SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
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Ryan C. Gordon 458f6d50de Don't try to clear errors in GL_ActivateRenderer() before we MakeCurrent.
Otherwise, if we destroyed a different renderer, next time this one draws,
it'll clear errors forever (GL_INVALID_OPERATION for having no current
context, at least on Windows), hanging up the program in an infinite loop.

Fixes Bugzilla #1775.
2013-07-20 21:10:05 -04:00
acinclude
android-project
build-scripts
cmake Explicitly check for Xext.h in the CMake project, fail if missing. 2013-07-13 20:24:09 -04:00
debian
include Fixed some compiler warnings that Visual Studio reported. 2013-07-20 19:51:51 -04:00
src Don't try to clear errors in GL_ActivateRenderer() before we MakeCurrent. 2013-07-20 21:10:05 -04:00
test Replaced use of malloc()/free() with SDL_malloc()/SDL_free() in test program. 2013-07-20 21:51:53 +02:00
VisualC Implemented an API for thread-local storage: SDL_TLSCreate(), SDL_TLSSet(), SDL_TLSGet() 2013-07-10 02:32:04 -07:00
Xcode Fix #1445: Use xcrun to find CpMac 2013-07-14 15:55:34 -07:00
Xcode-iOS Added a hint to control the Windows timer resolution: SDL_HINT_TIMER_RESOLUTION 2013-07-13 03:13:41 -07:00
.hgignore
.hgtags
Android.mk
autogen.sh
BUGS.txt
CMakeLists.txt CMake project should install sdl2.m4. 2013-07-13 00:10:25 -04:00
configure Added a configure check for Xext.h 2013-07-13 10:41:57 -07:00
configure.in Added a configure check for Xext.h 2013-07-13 10:41:57 -07:00
COPYING.txt
CREDITS.txt
INSTALL.txt
Makefile.in Backout hg changset 898992405fa7; lots of things still use SDL_types.h. :/ 2013-07-09 11:57:32 -04:00
Makefile.minimal
Makefile.pandora
Makefile.psp
Makefile.wiz
README-android.txt
README-cmake.txt
README-directfb.txt
README-gesture.txt
README-hg.txt
README-ios.txt
README-macosx.txt
README-pandora.txt
README-platforms.txt Updated supported iOS version. 2013-07-12 23:16:11 -07:00
README-porting.txt
README-psp.txt
README-SDL.txt
README-touch.txt
README-wince.txt
README.txt
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
TODO.txt
VisualC.html
WhatsNew.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and DirectX. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

The current version supports Windows, Mac OS X, Linux, iOS, and Android.
The code contains support for other operating systems but those are not
officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including C#, Python and more in progress.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)