NHSE/NHSE.WinForms/Subforms/Map
Kurt 4a49caf6da Add layer2->layer1 check (isSupported), add logic for isActive
isActive: indicates if the tile is animated (eg: bonfire has fire or is extinguished)
isSupported: layer2 tile checks beneath it (layer1) to see if there's something to hold it up on that layer (sanity check)

Dunno how to handle the isActive set-on-save. I saw there was an isActive flag in my plaza, assumedly left there from a radio or something. NHSE does not change flag state at this time.
2020-05-03 16:29:28 -07:00
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AcreEditor.cs Add program translation 2020-04-21 14:26:18 -07:00
AcreEditor.Designer.cs Move sub-editors to separate folders by type 2020-04-18 11:09:32 -07:00
AcreEditor.resx Move sub-editors to separate folders by type 2020-04-18 11:09:32 -07:00
BuildingEditor.cs misc performance improvements 2020-05-02 23:02:37 -07:00
BuildingEditor.Designer.cs misc performance improvements 2020-05-02 23:02:37 -07:00
BuildingEditor.resx Move sub-editors to separate folders by type 2020-04-18 11:09:32 -07:00
BuildingHelp.cs Refactoring: Field Item Editor + buildings/terrain 2020-05-02 20:05:09 -07:00
BuildingHelp.Designer.cs Refactoring: Field Item Editor + buildings/terrain 2020-05-02 20:05:09 -07:00
BuildingHelp.resx Refactoring: Field Item Editor + buildings/terrain 2020-05-02 20:05:09 -07:00
FieldItemEditor.cs Add layer2->layer1 check (isSupported), add logic for isActive 2020-05-03 16:29:28 -07:00
FieldItemEditor.Designer.cs Show terrain tile type, add slider for transparency adjust 2020-05-02 23:57:43 -07:00
FieldItemEditor.resx Refactoring: Field Item Editor + buildings/terrain 2020-05-02 20:05:09 -07:00
LandFlagEditor.cs Add internal flag/value name translation 2020-05-03 13:37:04 -07:00
LandFlagEditor.Designer.cs Add main (land) event flag editing 2020-04-20 11:31:00 -07:00
LandFlagEditor.resx Add main (land) event flag editing 2020-04-20 11:31:00 -07:00
MapDumpHelper.cs Refactoring: Field Item Editor + buildings/terrain 2020-05-02 20:05:09 -07:00
MapViewer.cs Show terrain tile type, add slider for transparency adjust 2020-05-02 23:57:43 -07:00
PatternEditor.cs Move design pattern to subform 2020-04-23 16:30:39 -07:00
PatternEditor.Designer.cs Move design pattern to subform 2020-04-23 16:30:39 -07:00
PatternEditor.resx Move design pattern to subform 2020-04-23 16:30:39 -07:00
PatternEditorPRO.cs Add pro design r/w 2020-04-23 17:09:52 -07:00
PatternEditorPRO.Designer.cs Add pro design r/w 2020-04-23 17:09:52 -07:00
PatternEditorPRO.resx Add pro design r/w 2020-04-23 17:09:52 -07:00
PlayerHouseEditor.cs Add pocket/bag count 2020-04-26 21:11:11 -07:00
PlayerHouseEditor.Designer.cs Add player house editor 2020-04-26 20:29:39 -07:00
PlayerHouseEditor.resx Add player house editor 2020-04-26 20:29:39 -07:00
TerrainEditor.cs misc performance improvements 2020-05-02 23:02:37 -07:00
TerrainEditor.Designer.cs misc performance improvements 2020-05-02 23:02:37 -07:00
TerrainEditor.resx Move sub-editors to separate folders by type 2020-04-18 11:09:32 -07:00
VillagerHouseEditor.cs Add pocket/bag count 2020-04-26 21:11:11 -07:00
VillagerHouseEditor.Designer.cs Add house editor 2020-04-22 21:55:24 -07:00
VillagerHouseEditor.resx Add house editor 2020-04-22 21:55:24 -07:00