The Gears of Progress
ba1a075701
Adding PCCS
2025-10-12 15:08:33 -04:00
The Gears of Progress
a0793c72c0
Fixing issues before implementing the CPCS
2025-09-20 17:17:20 -04:00
easyaspi314
750641c78f
Prepare for trouble... and make it.... fixed point?
...
To protect the world from the soft float library...
To unite all arithmetic within our binary...
To denounce the evils of floating point precision...
To save more kilobytes - that's our vision....
(god this is cringe)
All floating point math has been eliminated, and replaced with
equivalent or near-equivalent fixed-point math.
sprite_data.cpp uses Q16, and get_rand_range uses a full Q32 to
ensure that the exact same results are generated as before, at
the cost of some inline assembly to do a umull (__aeabi_lmul is a
little excessive when the lower 32 bits are discarded)
This eliminates all of the expensive double precision float library,
saving a few kilobytes.
Additionally, the unneccessary parts of nanoprintf have been
disabled. There is no need for precision specifiers, long longs, or
floats.
2025-06-30 13:05:32 -04:00
Philippe Symons
5750abba2c
Merge remote-tracking branch 'upstream/text-and-box-rewrite' into optimizations/implement-zx0-compression
...
Conflicts:
source/payload_builder.cpp
2025-06-18 21:07:11 +02:00
The Gears of Progress
48b55d9b9c
Adding sprite locations for all English games
2025-06-06 15:30:26 -04:00
The Gears of Progress
42815f166f
Starting to add sprite compatibility
2025-05-27 16:48:04 -04:00
Philippe Symons
6d60fb8901
Merge branch 'optimizations/reduce-binarysize-remove-libstdc++' into optimizations/implement-zx0-compression
2025-05-25 22:34:45 +02:00
The Gears of Progress
dd0dc20837
Fixing sprite corruption and adding game pak sprite debug toggle
2025-05-25 13:00:07 -04:00
Philippe Symons
532a095d77
Implement zx0 compression
...
Compress data tables with the ZX0 compression algorithm
2025-04-24 21:14:48 +02:00
The Gears of Progress
08f6838c91
Fixing some graphics tearing
2025-04-08 14:28:30 -04:00
The Gears of Progress
c7aa7b3dca
Modifying the remote multiboot loader
2025-04-06 17:09:52 -04:00
The Gears of Progress
a278bfb355
Updating Dream Dex
2025-04-06 11:57:37 -04:00
The Gears of Progress
1ee46e1719
Resolving build warnings
2025-03-30 11:56:32 -04:00
The Gears of Progress
b267912687
Continuing box updating
2025-03-27 14:37:47 -04:00
The Gears of Progress
8160bcd276
updating box menu, pre sprite grabbing
2025-03-22 15:57:22 -04:00
The Gears of Progress
91b2534b70
Updating text rendering
2025-03-19 20:55:09 -04:00
The Gears of Progress
af21da42b5
continuing work on updated text engine
2025-03-04 11:33:02 -05:00
easyaspi314
e4ef25e20e
Compress the graphics (mostly), fix potential vram memcpy issue
...
This greatly decreases the ROM size, from 245 KB to 198 KB with no visual
changes (that I am aware of)
Changes:
- Enable compression on every graphic but the Pokemon sprites (which are
too large for the GBA to decompress).
- Change grit from emitting .s files to .c files so GCC can strip unused
palettes and maps
- Fix the empty tiles
- Trim down the font to skip 00-1F and 80-FF which were all zeroes
- needs a slight workaround because the Pokemon name display was printing
an invisible FF byte
- Switch memcpy to tonccpy which is vram safe
- Limit palette sizes.
Signed-off-by: easyaspi314 <6258309+easyaspi314@users.noreply.github.com>
2025-01-17 19:32:48 -05:00
The Gears of Progress
a805bbad0a
Releasing wood gecko
2025-01-11 17:23:09 -05:00
Pyrochrome
fcf5371cea
modified: source/sprite_data.cpp
2024-12-03 20:19:59 -05:00
The Gears of Progress
3b945ecf3e
v1.1.0
2024-11-01 22:54:05 -04:00
The Gears of Progress
884ebc9216
Adding data packets to GSC
2024-10-31 10:59:36 -04:00
The Gears of Progress
e3c5898683
Fixing contest hall data bug
2024-09-25 14:51:20 -04:00
The Gears of Progress
73fd2342e9
Last push before release (probably not actually though lol)
2024-08-20 23:31:07 -04:00
The Gears of Progress
1ec09842ad
Updating tons of graphics
2024-08-19 14:47:29 -04:00
The Gears of Progress
22f7aaac26
Pre-saving space
2024-08-13 15:49:04 -04:00
The Gears of Progress
b7f056ce79
Updating Dex Graphics
2024-08-08 16:07:43 -04:00
The Gears of Progress
290fdf22a4
Updating DreamDex
2024-06-28 16:24:01 -04:00
The Gears of Progress
e0f78a3195
Finalizing beta v2
2024-05-29 13:11:44 -05:00
The Gears of Progress
bf7f7f401c
Continuing Payload Work
2024-05-02 12:18:24 -05:00
Remnants of Forgotten Disney
a4bda4c673
Adding in event stabilization
2024-04-17 09:17:15 -05:00
Remnants of Forgotten Disney
301ccf602b
Finalizing Red/Blue Payload
2024-04-07 16:46:39 -05:00
Remnants of Forgotten Disney
a27f1c2c37
Continuing transfer menu implementation
2024-04-02 12:19:06 -05:00
Remnants of Forgotten Disney
0a27d23ba5
Updating buttons and implementing offset rows
2024-03-29 19:33:10 -05:00
Remnants of Forgotten Disney
0b041caf75
Implementing new sprites and temp sprite loading
2024-03-29 13:20:10 -05:00
Remnants of Forgotten Disney
de40daa51e
Updating buttons and dialogue
2024-03-29 11:55:54 -05:00
Remnants of Forgotten Disney
6bef2b58f2
Reworking global frames
2024-03-27 12:04:18 -05:00
Remnants of Forgotten Disney
1b5f30087a
Modifying Pokemon Injection
2024-02-19 08:29:37 -06:00
Remnants of Forgotten Disney
0cca5a82ad
Default Language Selection
2023-10-26 12:19:24 -05:00
Remnants of Forgotten Disney
18b9815327
Beginning langauge selection menu and char arrays
2023-10-23 22:25:09 -05:00
Remnants of Forgotten Disney
91268c2b35
Beginning work on Professor
2023-10-16 21:25:49 -05:00
Remnants of Forgotten Disney
e31afcbae3
Font importing
2023-08-25 00:28:09 -05:00
Remnants of Forgotten Disney
68cdc3c121
Pokedex interface
2023-08-23 12:50:55 -05:00
Starport75
ce71b400da
Working menu!
2023-08-11 15:39:52 -05:00
Starport75
0db001a730
Working on main menu
2023-08-10 17:16:07 -05:00
Starport75
647d3565f4
Continuing graphics work
2023-08-09 17:05:51 -05:00