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v1.5 increased the size of GSaveLightMemory by 0xC each; with 160 entries, everything stored after this field (at 0x2F84) increased its offset by 0x780. GSaveItemName ClothesPTops; // @0x14c size 0x8, align 4 s16 _58b5e808; // @0x154 size 0x2, align 2 s8 ClothesPTarget; // @0x156 size 0x1, align 1 Should be possible to convert the first revision of villager data to the current format and vice versa. Someone would need to document how they pre-fill these new fields (listed above). |
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| .. | ||
| BuildingHelp.cs | ||
| BuildingHelp.Designer.cs | ||
| BuildingHelp.resx | ||
| BulkSpawn.cs | ||
| BulkSpawn.Designer.cs | ||
| BulkSpawn.resx | ||
| FieldItemEditor.cs | ||
| FieldItemEditor.Designer.cs | ||
| FieldItemEditor.resx | ||
| LandFlagEditor.cs | ||
| LandFlagEditor.Designer.cs | ||
| LandFlagEditor.resx | ||
| MapDumpHelper.cs | ||
| MiscDumpHelper.cs | ||
| MuseumEditor.cs | ||
| MuseumEditor.Designer.cs | ||
| MuseumEditor.resx | ||
| PatternEditor.cs | ||
| PatternEditor.Designer.cs | ||
| PatternEditor.resx | ||
| PatternEditorPRO.cs | ||
| PatternEditorPRO.Designer.cs | ||
| PatternEditorPRO.resx | ||
| PlayerHouseEditor.cs | ||
| PlayerHouseEditor.Designer.cs | ||
| PlayerHouseEditor.resx | ||
| PlayerHouseFlagEditor.cs | ||
| PlayerHouseFlagEditor.Designer.cs | ||
| PlayerHouseFlagEditor.resx | ||
| VillagerHouseEditor.cs | ||
| VillagerHouseEditor.Designer.cs | ||
| VillagerHouseEditor.resx | ||