NHSE/NHSE.WinForms/Subforms
Kurt 4a49caf6da Add layer2->layer1 check (isSupported), add logic for isActive
isActive: indicates if the tile is animated (eg: bonfire has fire or is extinguished)
isSupported: layer2 tile checks beneath it (layer1) to see if there's something to hold it up on that layer (sanity check)

Dunno how to handle the isActive set-on-save. I saw there was an isActive flag in my plaza, assumedly left there from a radio or something. NHSE does not change flag state at this time.
2020-05-03 16:29:28 -07:00
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Map Add layer2->layer1 check (isSupported), add logic for isActive 2020-05-03 16:29:28 -07:00
Player Add internal flag/value name translation 2020-05-03 13:37:04 -07:00
Program Add automatic backup, add program settings editor 2020-04-21 12:11:31 -07:00
SysBot Add trycatch for sysbot read/write, turn off auto-r/w on fail 2020-05-03 13:51:26 -07:00
Villager Add internal flag/value name translation 2020-05-03 13:37:04 -07:00
PlayerItemEditor.cs Add hotkey to import and skip over filled slots 2020-04-30 14:18:29 -07:00
PlayerItemEditor.Designer.cs Update flow layout 2020-04-07 22:09:55 -07:00
PlayerItemEditor.resx Add enhanced inventory editor 2020-03-28 12:46:25 -07:00
SingleItemEditor.cs Add room wall/floor editor for villager 2020-05-01 22:07:34 -07:00
SingleItemEditor.Designer.cs Add room wall/floor editor for villager 2020-05-01 22:07:34 -07:00
SingleItemEditor.resx Add room wall/floor editor for villager 2020-05-01 22:07:34 -07:00
SingleObjectEditor.cs Add program translation 2020-04-21 14:26:18 -07:00
SingleObjectEditor.Designer.cs Add turnip exchange edits 2020-04-01 20:39:00 -07:00
SingleObjectEditor.resx Add turnip exchange edits 2020-04-01 20:39:00 -07:00