diff --git a/VisualC/SDL/SDL_VS2010.vcxproj b/VisualC/SDL/SDL_VS2010.vcxproj
index 5da0fa57e..f3175a326 100644
--- a/VisualC/SDL/SDL_VS2010.vcxproj
+++ b/VisualC/SDL/SDL_VS2010.vcxproj
@@ -98,7 +98,7 @@
0x0409
- msvcrt.lib;msimg32.lib;version.lib;winmm.lib;imm32.lib;%(AdditionalDependencies)
+ winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)
$(IntDir)SDL.dll
true
true
@@ -117,7 +117,7 @@
Disabled
..\..\include;%(AdditionalIncludeDirectories)
- _DEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__SSE__;__SSE2__;%(PreprocessorDefinitions)
+ _DEBUG;_WINDOWS;%(PreprocessorDefinitions)
MultiThreadedDLL
false
@@ -130,7 +130,7 @@
0x0409
- msimg32.lib;winmm.lib;%(AdditionalDependencies)
+ winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)
$(IntDir)SDL.dll
true
true
@@ -168,7 +168,7 @@
0x0409
- msimg32.lib;winmm.lib;%(AdditionalDependencies)
+ winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)
$(IntDir)SDL.dll
true
Windows
@@ -186,7 +186,7 @@
OnlyExplicitInline
false
..\..\include;%(AdditionalIncludeDirectories)
- NDEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__SSE__;__SSE2__;%(PreprocessorDefinitions)
+ NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
true
MultiThreadedDLL
false
@@ -200,7 +200,7 @@
0x0409
- msimg32.lib;winmm.lib;%(AdditionalDependencies)
+ winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)
$(IntDir)SDL.dll
true
Windows
@@ -446,4 +446,4 @@
-
+
\ No newline at end of file
diff --git a/configure.in b/configure.in
index 1b1884d67..1ebd4b56e 100644
--- a/configure.in
+++ b/configure.in
@@ -2200,7 +2200,7 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
# SDL 1.3 is unicode, and unicows emulates this on Windows 98/ME
# You can get this here: http://libunicows.sourceforge.net/
#EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lunicows"
- EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lmsimg32 -lwinmm -limm32 -lole32 -loleaut32 -lversion -luuid"
+ EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lversion -luuid"
# The Windows platform requires special setup
VERSION_SOURCES="$srcdir/src/main/windows/*.rc"
SDLMAIN_SOURCES="$srcdir/src/main/windows/*.c"