NHSE/NHSE.WinForms
Kurt 4a49caf6da Add layer2->layer1 check (isSupported), add logic for isActive
isActive: indicates if the tile is animated (eg: bonfire has fire or is extinguished)
isSupported: layer2 tile checks beneath it (layer1) to see if there's something to hold it up on that layer (sanity check)

Dunno how to handle the isActive set-on-save. I saw there was an isActive flag in my plaza, assumedly left there from a radio or something. NHSE does not change flag state at this time.
2020-05-03 16:29:28 -07:00
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Controls Add fossil & message bottle item for hover text & editor 2020-05-02 14:06:03 -07:00
Properties Split & fix Chinese to Simplified / Traditional Chinese (#137) 2020-04-29 12:04:19 -07:00
Resources/text Add internal flag/value name translation 2020-05-03 13:37:04 -07:00
Subforms Add layer2->layer1 check (isSupported), add logic for isActive 2020-05-03 16:29:28 -07:00
Util Add layer2->layer1 check (isSupported), add logic for isActive 2020-05-03 16:29:28 -07:00
Editor.cs Add internal flag/value name translation 2020-05-03 13:37:04 -07:00
Editor.Designer.cs Add Storage (ItemChest) count 2020-05-02 00:35:42 -07:00
Editor.resx De-clutter: Group some buttons into dropdown buttons 2020-04-26 20:45:41 -07:00
FodyWeavers.xml Initial commit 2020-03-27 17:54:17 -07:00
FodyWeavers.xsd Initial commit 2020-03-27 17:54:17 -07:00
icon.ico Initial commit 2020-03-27 17:54:17 -07:00
Main.cs Add program translation 2020-04-21 14:26:18 -07:00
Main.Designer.cs Add injection hotkeys to main window 2020-04-08 08:59:04 -07:00
Main.resx Initial commit 2020-03-27 17:54:17 -07:00
NHSE.WinForms.csproj Refactoring: Field Item Editor + buildings/terrain 2020-05-02 20:05:09 -07:00
Program.cs Initial commit 2020-03-27 17:54:17 -07:00