Commit Graph

3785 Commits

Author SHA1 Message Date
Sam Lantinga
38e31e4598 Updated the atomic API for better use cases 2011-01-15 12:41:59 -08:00
Sam Lantinga
890680f51e Added some missing config for the iPhone 2011-01-15 12:34:43 -08:00
Sam Lantinga
4558d7576e Added "mouse" support for the Android touch screen 2011-01-13 18:31:15 -08:00
Sam Lantinga
a80a7c1347 Cleaned up internal accelerometer interface 2011-01-13 18:03:56 -08:00
Sam Lantinga
686f35737f Make sure we shut down the app if SDL_main() returns instead of exiting. 2011-01-13 17:13:00 -08:00
Sam Lantinga
271a5e7540 The window is changed to reflect the actual screen dimensions, for now.
Implemented SDL_SetWindowTitle(), which turned out to be fairly complex
2011-01-13 15:10:17 -08:00
Sam Lantinga
edcfdea827 Removed code from GetPrimtiveArrayCritical() experiment 2011-01-13 12:36:59 -08:00
Sam Lantinga
9a23f9d63a Fixed audio buffer lifecycle and implemented audio shutdown 2011-01-13 12:32:55 -08:00
Sam Lantinga
46004aa2fe Working audio implementation contributed by Joseph Lunderville 2011-01-13 11:14:20 -08:00
Sam Lantinga
6887872f27 Added missing header 2011-01-13 09:15:51 -08:00
Sam Lantinga
d83df90435 Implemented translation from Android keycodes to SDL scancodes 2011-01-12 21:21:21 -08:00
Sam Lantinga
03bc98ed24 Added an extra line for consistency 2011-01-12 21:21:08 -08:00
Sam Lantinga
2a89441cce Fixed video mode format for unknown surface format 2011-01-12 19:33:29 -08:00
Sam Lantinga
0b56f35597 Improved error message for unsupported texture format 2011-01-12 19:33:04 -08:00
Sam Lantinga
9590d26387 More Android cleanup:
* Formalized the interface with Java methods in SDL_android.h
* We don't need the feature system, at least right now
* Fixed waiting for the SDLMain thread
2011-01-12 17:53:06 -08:00
Sam Lantinga
3d23aa104e Whoops, need to pass that SDL format into native code 2011-01-12 16:35:03 -08:00
Sam Lantinga
c938e5b4b2 Set blend mode for textures that were created from surfaces with a colorkey 2011-01-12 15:58:53 -08:00
Sam Lantinga
8e971128c3 Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888 2011-01-12 15:42:26 -08:00
Sam Lantinga
115cc245d0 Fixed blue-red channel swap in OpenGL ES 16-bit texture formats 2011-01-12 15:23:19 -08:00
Sam Lantinga
1dc9824e3d Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface() 2011-01-12 15:22:29 -08:00
Sam Lantinga
3e6f2fc27a Support the new 16-bit formats in SDL_MasksToPixelFormatEnum() 2011-01-12 15:21:12 -08:00
Sam Lantinga
be09e4e9a0 Added some missing pixel formats and SDL_GetPixelFormatName() 2011-01-12 14:53:23 -08:00
Sam Lantinga
307c1da714 Fill in the video mode with the correct screen format 2011-01-12 14:29:01 -08:00
Sam Lantinga
4bb49ad70f A bit of cleanup in the Android driver 2011-01-12 13:52:41 -08:00
Sam Lantinga
bac790d9b0 Added SDL errors to the Android log stream if DEBUG_ERROR is defined 2011-01-12 13:52:27 -08:00
Sam Lantinga
9c4a36d79e You can't change the resolution on some devices 2011-01-12 13:46:37 -08:00
Sam Lantinga
0e378c9dd3 Use a valid window when creating the default renderer 2011-01-12 13:38:10 -08:00
Sam Lantinga
11eb9edacf Added information about starting a command shell on the device 2011-01-12 12:40:11 -08:00
Sam Lantinga
d966529876 Added information about doing a clean build 2011-01-12 12:35:46 -08:00
Sam Lantinga
1e8425ff46 Added info for building your code without optimizations on 2011-01-12 12:34:23 -08:00
Sam Lantinga
bc780444d5 Added information about decoding native stack traces 2011-01-12 12:31:51 -08:00
Sam Lantinga
036154b8c0 Fixed spacing in comments 2011-01-12 11:55:02 -08:00
Sam Lantinga
15e43076a4 Updated headers to match wiki documentation 2011-01-12 09:47:33 -08:00
Sam Lantinga
a5fce81a03 Include the Android Makefile in the distribution files 2011-01-10 12:15:16 -08:00
Sam Lantinga
a8dcd6b5a9 Need to include SDL_main.h ... eh, just include everything. :) 2011-01-10 11:22:07 -08:00
Sam Lantinga
6e25b65a44 Jcw87 to Sam
The project files for VS 2005 are still outdated/messed up. I have a patch that will bring the VS 2005 project files up to date with the VS 2008 project files, add the x64 platform to the VS 2005 project files, fix a few issues with x64 in VS 2008, and a few other misc changes that don't really change the output at all.
2011-01-09 08:35:18 -08:00
Sam Lantinga
9f84ce6589 Added some more information on how the port works 2011-01-07 15:18:17 -08:00
Sam Lantinga
bd19fe97f7 Fixed return value 2011-01-07 09:53:08 -08:00
Sam Lantinga
b6c7ff60dc Added the Android project and lots of info to README.android 2011-01-06 17:12:31 -08:00
Sam Lantinga
6da7a17174 Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf. 2011-01-06 16:11:21 -08:00
Sam Lantinga
c71d6c570a Fixed screen texture format on Android
I think this also fixes some of the red/blue channel swap bugs reported on iPhone.
2011-01-05 00:09:19 -08:00
Sam Lantinga
46761e6db0 Backed down to NDK R4b 2011-01-04 21:05:42 -08:00
Sam Lantinga
a07035dc79 Android has OpenGL ES too... 2011-01-04 20:37:07 -08:00
Sam Lantinga
49a4522f6f Fixed 2D video on Android
There was a dummy renderer left in there which was overriding the OpenGL ES renderer.
2011-01-04 20:36:39 -08:00
Sam Lantinga
860a7d3309 Don't continually print stub message for testgles 2011-01-04 20:30:54 -08:00
Sam Lantinga
2c443e7ed9 We don't need these scripts anymore 2011-01-04 18:55:23 -08:00
Sam Lantinga
95d29ef3aa Need to set something valid for argc/argv 2011-01-04 15:25:49 -08:00
Sam Lantinga
5a8ba59d0b Fixed problem with trailing space 2011-01-04 12:49:48 -08:00
Sam Lantinga
e5894c0f51 Change from jlunder:
Minor configuration changes to smooth the build process, make it work on mac.
2011-01-04 12:46:49 -08:00
Sam Lantinga
dd58eeee58 Added the step to edit local properties 2011-01-04 12:39:10 -08:00