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Extracts logic from the building & terrain & field item editors for reuse / separation of concerns Have FieldItemEditor select between Items & Terrain so that you can change the popup menu mode (view set delete) Not sure how I want to show the terrain names...
60 lines
2.2 KiB
C#
60 lines
2.2 KiB
C#
using System;
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using System.Drawing;
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using NHSE.Core;
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using NHSE.Sprites;
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namespace NHSE.WinForms
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{
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public sealed class MapViewer : MapView, IDisposable
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{
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// Cached acre view objects to remove allocation/GC
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private readonly int[] Scale1;
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private readonly int[] ScaleX;
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private readonly Bitmap ScaleAcre;
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private readonly int[] MapPixels;
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private readonly Bitmap MapReticle;
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public MapViewer(MapManager m) : base(m)
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{
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var l1 = m.Items.Layer1;
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Scale1 = new int[l1.GridWidth * l1.GridHeight];
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ScaleX = new int[Scale1.Length * AcreScale * AcreScale];
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ScaleAcre = new Bitmap(l1.GridWidth * AcreScale, l1.GridHeight * AcreScale);
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MapPixels = new int[l1.MapWidth * l1.MapHeight * MapScale * MapScale];
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MapReticle = new Bitmap(l1.MapWidth * MapScale, l1.MapHeight * MapScale);
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}
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public void Dispose()
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{
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ScaleAcre.Dispose();
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MapReticle.Dispose();
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}
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public Bitmap GetLayerAcre(int t) => GetLayerAcre(X, Y, t);
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public Bitmap GetBackgroundAcre(Font f, int index = -1) => GetBackgroundAcre(X, Y, f, index);
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public Bitmap GetMapWithReticle(int t) => GetMapWithReticle(X, Y, t, Map.CurrentLayer);
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public Bitmap GetBackgroundTerrain(int index = -1)
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{
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return TerrainSprite.GetMapWithBuildings(Map.Terrain, Map.Buildings, (ushort)Map.PlazaX, (ushort)Map.PlazaY, null, 2, index);
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}
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private Bitmap GetLayerAcre(int topX, int topY, int t)
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{
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var layer = Map.CurrentLayer;
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return FieldItemSpriteDrawer.GetBitmapLayerAcre(layer, topX, topY, AcreScale, Scale1, ScaleX, ScaleAcre, t);
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}
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private Bitmap GetBackgroundAcre(int topX, int topY, Font f, int index = -1)
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{
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return TerrainSprite.GetAcre(topX / 2, topY / 2, Map.Terrain, AcreScale * 2, Map.Buildings,
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(ushort)Map.PlazaX, (ushort)Map.PlazaY, f, index);
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}
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private Bitmap GetMapWithReticle(int topX, int topY, int t, FieldItemLayer layer)
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{
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return FieldItemSpriteDrawer.GetBitmapLayer(layer, topX, topY, MapPixels, MapReticle, t);
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}
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}
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} |