Passing a NULL GL library does the right thing nowadays.

This commit is contained in:
Sam Lantinga 2006-02-26 13:40:26 +00:00
parent 1abf1b3fc2
commit f8adcc6ef8

View File

@ -97,19 +97,7 @@ int main(int argc,char *argv[])
SDL_Event event;
int done=0;
GLfloat pixels[NB_PIXELS*3];
#if defined(__WIN32__)
const char *gl_library = "OpenGL32.DLL";
#elif defined(__MACOS__)
const char *gl_library = "OpenGLLibrary";
#elif defined(__MACOSX__)
const char *gl_library = "/usr/X11R6/lib/libGL.1.dylib";
#elif defined(__IRIX__)
const char *gl_library = "libGL.so";
#elif defined(__QNXNTO__)
const char *gl_library = "libGL.so.3";
#else
const char *gl_library = "libGL.so.1";
#endif
const char *gl_library = NULL; /* Use the default GL library */
if (argv[1]) {
gl_library = argv[1];