..
background_engine.cpp
Modifying the remote multiboot loader
2025-04-06 17:09:52 -04:00
box_menu.cpp
Merge branch 'master' into feature/upload-rom-as-multiboot-to-other-gba
2025-04-06 12:37:47 -04:00
button_handler.cpp
Updating tons of graphics
2024-08-19 14:47:29 -04:00
button_menu.cpp
Reduce binary size by eliminating libstdc++
2025-04-09 20:04:08 +02:00
delays.cpp
Organizing files
2024-03-19 13:52:23 -05:00
dex_handler.cpp
Updating buttons and dialogue
2024-03-29 11:55:54 -05:00
flash_mem.cpp
Implement zx0 compression
2025-04-24 21:14:48 +02:00
gameboy_colour.cpp
Reduce binary size by eliminating libstdc++
2025-04-09 20:04:08 +02:00
global_frame_controller.cpp
Optimize the MOVESETS table for compression + eliminate 4 KB "handles" buffer from
2025-04-29 22:22:38 +02:00
interrupt.cpp
Fixing interrupts
2024-03-20 15:38:33 -05:00
interrupts_gba.c
Fixing interrupts
2024-03-20 15:38:33 -05:00
irq_handler.s
Fixing interrupts
2024-03-20 15:38:33 -05:00
japanese_small.s
Updating Dream Dex
2025-04-06 11:57:37 -04:00
latin_short.s
Updating Dream Dex
2025-04-06 11:57:37 -04:00
libstd_replacements.cpp
Optimize the MOVESETS table for compression + eliminate 4 KB "handles" buffer from
2025-04-29 22:22:38 +02:00
linker_optimizations.cpp
Optimize the MOVESETS table for compression + eliminate 4 KB "handles" buffer from
2025-04-29 22:22:38 +02:00
main.cpp
Implement zx0 compression
2025-04-24 21:14:48 +02:00
memory.c
Restoring memory.c
2024-03-20 15:41:03 -05:00
multiboot_upload.cpp
Bundle charsets per gen for slightly better compression and move some tables back as uncompressed
2025-04-28 20:47:55 +02:00
mystery_gift_builder.cpp
Implement zx0 compression
2025-04-24 21:14:48 +02:00
mystery_gift_injector.cpp
Implement zx0 compression
2025-04-24 21:14:48 +02:00
payload_builder.cpp
Reduce binary size by eliminating libstdc++
2025-04-09 20:04:08 +02:00
pkmn_font.s
Compress the graphics (mostly), fix potential vram memcpy issue
2025-01-17 19:32:48 -05:00
pokedex.cpp
More optimization:
2025-04-27 23:32:02 +02:00
pokemon_data.cpp
Bundle charsets per gen for slightly better compression and move some tables back as uncompressed
2025-04-28 20:47:55 +02:00
pokemon_party.cpp
Implement zx0 compression
2025-04-24 21:14:48 +02:00
pokemon.cpp
Optimize the MOVESETS table for compression + eliminate 4 KB "handles" buffer from
2025-04-29 22:22:38 +02:00
random.cpp
Adding in event stabilization
2024-04-17 09:17:15 -05:00
rom_data.cpp
Reduce binary size by eliminating libstdc++
2025-04-09 20:04:08 +02:00
save_data_manager.cpp
Updating Dream Dex
2025-04-06 11:57:37 -04:00
save.cpp
Organizing files
2024-03-19 13:52:23 -05:00
script_array.cpp
Implement zx0 compression
2025-04-24 21:14:48 +02:00
script_obj.cpp
Implement zx0 compression
2025-04-24 21:14:48 +02:00
script_var.cpp
Implement zx0 compression
2025-04-24 21:14:48 +02:00
select_menu.cpp
Implement zx0 compression
2025-04-24 21:14:48 +02:00
sprite_data.cpp
Implement zx0 compression
2025-04-24 21:14:48 +02:00
text_engine.cpp
Optimize the MOVESETS table for compression + eliminate 4 KB "handles" buffer from
2025-04-29 22:22:38 +02:00
translated_text.cpp
Fixing some graphics tearing
2025-04-08 14:28:30 -04:00
z80_asm.cpp
Reduce binary size by eliminating libstdc++
2025-04-09 20:04:08 +02:00
zx0_decompressor.cpp
More optimization: move code to IWRAM.
2025-04-28 12:34:19 +02:00