Commit Graph

252 Commits

Author SHA1 Message Date
Sam Lantinga
33ba78ff59 More of the same 2009-02-09 06:42:38 +00:00
Sam Lantinga
5dcf7511db Implemented Win32 version of the native window test 2009-02-09 06:41:49 +00:00
Sam Lantinga
8cb6792622 Whoops, missed a file 2009-02-09 06:28:45 +00:00
Sam Lantinga
e141340a20 Added test program for SDL_CreateWindowFrom()
Make sure OpenGL library is loaded before working with OpenGL windows,
even those created with SDL_CreateWindowFrom()
2009-02-09 05:32:12 +00:00
Sam Lantinga
765fb4319c indent 2009-01-14 04:25:32 +00:00
Ryan C. Gordon
b6c7cede3d testresample.c: Write out correct size for resampled buffer. 2009-01-11 04:29:36 +00:00
Ryan C. Gordon
3194059973 Added testresample.c 2009-01-11 04:05:28 +00:00
Sam Lantinga
773c885015 indent 2009-01-04 23:41:09 +00:00
Sam Lantinga
eb2a8d36a0 Date: Sat, 3 Jan 2009 22:11:18 -0500
From: "Donny Viszneki"
Subject: Re: [SDL] Want to help with SDL 1.3?

>> > For example, here's a good quick project for someone from the TODO list:
>> > * Add diagonal line clipping to SDL_IntersectRectAndLine()

Just wanted to point out that the patch is available at
http://codebad.com/rect-line-ix.patch

I hereby grant Sam Lantinga an irrevocable non-exclusive distribution
license to this patch to do with as he wishes.
2009-01-04 19:33:21 +00:00
Sam Lantinga
e19ae7644f Fine tuned revision code, updated testver 2009-01-04 05:27:13 +00:00
Sam Lantinga
658ede9913 Correct the test program 2008-12-24 13:04:18 +00:00
Sam Lantinga
8074db74ef Fixed crash in testdraw2, added more points 2008-12-21 17:55:02 +00:00
Sam Lantinga
8318ef98b6 Added RenderPiont() API
Merged the drawing tests into a single test program
2008-12-21 17:39:41 +00:00
Sam Lantinga
686e035308 Added test program to verify fill functionality 2008-12-21 08:24:32 +00:00
Sam Lantinga
6fa6a75e4c indent 2008-12-20 23:10:20 +00:00
Sam Lantinga
03a3cba901 Add a few test pattern lines 2008-12-20 18:26:06 +00:00
Sam Lantinga
7c31254bef Added a test program for line drawing 2008-12-20 12:32:53 +00:00
Sam Lantinga
94e70de686 Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions

> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>

I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.

Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.

The diff also includes

a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
2008-12-20 12:00:00 +00:00
Sam Lantinga
3e8002422c Updated test for API changes 2008-12-13 12:34:28 +00:00
Sam Lantinga
369350caa0 Added current_w and current_h to SDL_VideoInfo for SDL 1.2 compatibility 2008-12-12 06:46:20 +00:00
Sam Lantinga
dc5ac3d35a Fixed palette sharing 2008-12-07 22:56:18 +00:00
Sam Lantinga
7e9c50dc26 Fixed crash in testpalette and potential crash in SDL_LoadBMP_RW() 2008-12-07 22:25:16 +00:00
Sam Lantinga
03719ab259 minor bug 2008-12-05 07:01:12 +00:00
Sam Lantinga
b19a33def3 Removed unused function 2008-12-02 16:10:21 +00:00
Sam Lantinga
a042a1ebc0 You can't use memset() on screen formats with an alpha channel 2008-12-02 16:09:58 +00:00
Sam Lantinga
420db1dc91 Fixed testalpha screen clear for screen formats with an alpha channel 2008-11-29 11:24:18 +00:00
Sam Lantinga
225831e41c Again, map the color with the alpha channel filled in. 2008-11-28 20:09:32 +00:00
Sam Lantinga
6692a9cb93 Map to black, not necessarily 0 2008-11-28 17:44:28 +00:00
Sam Lantinga
1a2a7e3b1d Show the grey background first before starting to blit sprites 2008-11-27 04:51:34 +00:00
Sam Lantinga
7c8033930d Both testsprite and testsprite2 use a grey background 2008-11-26 15:52:00 +00:00
Sam Lantinga
8f182d2156 indent 2008-11-25 02:21:53 +00:00
Sam Lantinga
cb6c4de7d8 2008-11-25 00:48:25 +00:00
Sam Lantinga
b0b75884f3 Fixed Direct3D rendering 2008-11-25 00:29:44 +00:00
Sam Lantinga
825b0b08f1 Fixed Bugzilla bug #205
Removed SDL_KillThread() from the API, as it isn't safe on many platforms.
2008-11-24 00:18:42 +00:00
Sam Lantinga
92c3984118 Final merge of Google Summer of Code 2008 work...
Bring SDL to iPhone and iPod Touch
by Holmes Futrell, mentored by Sam Lantinga
2008-10-04 06:46:59 +00:00
Darren Alton
242cd3897b Fixes to the NDS sprite2 test. Illustrates partially working texture-as-sprite functionality. 2008-09-06 04:31:34 +00:00
Edgar Simo
1e595453ac Allow testing haptic devices by index. 2008-09-04 13:43:39 +00:00
Sam Lantinga
708f4c7ac5 indent 2008-08-31 16:03:55 +00:00
Sam Lantinga
9c4b835e49 Final merge of Google Summer of Code 2008 work...
Port SDL 1.3 to the Nintendo DS
by Darren Alton, mentored by Sam Lantinga
2008-08-27 15:10:03 +00:00
Szymon Wilczek
5d823facd5 Many mouse and tablet linux test file added 2008-08-27 13:37:19 +00:00
Sam Lantinga
a6fa308712 Final merge of Google Summer of Code 2008 work...
Force Feedback for SDL
by Edgar Simo, mentored by Ryan C. Gordon
2008-08-25 09:55:03 +00:00
Sam Lantinga
474cfaad1e Final merge of Google Summer of Code 2008 work...
Many-mouse and tablet support
by Szymon Wilczek, mentored by Ryan C. Gordon

Everything concerning the project is noted on the wiki:
http://wilku.ravenlord.ws/doku.php?id=start
2008-08-25 06:33:00 +00:00
Bob Pendleton
b6e476a69b re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
fixed is caused by clearing SDL_COPY_RLE_COLORKEY without setting SDL_COPY_RLE_DESIRED in SDL_UnRELSurface.
2008-03-14 18:17:49 +00:00
Bob Pendleton
98acd1149c In testdyngl.c the event type was being anded (&) with SDL_KEYDOWN and if the result was none zero the program was quiting. This is very weird because it was
working earlier this week.

I added some more trace code to SDL_x11events.c

In SDL_X11opengl.c I modified SDL_GL_GetSwapInterval() so that it returns a pretty good value even if you have the SGI swap extension instead of the MESA swap
extension. I just saved the value you set and return it too you.
2008-03-07 23:57:15 +00:00
Sam Lantinga
0a91c7905c Now the program will process all events and then terminate. :) 2008-02-23 05:10:40 +00:00
Bob Pendleton
c6f95692fa HandleEvent() returns done each time it is called. If done was set to 0 the program should quit, but because done is not checked until *all* events are handled a
following event can reset done to 1 and prevent the program from terminating when told to. I fixed the while loop that handles events to check for the state of done
after handling each event. That could leave some events unhandled when the program exits, but it ensures that the program will exit.
2008-02-20 23:27:33 +00:00
Sam Lantinga
4b2404a4eb Show integer scancode, since that's how it's defined in the header. 2008-02-10 17:29:23 +00:00
Sam Lantinga
27fce8ebae Fixed array overrun 2008-02-07 16:14:43 +00:00
Sam Lantinga
0e59c9db53 Fixed compile errors 2008-02-07 16:00:29 +00:00
Sam Lantinga
37131333be First pass of new SDL scancode concept for X11. 2008-02-07 15:31:09 +00:00