Commit Graph

8352 Commits

Author SHA1 Message Date
Ryan C. Gordon
0936ec15d3 Cursor mask was uninitialized data, causing problems.
Fixes Bugzilla #1461.
2013-07-21 00:07:43 -04:00
Ryan C. Gordon
94f48a7a79 Include SDL_assert.h to fix broken build. 2013-07-20 21:22:37 -04:00
Ryan C. Gordon
f5dc9cbdd4 Don't allocate memory if we're just going to fail when checking parameters. 2013-07-20 21:19:20 -04:00
Ryan C. Gordon
458f6d50de Don't try to clear errors in GL_ActivateRenderer() before we MakeCurrent.
Otherwise, if we destroyed a different renderer, next time this one draws,
it'll clear errors forever (GL_INVALID_OPERATION for having no current
context, at least on Windows), hanging up the program in an infinite loop.

Fixes Bugzilla #1775.
2013-07-20 21:10:05 -04:00
Ryan C. Gordon
d456fb5414 Fixed another compiler warning.
This one is compliments of the FreeBSD buildbot finally having the
 X11 libraries installed.  :)
2013-07-20 20:12:36 -04:00
Ryan C. Gordon
89f836cacf One more compiler warning. 2013-07-20 19:59:31 -04:00
Ryan C. Gordon
7ad45365b7 More compiler warning fixes. 2013-07-20 19:58:17 -04:00
Ryan C. Gordon
ee3cbb1fa6 Fixed some compiler warnings that Visual Studio reported. 2013-07-20 19:51:51 -04:00
Ryan C. Gordon
a4233dae85 Make XInput haptic code respect effect timeouts.
This is really just a hack until this code expands to be a robust haptic mixer.

(This is also untested, beyond compiling. Sorry!)
2013-07-20 18:51:49 -04:00
Philipp Wiesemann
5b2d7ee0c6 Changed documentation comment for SDL_CreateShapedWindow().
See bug #1667.
2013-07-20 21:55:15 +02:00
Philipp Wiesemann
bfc26adbd5 Replaced use of malloc()/free() with SDL_malloc()/SDL_free() in test program. 2013-07-20 21:51:53 +02:00
Philipp Wiesemann
aa1fee4fdb Removed not needed SDL_WINDOW_SHOWN from test programs.
See bug #1667.
2013-07-20 21:47:16 +02:00
Philipp Wiesemann
a30b85dd03 Replaced use of strcmp() with SDL_strcmp() in tests. 2013-07-20 21:39:54 +02:00
Philipp Wiesemann
8b105773a0 Removed not needed variable and work in standard library.
Found by Cppcheck (that variable's value was never used).
2013-07-20 21:35:26 +02:00
Ryan C. Gordon
9227628387 Workaround crash bug in libXi <= 1.4.1 (thanks, Steve!).
Fixes Bugzilla #1812.
2013-07-20 13:11:40 -04:00
Philipp Wiesemann
4c6c11e3a3 Corrected comments in test library source. 2013-07-20 11:16:50 +02:00
Philipp Wiesemann
abd12ce602 Changed return value of internal function to shorten generic haptic source. 2013-07-20 11:01:03 +02:00
Sam Lantinga
56ec88d00b Fixed bug 1977 - D3D_UpdateClipRect() sets the wrong width for the clip rect
Bithika Mookherjee

SDL_RenderSetClipRect() calls into renderer->UpdateClipRect(renderer).

I am not sure if UpdateClipRect() can point to a number of clip rect update functions, but on my platform it calls D3D_UpdateClipRect().

In that function, the rect to pass to IDirect3DDevice9_SetScissorRect() has it's right field set as:

    r.right = rect->w + rect->w;

But actually, this should be:

    r.right = rect->x + rect->w;
2013-07-19 22:43:14 -07:00
Ryan C. Gordon
211ea4ed99 Fixed wrong type being passed to eglGetConfigAttrib() (thanks, Alexander!).
This wanted an EGLint*, not a VisualID* cast to an EGLint*.

Without this, 64-bit X11 fails here, because the datatype sizes are different.

Fixes Bugzilla 1686.
2013-07-19 00:22:57 -04:00
Ryan C. Gordon
a5e528c444 Added finger events to SDLTest_PrintEvent(). 2013-07-18 22:20:09 -04:00
Jørgen P. Tjernø
a38344e9c5 Mac: Handle SDL_CreateWindow with SDL_WINDOW_MINIMZED.
This fixes bug #1446. You can now create a window with SDL_CreateWindow(...,
SDL_WINDOW_MINIMIZED), and not have it immediately restore itself.

It also changes SDL_RaiseWindow() to be a no-op on minimized or hidden windows,
which is how it behaves on Windows.
2013-07-16 01:02:51 -07:00
Ryan C. Gordon
a8c0012c9f Made PND_setwindowgrab() a no-op. It was a cut/paste of PND_destroywindow().
This looks like the rest of the code doesn't deal with windows, and probably
 just deals with a single fullscreen GLES context, like a console would, so
 making setwindowgrab a no-op makes sense in this case; it's already "grabbed."

Fixes Bugzilla #1850.
2013-07-15 20:30:04 -04:00
Philipp Wiesemann
ddc93adadf Changed strdup() to SDL_strdup(). 2013-07-15 23:00:47 +02:00
Jørgen P. Tjernø
d4ebc23d72 Mac: Bring back FS windows when appropriate
This automatically restores FS windows when the application is made
active (Cmd-Tab, you click the Dock icon, or you launch the .app again).
2013-07-15 11:58:49 -07:00
Jørgen P. Tjernø
01109e93b9 Mac: CGMakePoint -> CGPointMake in previous change. 2013-07-15 11:58:45 -07:00
Jørgen P. Tjernø
3671b60b1b Mac: Fix SDL_WarpMouseInWindow in fullscreen.
If you switched from a window to fullscreen, your SDL_WarpMouseInWindow
calls would be offset by the x and y coordinates of the original window.
2013-07-15 11:57:18 -07:00
Ryan C. Gordon
f36a0e9ab8 Turn the system mouse cursor back on before VideoQuit().
This is good policy, so it doesn't have a chance to leave it hidden on targets
 that wouldn't necessarily reset it by default, but it also fixes a crash if
 you try to use a message box after SDL_Quit() is called.

Fixes Bugzilla #1969.
2013-07-15 14:38:19 -04:00
Ryan C. Gordon
9e574095f8 Minor indentation clean up. 2013-07-15 01:12:15 -04:00
Ryan C. Gordon
83c211c2bc Make winmm and directsound audio targets robust against unsupported formats.
It now tries to make sure the hardware can support a given format, and if it
 can't, it carries on to the next best format instead of failing completely.
2013-07-14 21:30:16 -04:00
Jørgen P. Tjernø
46e6bc483d Fix #1445: Use xcrun to find CpMac
This should make the DMG building step more reliable on all current and future
Xcodes, by using xcrun to find the path to CpMac.
2013-07-14 15:55:34 -07:00
Jørgen P. Tjernø
c96b5c574e Fix #1667: Docs about SDL_CreateWindow and flags.
Updates the docs to say you can use SDL_WINDOW_HIDDEN, instead of (the ignored)
SDL_WINDOW_SHOWN.
2013-07-14 15:46:43 -07:00
Sam Lantinga
9f8cddc1ba Re-enabled other messagebox tests, moved the SDL_Init() call as late as possible to show the circumstances where it's needed. 2013-07-14 12:16:10 -07:00
Sam Lantinga
d1adb0a986 Fixed bug 1970 - Cocoa message boxes ignore parent window requests
Ryan C. Gordon

Cocoa_ShowMessageBox() ignores the "window" field of SDL_MessageBoxData, which means you can't assign a parent window to a message box. This is particularly egregious on Mac OS X, because it'll actually make the NSAlert visually part of the parent window instead of just concerning itself with window focus.
2013-07-14 11:58:57 -07:00
Sam Lantinga
c1de40a848 Added testing of messagebox with a parent window 2013-07-14 11:57:45 -07:00
Sam Lantinga
8ab710e751 Fixed code example for SDL_GetWindowWMInfo() 2013-07-14 11:57:01 -07:00
Sam Lantinga
ef2e62274f Removed obsolete assertion code 2013-07-14 11:43:25 -07:00
Sam Lantinga
b950abe129 Make sure a window is valid for a subsystem before using it in a messagebox 2013-07-14 11:41:57 -07:00
Sam Lantinga
9d102f71fb Added the platform specific messagebox function to the video function list 2013-07-14 11:28:44 -07:00
Sam Lantinga
fe1fde60f2 Fixed bug 2130 - Two members of Windows WindowData not initialized
norfanin

SetupWindowData in SDL_windowswindow.c doesn't initialize two members of SDL_WindowData with NULL. This is an issue because other parts of the SDL code seem to make the assumption that this is the case. WIN_DestroyWindowFramebuffer for example uses data->mdc and data->hbm if they're not NULL.
2013-10-03 00:54:58 -07:00
Ryan C. Gordon
c68bb41879 SDLK_DELETE should probably be SDLK_BACKSPACE on iOS.
The key on the software keyboard works like backspace, at least. Not sure
 what happens with a bluetooth keyboard here.
2013-10-02 22:18:04 -04:00
Ryan C. Gordon
a4b32eb96a Get rid of glGetError() calls in GLES2 renderer.
It's not usually useful, and it causes pipeline stalls.
2013-10-02 22:16:11 -04:00
Gabriel Jacobo
94fb9906e4 Uses SDL_UDEV for Linux joystick hotplugging 2013-10-01 08:47:06 -03:00
Sam Lantinga
7bab7a4662 Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi 2013-09-30 22:35:32 -07:00
Sam Lantinga
e0ecd82d03 Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
Lloyd Bryant

SDL_CreateTexture() is succeeding (i.e. returning a valid pointer) when the requested horizontal or vertical size of the texture exceeds the maximum allowed by the render.  This results in hard-to-understand errors showing up when later attempting to use that texture (such as with SDL_SetRenderTarget()).
2013-09-30 22:16:14 -07:00
Sam Lantinga
3795e34c5a Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42 2013-09-30 21:57:03 -07:00
Gabriel Jacobo
205bc71ce7 Removes unused property use_egl from internal structure gl_config 2013-09-28 19:23:59 -03:00
Gabriel Jacobo
47484ca01b Fix: SDL_EVDEV_device_removed does not need UDEV 2013-09-28 19:17:27 -03:00
Sam Lantinga
c049a88aca Call AddRef() on the device so it doesn't accidentally get released from underneath the caller. 2013-09-28 14:07:17 -07:00
Sam Lantinga
ac2735a4a4 Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions 2013-09-28 14:07:14 -07:00
Sam Lantinga
c045f564ad Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE 2013-09-28 14:07:08 -07:00