Commit Graph

36 Commits

Author SHA1 Message Date
The Gears of Progress
2309f7c493 Adding text debug menu 2026-01-11 17:33:02 -05:00
The Gears of Progress
2482bb486b Modifying decompression function to be based on indexes 2026-01-11 17:09:30 -05:00
The Gears of Progress
ba1a075701 Adding PCCS 2025-10-12 15:08:33 -04:00
Philippe Symons
47cd143de6 Replace ZX0 by the builtin LZ10 compression.
LZ10 decompression is builtin to the GBA's bios, so we don't need ZX0. It's also significantly faster
(618 usec instead of 2311 usec in my personal benchmark code for decompression of the same data)

And it seems like by doing so, we saved 1 KB as well!

So, seems like replacing ZX0 is the right move.

The reason I didn't initially is because I misunderstood the documentation. I assumed LZ77UnCompWram could only uncompress into EWRAM, not IWRAM.
But it turns out it can do both.

And using standardized tools is usually better than using a custom implementation.

The only downside of this right now, is that we can no longer stream text tables through a smaller buffer than the entire decompressed size.

Anyway, things seem to work fine, so bye bye ZX0. It's been fun.
2025-07-18 16:19:34 +02:00
Philippe Symons
eef173b0d2 Fix crash + unrelated buffer overflow + some optimizations
There was a crash happening with ptgb::vector when you'd press A on the CONFIRM button of the box screen. It only occurred on actual gba hardware and
was a real heisenbug: as soon as you'd add code to display logs on screen, the problem would disappear. So it was very difficult to figure this one
out. We're not even entirely sure why, but it looks like the malloc/realloc/free use in ptgb::vector would cause issues.

Maybe it was alignment, but after messing with the code we also saw a warning appear in the terminal telling us that realloc wouldn't properly
deal with non-POD types. It complained about this very thing while referring to the add_track() function, which stores ptgb::vectors inside another
ptgb::vector. We also didn't have a custom copy constructor yet to actually copy the buffer instead of its pointer.
All of these could potentially have led to the crash. But debugging during the link cable flow was difficult, so we were never able to confirm it in
a debugger, log or dump.

Because I suspected the high IWRAM consumption (especially now with ZX0 decompression) for a while, I also did an optimization in mystery_gift_builder
to pass global_memory_buffer as its section_30_data buffer instead. This reduces IWRAM consumption by 4 KB.

There was another problem I discovered during my crash hunt: the out_array (now payload_buffer) was allocated as a 672 byte array, but the payloads
were actually 707 bytes. Therefore writing this to the buffer caused a buffer overflow, thereby corrupting the global variables appearing after it in
IWRAM. It turned out eventually that none of these variables were really critical, but it could explain some minor bugs GearsProgress has seen.

I also did a few performance optimizations:

- At various stages in the code, for loops were used to copy data from one buffer into another byte-by-byte. This was far from optimal because the gba
cpu can load/copy 4 bytes at a time if you ask it to. So I replaced those with memcpy(), which is a hand-optimized assembly function to copy data
using this principle.

- generate_payload was being called twice: once at start_link and once at continue_link, giving the exact same result, even though it was already
being stored in a global buffer allocated in IWRAM. This was also a fairly heavy function. So I optimized the code to only initialize it once in
the script chain and then just retrieve the buffer.

- generate_payload was constructing the eventual payload twice even within the same call. That's because it first merged z80_rng_seed, z80_payload
and z80_patchlist into a full_data ptgb::vector, after which it then copied the data again to out_array (now called payload_buffer). I eliminated the
full_data vector now.
2025-06-18 10:23:03 +02:00
Philippe Symons
6d60fb8901 Merge branch 'optimizations/reduce-binarysize-remove-libstdc++' into optimizations/implement-zx0-compression 2025-05-25 22:34:45 +02:00
The Gears of Progress
868b23ba45 Disabling new conversion 2025-05-21 11:43:16 -04:00
Philippe Symons
a8d2575f5d Move reading dialogue text out of the text_loop() to conserve IWRAM 2025-05-21 17:39:52 +02:00
Philippe Symons
26fd1e2dd3 Add compression for the text data, output stack usage .su files and rework script_array
Add a binary table format and convert the text entries into this format in text_helper/main.py. It then gets compressed with zx0.

The new text_data_table and streamed_data_table classes exist to read the various entries from this binary table. streamed_data_table specifically
exists to use a decompression buffer that is smaller than the actual binary table. But it requires a decompression buffer that is
still larger than ZX0_DEFAULT_WINDOW_SIZE (default: 2048 bytes) and will only be able to decompress in
chunks of (<decompression_buffer_size> - <ZX0_DEFAULT_WINDOW_SIZE>) bytes

Try to keep the binary text tables sufficiently small though, because since zx0 doesn't actually support random access,
getting to the last entry is significantly more expensive than reading the first one. And unless you use streamed_data_table,
it also requires <uncompressed_size> bytes of stack space, therefore IWRAM to decompress them.

I also had to rework script_array because it can no longer reference the strings directly. Instead we now reference the DIA_* "enum" values.
We also no longer store an array of script_obj instances, because these were getting stored in IWRAM since they're non-const global variables
originally. Instead we now have const arrays of script_obj_params structs, which should end up in .rodata -> therefore EWRAM.

Right now, script_obj only supports the PTGB text table (originally the dialogue array). But if the need arises to support other tables as well,
I'd consider adding a separate enum to script_obj_params to indicate the specific table.

The compilation process will also output .su files in the build folder from now on. These files indicate the stack frame size for every function in
every compilation unit, so be sure to check them from time to time. Note that they will only show the stack consumption for that specific function.
So to get the worst case stack consumption, you need to manually add all the functions in a certain stack flow.
2025-05-21 12:21:06 +02:00
Philippe Symons
4c93ff869c Optimize the MOVESETS table for compression + eliminate 4 KB "handles" buffer from
libsysbase_libsysbase_a-handle_manager.o

So, I optimized the MOVESETS table to only store the "overriding" bits in the movesets of the evolutions
in relation to their base forms. That only improved compression slightly (about 300 bytes)

I also eliminated 4 KB of IWRAM usage by libsysbase_libsysbase_a-handle_manager.o because of the "handles"
buffer. We're not using it and we REALLY need our IWRAM. (and it also reduces the rom size with 4KB too!)
2025-04-29 22:22:38 +02:00
Philippe Symons
532a095d77 Implement zx0 compression
Compress data tables with the ZX0 compression algorithm
2025-04-24 21:14:48 +02:00
The Gears of Progress
08f6838c91 Fixing some graphics tearing 2025-04-08 14:28:30 -04:00
The Gears of Progress
1ee46e1719 Resolving build warnings 2025-03-30 11:56:32 -04:00
The Gears of Progress
b267912687 Continuing box updating 2025-03-27 14:37:47 -04:00
The Gears of Progress
8160bcd276 updating box menu, pre sprite grabbing 2025-03-22 15:57:22 -04:00
The Gears of Progress
91b2534b70 Updating text rendering 2025-03-19 20:55:09 -04:00
The Gears of Progress
af21da42b5 continuing work on updated text engine 2025-03-04 11:33:02 -05:00
The Gears of Progress
5eb4321513 Final edits for v1.1.1 2024-12-13 12:08:09 -05:00
The Gears of Progress
3b945ecf3e v1.1.0 2024-11-01 22:54:05 -04:00
The Gears of Progress
1ec09842ad Updating tons of graphics 2024-08-19 14:47:29 -04:00
The Gears of Progress
290fdf22a4 Updating DreamDex 2024-06-28 16:24:01 -04:00
Remnants of Forgotten Disney
0a27d23ba5 Updating buttons and implementing offset rows 2024-03-29 19:33:10 -05:00
Remnants of Forgotten Disney
de40daa51e Updating buttons and dialogue 2024-03-29 11:55:54 -05:00
Remnants of Forgotten Disney
8bb76ca58c Double checking formatting 2023-11-29 08:28:55 -06:00
Remnants of Forgotten Disney
0a45b08524 Fixed memory bug 2023-11-20 13:50:37 -06:00
Remnants of Forgotten Disney
f7120e97bb Finalized graphics 2023-11-18 19:35:30 -06:00
Remnants of Forgotten Disney
5d5fe71100 Connection Dialogue 2023-11-11 18:19:25 -06:00
Remnants of Forgotten Disney
0cca5a82ad Default Language Selection 2023-10-26 12:19:24 -05:00
Remnants of Forgotten Disney
e31afcbae3 Font importing 2023-08-25 00:28:09 -05:00
Remnants of Forgotten Disney
68cdc3c121 Pokedex interface 2023-08-23 12:50:55 -05:00
Starport75
ce71b400da Working menu! 2023-08-11 15:39:52 -05:00
Starport75
647d3565f4 Continuing graphics work 2023-08-09 17:05:51 -05:00
Starport75
2283704747 Link connection errors 2023-08-04 18:33:26 -05:00
Starport75
880f2cce58 Moving link connection to Pokemon_Party class 2023-08-04 14:52:04 -05:00
Starport75
c0e6003d7a Continuing text data 2023-08-01 19:58:11 -05:00
Starport75
d4aab283cc Beginning work on graphics 2023-08-01 12:43:23 -05:00