NHSE/NHSE.WinForms/Subforms
Kurt 8ca3877bfa Differentiate villager types
v1.5 increased the size of GSaveLightMemory by 0xC each; with 160 entries, everything stored after this field (at 0x2F84) increased its offset by 0x780.

  GSaveItemName                     ClothesPTops;                           // @0x14c size 0x8, align 4
  s16                               _58b5e808;                              // @0x154 size 0x2, align 2
  s8                                ClothesPTarget;                         // @0x156 size 0x1, align 1

Should be possible to convert the first revision of villager data to the current format and vice versa. Someone would need to document how they pre-fill these new fields (listed above).
2020-09-29 22:20:53 -07:00
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Map Differentiate villager types 2020-09-29 22:20:53 -07:00
Player Add Dive item list & actions for editors 2020-07-03 12:05:24 -05:00
Program Minor clean 2020-09-05 20:15:17 -07:00
SysBot Update default offsets 2020-09-29 19:18:33 -07:00
Villager Differentiate villager types 2020-09-29 22:20:53 -07:00
PlayerItemEditor.cs Bring injector window to original position if already open 2020-09-05 20:18:36 -07:00
PlayerItemEditor.Designer.cs de-generic the item grid editor 2020-06-08 22:06:32 -07:00
PlayerItemEditor.resx Add enhanced inventory editor 2020-03-28 12:46:25 -07:00
SingleItemEditor.cs Add room wall/floor editor for villager 2020-05-01 22:07:34 -07:00
SingleItemEditor.Designer.cs Add room wall/floor editor for villager 2020-05-01 22:07:34 -07:00
SingleItemEditor.resx Add room wall/floor editor for villager 2020-05-01 22:07:34 -07:00
SingleObjectEditor.cs Categorize stalk market properties 2020-05-03 19:43:10 -07:00
SingleObjectEditor.Designer.cs Add turnip exchange edits 2020-04-01 20:39:00 -07:00
SingleObjectEditor.resx Add turnip exchange edits 2020-04-01 20:39:00 -07:00