Edward Rudd
51bbf34abf
default clock_gettime use to enabled as there is now proper fallback code for systems that don't have it.
2013-05-02 21:23:38 -04:00
Edward Rudd
79ed7900ca
add in OS X Monotonic clock as well as handling fall-back incase the OSX/Linux system doesn't have a monotonic clock.
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Code curtesy of Thomas Habets ( https://github.com/ThomasHabets/monotonic_clock )
2013-05-02 21:17:59 -04:00
Sam Lantinga
570f6639eb
QueryPerformanceCounter() is reliable these days, and setting the timer frequency higher can have adverse power consequences.
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http://msdn.microsoft.com/en-us/library/windows/desktop/dd757624%28v=vs.85%29.aspx
2013-05-02 16:54:03 -07:00
Philipp Wiesemann
70f0f362c8
Removed SDL prefix from internal function pointers for screen keyboard access.
2013-05-02 23:12:03 +02:00
Andreas Schiffler
13ea116dc5
Add pixels test suite; add a test to pixel suite; minor updates to test code to make VisualStudio happy
2013-05-01 22:14:29 -07:00
Philipp Wiesemann
14b55479a2
Corrected spelling in C source files.
2013-05-01 11:59:54 +02:00
Philipp Wiesemann
85c137379b
Corrected spelling in C source files.
2013-05-01 11:42:29 +02:00
Philipp Wiesemann
0be9414926
Fixed SDL_HapticQuery() returning -1 as unsigned int if device is not valid.
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The function now returns 0 which is the same as if no effects were supported.
This may be confusing in rare situations but will not matter most of the time.
2013-05-01 11:32:05 +02:00
Philipp Wiesemann
f307a3299f
Removed unused variables from C source files.
2013-04-29 23:54:22 +02:00
Philipp Wiesemann
b9dcadd158
Corrected confusing indentation in C source file.
2013-04-29 23:50:27 +02:00
Philipp Wiesemann
30f31e94b1
Corrected spelling in C source file.
2013-04-29 23:45:40 +02:00
Philipp Wiesemann
cf8de8ad86
Corrected names in README file.
2013-04-29 23:41:49 +02:00
Philipp Wiesemann
533f714795
Added missing return statements in test suite for audio.
2013-04-28 09:54:56 +02:00
Philipp Wiesemann
8708a0a38d
Corrected spelling in header files.
2013-04-27 17:52:58 +02:00
Philipp Wiesemann
1f697948fd
Removed not needed casts from Java file.
2013-04-27 17:23:20 +02:00
Philipp Wiesemann
b281192487
Removed not needed import statements from Java file.
2013-04-27 17:17:37 +02:00
Philipp Wiesemann
7edda57b2d
Removed dead store from Java file because value never used.
2013-04-27 17:15:40 +02:00
Philipp Wiesemann
0ef57149cc
Renamed inner class in Java file to avoid confusion with an unrelated class.
2013-04-27 17:10:14 +02:00
Philipp Wiesemann
a4858757cc
Corrected spelling header file comments.
2013-04-27 14:33:27 +02:00
Philipp Wiesemann
881b76836e
Changed Java source file to use constant from API instead of just a String.
2013-04-27 14:26:15 +02:00
Philipp Wiesemann
420b355303
Added missing @Override annotations in Java source file to reduce warnings.
2013-04-27 14:13:30 +02:00
Philipp Wiesemann
575d241367
Replaces tabs with four spaces in C source file.
2013-04-27 13:55:47 +02:00
Philipp Wiesemann
6868b550db
Corrected comment in header file.
2013-04-27 13:42:56 +02:00
Philipp Wiesemann
a94cf44b93
Corrected a comment in Java source file.
2013-04-27 13:33:05 +02:00
Jørgen P. Tjernø
87f24bf111
Mac: Fix relative mode message after gaining focus.
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This fixes a bug where relative mode would give a large jump if the
cursor was moved when the app doesn't have focus.
2013-04-25 18:40:29 -07:00
Jørgen P. Tjernø
7ae2238b0e
Mac: Don't supress mousemoves after warp.
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By default, synthesizing events supresses real events for a quarter
second. This makes for some wonky behavior.
2013-04-25 18:40:22 -07:00
Jørgen P. Tjernø
85b5d58990
Don't warp mouse on focus lost.
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This isn't working great, so undo it until we can fix it properly to save /
restore mouse positions.
2013-04-25 18:40:31 -07:00
Edward Rudd
b64d74e6b6
Allow disabling SDL_IPHONE_KEYBOARD in iOS builds
2013-04-25 18:05:08 -04:00
Sam Lantinga
f8677d5c8d
Fixed bug 1582 - Allow disabling SDL_VIDEO_DRIVER_WINDOWS
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Marcus von Appen
Trying to build SDL 2.x (HG) on Win32 platforms with either VS.NET or MinGW requires one to have the video subsystem and SDL_VIDEO_DRIVER_WINDOWS flag enabled due to the helper window creation routines.
The attached patch changes the helper window creation behaviour, so that one can build SDL2 without the video subsystem or Windows video drivers on Win32 platforms.
2013-04-25 00:26:17 -07:00
Sam Lantinga
c1bfee0f2d
Fixed bug 1583 - Fix build for disabled SDL render subsystem
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Marcus von Appen
If one wants to disable the SDL render subsystem, the build breaks on several platforms due to an empty render_drivers array in SDL_render.c.
2013-04-25 00:15:09 -07:00
Ryan C. Gordon
811286bf4b
Removed Cocoa OpenGL optimization that was probably good advice 10 years ago.
2013-04-24 23:11:48 -04:00
Jørgen P. Tjernø
a792805ab4
Move cursor into window when enabling relative mode or gaining focus in relative mode.
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This prevents wonky behavior where the clicks won't go to the window
because the cursor was outside it when we enabled relative mode.
2013-04-24 12:20:51 -07:00
Jørgen P. Tjernø
e60980d899
Mac: Update mouse position on warp.
2013-04-24 12:20:48 -07:00
Jørgen P. Tjernø
4cffd37723
Test plan for relative mode.
2013-04-24 12:20:44 -07:00
Jørgen P. Tjernø
01c74a11b7
Add SDL_GetDefaultCursor.
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This fixes http://bugzilla.libsdl.org/show_bug.cgi?id=1798
Thanks to Alex Szpakowski for suggestion & patch.
2013-04-24 10:42:44 -07:00
Gabriel Jacobo
4d4ca3186f
Bug 1787 - memory leak in WIN_InitMouse() by Marcel Bakker
2013-04-24 12:22:08 -03:00
Gabriel Jacobo
debca5dd7d
Bug 1786 - memory leak in WIN_GetDisplayModes by Marcel Bakker
2013-04-24 11:49:52 -03:00
Andreas Schiffler
fefdf1b2d1
Fix double free in video test suite
2013-04-23 20:45:49 -07:00
Jørgen P. Tjernø
d35ddf266b
Mac: Fix cursor not updating when re-focusing the window.
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This fixes a bug where [NSCursor set] doesn't take when called in
certain event handlers (like windowDidBecomeKey:).
http://bugzilla.libsdl.org/show_bug.cgi?id=1795
2013-04-23 18:47:44 -07:00
Jørgen P. Tjernø
c62b60671d
Mac: Fix unmatched hide/show cursor calls.
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This tracks the previous hide/unhide state of the cursor, so we don't
re-hide a hidden cursor.
2013-04-23 18:47:41 -07:00
Jørgen P. Tjernø
733eb53c6f
Mac: Make mouse movement smooth at edge of window when grabbed.
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There's a limit of one update every 250ms when warping the mouse, and we
can work around that by disassociating the cursor & the mouse before
issuing our warp, then re-associating them.
2013-04-23 18:47:38 -07:00
Jørgen P. Tjernø
f23a05cdee
Make sure to send MOUSEMOTION on window enter.
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This should hopefully fix bug #1612 . We now send mousemotion events when
the cursor enters the window as well as when it leaves.
Thanks to Alex Szpakowski for the fix.
Fixes http://bugzilla.libsdl.org/show_bug.cgi?id=1612
2013-04-23 18:47:32 -07:00
Gabriel Jacobo
de33c6164e
Fixes PSP_DestroyTexture release of data (don't release the SDL_Texture pointer)
2013-04-23 16:54:52 -03:00
Gabriel Jacobo
d1ec7f2e3c
Moved warning about SDL_AndroidGetActivity to SDL_system.h
2013-04-23 16:44:54 -03:00
Andreas Schiffler
679ad5712e
Disable one test that crashes audio suite when run together with other tests
2013-04-23 08:19:21 -07:00
Andreas Schiffler
24bc0eca2d
Add tests to audio suite
2013-04-23 08:07:52 -07:00
Jørgen P. Tjernø
abb960c20a
Add multimon & mouse tracking info to SDL_test_common.
2013-04-22 18:15:10 -07:00
Jørgen P. Tjernø
a228e5242a
SDL_GL_DeleteContext would leave an invalid current_glctx.
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Calling SDL_GL_DeleteContext wouldn't update current_glctx, so you could
end up with use-after-free and other goodies when you deleted a context.
2013-04-22 18:15:08 -07:00
Jørgen P. Tjernø
cc1860f252
Forgot to add this file to Mac crash fix.
2013-04-22 18:15:00 -07:00
Jørgen P. Tjernø
119316f54a
Send mouse leave updates for Windows and X11.
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We now generate a final SDL_MOUSEMOTION before the cursor leaves the
window, followed by a SDL_WINDOWEVENT_LEAVE.
2013-04-22 18:14:55 -07:00