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SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
This resolves lots of confusion around resizable windows. Most people don't expect a viewport to be implicitly set when the renderer is created and then not to be reset to the window size if the window is resized. Added common test command line parameters --logical WxH and --scale N to test the render logical size and scaling APIs. |
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| acinclude | ||
| android-project | ||
| build-scripts | ||
| cmake | ||
| debian | ||
| include | ||
| src | ||
| test | ||
| VisualC | ||
| Xcode | ||
| Xcode-iOS | ||
| .hgignore | ||
| .hgtags | ||
| Android.mk | ||
| autogen.sh | ||
| BUGS.txt | ||
| CMakeLists.txt | ||
| configure | ||
| configure.in | ||
| COPYING.txt | ||
| CREDITS.txt | ||
| INSTALL.txt | ||
| Makefile.in | ||
| Makefile.minimal | ||
| Makefile.pandora | ||
| Makefile.psp | ||
| Makefile.wiz | ||
| README-android.txt | ||
| README-cmake.txt | ||
| README-directfb.txt | ||
| README-gesture.txt | ||
| README-hg.txt | ||
| README-ios.txt | ||
| README-macosx.txt | ||
| README-pandora.txt | ||
| README-platforms.txt | ||
| README-porting.txt | ||
| README-psp.txt | ||
| README-SDL.txt | ||
| README-touch.txt | ||
| README-wince.txt | ||
| README.txt | ||
| sdl2-config.in | ||
| sdl2.m4 | ||
| sdl2.pc.in | ||
| SDL2.spec.in | ||
| TODO.txt | ||
| VisualC.html | ||
| WhatsNew.txt | ||
Simple DirectMedia Layer
(SDL)
Version 2.0
---
http://www.libsdl.org/
This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.
The current version supports Windows, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.
SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.
This library is distributed under the zlib license, which can be found
in the file "COPYING".
The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
ore documentation and FAQs are available online at:
http://wiki.libsdl.org/
If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
http://www.libsdl.org/mailing-list.php
Enjoy!
Sam Lantinga (slouken@libsdl.org)