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Passing a NULL GL library does the right thing nowadays.
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@ -97,19 +97,7 @@ int main(int argc,char *argv[])
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SDL_Event event;
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int done=0;
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GLfloat pixels[NB_PIXELS*3];
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#if defined(__WIN32__)
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const char *gl_library = "OpenGL32.DLL";
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#elif defined(__MACOS__)
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const char *gl_library = "OpenGLLibrary";
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#elif defined(__MACOSX__)
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const char *gl_library = "/usr/X11R6/lib/libGL.1.dylib";
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#elif defined(__IRIX__)
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const char *gl_library = "libGL.so";
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#elif defined(__QNXNTO__)
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const char *gl_library = "libGL.so.3";
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#else
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const char *gl_library = "libGL.so.1";
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#endif
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const char *gl_library = NULL; /* Use the default GL library */
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if (argv[1]) {
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gl_library = argv[1];
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