Commit Graph

5 Commits

Author SHA1 Message Date
Kurt
db2a242d8e Update LayerPositionConfig.cs 2026-01-25 03:00:46 -06:00
Kurt
fa1f5dceeb Still super broken 2026-01-25 02:44:50 -06:00
Kurt
4823a45104 Push current
Still some issues rendering the inflated viewport
2026-01-24 22:55:29 -06:00
Kurt
0ce31ca895 Stash
Code now compiles, but will need to test and bugfix extensively.
Need to pre-fill the pixel buffers with sea first unless the acre fill actually works (maybe?)
Items need to be relative'd to apply 1 row lower, and skip the bottom row.
Need to check that terrain is the same as well.

Note to self:
For Map - probably better to get a starting x,y,width and iterate off that, fetching tile from relative, converting to absolute... idk.
For View - need to check if tile is in layer.
2026-01-19 23:12:59 -06:00
Kurt
50ce05af6f stash
rewritten core side to include tons more metadata/structure
need to rewrite renderer to output full map image rather than skipping sea
2026-01-19 01:20:43 -06:00