mirror of
https://github.com/yawut/SDL.git
synced 2026-08-26 10:44:39 -05:00
Fixed the libraries linked with Visual Studio 2010, the msimg library isn't needed anymore.
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@@ -98,7 +98,7 @@
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>msvcrt.lib;msimg32.lib;version.lib;winmm.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(IntDir)SDL.dll</OutputFile>
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@@ -117,7 +117,7 @@
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_DEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__SSE__;__SSE2__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<PrecompiledHeader>
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@@ -130,7 +130,7 @@
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>msimg32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(IntDir)SDL.dll</OutputFile>
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@@ -168,7 +168,7 @@
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>msimg32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(IntDir)SDL.dll</OutputFile>
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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<SubSystem>Windows</SubSystem>
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@@ -186,7 +186,7 @@
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<IntrinsicFunctions>false</IntrinsicFunctions>
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<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>NDEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__SSE__;__SSE2__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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@@ -200,7 +200,7 @@
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>msimg32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(IntDir)SDL.dll</OutputFile>
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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<SubSystem>Windows</SubSystem>
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@@ -446,4 +446,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@@ -2200,7 +2200,7 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
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# SDL 1.3 is unicode, and unicows emulates this on Windows 98/ME
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# You can get this here: http://libunicows.sourceforge.net/
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#EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lunicows"
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lmsimg32 -lwinmm -limm32 -lole32 -loleaut32 -lversion -luuid"
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lversion -luuid"
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# The Windows platform requires special setup
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VERSION_SOURCES="$srcdir/src/main/windows/*.rc"
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SDLMAIN_SOURCES="$srcdir/src/main/windows/*.c"
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