Set flag bits *exactly* as Andreas showed me in his screenshot. This shouldn't be different, but what do I know about C's order of operations?

This commit is contained in:
Eli Gottlieb
2010-08-15 23:57:50 -04:00
parent 2c4b1f57f7
commit ce14844102

View File

@@ -32,7 +32,12 @@
SDL_Window*
SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) {
SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,flags | SDL_WINDOW_BORDERLESS & ~SDL_WINDOW_FULLSCREEN & ~SDL_WINDOW_RESIZABLE);
SDL_Window *result = NULL;
flags |= SDL_WINDOW_BORDERLESS;
flags &= (~SDL_WINDOW_RESIZABLE);
flags &= (~SDL_WINDOW_FULLSCREEN);
//flags &= (~SDL_WINDOW_SHOWN);
result = SDL_CreateWindow(title,x,y,w,h,flags | SDL_WINDOW_BORDERLESS & ~SDL_WINDOW_FULLSCREEN & ~SDL_WINDOW_RESIZABLE);
if(result != NULL) {
result->shaper = result->display->device->shape_driver.CreateShaper(result);
if(result->shaper != NULL) {