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Removed unused function
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@ -328,23 +328,6 @@ MoveSprite(SDL_Surface * screen, SDL_Surface * light)
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SDL_UpdateRects(screen, 2, updates);
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}
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void
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WarpSprite(SDL_Surface * screen, int x, int y)
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{
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SDL_Rect updates[2];
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/* Erase, move, Draw, update */
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updates[0] = position;
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SDL_BlitSurface(backing, NULL, screen, &updates[0]);
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position.x = x - sprite->w / 2; /* Center about X */
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position.y = y - sprite->h / 2; /* Center about Y */
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updates[1] = position;
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SDL_BlitSurface(screen, &updates[1], backing, NULL);
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updates[1] = position;
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SDL_BlitSurface(sprite, NULL, screen, &updates[1]);
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SDL_UpdateRects(screen, 2, updates);
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}
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int
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main(int argc, char *argv[])
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{
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