Commit Graph

5810 Commits

Author SHA1 Message Date
Sam Lantinga
028c19b92b When the window is resized, the viewport is automatically reset.
This resolves lots of confusion around resizable windows.  Most people don't expect a viewport to be implicitly set when the renderer is created and then not to be reset to the window size if the window is resized.

Added common test command line parameters --logical WxH and --scale N to test the render logical size and scaling APIs.
2013-05-29 03:22:19 -07:00
Sam Lantinga
23f33cb76c Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
It's now legal to set an empty viewport rect - it will prevent any rendering.

Also added an API to query the output size: SDL_GetRendererOutputSize()
2013-05-29 03:07:55 -07:00
Sam Lantinga
f8c9841da0 Credits were truncated in a previous commit. 2013-05-27 21:44:16 -07:00
Sam Lantinga
3b298df3d8 Updated supported platforms 2013-05-27 20:53:19 -07:00
Sam Lantinga
9c6d6e4423 Fixed crash with movaps instruction in SDL_memcpy(), due to unaligned Uint32* cast and -O3 vectorization optimizations with gcc 4.9.0 2013-05-27 16:18:11 -07:00
Sam Lantinga
34b782c94c Better mingw32-x64 linker flag fix, which doesn't require libtool patch 2013-05-26 22:16:42 -07:00
Sam Lantinga
dd1dfc7c6e Removed dependency on libgcc_s_sjlj-1.dll when building with mingw64 2013-05-26 16:29:57 -07:00
Sam Lantinga
85f91bdb30 Added a comment to say why C runtime is off by default 2013-05-26 16:08:15 -07:00
Sam Lantinga
9bbe4b2a44 Need to generate aclocal.m4 when rebuilding configure, but we don't need to check it in. 2013-05-26 16:01:40 -07:00
Sam Lantinga
c5701fe360 Don't use the C runtime library on Windows, to avoid C runtime dependencies and manifest issues. 2013-05-26 15:50:20 -07:00
Sam Lantinga
d20e17f345 Fixed Visual Studio build 2013-05-26 14:37:41 -07:00
Sam Lantinga
a2cfccc408 Updated VisualC.html for SDL 2.0 2013-05-26 13:06:54 -07:00
Sam Lantinga
2effff4c7d Renamed WhatsNew so it can be easily read on Windows 2013-05-26 12:43:03 -07:00
Sam Lantinga
8ea72b2f62 Updated the installation instructions to cover all supported platforms 2013-05-26 12:42:46 -07:00
Sam Lantinga
767c1395d9 Fixed compiling XAudio2 code with mingw64 2013-05-26 12:20:23 -07:00
Sam Lantinga
6642f27c10 Fixed compiler warning 2013-05-26 11:44:03 -07:00
Sam Lantinga
1e9722a016 Don't assume the XAudio2 APIs will never be available 2013-05-26 11:39:19 -07:00
Sam Lantinga
3c3e87d79f Fixed compile errors building with mingw64 2013-05-26 11:34:04 -07:00
Sam Lantinga
96db5f7b81 Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems.
Updated Makefile.in so "make dist" includes everything necessary for release.
2013-05-26 11:06:17 -07:00
Philipp Wiesemann
d06a0935e6 Corrected documentation errors in header file. 2013-05-26 12:30:52 +02:00
Philipp Wiesemann
4edf9290cc Fixed wrong documentation for haptic implementation. 2013-05-26 12:15:15 +02:00
Philipp Wiesemann
5e4c1f280e Fixed test description in test suite for standard library. 2013-05-26 12:12:52 +02:00
Philipp Wiesemann
41b30114d5 Changed three similar error messages to contain more context. 2013-05-26 11:54:17 +02:00
Sam Lantinga
e3041182ff Fixed Windows build 2013-05-24 03:29:31 -07:00
Sam Lantinga
9ab99a4157 Added the beginning of automated tests for the standard C library routines.
Implemented more SDL_snprintf format specifiers.
2013-05-24 03:23:21 -07:00
Sam Lantinga
851b726444 Added a newline to OutputDebugString(), fixes output on Visual Studio 2008 2013-05-23 23:27:48 -07:00
Edward Rudd
199a800af5 Only free EventData if it's successfully retrieved.
- straight from http://who-t.blogspot.com/2009/07/xi2-and-xlib-cookies.html
- hopefully fixes random crash on some systems
2013-05-23 18:45:14 -04:00
Sam Lantinga
d464d16a8f Fixed Haiku build issue with missing extension support.
The visibility attribute warnings in Haiku gl.h can be fixed by editing gl.h and changing the line:
#elif defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
to
#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))

as described in: http://dev.haiku-os.org/ticket/8882
2013-05-21 22:48:50 -07:00
Ryan C. Gordon
a346679caf Patched to compile with older glext.h that don't have GL_NUM_EXTENSIONS. 2013-05-22 01:36:37 -04:00
Sam Lantinga
971a985707 The Haiku install location fix needs to get into configure 2013-05-21 22:35:13 -07:00
Ryan C. Gordon
a3be5baa21 Use glGetStringi() for extension lookup on OpenGL contexts >= version 3.0.
Fixes Bugzilla #1620.
2013-05-22 01:31:04 -04:00
Sam Lantinga
89efb1821f Fixed macro line endings after whitespace was fixed 2013-05-21 22:04:14 -07:00
Sam Lantinga
28d1e55d4e Fixed bug 1534 - SIGSEGV in SDL_ConvertSurface() for certain formats in SDL2
Don't assume that 8 bit formats are indexed.
Thanks to Gabriel Jacobo for research and potential patches.
2013-05-21 22:01:18 -07:00
Ryan C. Gordon
723af2b82a Backed out changeset b69dfd56e1b0
This was clearly not the right fix.
2013-05-21 23:35:45 -04:00
Ryan C. Gordon
886e159e92 Attempt to fix Haiku buildbot (and other systems with an old glext.h). 2013-05-21 23:13:52 -04:00
Ryan C. Gordon
0412136a9d Patched to compile on older Mac OS X devtools (thanks, D B!). 2013-05-21 23:02:16 -04:00
Sam Lantinga
0b6d808284 Fixed bug Bug 1817 - Haiku uses wrong default install prefix
Axel Dörfler

Currently, the default install target for Haiku is /boot/develop/tools/gnupro. However, this is not the expected install place. Instead, /boot/common should be used.
2013-05-21 00:49:31 -07:00
Sam Lantinga
9f6a52c28a Fixed bug 1856 - (Patch) More bits for SDL_MouseMotionEvent.state
Gerry JJ

The state bitmask in SDL_MouseMotionEvent is stored in an Uint8. Unfortunately this doesn't actually have room for 8 buttons because SDL skips 4 button indices after the third mouse button (at least here on Linux x86-64, probably related to wheel handling?), so it's really just enough to track 4 buttons. For example, on a Logitech MX310 mouse I've got, even though the mouse has 6 buttons total, the left and right side buttons and extra middle button have indexes 8, 9 and 10, and the last two won't fit in the 8 bit button state.

The source of the button state (in SDL_Mouse) is already 32-bit, and the state field in SDL_MouseMotionEvent is 32-bit aligned and followed by three 8-bit padding fields. So simply changing the SDL_MouseMotionEvent state to an Uint32 and removing the padding fields fixes this, and I think it should be binary compatible, at least for little endian.
2013-05-20 23:57:10 -07:00
Sam Lantinga
a05b8e83d9 Fixed bug 1148 - SDL window white upon first appearing
To be consistent with other platforms, we'll use black as the background color.
2013-05-20 23:30:08 -07:00
Sam Lantinga
20dee3ebf5 Fixed bug 1113 - SDL_SetEventFilter()'s event deletion process is not safe against intervening event push.
This is not completely thread-safe since it's possible for an event to come in and be unfiltered between the flush call and the setting of the new filter, but it's much better than it was.
2013-05-20 23:04:25 -07:00
Sam Lantinga
91acc847ca Fixed bug 731 - No mechanism to extract the NSView for 3d library 2013-05-20 22:05:49 -07:00
Sam Lantinga
de7dd5fa01 Fixed losing ALT key modifiers on Unity 2013-05-20 12:25:16 -07:00
Sam Lantinga
4d9fee966f It turns out that GL_ARB_debug_output is really only useful on debug contexts, so for consistency and performance we'll only check and report errors on debug contexts.
I added a --gldebug command line option for the test programs to easily test this, and we may want a hint as well to enable OpenGL error checking.
2013-05-20 12:01:31 -07:00
Sam Lantinga
35f178cd7f Fixed declaration of GL_HandleDebugMessage 2013-05-19 22:57:01 -07:00
Sam Lantinga
a08ccfa9f8 Fixed windows build 2013-05-19 22:45:52 -07:00
Sam Lantinga
8044cbb297 Fixed bug 1842 - [patch] SDL_SetWindowPosition sets bad position values when given SDL_WINDOWPOS_CENTERED args
Alex Szpakowski

When calling SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED), the window moves to the correct position but it seems to internally set its x/y position values to the literal value of the SDL_WINDOWPOS_CENTERED define.
This causes all sorts of problems when SDL functions which use the window position (e.g. SDL_SetWindowGrab) are called after the aforementioned SDL_SetWindowPosition call.

Looking at the SDL_SetWindowPosition code, it seems that SDL_SendWindowEvent with the SDL_WINDOWEVENT_MOVED event is called at the end of the function using the literal value of the SDL_WINDOWPOS_CENTERED define, instead of the newly set window->x and window->y values.
SDL_SendWindowEvent then sets the values of window->windowed.x and window->windowed.y to that value (0x2FFF0000, aka 805240832.)

I have attached a patch which changes SDL_SetWindowPosition to make sure SDL_SendWindowEvent is called with the correct coordinate values, if SDL_WINDOWPOS_CENTERED is used (fixes the issue for me.)

Tested with Mac OS 10.8.3.
2013-05-19 22:36:54 -07:00
Sam Lantinga
1063a72829 Fixed bug 1837 - Use error extension instead of glGetError()
Implemented support for GL_ARB_debug_output, but was unable to test it on Mac OS X.
2013-05-19 22:28:10 -07:00
Andreas Schiffler
196baae63c Deprecate test/automated and test/test-automation (replaced by test/testautomation*.*) 2013-05-18 23:32:53 -07:00
Sam Lantinga
ed64f745ba Fixed black screen on iOS 2013-05-18 14:51:29 -07:00
Sam Lantinga
0d9b661db8 File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00