mirror of
https://github.com/GearsProgress/Poke_Transporter_GB.git
synced 2026-08-27 11:14:52 -05:00
Reworking global frames
This commit is contained in:
@@ -1,9 +1,9 @@
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#ifndef DEBUG_MODE_H
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#define DEBUG_MODE_H
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#define DEBUG_MODE true
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#define IGNORE_GAME_PAK false
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#define IGNORE_LINK_CABLE false
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#define DEBUG_MODE false
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#define IGNORE_GAME_PAK true
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#define IGNORE_LINK_CABLE true
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#define IGNORE_MG_E4_FLAGS true
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#define DEBUG_GAME RUBY_ID
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8
include/global_frame_controller.h
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8
include/global_frame_controller.h
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@@ -0,0 +1,8 @@
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#ifndef GLOBAL_FRAME_CONTROLLER_H
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#define GLOBAL_FRAME_CONTROLLER_H
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void global_next_frame();
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int get_frame_count();
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#endif
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@@ -1,9 +0,0 @@
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#ifndef GLOBAL_FRAME_COUNTER_H
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#define GLOBAL_FRAME_COUNTER_H
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void global_next_frame();
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int get_frame_count();
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#endif
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@@ -32,6 +32,8 @@ void main_menu_enter();
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void main_menu_exit();
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void show_lang_btns();
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void hide_lang_btns();
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void show_main_btns();
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void hide_main_btns();
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void highlight_lang_btn(int index, bool highlight);
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void set_arrow_point(int index);
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@@ -47,4 +47,5 @@ void load_btn_lang_ita();
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void load_btn_lang_ger();
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void load_btn_lang_spa();
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void load_btn_lang_kor();
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void load_lang_arrow();
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void load_lang_arrow();
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#define NUM_SPRITES 35
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@@ -11,6 +11,7 @@
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#include "payload.h"
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#include "interrupt.h"
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#include "text_engine.h"
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#include "global_frame_controller.h"
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#define TIMEOUT 2
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#define TIMEOUT_ONE_LENGTH 1000000 // Maybe keep a 10:1 ratio between ONE and TWO?
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@@ -233,8 +234,7 @@ int loop(byte *box_data_storage)
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counter++;
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for (int i = 0; i < mosi_delay; i++)
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{
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key_poll();
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VBlankIntrWait();
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global_next_frame();
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}
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if (counter > (60 * 10))
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28
source/global_frame_controller.cpp
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28
source/global_frame_controller.cpp
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@@ -0,0 +1,28 @@
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#include <tonc.h>
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#include "global_frame_controller.h"
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#include "random.h"
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#include "background_engine.h"
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#include "text_engine.h"
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#include "sprite_data.h"
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int global_frame_count = 0;
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void global_next_frame()
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{
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key_poll();
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rand_next_frame();
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// tte_set_pos(0, 0);
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// tte_write(std::to_string(get_rand_u32()).c_str());
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background_frame();
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text_next_frame();
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oam_copy(oam_mem, obj_buffer, NUM_SPRITES);
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VBlankIntrWait();
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// mmFrame(); //Music
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global_frame_count++;
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};
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int get_frame_count()
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{
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return global_frame_count;
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}
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@@ -1,11 +0,0 @@
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#include "global_frame_counter.h"
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int global_frame_count = 0;
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void global_next_frame(){
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global_frame_count++;
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}
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int get_frame_count(){
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return global_frame_count;
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}
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@@ -21,7 +21,7 @@
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#include "soundbank_bin.h"
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#include "dex_handler.h"
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#include "pokedex.h"
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#include "global_frame_counter.h"
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#include "global_frame_controller.h"
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#include "pkmn_font.h"
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#include "save_data_manager.h"
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#include "mystery_gift_injector.h"
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@@ -178,8 +178,7 @@ void game_load_error(void)
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key_poll();
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while (!key_hit(KEY_A))
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{
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key_poll();
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VBlankIntrWait();
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global_next_frame();
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}
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tte_erase_screen();
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delay_counter = 0;
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@@ -187,7 +186,7 @@ void game_load_error(void)
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while (delay_counter < 60)
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{
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delay_counter++;
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VBlankIntrWait();
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global_next_frame();
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}
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}
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@@ -196,11 +195,9 @@ void first_load_message(void)
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tte_set_pos(8, 0);
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tte_set_ink(10);
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tte_write("#{cx:0xE000}Hello! Thank you for using\nPok@ Transporter GB!\n\nJust as a word of caution- \nPok@ Transporter GB WILL modify\nyour generation 3 save file.\nThe program is designed to\nnot corrupt anything, but if\nyou do not wish to modify\nyour save file, please turn\noff your Game Boy Advance.\n\nPlease note that Pok@mon\nMirror is still in beta, so\nsave file backups are HIGHLY\nrecommended before using.\nWith that all out of the\nway, please enjoy!\n\n -The Gears of Progress");
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key_poll();
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while (!key_hit(KEY_A))
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{
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key_poll();
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VBlankIntrWait();
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global_next_frame();
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}
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tte_erase_rect(0, 0, H_MAX, V_MAX);
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}
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@@ -233,16 +230,13 @@ int main(void)
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tte_write("#{cx:0xF000}"); // Set the color to grey
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while (delay_counter < (15 * 60))
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{
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global_next_frame();
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delay_counter++;
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rand_next_frame();
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key_poll();
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if (key_hit(KEY_A))
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{
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delay_counter = (15 * 60);
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}
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VBlankIntrWait();
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}
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key_poll();
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// Gears of Progress
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tte_erase_rect(0, 0, 240, 160);
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@@ -250,20 +244,19 @@ int main(void)
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delay_counter = 0;
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while (delay_counter < (15 * 60))
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{
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global_next_frame();
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delay_counter++;
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rand_next_frame();
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key_poll();
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if (key_hit(KEY_A))
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{
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delay_counter = (15 * 60);
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}
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VBlankIntrWait();
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}
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key_poll();
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REG_BG1CNT = REG_BG1CNT | BG_PRIO(3);
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// Set up blend to fade to white/black
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global_next_frame();
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show_main_btns();
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int curr_lang_btn_num = get_def_lang_num();
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int old_lang_btn_num = -1;
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set_arrow_point(curr_lang_btn_num);
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@@ -378,17 +371,6 @@ int main(void)
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}
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break;
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}
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key_poll();
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rand_next_frame();
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tte_set_pos(0, 0);
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// tte_write(std::to_string(get_rand_u32()).c_str());
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background_frame();
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text_next_frame();
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oam_copy(oam_mem, obj_buffer, 35);
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VBlankIntrWait();
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// mmFrame(); //Music
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global_next_frame();
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}
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}
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@@ -3,7 +3,7 @@
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#include "button_handler.h"
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#include "save_data_manager.h"
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#define MAX_X_CORD 72 //128
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#define MAX_X_CORD 72 // 128
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int menu_slot = 1;
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int old_menu_slot = 0;
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@@ -22,7 +22,7 @@ void main_menu_btn_init(Button nButton, int index)
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{
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wide_button_array[index] = nButton;
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wide_button_array[index].set_location(MAX_X_CORD, 7 + (38 * (index - 1)));
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wide_button_array[index].show();
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wide_button_array[index].hide();
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}
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else
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{
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@@ -134,6 +134,22 @@ void hide_lang_btns()
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}
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}
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void show_main_btns()
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{
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for (int i = 0; i < WIDE_BUTTON_ARRAY_SIZE; i++)
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{
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wide_button_array[i].show();
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}
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}
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void hide_main_btns()
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{
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for (int i = 0; i < WIDE_BUTTON_ARRAY_SIZE; i++)
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{
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wide_button_array[i].hide();
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}
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}
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void highlight_lang_btn(int index, bool highlight)
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{
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lang_button_array[index].set_highlight(highlight);
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@@ -6,7 +6,7 @@
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#include "dex_handler.h"
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#include "sprite_data.h"
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#include "pokemon_data.h"
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#include "global_frame_counter.h"
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#include "global_frame_controller.h"
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#include "save_data_manager.h"
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Dex dex_array[DEX_MAX];
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@@ -480,5 +480,3 @@ void load_lang_arrow()
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// obj_unhide(lang_arrow, 0);
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}
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// Don't forget to increase the number of sprites loaded in main!!
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