Poke_Transporter_GB/source/text_engine.cpp
Philippe Symons 4c93ff869c Optimize the MOVESETS table for compression + eliminate 4 KB "handles" buffer from
libsysbase_libsysbase_a-handle_manager.o

So, I optimized the MOVESETS table to only store the "overriding" bits in the movesets of the evolutions
in relation to their base forms. That only improved compression slightly (about 300 bytes)

I also eliminated 4 KB of IWRAM usage by libsysbase_libsysbase_a-handle_manager.o because of the "handles"
buffer. We're not using it and we REALLY need our IWRAM. (and it also reduces the rom size with 4KB too!)
2025-04-29 22:22:38 +02:00

277 lines
7.4 KiB
C++

#include <tonc.h>
#include <string>
#include <cstring>
#include "text_engine.h"
#include "global_frame_controller.h"
#include "pkmn_font.h"
#include "script_array.h"
#include "debug_mode.h"
#include "button_menu.h"
#include "sprite_data.h"
#include "latin_short.h"
#include "japanese_small.h"
#define TEXT_CBB 0
#define TEXT_SBB 10
script_obj curr_line;
uint char_index;
uint line_char_index;
const byte *curr_text;
bool text_exit;
void init_text_engine()
{
// Load the TTE
// tte_init_se(3, BG_CBB(TEXT_CBB) | BG_SBB(TEXT_SBB) | BG_PRIO(0), 0, CLR_WHITE, 14, &japanese_smallFont, NULL);
tte_init_chr4c(3, // BG 0
BG_CBB(TEXT_CBB) | BG_SBB(TEXT_SBB), // Charblock 0; screenblock 31
0xF000, // Screen-entry offset
bytes2word( // Color attributes:
15, // Text color
0, // Shadow color
0, // Paper
0), // Special
CLR_WHITE, // White text
BUILD_FONT, // Custom font
NULL // Use default chr4 renderer
);
tte_init_con();
// tte_set_margins(LEFT, TOP, RIGHT, BOTTOM);
// tte_set_pos(LEFT, TOP);
pal_bg_bank[15][INK_WHITE] = CLR_WHITE; // White
pal_bg_bank[15][INK_DARK_GREY] = 0b0000110001100010; // Dark Grey
// 14 will be changed to game color
// Set default variables
char_index = 0;
line_char_index = 0;
text_exit = false;
}
int text_loop(int script)
{
switch (script)
{
case BTN_TRANSFER:
curr_line = transfer_script[T_SCRIPT_START];
break;
case BTN_EVENTS:
curr_line = event_script[E_SCRIPT_START];
break;
}
curr_text = curr_line.get_text();
REG_BG1CNT = (REG_BG1CNT && !BG_PRIO_MASK) | BG_PRIO(2); // Show Fennel
show_text_box();
// tte_set_margins(LEFT, TOP, RIGHT, BOTTOM);
while (true) // This loops through all the connected script objects
{
if (curr_text != NULL && curr_text[char_index] != 0xFF && curr_text[char_index] != 0xFB)
{
tte_set_pos(LEFT, TOP);
tte_erase_rect(LEFT, TOP, RIGHT, BOTTOM);
ptgb_write(curr_text, char_index);
}
wait_for_user_to_continue(false);
line_char_index = 0;
switch (script)
{
case BTN_TRANSFER:
curr_line = transfer_script[text_next_obj_id(curr_line)];
break;
case BTN_EVENTS:
curr_line = event_script[text_next_obj_id(curr_line)];
break;
}
curr_text = curr_line.get_text();
char_index = 0;
if (text_exit)
{
hide_text_box();
tte_erase_rect(LEFT, TOP, RIGHT, BOTTOM);
text_exit = false;
return 0;
}
}
}
int text_next_obj_id(script_obj current_line)
{
if (current_line.get_cond_id() == 0)
{
return current_line.get_true_index();
}
else
{
if (run_conditional(current_line.get_cond_id()))
{
return current_line.get_true_index();
}
return current_line.get_false_index();
}
}
void show_text_box()
{
REG_BG2CNT = (REG_BG2CNT & ~BG_PRIO_MASK) | BG_PRIO(1);
}
void hide_text_box()
{
REG_BG2CNT = (REG_BG2CNT & ~BG_PRIO_MASK) | BG_PRIO(3);
}
void set_text_exit()
{
text_exit = true;
key_poll(); // This removes the "A Hit" when exiting the text
}
// Implement a version that just writes the whole string
int ptgb_write(const byte *text, bool instant)
{
return ptgb_write(text, instant, 9999); // This is kinda silly but it'll work.
}
// Re-implementing TTE's "tte_write" to use the gen 3 character encoding chart
int ptgb_write(const byte *text, bool instant, int length)
{
if (text == NULL)
return 0;
uint ch, gid;
char *str = (char *)text;
TTC *tc = tte_get_context();
TFont *font;
int num = 0;
if (curr_text[char_index] == 0xFB) // This will need to be moved
{
line_char_index += char_index;
line_char_index++;
// Low key kinda scuffed, but it works to split the string
curr_text = &curr_line.get_text()[line_char_index];
}
while ((ch = *str) != 0xFF && num < length)
{
if (get_frame_count() % 2 == 0 || key_held(KEY_B) || key_held(KEY_A) || instant)
{
str++;
switch (ch)
{
case 0xFB:
if (DISPLAY_CONTROL_CHAR)
{
tc->drawgProc(0xB9);
}
wait_for_user_to_continue(true);
break;
case 0xFE:
if (DISPLAY_CONTROL_CHAR)
{
tc->drawgProc(0xEF);
}
tc->cursorY += tc->font->charH;
tc->cursorX = tc->marginLeft;
break;
default:
// Get glyph index and call renderer
font = tc->font;
gid = ch - font->charOffset;
if (tc->charLut)
gid = tc->charLut[gid];
// Character wrap
int charW = font->widths ? font->widths[gid] : font->charW;
// We don't want this tbh- all of the newlines should deal with moving to the next line
/* if (tc->cursorX + charW > tc->marginRight)
{
tc->cursorY += 10; // font->charH;
tc->cursorX = tc->marginLeft;
} */
// Draw and update position
tc->drawgProc(gid);
tc->cursorX += charW;
}
num += 1;
}
if (get_curr_flex_background() == BG_FENNEL && !instant)
{
fennel_speak(((num / 4) % 4) + 1);
}
if (!instant)
{
global_next_frame();
}
}
// Return characters used (PONDER: is this really the right thing?)
return 0; // str - text;
}
// This is mostly used for debug stuff, I shouldn't rely it on it much.
int ptgb_write_debug(const u16* charset, const char *text, bool instant)
{
byte temp_holding[256];
int i;
for (i = 0; i < 256; i++)
{
if (text[i] == '\0')
{
temp_holding[i] = 0xFF;
i = 256;
}
else if (text[i] == '\n')
{
temp_holding[i] = 0xFE;
}
else
{
temp_holding[i] = get_char_from_charset(charset, text[i]);
}
}
return ptgb_write(temp_holding, instant);
}
// Adding this to avoid compiler issues temporarilly
int ptgb_write(const char *text)
{
return 0;
}
void wait_for_user_to_continue(bool clear_text)
{
if (get_curr_flex_background() == BG_FENNEL)
{
if (get_missingno_enabled())
{
fennel_speak(0);
fennel_blink(4);
}
else
{
fennel_speak(0);
}
}
while (!(key_hit(KEY_A) || key_hit(KEY_B) || curr_text == NULL))
{
global_next_frame();
}
if (clear_text)
{
tte_erase_rect(LEFT, TOP, RIGHT, BOTTOM);
tte_set_pos(LEFT, TOP);
}
}