Poke_Transporter_GB/source/global_frame_controller.cpp
Remnants of Forgotten Disney 6bef2b58f2 Reworking global frames
2024-03-27 12:04:18 -05:00

28 lines
566 B
C++

#include <tonc.h>
#include "global_frame_controller.h"
#include "random.h"
#include "background_engine.h"
#include "text_engine.h"
#include "sprite_data.h"
int global_frame_count = 0;
void global_next_frame()
{
key_poll();
rand_next_frame();
// tte_set_pos(0, 0);
// tte_write(std::to_string(get_rand_u32()).c_str());
background_frame();
text_next_frame();
oam_copy(oam_mem, obj_buffer, NUM_SPRITES);
VBlankIntrWait();
// mmFrame(); //Music
global_frame_count++;
};
int get_frame_count()
{
return global_frame_count;
}