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Fixed palette sharing
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@@ -82,7 +82,7 @@ make_bg(SDL_Surface * screen, int startcol)
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/* set the palette to the logical screen palette so that blits
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won't be translated */
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SDL_SetColors(bg, screen->format->palette->colors, 0, 256);
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SDL_SetSurfacePalette(bg, screen->format->palette);
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/* Make a wavy background pattern using colours 0-63 */
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if (SDL_LockSurface(bg) < 0)
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