#include #include "global_frame_controller.h" #include "random.h" #include "background_engine.h" #include "text_engine.h" #include "sprite_data.h" int global_frame_count = 0; void global_next_frame() { key_poll(); rand_next_frame(); // tte_set_pos(0, 0); // tte_write(std::to_string(get_rand_u32()).c_str()); background_frame(); text_next_frame(); oam_copy(oam_mem, obj_buffer, NUM_SPRITES); VBlankIntrWait(); // mmFrame(); //Music global_frame_count++; }; int get_frame_count() { return global_frame_count; }