
Sam Lantinga
59c4177896 Whoops, still need the iPhoneOS config file. :) 2009-08-02 13:51:20 +00:00
Sam Lantinga
63d198944c Added missing SDL_revision.h 2009-08-02 13:49:13 +00:00