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Removed useless debugging code.
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@@ -46,15 +46,10 @@ Win32_CreateShaper(SDL_Window * window) {
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void
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CombineRectRegions(SDL_ShapeTree* node,void* closure) {
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char debug_str[200];
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HRGN mask_region = *((HRGN*)closure),temp_region = NULL;
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if(node->kind == OpaqueShape) {
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//Win32 API regions exclude their outline, so we widen the region by one pixel in each direction to include the real outline.
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/* sprintf_s(&debug_str[0],200,"x: %u y: %u, x+w: %u, y+h: %u\n",
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node->data.shape.x,node->data.shape.y,
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node->data.shape.x + node->data.shape.w,node->data.shape.y + node->data.shape.h);*/
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//OutputDebugStringA(debug_str);
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temp_region = CreateRectRgn(node->data.shape.x - 1,node->data.shape.y - 1,node->data.shape.x + node->data.shape.w + 1,node->data.shape.y + node->data.shape.h + 1);
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temp_region = CreateRectRgn(node->data.shape.x - 1,node->data.shape.y - 1,node->data.shape.x + node->data.shape.w,node->data.shape.y + node->data.shape.h);
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if(mask_region != NULL) {
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CombineRgn(mask_region,mask_region,temp_region,RGN_OR);
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DeleteObject(temp_region);
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