Dennis Cappendijk
61b88719cb
Debug win 32 settings was wrongfully set to build the Release 32bit version.
2011-04-20 11:25:01 +02:00
Sam Lantinga
4b0ddc8d7c
Fixed bug 1185 (VS 2010 project files do not support side-by-side 32-bit and 64-bit builds)
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Ed Kiser 2011-04-19 09:28:53 PDT
The Visual Studio 2010 project files have hard-coded relative paths which
prevent them from doing side-by-side 32-bit and 64-bit builds.
I have attached a patch that appears to fix this problem.
2011-04-19 09:53:01 -07:00
Sam Lantinga
117146456c
Removed buggy and LGPL MMX mixing routines.
2011-04-08 13:16:33 -07:00
Sam Lantinga
f45b146128
Fixed permissions
2011-03-25 10:54:13 -07:00
Sam Lantinga
6af452ca77
Added quotes to the post-build copy commands
2011-03-15 22:42:26 -07:00
Sam Lantinga
de7e7ed3e2
Fixed dependencies for testcursor
2011-03-15 22:41:14 -07:00
Sam Lantinga
9ad3d2ebf8
Copy icon.bmp for the testcursor build
2011-03-11 14:30:00 -08:00
Sam Lantinga
069fbf4861
Gamma support is back!
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New API functions:
SDL_SetWindowBrightness()
SDL_GetWindowBrightness()
SDL_SetWindowGammaRamp()
SDL_GetWindowGammaRamp()
SDL_CalculateGammaRamp()
2011-03-11 08:49:20 -08:00
Sam Lantinga
b206d7290d
Include an updated Version.rc in Visual Studio builds
2011-03-09 18:26:35 -08:00
Sam Lantinga
cd962003a0
Fixed 64-bit compiling
2011-03-07 23:27:51 -08:00
Sam Lantinga
6b919539d3
The msimg library isn't needed anymore.
2011-03-07 22:06:12 -08:00
Sam Lantinga
89d7238dbf
Fixed the libraries linked with Visual Studio 2010, the msimg library isn't needed anymore.
2011-03-07 22:03:11 -08:00
Sam Lantinga
572abba9b9
Added support for Windows cursors
2011-02-28 23:50:32 -08:00
Sam Lantinga
a3bb35d039
Removed extra NoStdio configuration
2011-02-28 20:16:12 -08:00
Sam Lantinga
7fa84f6a78
Re-added the 3DNow! and AltiVec instruction support.
2011-02-22 21:44:36 -08:00
Sam Lantinga
c2092ce469
Fixed debug format
2011-02-17 18:53:46 -08:00
Sam Lantinga
579f2fc55e
Removed the obsolete NoSTDIO configurations
2011-02-17 12:16:01 -08:00
Sam Lantinga
dbb0a44739
Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion.
2011-02-16 15:46:12 -08:00
Sam Lantinga
307a90d292
Made it possible to build SDL from a fresh checkout without any additional steps.
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The trick is that if you're using configure and you don't want to have SDL_config.h and SDL_revision.h to show up as modified, you need to configure and build from a separate directory.
You also need to include SDL_revision.h directly if you want to use the SDL_REVISION constant, as a side effect of these changes.
2011-02-16 02:37:09 -08:00
Sam Lantinga
e66826bbdf
Patch from Ken Rogoway:
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Migrate all of the recent changes into the SDL VS2005 project file.
Fix missing return value in SDL_pixels.c
Fix compile error in testscale.c, variable was incorrectly named.
Added VS2005 project file for testscale
2011-02-14 00:45:16 -08:00
Sam Lantinga
76489b5e9e
Removed unused leak detection code.
2011-02-11 14:23:22 -08:00
Sam Lantinga
7e3a76e238
Fixed compiling on Windows
2011-02-11 10:13:30 -08:00
Sam Lantinga
efc19178c7
Fixed compiling on Windows
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Added an untested shader for YV12 textures
2011-02-09 10:31:12 -08:00
Sam Lantinga
47818cfba9
Added a simple log message API
2011-02-07 16:45:40 -08:00
Sam Lantinga
8d99feca16
Updated projects
2011-02-05 12:01:36 -08:00
Sam Lantinga
64db716d1b
Updated Visual Studio 2010 project
2011-02-04 14:06:01 -08:00
Sam Lantinga
9f81da0aa6
Removed missing file
2011-02-04 13:57:55 -08:00
Sam Lantinga
93a4e38e98
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
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The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
2011-02-03 15:49:37 -08:00
Sam Lantinga
405d4ed7e4
Made it possible to create a texture of any format, even if not supported by the renderer.
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This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
2011-02-03 00:19:40 -08:00
Sam Lantinga
8bf50cc83c
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
2011-02-02 14:34:54 -08:00
Sam Lantinga
adfafcaa35
Removing Visual Studio projects for testpalette
2011-02-01 21:51:54 -08:00
Sam Lantinga
096a6b8d79
Removed partially functional renderers
2011-01-31 22:21:29 -08:00
Sam Lantinga
cff0c4846b
Fixed quotes around Mercurial revision text
2011-01-27 20:37:54 -08:00
Sam Lantinga
8903c6651b
0 isn't a valid Mercurial revision
2011-01-27 20:14:10 -08:00
krogoway
ece000dbf1
Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.
2011-01-27 20:30:39 -06:00
krogoway
86dd80b24b
Added SDL_window.* to the project.
2011-01-24 23:54:21 -06:00
Sam Lantinga
01fa14dc42
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
2011-01-24 21:20:30 -08:00
Sam Lantinga
08ad787807
Fixed bug #925
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Changed "win32" to "windows"
2011-01-20 18:04:05 -08:00
Sam Lantinga
317257b056
Use the debug C runtime for the debug configuration
2011-01-19 13:50:53 -08:00
Sam Lantinga
127b01bc8a
The clipboard API was missing from the 2010 project
2011-01-19 13:44:21 -08:00
Sam Lantinga
8018c7aff8
Added post build step to copy SDL and data files into the test projects
2011-01-19 13:07:25 -08:00
Sam Lantinga
b171384544
Added testshape to the Debug configuration
2011-01-19 13:07:06 -08:00
Sam Lantinga
2454e69555
Added post build step to copy SDL and data files into the test projects
2011-01-19 11:35:54 -08:00
Sam Lantinga
54e9e14daf
Added testatomic test project
2011-01-17 13:42:24 -08:00
Sam Lantinga
38e31e4598
Updated the atomic API for better use cases
2011-01-15 12:41:59 -08:00
Sam Lantinga
6e25b65a44
Jcw87 to Sam
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The project files for VS 2005 are still outdated/messed up. I have a patch that will bring the VS 2005 project files up to date with the VS 2008 project files, add the x64 platform to the VS 2005 project files, fix a few issues with x64 in VS 2008, and a few other misc changes that don't really change the output at all.
2011-01-09 08:35:18 -08:00
Jim Grandpre
c6627d1b6d
Fixed SDL_VS2005.vcproj
2010-12-15 21:31:12 -05:00
Jim Grandpre
0d9ae52c6c
Reverted SDL_VS2005.vcproj to revision 4634.
2010-12-15 21:21:13 -05:00
Sam Lantinga
deaf19e6c2
Added a Visual Studio project for testgesture
2010-11-30 12:38:46 -08:00
Sam Lantinga
bd97b747e3
Removed references to testwm
2010-11-30 12:04:01 -08:00