Commit Graph

247 Commits

Author SHA1 Message Date
Sam Lantinga
49204a8cdd indent 2007-08-12 16:26:10 +00:00
Sam Lantinga
e9aa9188bf Fixed compile warnings with Visual C++ 2007-08-12 00:01:41 +00:00
Sam Lantinga
16792e5ed3 Emphasized the separation between SDL_Surface and SDL_Texture
- SDL_Surface is a system memory representation of pixel data
 - SDL_Texture is a video memory representation of pixel data

The concept of SDL_Surface with SDL_HWSURFACE is no longer used.

Separated SDL_Texture types by usage rather than memory type
 - SDL_TEXTUREACCESS_STATIC is for rarely changed pixel data,
   can be placed in video memory.
 - SDL_TEXTUREACCESS_STREAMING is for frequently changing pixel
   data, usually placed in system memory or AGP memory.

Optimized the SDL_compat usage of the OpenGL renderer by only
using one copy of the framebuffer instead of two.
2007-08-11 20:54:31 +00:00
Sam Lantinga
5a79edd04b Added support for the --depth command line option 2007-07-23 01:11:52 +00:00
Sam Lantinga
54b8c863e2 indent 2007-07-15 21:53:51 +00:00
Ryan C. Gordon
039e57b150 Merged r3292:3293 from branches/SDL-1.2: testjoystick verbose info. 2007-07-15 17:25:59 +00:00
Bob Pendleton
3dc377941a This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is
available and to keep people form having to install yet another library I have added the essential parts of Xmu in
src/video/extensions/XmuStdCmap and an include file in src/video/extensions. The support makes use of standard X11 mechanisms to
create color maps and make sure that an application uses the same color map for each window/visual combination. This should make it
possible for gamma support to be implemented based on a single color map per application.

Hurm... it looks like "make indent" modified a few extra files. Those are getting committed too.
2007-07-12 20:00:50 +00:00
Sam Lantinga
49f67ffc0c Visual C++ compiler warning fixes 2007-07-12 06:53:20 +00:00
Sam Lantinga
45339ba922 Creating a context makes it current, per the documentation.
Applied a variant of the multi-card OpenGL fix from SDL 1.2
2007-07-12 06:31:36 +00:00
Sam Lantinga
87e10ffe0c indent 2007-07-11 14:52:13 +00:00
Bob Pendleton
686d49d1ff fixed code for printing mousewheel events to match the new format of mousewheel events. 2007-07-06 15:45:28 +00:00
Ryan C. Gordon
8f93afdb30 Replaced a few memset/memcpy calls with SDL_memset/SDL_memcpy. 2007-07-05 02:47:54 +00:00
Ryan C. Gordon
eba15b3817 Merged r3140:3141 from branches/SDL-1.2: loopwave fix. 2007-07-05 02:45:47 +00:00
Sam Lantinga
bdab6824fd Fix for bug #447 merged from SDL 1.2 2007-07-04 08:01:04 +00:00
Sam Lantinga
c123a18337 Fixed bug #349
Solaris doesn't support the LATIN1 character set alias.

Merged from 1.2 svn revision 3133f
2007-07-04 07:08:16 +00:00
Sam Lantinga
0878fc88cf Merged change from 1.2 to add X11 path for OpenGL detection 2007-06-30 08:11:02 +00:00
Sam Lantinga
b6ab6bf6d5 make indent 2007-06-14 13:21:29 +00:00
Ryan C. Gordon
f2fcf98bea Merged r3059:3060 from branches/SDL-1.2: output key event's keysym. 2007-06-13 06:05:39 +00:00
Ryan C. Gordon
ecdd9e9d78 Merged r2999:3000 from branches/SDL-1.2: Visual Studio compilation fix. 2007-03-30 06:30:14 +00:00
Ryan C. Gordon
4029000c33 Merged r2960:2961 from branches/SDL-1.2...free all cursors in test/testcursor.c 2007-02-13 09:21:38 +00:00
Patrice Mandin
8e1d001e89 Alpha sort the test list, add missing ones, remove removed ones 2007-01-05 19:12:50 +00:00
Ryan C. Gordon
1d568c715b Merged r2901:2902 from SDL-1.2 branch to trunk: printf stupidity fixes. 2006-11-07 15:02:12 +00:00
Ryan C. Gordon
2c138525f1 Merged r2899:2900 from SDL-1.2 branch to trunk: testloadso program. 2006-11-07 14:36:47 +00:00
Ryan C. Gordon
b94f08253a Removed AmigaOS code for 1.3 branch. 2006-10-29 04:09:17 +00:00
Sam Lantinga
c91d18d6ad indent is evil 2006-10-28 16:48:03 +00:00
Ryan C. Gordon
7f17eb8863 Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk. 2006-10-17 09:15:21 +00:00
Sam Lantinga
7462d2796b Added source color and alpha modulation support.
Added perl script to generate optimized render copy functions.
2006-08-28 03:17:39 +00:00
Sam Lantinga
71d3a5c67b Allow the render context to do necessary work when the video mode changes. 2006-08-06 04:39:13 +00:00
Sam Lantinga
34b09cb9e1 Clarified the difference between render drivers and render contexts 2006-08-06 00:09:04 +00:00
Sam Lantinga
b59f1d5aff In general, fill in pointers to structures, rather than return them. 2006-08-05 22:34:23 +00:00
Sam Lantinga
5b0dc2c1d5 SDL constants are all uppercase. 2006-08-05 17:09:42 +00:00
Sam Lantinga
9617df5b60 Implemented Cocoa mouse wheel events 2006-07-29 22:42:48 +00:00
Sam Lantinga
bcbb41b25f Implemented OpenGL support on Mac OS X
The OpenGL renderer works without changes, yay! :)
2006-07-25 06:22:42 +00:00
Sam Lantinga
216e80ae61 Implemented Cocoa window support 2006-07-24 05:03:02 +00:00
Sam Lantinga
ab6710f259 The Mac OS X Cocoa video driver is under construction...
Note that SDLmain is no longer necessary on Mac OS X. :)
2006-07-23 09:11:10 +00:00
Sam Lantinga
b7e5c8f440 If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Added OpenGL renderer error checking.
Use fast-path texture formats in the OpenGL renderer.
2006-07-22 21:02:57 +00:00
Sam Lantinga
5b2ef05897 Switch OpenGL contexts when switching render contexts.
Query the maximum texture size and show the current render parameters.
2006-07-22 19:51:48 +00:00
Sam Lantinga
accc2c8f4e Bug fixes to the OpenGL renderer 2006-07-22 18:01:56 +00:00
Sam Lantinga
26eb39ffa6 Implemented scaling in the D3D renderer 2006-07-19 05:45:42 +00:00
Sam Lantinga
6bdc957609 Implemented blend modes in the D3D renderer 2006-07-19 05:03:21 +00:00
Sam Lantinga
e48bd78a26 Implemented multi-window OpenGL program with test framework. 2006-07-19 04:24:41 +00:00
Sam Lantinga
dcd15904cd Added a test program framework for easy initialization.
Started work on multi-window OpenGL demo
2006-07-18 07:49:51 +00:00
Sam Lantinga
c71b106d69 Setting up the OpenGL support 2006-07-16 09:34:01 +00:00
Sam Lantinga
ed287169af Streamlined the API a bit and optimized the software renderer. 2006-07-15 09:46:36 +00:00
Sam Lantinga
aa2eab852a Yay! D3D renderer works! 2006-07-14 07:41:16 +00:00
Sam Lantinga
0c86ca7a06 More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet... 2006-07-14 06:40:53 +00:00
Sam Lantinga
6bc598ea61 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head. 2006-07-10 21:04:37 +00:00
Sam Lantinga
1d95e86391 Fix for bug #240
Christian Walther contributed Cocoa cursor code.
2006-06-24 17:36:55 +00:00
Sam Lantinga
94d74c1271 Fixed bug #260
Fixed SDL_GL_SWAP_CONTROL on Windows, and the query on Linux
2006-06-24 01:59:43 +00:00
Sam Lantinga
ebcb9009b8 Test case for bug #240 2006-06-20 04:04:25 +00:00
Patrice Mandin
a5571ed2b1 Oops, reverted single/double buffer update 2006-06-14 19:03:01 +00:00
Patrice Mandin
99bce8f003 Add program to test mouse cursor change 2006-06-14 18:59:30 +00:00
Sam Lantinga
61cc023f8a Moved DirectInput joystick code to 1.3 branch 2006-05-21 17:26:40 +00:00
Sam Lantinga
c0441f5cf0 Closed bug #74
Added DirectInput joystick code, contributed by Glenn Maynard.

This fixes a problem with the Windows Multimedia joystick driver
not showing all 6 axes on a GameCube controller converter, which
was donated by Jacob Kolding.
2006-05-21 16:47:41 +00:00
Sam Lantinga
995e9e0fd6 Needed unistd.h for unlink() 2006-05-17 04:11:33 +00:00
Sam Lantinga
6ca7e9990c Added yet another variant of autoconf to the list 2006-05-15 06:39:10 +00:00
Sam Lantinga
0145303a7d Fixed building with CodeWarrior on MacOS Classic 2006-05-11 08:09:16 +00:00
Sam Lantinga
e31e073820 sdl-config doesn't include the OpenGL library in --libs 2006-05-11 04:16:39 +00:00
Sam Lantinga
fb2c5efc9e Fat test programs! :) 2006-05-09 16:10:04 +00:00
Sam Lantinga
3b565b12b6 Made it easier to test some things on the framebuffer console 2006-05-08 05:30:15 +00:00
Sam Lantinga
1195dd8133 Fixed bug #215
The current SVN trunk is missing the SDLCALL specifier at numerous locations.

It has to be added for all (possibly user provided) callbacks.

I stumbled over this while creating a makefile for the OpenWatcom compiler for
Win32.
2006-05-07 03:40:06 +00:00
Sam Lantinga
064511501d Patch from Dmitry Yakimov to fix building on WinCE 2006-05-03 04:11:38 +00:00
Sam Lantinga
d8a526a463 Don't add NONE/bin to the path - inexplicably fixes building on mingw+msys, apparently 2006-05-01 07:23:46 +00:00
Sam Lantinga
bc35de2e30 Implemented bug #5
Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.
2006-04-27 08:39:51 +00:00
Sam Lantinga
2a622cd891 Implemented bug #2, 117:
Date: Mon, 21 Mar 2005 12:06:14 +0100
From: Per Inge Mathisen
Subject: Re: [SDL] Outstanding patches?

The patch adds support for setting SDL_GL_SWAP_CONTROL to Windows and
X11. In Windows you can also query this enum to check that it is
working, or see what the default is - such functionality does not
exist in GLX. For more information on the standards implemented:
http://oss.sgi.com/projects/ogl-sample/registry/SGI/swap_control.txt
http://oss.sgi.com/projects/ogl-sample/registry/EXT/wgl_swap_control.txt
2006-04-27 07:59:16 +00:00
Sam Lantinga
60b9732963 subversion conversion complete! 2006-04-26 20:30:11 +00:00
Sam Lantinga
b57d5c3424 Fixed bug #189
Clip the overlay destination rectangle to the screen area on X11
2006-04-17 05:38:33 +00:00
Sam Lantinga
b0519469db Fixes bug #195:
The proper name of Apple's operating system is "Mac OS X" not "MacOS X", as can
bee seen in many places, for example http://www.apple.com/macosx/). This
contrasts the naming of the old operating system, which was called "MacOS" and
today is often refered to as "MacOS Classic".

The attached patches fixes the misuse of the name "MacOS X" in both the SDL12
and sdlweb CVS modules.
2006-04-13 13:08:26 +00:00
Sam Lantinga
d399ca9ce4 *** empty log message *** 2006-04-12 14:25:29 +00:00
Sam Lantinga
62dac2c788 Ugh, more 64-bit cleanup 2006-03-31 06:27:47 +00:00
Sam Lantinga
8043ef85fd Show an error message if autoconf isn't found 2006-03-21 07:02:34 +00:00
Sam Lantinga
351eafeef7 Fall back to autogen259 if autogen isn't available 2006-03-21 06:54:24 +00:00
Sam Lantinga
b4a7fb3471 Fixed bug #166
From the autoconf obsolete macros documentation:
Macro: AC_CANONICAL_SYSTEM

    Determine the system type and set output variables to the names of the canonical system types. See section Getting the Canonical System Type, for details about the variables this macro sets.

    The user is encouraged to use either AC_CANONICAL_BUILD, or AC_CANONICAL_HOST, or AC_CANONICAL_TARGET, depending on the needs. Using AC_CANONICAL_TARGET is enough to run the two other macros.

From the documentation for the canonical environments:
case $target in
i386-*-mach* | i386-*-gnu*)
             obj_format=aout emulation=mach bfd_gas=yes ;;
i960-*-bout) obj_format=bout ;;
esac

Note that the above example uses $target because it's taken from a tool which can be built on some architecture ($build), run on another ($host), but yet handle data for a third architecture ($target). Such tools are usually part of a compiler suite, they generate code for a specific $target.

However $target should be meaningless for most packages. If you want to base a decision on the system where your program will be run, make sure you use the $host variable.
2006-03-19 05:27:22 +00:00
Sam Lantinga
e9e9f43bc0 Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
SDL_SetVideoMode() now accepts 0 for width or height and will use the current video mode (or the desktop mode if no mode has been set.)
2006-03-15 17:46:41 +00:00
Sam Lantinga
04576001ed The check for UTF-* isn't needed anymore since UTF-8 has the same code range. 2006-03-14 07:45:15 +00:00
Sam Lantinga
d9374eb0ea Updated by Ryan Gordon 2006-03-13 16:56:01 +00:00
Sam Lantinga
9e352303d7 Updated MacOS Classic build 2006-03-13 05:36:42 +00:00
Sam Lantinga
a4aafdfe5d *** empty log message *** 2006-03-13 01:20:05 +00:00
Sam Lantinga
992d5b4402 UTF-32 by definition can't handle characters higher than 0x10FFFF 2006-03-13 01:16:16 +00:00
Sam Lantinga
48c546dc44 Added UTF-8 <-> UTF-16 <-> UTF-32 <-> UCS-2 <-> UCS-4 conversion capability 2006-03-13 01:08:00 +00:00
Sam Lantinga
e68111fb08 Blah 2006-03-12 01:47:23 +00:00
Sam Lantinga
3169ca4c13 Might have fixed 64-bit issues. :) 2006-03-11 22:54:12 +00:00
Sam Lantinga
cbdcbbf82c *** empty log message *** 2006-03-08 08:31:08 +00:00
Sam Lantinga
339f03befc Added documentation on how to build a completely useless SDL library. :) 2006-03-08 08:30:17 +00:00
Sam Lantinga
223544e90d Updated WinCE support by Dmitry (with some tweaks)
Converted the disk audio driver to SDL_RWops for portability
2006-03-04 08:24:35 +00:00
Sam Lantinga
c761cb162a *** empty log message *** 2006-03-03 04:43:42 +00:00
Sam Lantinga
abbc4d7fbd Whoops, missed one 2006-02-27 21:17:12 +00:00
Sam Lantinga
ec7cfdfea1 Date: Mon, 27 Feb 2006 17:01:43 +0100
From: "William Petiot [exoide]"
Subject: Re: [SDL] cvs version: standard win32 SDL.DLL file test [patch]

I found a bug or two in previous patch, so here is a patch to correct this.
2006-02-27 19:19:22 +00:00
Sam Lantinga
aaf71291d0 Updated OS/2 build, yay! 2006-02-26 19:30:21 +00:00
Sam Lantinga
f8adcc6ef8 Passing a NULL GL library does the right thing nowadays. 2006-02-26 13:40:26 +00:00
Sam Lantinga
1abf1b3fc2 Fixed warnings in -pedantic mode 2006-02-26 05:02:14 +00:00
Sam Lantinga
bd3a6921d1 Use the right dynamic GL on MacOS Classic 2006-02-26 03:51:08 +00:00
Sam Lantinga
cdf2e8909f Date: Sat, 25 Feb 2006 14:26:19 +0100 (CET)
From: "Torsten Giebl"
Subject: [SDL] testpalette.diff

To get rid of Mousecursor Fullscreen problems on Mac OSX.
2006-02-25 15:01:44 +00:00
Sam Lantinga
7e11ec69f9 Updated MacOS Classic MPW build 2006-02-24 09:57:14 +00:00
Sam Lantinga
37049ba983 testplatform replaces testtypes, testendian, and testcpuinfo 2006-02-24 06:49:31 +00:00
Sam Lantinga
65825dce1d Added a test case 2006-02-21 09:11:53 +00:00
Sam Lantinga
190b425364 Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
2006-02-21 08:46:50 +00:00
Sam Lantinga
42eb2c0afa Tests require SDL 1.2.10 2006-02-20 10:19:47 +00:00
Sam Lantinga
9aaf977aff Pick the right default GL library on IRIX 2006-02-20 10:19:22 +00:00
Sam Lantinga
65aa0aef4d Completely removed dependency on automake 2006-02-20 02:09:49 +00:00