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Made PND_setwindowgrab() a no-op. It was a cut/paste of PND_destroywindow().
This looks like the rest of the code doesn't deal with windows, and probably just deals with a single fullscreen GLES context, like a console would, so making setwindowgrab a no-op makes sense in this case; it's already "grabbed." Fixes Bugzilla #1850.
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@@ -294,8 +294,6 @@ PND_restorewindow(_THIS, SDL_Window * window)
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void
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PND_setwindowgrab(_THIS, SDL_Window * window)
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{
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SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
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eglTerminate(phdata->egl_display);
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}
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void
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PND_destroywindow(_THIS, SDL_Window * window)
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