Commit Graph

10802 Commits

Author SHA1 Message Date
Ash
084e2b9efb wiiu/render: Implement SDL_LockTexture and SDL_UnlockTexture 2019-04-29 22:55:55 +10:00
Ash
a01adf4e00 wiiu/render: Remove optional SetTextureMod functions 2019-04-29 22:55:55 +10:00
Ash
e5fae70caf wiiu/render: Move texture-related functions to own file 2019-04-29 22:55:55 +10:00
Ash
0949442d7a wiiu/render: Implement GetOutputSize 2019-04-29 22:55:55 +10:00
Ash
03826edb25 wiiu/render: move window-related functions to own file 2019-04-29 22:55:55 +10:00
Ash
cea1907155 wiiu/render: consolidate calls to SetRenderTarget, minor tweaks 2019-04-29 22:55:55 +10:00
Ash
c337fd57f5 wiiu/render: Move function sigs and definitions to dedicated header 2019-04-29 22:55:55 +10:00
Ash
036b864413 wiiu/render: Minor formatting, move windowdata to header 2019-04-29 22:55:55 +10:00
Ash
72a32e7ed4 wiiu/video: move window data to header 2019-04-29 22:55:55 +10:00
Ash
162447e20b wiiu: render: Be consistent about tabs/spaces 2019-04-29 22:55:55 +10:00
rw-r-r-0644
53fd78a2fb wiiu: Implement more renderer functions (1) 2019-04-29 22:55:55 +10:00
rw-r-r-0644
7850c3e054 wiiu: Start implementing SDL_Renderer 2019-04-29 22:55:55 +10:00
rw-r-r-0644
5ab6c7a9d7 wiiu: switch to tpNormal, tpFiltered1 casues scrolling issues 2019-04-29 22:55:55 +10:00
rw-r-r-0644
541c794cd2 wiiu: Disable DRC surround mode as it causes distortion 2019-04-29 22:55:55 +10:00
Ash
9b21f4847e video: Respect application's requested window size/position 2019-04-29 22:55:55 +10:00
Ash
4846a24b0c video: move position buffer filling to UpdateWindowFramebuffer 2019-04-29 22:55:55 +10:00
Ash
c6ab8408cb video: oops 2019-04-29 22:55:55 +10:00
Ash
60d802857d video: Style nits 2019-04-29 22:55:55 +10:00
Ash
a7da7f77b1 video: start refactoring - move rendering to own function 2019-04-29 22:55:55 +10:00
rw-r-r-0644
9b7b41d901 wiiu: switch to wut.mk 2019-04-29 22:55:55 +10:00
Ash
ec7653a805 audio: DCFlushRange -> DCStoreRange 2019-04-29 22:55:55 +10:00
Ash
fb5bfa0a57 audio: Send voice to TV 2019-04-29 22:55:55 +10:00
Ash
bfb51a0f00 audio: Add *very* early wiiu audio support 2019-04-29 22:55:54 +10:00
rw-r-r-0644
a910c0765a wiiu: explicitly set endianess in config (thanks @quarktheawesome) [needed for missing defines in toolchain] 2019-04-29 22:55:54 +10:00
rw-r-r-0644
70f923cc91 input/wiiu: switch back to VPADGetTPCalibratedPoint 2019-04-29 22:55:54 +10:00
rw-r-r-0644
30a8901587 threads/wiiu: fix crash on SDL_SYS_CreateThread: pass stack top and not stack bottom 2019-04-29 22:55:54 +10:00
rw-r-r-0644
89a16883a7 wiiu: enable thread support and stop building generic thread impl 2019-04-29 22:55:54 +10:00
rw-r-r-0644
6ea16de7c6 threads/wiiu: remove unused SDL_mutex structure definition and only build when requested 2019-04-29 22:55:54 +10:00
rw-r-r-0644
189846753c threads/wiiu: implement SDL_CondWaitTimeout 2019-04-29 22:55:54 +10:00
rw-r-r-0644
30b0133f83 threads/wiiu: add sysmutex_c.h header 2019-04-29 22:55:54 +10:00
rw-r-r-0644
5554ca04a8 threads/wiiu: add generic thread storage 2019-04-29 22:55:54 +10:00
rw-r-r-0644
494e81f4a9 threads/wiiu: add semaphores 2019-04-29 22:55:54 +10:00
rw-r-r-0644
bbb8f558cc wiiu/input: Use raw for touchscreen and check for VPADRead errors 2019-04-29 22:55:54 +10:00
rw-r-r-0644
cbefaaa74a Rewrite wiiu joystick driver to better match switch's and add touchscreen support 2019-04-29 22:55:54 +10:00
rw-r-r-0644
856e271d2a Do not send SDL_QUIT from WIIU_PumpEvents: it causes crashes and isn't the right way to do it 2019-04-29 22:55:54 +10:00
rw-r-r-0644
5d221e72f1 Change shader include guard to match SDL 2019-04-29 22:55:54 +10:00
rw-r-r-0644
9b777c083d Switch to GX2!! (thanks to exjam for his help and toolchain and aliaspider for his shader!) 2019-04-29 22:55:54 +10:00
rw-r-r-0644
572c0e4021 Initial support for Nintendo WiiU 2019-04-29 22:55:53 +10:00
Ozkan Sezer
9333e80281 rename os2 makefile so that 'make dist' catches it; update it a bit. 2018-10-30 20:11:02 +03:00
Sam Lantinga
0efec8ac7a Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases
Sylvain

Re-opening this issue.

It fixes the test-case, but it introduces a regression with another bug (bug #4313).

So here's a new patch that activate cropping of the source surface to solve the issue.
It also reverts the wrong changeset.
It prevents unneeded colorkey error message.
2018-10-30 07:00:03 -07:00
Sam Lantinga
e24a00fa7e Backed out changeset 9bb50edccc46, SDL_JOYSTICK_HIDAPI is only used on iOS for Steam Controller support, which is not publicly available. 2018-10-29 19:58:59 -07:00
Ryan C. Gordon
cea92252b1 winmain: Patched to compile on C89 compilers. 2018-10-29 20:18:50 -04:00
Ryan C. Gordon
4add225d98 winmain: Don't use SDL_malloc (or SDL_stack_alloc, which might be malloc).
Otherwise, we are using the allocator before the app can set up its own hooks.

Now we use VirtualAlloc, and WideCharToMultiByte (because SDL_iconv uses
SDL_malloc, too!) to get ready to call into SDL_main.

This also makes console_wmain() call into the same routines as everything
else, so we don't have to deal with those allocations, too. Hopefully we
end up with the same results from GetCommandLine() as we do in wargv.

Fixes Bugzilla #4340.
2018-10-29 20:00:03 -04:00
Ryan C. Gordon
ac3ed1ef93 README-ios: added a note about enabling hidapi. 2018-10-29 15:51:38 -04:00
Michał Janiszewski
e4a84752cb Add and update include guards
Include guards in most changed files were missing, I added them keeping
the same style as other SDL files. In some cases I moved the include
guards around to be the first thing the header has to take advantage of
any possible improvements compiler may have for inclusion guards.
2018-10-28 21:36:48 +01:00
Sam Lantinga
e84cf33c51 Fixed bug 4335 - Android NDK build error
dmuratshin

LOCAL_SRC_FILES shouldn't use $(LOCAL_PATH)
2018-10-28 14:17:21 -07:00
Sam Lantinga
ccf059a039 Updated Android project files and documentation 2018-10-28 10:31:06 -07:00
Sam Lantinga
b8ffbe177a This change looks okay in the general case.
If we run into problems where these events aren't dispatched (initialized on a different thread than the main thread?) we may need to create a separate thread to handle device notifications like we do with the windows joystick subsystem.
2018-10-26 20:20:28 -07:00
Ryan C. Gordon
a404e5056f hidapi: Don't run a separate event loop for device notifications.
Fixes Bugzilla #4286.
2018-10-26 14:43:39 -04:00
Sam Lantinga
933bdaf91b Added patch note for SDL_GameControllerGetPlayerIndex() and friends 2018-10-26 09:49:27 -07:00