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Fixed compiling on Windows
Added an untested shader for YV12 textures
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@@ -1054,6 +1054,14 @@
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RelativePath="..\..\src\file\SDL_rwops.c"
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>
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</File>
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<File
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RelativePath="..\..\src\render\opengl\SDL_shaders_gl.c"
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>
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</File>
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<File
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RelativePath="..\..\src\render\opengl\SDL_shaders_gl.h"
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>
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</File>
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<File
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RelativePath="..\..\src\video\SDL_shape.c"
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>
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@@ -285,6 +285,7 @@ echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_r
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<ClInclude Include="..\..\src\libm\math.h" />
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<ClInclude Include="..\..\src\libm\math_private.h" />
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<ClInclude Include="..\..\src\render\mmx.h" />
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<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
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<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
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<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
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@@ -373,6 +374,7 @@ echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_r
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<ClCompile Include="..\..\src\libm\s_sin.c" />
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<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
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<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
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<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
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<ClCompile Include="..\..\src\render\SDL_render.c" />
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<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
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<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
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