Stefan Ullinger

Hi,

so here we go: GL_LINE_SMOOTH bad for business! ;)

I checked the code within SDL_renderer_gl.c / GL_CreateRenderer(..)
and have found the reason for blurred lines when using OpenGL.
I have attached 2 images here.
I don't know whether this has to be changed and I don't know if there
is an option to turn it off/on...just wanted to say that with GL_LINE_SMOOTH
enabled there is a difference when rendering with opengl compared to directx.
This commit is contained in:
Sam Lantinga 2009-09-19 04:43:41 +00:00
parent 9861510378
commit 24e92089ad

View File

@ -423,7 +423,8 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
data->scaleMode = -1;
data->glDisable(GL_DEPTH_TEST);
data->glDisable(GL_CULL_FACE);
data->glEnable(GL_LINE_SMOOTH);
/* This ended up causing video discrepancies between OpenGL and Direct3D */
/*data->glEnable(GL_LINE_SMOOTH);*/
if (data->GL_ARB_texture_rectangle_supported) {
data->glEnable(GL_TEXTURE_RECTANGLE_ARB);
} else {