NHSE/NHSE.Core/Structures/Map/Layers/LayerPositionConfig.cs
2026-01-25 03:00:46 -06:00

100 lines
4.6 KiB
C#

using System.Diagnostics.CodeAnalysis;
namespace NHSE.Core;
/// <summary>
/// Configures how a layer rests within the Map's grid, relative to a "chunk" or "acre".
/// </summary>
/// <param name="CountWidth">Number of acres in the width direction.</param>
/// <param name="CountHeight">Number of acres in the height direction.</param>
/// <param name="ShiftWidth">Horizontal acre shift from the map's origin.</param>
/// <param name="ShiftHeight">Vertical acre shift from the map's origin.</param>
/// <param name="TilesPerAcre">Number of tiles per acre in one dimension (16 or 32).</param>
/// <param name="TileBitShift">Bit shift value to convert between tiles and acres (4 for 16 tiles, 5 for 32 tiles).</param>
/// <param name="MetaTileSize">Size of tile compared to the smallest tile possible (2 for 16 tiles, 1 for 32 tiles).</param>
public readonly record struct LayerPositionConfig(
byte CountWidth, byte CountHeight,
byte ShiftWidth, byte ShiftHeight,
[ConstantExpected] byte TilesPerAcre, byte TileBitShift,
[ConstantExpected(Max = 2, Min = 1)] byte MetaTileSize)
{
// Maps in Animal Crossing: New Horizons are made up of acres that are 9 tiles wide and 8 tiles high.
// 5 columns in the center are land, surrounded by 2 tiles of beach and 2 tiles of sea on each side.
// 4 rows in the center are land, surrounded by 2 rows of beach and 2 rows of sea on each side.
// +-----------+
// | ~~~~~~~~~ |
// | ~*******~ |
// | ~*=====*~ |
// | ~*=====*~ |
// | ~*=====*~ |
// | ~*=====*~ |
// | ~*******~ |
// | ~~~~~~~~~ |
// +-----------+
// Main Island Map Config - True Dimensions
private const byte MapAcreWidth = 9; // 2 sea, 2 beach, 5 land
private const byte MapAcreHeight = 8; // 2 sea, 2 beach, 4 land
// Optimize some calculations away by using bit-shift instead of mul/div, as we're always a multiple of 2.
private const byte Grid32 = 32;
private const byte Grid16 = 16;
private const byte Shift32 = 5; // div32 is same as sh 5
private const byte Shift16 = 4; // div16 is same as sh 4
/// <summary>
/// Creates a new <see cref="LayerPositionConfig"/> instance, centering the layer within the acre.
/// </summary>
/// <param name="width">Width of the layer in acres.</param>
/// <param name="height">Height of the layer in acres.</param>
/// <param name="tilesPerAcre">Number of tiles per acre (16 or 32).</param>
/// <param name="metaTileSize">Size of tile compared to the smallest tile possible (2 for 16 tiles, 1 for 32 tiles).</param>
/// <returns>A new <see cref="LayerPositionConfig"/> instance.</returns>
public static LayerPositionConfig Create(byte width, byte height,
[ConstantExpected(Min = Grid16, Max = Grid32)] byte tilesPerAcre,
[ConstantExpected(Min = 1, Max = 2)] byte metaTileSize)
{
var shiftW = (byte)((MapAcreWidth - width) / 2); // centered
var shiftH = (byte)((MapAcreHeight - height) / 2); // centered
var bitShift = tilesPerAcre == Grid16 ? Shift16 : Shift32;
#pragma warning disable CA1857
return new LayerPositionConfig(width, height, shiftW, shiftH, tilesPerAcre, bitShift, metaTileSize);
#pragma warning restore CA1857
}
public (int X, int Y) GetCoordinatesAbsolute(int relX, int relY)
{
var absX = relX + ((ShiftWidth * MetaTileSize) << TileBitShift);
var absY = relY + ((ShiftHeight * MetaTileSize) << TileBitShift);
return (absX, absY);
}
public (int X, int Y) GetCoordinatesRelative(int absX, int absY)
{
var relX = absX - ((ShiftWidth * MetaTileSize) << TileBitShift);
var relY = absY - ((ShiftHeight * MetaTileSize) << TileBitShift);
return (relX, relY);
}
/// <summary>
/// Determines whether the specified absolute X and Y coordinates are within the valid bounds of the map.
/// </summary>
/// <param name="relX">The absolute X coordinate to validate. Must be within the horizontal bounds of the map.</param>
/// <param name="relY">The absolute Y coordinate to validate. Must be within the vertical bounds of the map.</param>
/// <returns><see langword="true"/> if the coordinates are valid; otherwise, <see langword="false"/>.</returns>
public bool IsCoordinateValidRelative(int relX, int relY)
{
if ((uint)relX >= CountWidth << TileBitShift)
return false;
if ((uint)relY >= CountHeight << TileBitShift)
return false;
return true;
}
public bool IsCoordinateValidAbsolute(int absX, int absY)
{
var (relX, relY) = GetCoordinatesRelative(absX, absY);
return IsCoordinateValidRelative(relX, relY);
}
}