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Fixed bug 1977 - D3D_UpdateClipRect() sets the wrong width for the clip rect
Bithika Mookherjee
SDL_RenderSetClipRect() calls into renderer->UpdateClipRect(renderer).
I am not sure if UpdateClipRect() can point to a number of clip rect update functions, but on my platform it calls D3D_UpdateClipRect().
In that function, the rect to pass to IDirect3DDevice9_SetScissorRect() has it's right field set as:
r.right = rect->w + rect->w;
But actually, this should be:
r.right = rect->x + rect->w;
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@@ -902,7 +902,7 @@ D3D_UpdateClipRect(SDL_Renderer * renderer)
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, TRUE);
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r.left = rect->x;
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r.top = rect->y;
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r.right = rect->w + rect->w;
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r.right = rect->x + rect->w;
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r.bottom = rect->y + rect->h;
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result = IDirect3DDevice9_SetScissorRect(data->device, &r);
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