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https://github.com/yawut/SDL.git
synced 2026-08-28 11:45:13 -05:00
Set flag bits *exactly* as Andreas showed me in his screenshot. This shouldn't be different, but what do I know about C's order of operations?
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@@ -32,7 +32,12 @@
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SDL_Window*
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SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) {
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SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,flags | SDL_WINDOW_BORDERLESS & ~SDL_WINDOW_FULLSCREEN & ~SDL_WINDOW_RESIZABLE);
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SDL_Window *result = NULL;
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flags |= SDL_WINDOW_BORDERLESS;
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flags &= (~SDL_WINDOW_RESIZABLE);
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flags &= (~SDL_WINDOW_FULLSCREEN);
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//flags &= (~SDL_WINDOW_SHOWN);
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result = SDL_CreateWindow(title,x,y,w,h,flags | SDL_WINDOW_BORDERLESS & ~SDL_WINDOW_FULLSCREEN & ~SDL_WINDOW_RESIZABLE);
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if(result != NULL) {
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result->shaper = result->display->device->shape_driver.CreateShaper(result);
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if(result->shaper != NULL) {
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