Poke_Transporter_GB/source/sprite_data.cpp
Remnants of Forgotten Disney de40daa51e Updating buttons and dialogue
2024-03-29 11:55:54 -05:00

132 lines
6.2 KiB
C++

// This file is a MESS and needs to be made way more clean.
#include <tonc.h>
#include <cstring>
#include "sprite_data.h"
#define SPRITE_CHAR_BLOCK 4
OBJ_ATTR obj_buffer[128];
OBJ_AFFINE *obj_aff_buffer = (OBJ_AFFINE *)obj_buffer;
// BACKGROUNDS
#include "background.h"
void load_background()
{
int CBB = 0;
int SBB = 1;
// Load palette
memcpy(pal_bg_mem, backgroundPal, backgroundPalLen);
// Load tiles into CBB 0
memcpy(&tile_mem[CBB][0], backgroundTiles, backgroundTilesLen);
// Load map into SBB 30
memcpy(&se_mem[SBB][0], backgroundMap, backgroundMapLen);
REG_BG0CNT = BG_CBB(CBB) | BG_SBB(SBB) | BG_4BPP | BG_REG_32x32 | BG_PRIO(2);
}
#include "openingBG.h"
void load_opening_background()
{
int CBB = 1;
int SBB = 9;
// Load palette
memcpy(pal_bg_mem + 32, openingBGPal, openingBGPalLen);
// Load tiles into CBB 0
memcpy(&tile_mem[CBB][0], openingBGTiles, openingBGTilesLen);
// Load map into SBB 0
memcpy(&se_mem[SBB][0], openingBGMap, openingBGMapLen);
REG_BG1VOFS = 96;
REG_BG1CNT = BG_CBB(CBB) | BG_SBB(SBB) | BG_4BPP | BG_REG_32x32 | BG_PRIO(1);
}
#include "textboxBG.h"
void load_textbox_background()
{
int CBB = 2;
int SBB = 17;
// Load palette
memcpy(pal_bg_mem + 16, textBoxBGPal, textBoxBGPalLen);
// Load tiles into CBB 0
memcpy(&tile_mem[CBB][0], textBoxBGTiles, textBoxBGTilesLen);
// Load map into SBB 0
memcpy(&se_mem[SBB][0], textBoxBGMap, textBoxBGMapLen);
REG_BG2VOFS = 96;
REG_BG2CNT = BG_CBB(CBB) | BG_SBB(SBB) | BG_4BPP | BG_REG_32x32 | BG_PRIO(3);
}
// SPRITES
int num_sprites = 0;
OBJ_ATTR *testroid = &obj_buffer[num_sprites++];
OBJ_ATTR *prof = &obj_buffer[num_sprites++];
OBJ_ATTR *btn_t_l = &obj_buffer[num_sprites++];
OBJ_ATTR *btn_t_r = &obj_buffer[num_sprites++];
OBJ_ATTR *btn_p_l = &obj_buffer[num_sprites++];
OBJ_ATTR *btn_p_r = &obj_buffer[num_sprites++];
OBJ_ATTR *btn_c_l = &obj_buffer[num_sprites++];
OBJ_ATTR *btn_c_r = &obj_buffer[num_sprites++];
OBJ_ATTR *btn_d_l = &obj_buffer[num_sprites++];
OBJ_ATTR *btn_d_r = &obj_buffer[num_sprites++];
OBJ_ATTR *dex_sprites[3][6] = { // Fills the dex sprites top to bottom, left to right
{&obj_buffer[num_sprites++], &obj_buffer[num_sprites++], &obj_buffer[num_sprites++],
&obj_buffer[num_sprites++], &obj_buffer[num_sprites++], &obj_buffer[num_sprites++]},
{&obj_buffer[num_sprites++], &obj_buffer[num_sprites++], &obj_buffer[num_sprites++],
&obj_buffer[num_sprites++], &obj_buffer[num_sprites++], &obj_buffer[num_sprites++]},
{&obj_buffer[num_sprites++], &obj_buffer[num_sprites++], &obj_buffer[num_sprites++],
&obj_buffer[num_sprites++], &obj_buffer[num_sprites++], &obj_buffer[num_sprites++]}};
OBJ_ATTR *btn_lang_eng = &obj_buffer[num_sprites++];
OBJ_ATTR *btn_lang_fre = &obj_buffer[num_sprites++];
OBJ_ATTR *btn_lang_ita = &obj_buffer[num_sprites++];
OBJ_ATTR *btn_lang_ger = &obj_buffer[num_sprites++];
OBJ_ATTR *btn_lang_spa = &obj_buffer[num_sprites++];
OBJ_ATTR *btn_lang_kor = &obj_buffer[num_sprites++];
OBJ_ATTR *lang_arrow = &obj_buffer[num_sprites++];
void load_sprites()
{
memcpy(pal_obj_mem + (METR_PAL * 16), metrPal, metrPalLen);
memcpy(pal_obj_mem + (PROF_PAL * 16), profPal, profPalLen);
memcpy(pal_obj_mem + (BTN_PAL * 16), btn_t_lPal, btn_t_lPalLen);
memcpy(pal_obj_mem + (BTN_LIT_PAL * 16), btn_t_rPal, btn_t_rPalLen);
u32 curr_tile_id = 0;
load_sprite(testroid, metrTiles, metrTilesLen, curr_tile_id, METR_PAL, ATTR0_SQUARE, ATTR1_SIZE_64x64, 0);
load_sprite(prof, profTiles, profTilesLen, curr_tile_id, PROF_PAL, ATTR0_SQUARE, ATTR1_SIZE_64x64, 2);
load_sprite(btn_t_l, btn_t_lTiles, btn_t_lTilesLen, curr_tile_id, BTN_PAL, ATTR0_WIDE, ATTR1_SIZE_64x32, 1);
load_sprite(btn_t_r, btn_t_rTiles, btn_t_rTilesLen, curr_tile_id, BTN_PAL, ATTR0_WIDE, ATTR1_SIZE_64x32, 1);
load_sprite(btn_p_l, btn_p_lTiles, btn_p_lTilesLen, curr_tile_id, BTN_PAL, ATTR0_WIDE, ATTR1_SIZE_64x32, 1);
load_sprite(btn_p_r, btn_p_rTiles, btn_p_rTilesLen, curr_tile_id, BTN_PAL, ATTR0_WIDE, ATTR1_SIZE_64x32, 1);
load_sprite(btn_c_l, btn_c_lTiles, btn_c_lTilesLen, curr_tile_id, BTN_PAL, ATTR0_WIDE, ATTR1_SIZE_64x32, 1);
load_sprite(btn_c_r, btn_c_rTiles, btn_c_rTilesLen, curr_tile_id, BTN_PAL, ATTR0_WIDE, ATTR1_SIZE_64x32, 1);
load_sprite(btn_d_l, btn_d_lTiles, btn_d_lTilesLen, curr_tile_id, BTN_PAL, ATTR0_WIDE, ATTR1_SIZE_64x32, 1);
load_sprite(btn_d_r, btn_d_rTiles, btn_d_rTilesLen, curr_tile_id, BTN_PAL, ATTR0_WIDE, ATTR1_SIZE_64x32, 1);
for (int col = 0; col < 6; col++)
{
load_sprite(dex_sprites[DEX_SPRITE_LEFT][col], dex_lTiles, dex_lTilesLen, curr_tile_id, BTN_PAL, ATTR0_WIDE, ATTR1_SIZE_64x32, 2);
load_sprite(dex_sprites[DEX_SPRITE_MID][col], dex_mTiles, dex_mTilesLen, curr_tile_id, BTN_PAL, ATTR0_WIDE, ATTR1_SIZE_64x32, 2);
load_sprite(dex_sprites[DEX_SPRITE_RIGHT][col], dex_rTiles, dex_rTilesLen, curr_tile_id, BTN_PAL, ATTR0_TALL, ATTR1_SIZE_16x32, 2);
}
load_sprite(btn_lang_eng, btn_lang_engTiles, btn_lang_engTilesLen, curr_tile_id, BTN_PAL, ATTR0_WIDE, ATTR1_SIZE_64x32, 1);
load_sprite(btn_lang_fre, btn_lang_freTiles, btn_lang_freTilesLen, curr_tile_id, BTN_PAL, ATTR0_WIDE, ATTR1_SIZE_64x32, 1);
load_sprite(btn_lang_ita, btn_lang_itaTiles, btn_lang_itaTilesLen, curr_tile_id, BTN_PAL, ATTR0_WIDE, ATTR1_SIZE_64x32, 1);
load_sprite(btn_lang_ger, btn_lang_gerTiles, btn_lang_gerTilesLen, curr_tile_id, BTN_PAL, ATTR0_WIDE, ATTR1_SIZE_64x32, 1);
load_sprite(btn_lang_spa, btn_lang_spaTiles, btn_lang_spaTilesLen, curr_tile_id, BTN_PAL, ATTR0_WIDE, ATTR1_SIZE_64x32, 1);
load_sprite(btn_lang_kor, btn_lang_korTiles, btn_lang_korTilesLen, curr_tile_id, BTN_PAL, ATTR0_WIDE, ATTR1_SIZE_64x32, 1);
load_sprite(lang_arrow, lang_arrowTiles, lang_arrowTilesLen, curr_tile_id, BTN_PAL, ATTR0_SQUARE, ATTR1_SIZE_8x8, 1);
}
void load_sprite(OBJ_ATTR *sprite, const unsigned int objTiles[], int objTilesLen,
u32 &tile_id, u32 pal_bank, int attr0, int attr1, u32 priority)
{
memcpy(&tile_mem[SPRITE_CHAR_BLOCK][tile_id], objTiles, objTilesLen);
obj_set_attr(sprite, attr0, attr1, ATTR2_PALBANK(pal_bank) | tile_id | ATTR2_PRIO(priority));
tile_id += objTilesLen / 32;
obj_hide(sprite);
};