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https://github.com/yawut/SDL.git
synced 2026-09-07 16:45:57 -05:00
Replaced a few memset/memcpy calls with SDL_memset/SDL_memcpy.
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@@ -21,12 +21,12 @@ play_through_once(void *arg, Uint8 * stream, int len)
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if (cpy > waveleft)
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cpy = waveleft;
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memcpy(stream, waveptr, cpy);
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SDL_memcpy(stream, waveptr, cpy);
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len -= cpy;
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cbd->soundpos += cpy;
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if (len > 0) {
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stream += cpy;
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memset(stream, spec.silence, len);
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SDL_memset(stream, spec.silence, len);
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cbd->done++;
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}
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}
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@@ -51,7 +51,7 @@ test_multi_audio(int devcount)
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printf("playing on device #%d: ('%s')...", i, devname);
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fflush(stdout);
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memset(&cbd[0], '\0', sizeof(callback_data));
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SDL_memset(&cbd[0], '\0', sizeof(callback_data));
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spec.userdata = &cbd[0];
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cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL);
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if (cbd[0].dev == 0) {
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@@ -66,7 +66,7 @@ test_multi_audio(int devcount)
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}
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}
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memset(cbd, '\0', sizeof(cbd));
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SDL_memset(cbd, '\0', sizeof(cbd));
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printf("playing on all devices...\n");
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for (i = 0; i < devcount; i++) {
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