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Stefan Ullinger
Hi, so here we go: GL_LINE_SMOOTH bad for business! ;) I checked the code within SDL_renderer_gl.c / GL_CreateRenderer(..) and have found the reason for blurred lines when using OpenGL. I have attached 2 images here. I don't know whether this has to be changed and I don't know if there is an option to turn it off/on...just wanted to say that with GL_LINE_SMOOTH enabled there is a difference when rendering with opengl compared to directx.
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@@ -423,7 +423,8 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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data->scaleMode = -1;
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data->glDisable(GL_DEPTH_TEST);
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data->glDisable(GL_CULL_FACE);
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data->glEnable(GL_LINE_SMOOTH);
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/* This ended up causing video discrepancies between OpenGL and Direct3D */
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/*data->glEnable(GL_LINE_SMOOTH);*/
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if (data->GL_ARB_texture_rectangle_supported) {
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data->glEnable(GL_TEXTURE_RECTANGLE_ARB);
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} else {
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