Push current

Still some issues rendering the inflated viewport
This commit is contained in:
Kurt
2026-01-24 22:55:29 -06:00
parent e8bad46575
commit 4823a45104
13 changed files with 529 additions and 311 deletions

View File

@@ -6,8 +6,8 @@
/// <remarks>
/// Extension tiles underneath the actual item root are included; extension tiles to the right are not.
/// </remarks>
/// <param name="X">X Coordinate within the Field Item Layer</param>
/// <param name="Y">Y Coordinate within the Field Item Layer</param>
/// <param name="RelativeX">X Coordinate within the Field Item Layer</param>
/// <param name="RelativeY">Y Coordinate within the Field Item Layer</param>
/// <param name="Offset">Offset relative to the start of the Field Item Layer</param>
/// <param name="Data">Data for this column</param>
public sealed record FieldItemColumn(int X, int Y, int Offset, byte[] Data);
public sealed record FieldItemColumn(int RelativeX, int RelativeY, int Offset, byte[] Data);

View File

@@ -110,7 +110,7 @@ private static byte[] GetColumnExtension(ReadOnlySpan<Item> items)
return Item.SetArray(col);
}
private int GetTileOffset(int x, int y) => Item.SIZE * (y + (x * MapHeight));
private int GetTileOffset(int relX, int relY) => Item.SIZE * (relY + (relX * MapHeight));
private static Item GetDroppedItem(Item item)
{

View File

@@ -100,4 +100,10 @@ public int GetIndexTileRelative(int relX, int relY)
// In other words, Item[1] is X=0,Y=1
return (relX * (CountHeight << TileBitShift)) + relY;
}
public bool IsCoordinateValidAbsolute(int absX, int absY)
{
var (relX, relY) = GetCoordinatesRelative(absX, absY);
return IsCoordinateValidRelative(relX, relY);
}
}

View File

@@ -22,12 +22,11 @@ public sealed class MapEditor
/// </summary>
/// <param name="mX">X coordinate (mouse on upscaled image).</param>
/// <param name="mY">Y coordinate (mouse on upscaled image).</param>
/// <param name="x">Absolute tile X coordinate.</param>
/// <param name="y">Absolute tile Y coordinate.</param>
public void GetCursorCoordinates(in int mX, in int mY, out int x, out int y)
public (int X, int Y) GetCursorCoordinates(in int mX, in int mY)
{
x = mX / MapScale;
y = mY / MapScale;
var x = mX / MapScale;
var y = mY / MapScale;
return (x, y);
}
/// <summary>

View File

@@ -29,9 +29,24 @@ public int ReplaceFieldItems(Item oldItem, Item newItem, in bool wholeMap)
/// <returns>The number of items modified.</returns>
public int ModifyFieldItems(Func<int, int, int, int, int> action, in bool wholeMap, LayerFieldItem layerField)
{
var (xMin, yMin) = wholeMap ? (0, 0) : (View.X, View.Y);
var info = layerField.TileInfo;
var (width, height) = wholeMap ? info.DimTotal : info.DimAcre;
int xMin, yMin, width, height;
if (wholeMap)
{
(xMin, yMin) = (0, 0);
var info = layerField.TileInfo;
(width, height) = info.DimTotal;
}
else
{
(xMin, yMin) = (View.X, View.Y);
// Convert absolute to relative coordinates
if (!Manager.ConfigItems.IsCoordinateValidAbsolute(xMin, yMin))
return 0;
(xMin, yMin) = Manager.ConfigItems.GetCoordinatesRelative(xMin, yMin);
var info = layerField.TileInfo;
(width, height) = info.DimAcre;
}
return action(xMin, yMin, width, height);
}
@@ -45,9 +60,25 @@ public int ModifyFieldItems(Func<int, int, int, int, int> action, in bool wholeM
/// <returns>The number of items replaced.</returns>
private int ReplaceFieldItems(Item oldItem, Item newItem, bool wholeMap, LayerFieldItem layerField)
{
var (xMin, yMin) = wholeMap ? (0, 0) : (View.X, View.Y);
var info = layerField.TileInfo;
var (width, height) = wholeMap ? info.DimTotal : info.DimAcre;
int xMin, yMin, width, height;
if (wholeMap)
{
(xMin, yMin) = (0, 0);
var info = layerField.TileInfo;
(width, height) = info.DimTotal;
}
else
{
(xMin, yMin) = (View.X, View.Y);
// Convert absolute to relative coordinates
if (!Manager.ConfigItems.IsCoordinateValidAbsolute(xMin, yMin))
return 0;
(xMin, yMin) = Manager.ConfigItems.GetCoordinatesRelative(xMin, yMin);
var info = layerField.TileInfo;
(width, height) = info.DimAcre;
}
return layerField.ReplaceAll(oldItem, newItem, xMin, yMin, width, height);
}

View File

@@ -116,6 +116,12 @@ public bool SetViewTo(in int absX, in int absY)
return x != X || y != Y;
}
/// <summary>
/// Drags the view by the specified delta amounts.
/// </summary>
/// <returns><see langword="true"/> if the view changed; otherwise, <see langword="false"/>.</returns>
public bool DragView(int dX, int dY) => SetViewTo(X + dX, Y + dY);
/// <summary>
/// Sets the view to the top-left of the specified acre.
/// </summary>

View File

@@ -76,9 +76,9 @@ public void CopyRoadFrom(TerrainTile tile)
LandMakingAngleRoad = tile.LandMakingAngleRoad;
}
public bool Rotate() => UnitModelRoad != 0 ? RotateRoad() : RotateTerrain();
public bool TryRotate() => UnitModelRoad != 0 ? TryRotateRoad() : TryRotateTerrain();
private bool RotateTerrain()
private bool TryRotateTerrain()
{
if (UnitModel == TerrainUnitModel.Base)
return false;
@@ -88,7 +88,7 @@ private bool RotateTerrain()
return true;
}
private bool RotateRoad()
private bool TryRotateRoad()
{
var rot = LandMakingAngleRoad;
rot = (ushort) ((rot + 1) & 3);

View File

@@ -11,43 +11,38 @@ public static class ItemLayerSprite
{
private static readonly Pen Reticle = new(Color.Red);
/// <summary>
/// Generates a bitmap representation of the provided item layer at a 1px-per-tile scale.
/// </summary>
/// <param name="layer">Item layer to render.</param>
public static Bitmap GetBitmapItemLayer(LayerItem layer)
{
var items = layer.Tiles;
var imgHeight = layer.TileInfo.TotalHeight;
var imgWidth = items.Length / imgHeight;
var bmpData = new int[imgWidth * imgHeight];
LoadBitmapLayer(items, bmpData, imgWidth, imgHeight);
return ImageUtil.GetBitmap(bmpData, imgWidth, imgHeight);
}
/// <summary>
/// Populates a bitmap data buffer with color values derived from a collection of items, arranging the colors in column-major order based on the specified width and height.
/// </summary>
/// <remarks>
/// Each item's color is determined using FieldItemColor.GetItemColor and stored in ARGB format.
/// Each item's color is determined using <see cref="FieldItemColor.GetItemColor"/> and stored in ARGB format.
/// Colors are written to bmpData in column-major order, where each column is filled from top to bottom.
/// </remarks>
/// <param name="items">List of items from which color values are extracted. The span must contain at least width × height elements.</param>
/// <param name="bmpData">Pixel data for the bitmap. The span must have a length of at least width × height.</param>
/// <param name="cfg">Configuration for layer positioning.</param>
/// <param name="imgWidth">The number of columns in the bitmap. Must be greater than zero.</param>
/// <param name="imgHeight">The number of rows in the bitmap. Must be greater than zero.</param>
private static void LoadBitmapLayer(ReadOnlySpan<Item> items, Span<int> bmpData, int imgWidth, int imgHeight)
private static void LoadBitmapLayer(ReadOnlySpan<Item> items, Span<int> bmpData, in LayerPositionConfig cfg, int imgWidth, int imgHeight)
{
var (shiftX, shiftY) = cfg.GetCoordinatesAbsolute(0, 0);
// Iterate through the relative positions within the layer.
// Then, map to absolute positions in the bitmap with the configured shift.
for (int x = 0; x < imgWidth; x++)
{
var ix = x * imgHeight;
for (int y = 0; y < imgHeight; y++)
{
// Get the tile at this position.
var index = ix + y;
var tile = items[index];
bmpData[(y * imgWidth) + x] = FieldItemColor.GetItemColor(tile).ToArgb();
// Get the actual shifted position in the bitmap.
var offset = ((y + shiftY) * imgWidth) + (x + shiftX);
// Write the color to the bitmap data.
bmpData[offset] = FieldItemColor.GetItemColor(tile).ToArgb();
}
}
}
@@ -55,62 +50,69 @@ private static void LoadBitmapLayer(ReadOnlySpan<Item> items, Span<int> bmpData,
/// <summary>
/// Loads an item layer into a bitmap, scaling it up to the desired size, drawing special symbols, and overlaying a grid.
/// </summary>
/// <param name="img">Inflated acre bitmap to write to.</param>
/// <param name="imgScaled">Inflated acre bitmap to write to.</param>
/// <param name="layer">Item layer to draw from.</param>
/// <param name="relX">Top-left X coordinate to start drawing from, relative to the origin of the layer (not map coordinates).</param>
/// <param name="relY">Top-left Y coordinate to start drawing from.</param>
/// <param name="cfg">Configuration for layer positioning.</param>
/// <param name="absX">Top-left X coordinate to start drawing from, relative to the origin of the map.</param>
/// <param name="absY">Top-left Y coordinate to start drawing from.</param>
/// <param name="imgSingle">Pixel data for 1px per tile image.</param>
/// <param name="imgUpscaled">>Pixel data for final inflated image.</param>
/// <param name="imgScale">Scaling factor from 1px => final image dimensions.</param>
/// <param name="transparency">Optional transparency override color.</param>
/// <param name="gridlineColor">Color to use for gridlines.</param>
public static void LoadItemLayerViewGrid(Bitmap img, LayerItem layer, int relX, int relY,
public static void LoadViewport(Bitmap imgScaled, LayerItem layer, in LayerPositionConfig cfg, int absX, int absY,
Span<int> imgSingle, Span<int> imgUpscaled, int imgScale, int transparency = -1, int gridlineColor = 0)
{
// Update the 1px view-grid image pixel data.
LoadViewport(imgSingle, layer, relX, relY);
LoadViewport(layer, cfg, imgSingle, absX, absY);
// Get the final inflated size of the image.
int imgWidth = layer.TileInfo.ViewWidth;
int h = layer.TileInfo.ViewHeight;
imgWidth *= imgScale;
h *= imgScale;
var imgWidth = imgScaled.Width;
var imgHeight = imgScaled.Height;
// Inflate to the final size storage.
ImageUtil.ScalePixelImage(imgSingle, imgUpscaled, imgWidth, h, imgScale);
ImageUtil.ScalePixelImage(imgSingle, imgUpscaled, imgWidth, imgHeight, imgScale);
// Optional transparency clamping to make image fainter.
if (transparency >>> 24 != 0xFF)
ImageUtil.ClampAllTransparencyTo(imgUpscaled, transparency);
// Draw symbols over special items now?
DrawDirectionals(imgUpscaled, layer, relX, relY, imgWidth, imgScale);
DrawDirectionals(layer, cfg, imgUpscaled, absX, absY, imgWidth, imgScale);
// Apply gridlines to visually separate each cell.
DrawGrid(imgUpscaled, imgWidth, h, gridlineColor, imgScale);
DrawGrid(imgUpscaled, imgWidth, imgHeight, gridlineColor, imgScale);
// Update the bitmap, final data.
img.SetBitmapData(imgUpscaled);
imgScaled.SetBitmapData(imgUpscaled);
}
/// <summary>
/// Loads pixel data from the specified layer into the provided span, using the given starting coordinates and the layer's view dimensions.
/// </summary>
/// <param name="data">Pixel data of the final image.</param>
/// <param name="layer">The layer from which to load pixel data.</param>
/// <param name="relX">The x-coordinate of the upper-left corner in the layer from which to start loading pixels.</param>
/// <param name="relY">The y-coordinate of the upper-left corner in the layer from which to start loading pixels.</param>
private static void LoadViewport(Span<int> data, LayerItem layer, int relX, int relY)
/// <param name="cfg">Configuration for layer positioning.</param>
/// <param name="data">Pixel data of the final image.</param>
/// <param name="absX">The x-coordinate of the upper-left corner in the map from which to start loading pixels.</param>
/// <param name="absY">The y-coordinate of the upper-left corner in the map from which to start loading pixels.</param>
private static void LoadViewport(LayerItem layer, in LayerPositionConfig cfg, Span<int> data, int absX, int absY)
{
var width = layer.TileInfo.ViewWidth;
var height = layer.TileInfo.ViewHeight;
var (relX, relY) = cfg.GetCoordinatesRelative(absX, absY);
for (int y = 0; y < height; y++)
{
var baseIndex = (y * width);
for (int x = 0; x < width; x++)
{
var tile = layer.GetTile(relX + x, relY + y);
var tileX = relX + x;
var tileY = relY + y;
if (!cfg.IsCoordinateValidRelative(tileX, tileY))
continue;
var tile = layer.GetTile(tileX, tileY);
var color = FieldItemColor.GetItemColor(tile).ToArgb();
var index = baseIndex + x;
data[index] = color;
}
@@ -120,34 +122,41 @@ private static void LoadViewport(Span<int> data, LayerItem layer, int relX, int
/// <summary>
/// Draws extension tile info for the tiles in the specified layer onto the provided pixel data.
/// </summary>
/// <param name="data">Pixel data of the entire image.</param>
/// <param name="layer">The layer containing the tiles to process.</param>
/// <param name="relX">Top-left X coordinate to start drawing from, relative to the origin of the layer (not map coordinates).</param>
/// <param name="relY">Top-left Y coordinate to start drawing from.</param>
/// <param name="cfg">Configuration for layer positioning.</param>
/// <param name="data">Pixel data of the entire image.</param>
/// <param name="absX">Top-left X coordinate to start drawing from, relative to the origin of the map.</param>
/// <param name="absY">Top-left Y coordinate to start drawing from.</param>
/// <param name="imgWidth">Width of the entire image.</param>
/// <param name="imgScale">Scaling factor from 1px => final image dimensions.</param>
private static void DrawDirectionals(Span<int> data, LayerItem layer, int relX, int relY, int imgWidth, int imgScale)
private static void DrawDirectionals(LayerItem layer, in LayerPositionConfig cfg,
Span<int> data,
int absX, int absY, int imgWidth, int imgScale)
{
var width = layer.TileInfo.ViewWidth;
var height = layer.TileInfo.ViewHeight;
for (int x = 0; x < width; x++)
var (relX, relY) = cfg.GetCoordinatesRelative(absX, absY);
for (int viewX = 0; viewX < width; viewX++)
{
for (int y = 0; y < height; y++)
for (int viewY = 0; viewY < height; viewY++)
{
var pX = relX + x;
var pY = relY + y;
var pX = relX + viewX;
var pY = relY + viewY;
if (!cfg.IsCoordinateValidRelative(pX, pY))
continue;
var tile = layer.GetTile(pX, pY);
if (tile.IsNone)
continue;
// Apply cosmetic details based on the tile's details.
if (tile.IsBuried)
DrawX(data, relX * imgScale, relY * imgScale, imgScale, imgWidth);
DrawX(data, viewX * imgScale, viewY * imgScale, imgScale, imgWidth);
else if (tile.IsDropped)
DrawPlus(data, relX * imgScale, relY * imgScale, imgScale, imgWidth);
DrawPlus(data, viewX * imgScale, viewY * imgScale, imgScale, imgWidth);
else if (tile.IsExtension)
DrawDirectional(data, tile, relX * imgScale, relY * imgScale, imgScale, imgWidth);
DrawDirectional(data, tile, viewX * imgScale, viewY * imgScale, imgScale, imgWidth);
// Based on the display item, apply details.
var id = tile.DisplayItemId;
@@ -159,7 +168,7 @@ private static void DrawDirectionals(Span<int> data, LayerItem layer, int relX,
var geneValue = (genes >> (geneIndex * 2)) & 3;
if (geneValue == 0)
continue;
DrawGene(data, relX * imgScale, relY * imgScale, imgScale, imgWidth, geneValue, geneIndex);
DrawGene(data, absX * imgScale, absY * imgScale, imgScale, imgWidth, geneValue, geneIndex);
}
}
}
@@ -172,8 +181,13 @@ private static int GetGeneIndex(ref Item tile, LayerItem layer, int relX, int re
{
if (tile.IsRoot)
return 0;
var geneIndex = (tile.ExtensionY << 1) | tile.ExtensionX;
tile = layer.GetTile(relX - tile.ExtensionX, relY - tile.ExtensionY);
// Sanity check: can only extend by 1 in either direction, and must extend in same direction as relative position.
// Ignore bad extension values; we know the gene index from position alone.
var eX = relX & 1;
var eY = relY & 1;
var geneIndex = (eY << 1) | eX;
tile = layer.GetTile(relX - eX, relY - eY);
return geneIndex;
}
@@ -181,35 +195,35 @@ private static int GetGeneIndex(ref Item tile, LayerItem layer, int relX, int re
/// Draws a flower gene on the item cell.
/// </summary>
/// <param name="data">Pixel data of the entire image.</param>
/// <param name="x0">Top-left X coordinate to start drawing from.</param>
/// <param name="y0">Top-left Y coordinate to start drawing from.</param>
/// <param name="viewX">Top-left X coordinate to start drawing from.</param>
/// <param name="viewY">Top-left Y coordinate to start drawing from.</param>
/// <param name="imgScale">Scale of the entire cell.</param>
/// <param name="imgWidth">Width of the entire image.</param>
/// <param name="geneValue">Value of the gene (0-3).</param>
/// <param name="geneIndex">0-3 value indicating which gene (quadrant) to draw.</param>
private static void DrawGene(Span<int> data, int x0, int y0, int imgScale, int imgWidth, uint geneValue, int geneIndex)
private static void DrawGene(Span<int> data, int viewX, int viewY, int imgScale, int imgWidth, uint geneValue, int geneIndex)
{
var c = ShiftToGeneCoordinate(ref x0, ref y0, imgScale, geneIndex);
FillSquare(data, x0, y0, imgScale / 2, imgWidth, c, geneValue == 3 ? 1 : 2);
var c = ShiftToGeneCoordinate(ref viewX, ref viewY, imgScale, geneIndex);
FillSquare(data, viewX, viewY, imgScale / 2, imgWidth, c, geneValue == 3 ? 1 : 2);
}
/// <summary>
/// Fills a square region within a one-dimensional span with the specified color value, using a given increment to control the fill step.
/// Fills a square region within a one-dimensional span with the specified color value, using a given increment to control the fill step.
/// </summary>
/// <remarks>This method assumes that the specified region fits within the bounds of the provided span.
/// No bounds checking is performed.
/// The increment parameter can be used to fill a subset with the square's elements, which may be useful for performance or pattern effects.
/// </remarks>
/// <param name="data">The span representing the target buffer to fill. Each element corresponds to a pixel or cell in a row-major order grid.</param>
/// <param name="x0">Top-left X coordinate to start drawing from.</param>
/// <param name="y0">Top-left Y coordinate to start drawing from.</param>
/// <param name="viewX">Top-left X coordinate to start drawing from.</param>
/// <param name="viewY">Top-left Y coordinate to start drawing from.</param>
/// <param name="imgScale">Scale of the entire cell.</param>
/// <param name="imgWidth">Width of the entire image.</param>
/// <param name="color">The color value to assign to each filled element in the square region.</param>
/// <param name="increment">The step size to use when filling elements. Must be positive. A larger increment skips more elements within the square.</param>
private static void FillSquare(Span<int> data, int x0, int y0, int imgScale, int imgWidth, int color, int increment)
private static void FillSquare(Span<int> data, int viewX, int viewY, int imgScale, int imgWidth, int color, int increment)
{
var baseIndex = (y0 * imgWidth) + x0;
var baseIndex = (viewY * imgWidth) + viewX;
for (int i = 0; i < imgScale * imgScale; i += increment)
{
var x = i % imgScale;
@@ -226,24 +240,24 @@ private static void FillSquare(Span<int> data, int x0, int y0, int imgScale, int
/// The method modifies the input coordinates in place according to the specified gene region.
/// The returned color value corresponds to the region: Red for bottom right, Yellow for bottom left, AntiqueWhite for top right, and Black for top left or any other index.
/// </remarks>
/// <param name="x0">Top-left X coordinate to start drawing from.</param>
/// <param name="y0">Top-left Y coordinate to start drawing from.</param>
/// <param name="absX">Top-left X coordinate to start drawing from.</param>
/// <param name="absY">Top-left Y coordinate to start drawing from.</param>
/// <param name="imgScale">Scale of the entire cell.</param>
/// <param name="geneIndex">The index of the gene region to shift to. Valid values are 0 (bottom right), 1 (bottom left), 2 (top right), and any other value for top left.</param>
/// <returns>An integer representing the ARGB color value associated with the specified gene region.</returns>
private static int ShiftToGeneCoordinate(ref int x0, ref int y0, int imgScale, int geneIndex)
private static int ShiftToGeneCoordinate(ref int absX, ref int absY, int imgScale, int geneIndex)
{
switch (geneIndex)
{
case 0: // bottom right
x0 += imgScale / 2;
y0 += imgScale / 2;
absX += imgScale / 2;
absY += imgScale / 2;
return Color.Red.ToArgb();
case 1: // bottom left
y0 += imgScale / 2;
absY += imgScale / 2;
return Color.Yellow.ToArgb();
case 2: // top right
x0 += imgScale / 2;
absX += imgScale / 2;
return Color.AntiqueWhite.ToArgb();
default: // top left
return Color.Black.ToArgb();
@@ -254,13 +268,13 @@ private static int ShiftToGeneCoordinate(ref int x0, ref int y0, int imgScale, i
/// Updates the pixel data to draw a `+`, indicating the item as "dropped".
/// </summary>
/// <param name="data">Pixel data of the entire image.</param>
/// <param name="x0">Top-left X coordinate to start drawing from.</param>
/// <param name="y0">Top-left Y coordinate to start drawing from.</param>
/// <param name="viewX">Top-left X coordinate to start drawing from.</param>
/// <param name="viewY">Top-left Y coordinate to start drawing from.</param>
/// <param name="imgScale">Scaling factor from 1px => final image dimensions.</param>
/// <param name="imgWidth">Width of the entire image.</param>
private static void DrawPlus(Span<int> data, int x0, int y0, int imgScale, int imgWidth)
private static void DrawPlus(Span<int> data, int viewX, int viewY, int imgScale, int imgWidth)
{
var x0y0 = (imgWidth * y0) + x0;
var x0y0 = (imgWidth * viewY) + viewX;
var s2 = imgScale / 2;
var ws2 = imgWidth * s2;
@@ -280,17 +294,17 @@ private static void DrawPlus(Span<int> data, int x0, int y0, int imgScale, int i
/// Updates the pixel data to draw an `X`, indicating the item as "buried".
/// </summary>
/// <param name="data">Pixel data of the entire image.</param>
/// <param name="x0">Top-left X coordinate to start drawing from.</param>
/// <param name="y0">Top-left Y coordinate to start drawing from.</param>
/// <param name="viewX">Top-left X coordinate to start drawing from.</param>
/// <param name="viewY">Top-left Y coordinate to start drawing from.</param>
/// <param name="imgScale">Scaling factor from 1px => final image dimensions.</param>
/// <param name="imgWidth">Width of the entire image.</param>
private static void DrawX(Span<int> data, int x0, int y0, int imgScale, int imgWidth)
private static void DrawX(Span<int> data, int viewX, int viewY, int imgScale, int imgWidth)
{
var opposite = imgScale - 1;
var wo = imgWidth * opposite;
// Starting offsets for each of the slashes
var bBackward = (imgWidth * y0) + x0; // Backwards \
var bBackward = (imgWidth * viewY) + viewX; // Backwards \
var bForward = bBackward + wo; // Forwards /
for (int x = 0; x < imgScale; x++)
@@ -308,11 +322,11 @@ private static void DrawX(Span<int> data, int x0, int y0, int imgScale, int imgW
/// </summary>
/// <param name="data">Pixel data of the entire image.</param>
/// <param name="tile">Extension tile data.</param>
/// <param name="x0">Top-left X coordinate to start drawing from.</param>
/// <param name="y0">Top-left Y coordinate to start drawing from.</param>
/// <param name="viewX">Top-left X coordinate to start drawing from.</param>
/// <param name="viewY">Top-left Y coordinate to start drawing from.</param>
/// <param name="imgScale">Scaling factor from 1px => final image dimensions.</param>
/// <param name="imgWidth">Width of the entire image.</param>
private static void DrawDirectional(Span<int> data, Item tile, int x0, int y0, int imgScale, int imgWidth)
private static void DrawDirectional(Span<int> data, Item tile, int viewX, int viewY, int imgScale, int imgWidth)
{
var eX = tile.ExtensionX;
var eY = tile.ExtensionY;
@@ -323,10 +337,12 @@ private static void DrawDirectional(Span<int> data, Item tile, int x0, int y0, i
var startX = eX >= eY ? 0 : start;
var startY = eX <= eY ? 0 : start;
var baseIndex = (imgWidth * y0) + x0;
var baseIndex = (imgWidth * viewY) + viewX;
for (int x = startX, y = startY; x < imgScale && y < imgScale; x += eX, y += eY)
{
var index = baseIndex + (imgWidth * y) + x;
if (index >= data.Length) // Since we can't guarantee valid extension values, just skip bad ones.
continue;
data[index] ^= 0x00_808080;
}
}
@@ -364,26 +380,25 @@ public static void DrawGrid(Span<int> data, int imgWidth, int imgHeight, int gri
}
}
public static Bitmap GetBitmapItemLayer(Bitmap dest, LayerItem layer, int topX, int topY, Span<int> data, int transparency = -1)
/// <summary>
/// Loads an item layer into a viewport bitmap, drawing a view reticle over it.
/// </summary>
/// <param name="cfg">Configuration for layer positioning.</param>
/// <param name="layer">Item layer to draw from.</param>
/// <param name="data">Pixel data of the final image.</param>
/// <param name="transparency">Optional transparency override color.</param>
public static void LoadItemLayerDrawReticle(LayerPositionConfig cfg, LayerItem layer, Span<int> data, int transparency = -1)
{
LoadBitmapLayer(layer.Tiles, data, layer.TileInfo.TotalWidth, layer.TileInfo.TotalHeight);
LoadBitmapLayer(layer.Tiles, data, cfg, layer.TileInfo.TotalWidth, layer.TileInfo.TotalHeight);
if (transparency >>> 24 != 0xFF)
ImageUtil.ClampAllTransparencyTo(data, transparency);
dest.SetBitmapData(data);
return DrawViewReticle(dest, layer.TileInfo, topX, topY);
}
private static Bitmap DrawViewReticle(Bitmap map, TileGridViewport g, int topX, int topY, int scale = 1)
public static void DrawViewReticle(Bitmap map, TileGridViewport g, int absX, int absY, int scale = 1)
{
using var gfx = Graphics.FromImage(map);
gfx.DrawViewReticle(g, topX, topY, scale);
return map;
}
private static void DrawViewReticle(this Graphics gfx, TileGridViewport g, int topX, int topY, int scale)
{
int w = g.ViewWidth * scale;
int h = g.ViewHeight * scale;
gfx.DrawRectangle(Reticle, topX * scale, topY * scale, w, h);
var reticleWidth = g.ViewWidth * scale;
var reticleHeight = g.ViewHeight * scale;
gfx.DrawRectangle(Reticle, absX * scale, absY * scale, reticleWidth, reticleHeight);
}
}

View File

@@ -1,6 +1,6 @@
using System;
using NHSE.Core;
using System;
using System.Drawing;
using NHSE.Core;
namespace NHSE.Sprites;
@@ -9,98 +9,132 @@ namespace NHSE.Sprites;
/// </summary>
public sealed class MapRenderer : IDisposable
{
/// <summary>
/// Data source for map rendering.
/// </summary>
private readonly MapEditor Map;
/// <summary> Scale factor for full map rendering. </summary>
private int MapScale => Map.MapScale;
/// <summary> Scale factor for acre viewport rendering. </summary>
private int ViewScale => Map.ViewScale;
private const byte FieldItemWidthOld = 7;
private const byte FieldItemWidthNew = 9;
// Cached acre view objects to remove allocation/GC
private readonly int[] PixelsItemAcre1;
private readonly int[] PixelsItemAcreX;
private readonly Bitmap ScaleAcre;
private readonly int[] PixelsItemMap;
private readonly Bitmap MapReticle;
private readonly int[] PixelsBackgroundAcre1;
private readonly int[] PixelsBackgroundAcreX;
private readonly Bitmap BackgroundAcre;
/// <summary> 1px scale viewport item layer pixel data. </summary>
private readonly int[] ViewportItems1;
/// <summary> Upscaled viewport item layer pixel data. </summary>
private readonly int[] ViewportItemsX;
/// <summary> Upscaled viewport item layer image. </summary>
private readonly Bitmap ViewportItemsImage;
private readonly int[] PixelsBackgroundMap1;
private readonly int[] PixelsBackgroundMapX;
private readonly Bitmap BackgroundMap;
/// <summary> Upscaled map item layer pixel data with reticle. </summary>
private readonly int[] MapItemsReticleX;
/// <summary> Upscaled map item layer image with reticle. </summary>
private readonly Bitmap MapItemsReticleImage;
/// <summary> 1px scale viewport terrain layer pixel data. </summary>
private readonly int[] ViewportTerrain1;
/// <summary> Upscaled viewport terrain layer pixel data. </summary>
private readonly int[] ViewportTerrainX;
/// <summary> Upscaled viewport terrain layer image. </summary>
private readonly Bitmap ViewportTerrainImage;
/// <summary> 1px scale map terrain layer pixel data. </summary>
private readonly int[] MapTerrain1;
/// <summary> Upscaled map terrain layer pixel data. </summary>
private readonly int[] MapTerrainX;
/// <summary> Upscaled map terrain layer image. </summary>
private readonly Bitmap MapTerrainImage;
public MapRenderer(MapEditor m)
{
Map = m;
// Initialize cached objects based on map size
// Get tile info from layer 0 (item layer is the tiniest cell we can render)
var l1 = m.Mutator.Manager.FieldItems.Layer0;
var info = l1.TileInfo;
PixelsItemAcre1 = new int[info.ViewWidth * info.ViewHeight];
PixelsItemAcreX = new int[PixelsItemAcre1.Length * ViewScale * ViewScale];
ScaleAcre = new Bitmap(info.ViewWidth * ViewScale, info.ViewHeight * ViewScale);
PixelsItemMap = new int[info.TotalWidth * info.TotalHeight * MapScale * MapScale];
MapReticle = new Bitmap(info.TotalWidth * MapScale, info.TotalHeight * MapScale);
MapItemsReticleX = new int[info.TotalWidth * info.TotalHeight * MapScale * MapScale];
MapItemsReticleImage = new Bitmap(info.TotalWidth * MapScale, info.TotalHeight * MapScale);
PixelsBackgroundAcre1 = new int[PixelsItemAcre1.Length];
PixelsBackgroundAcreX = new int[PixelsItemAcreX.Length];
BackgroundAcre = new Bitmap(ScaleAcre.Width, ScaleAcre.Height);
MapTerrain1 = new int[MapItemsReticleX.Length / (MapScale * MapScale)];
MapTerrainX = new int[MapItemsReticleX.Length];
MapTerrainImage = new Bitmap(MapItemsReticleImage.Width, MapItemsReticleImage.Height);
PixelsBackgroundMap1 = new int[PixelsItemMap.Length / (MapScale * MapScale)];
PixelsBackgroundMapX = new int[PixelsItemMap.Length];
BackgroundMap = new Bitmap(MapReticle.Width, MapReticle.Height);
ViewportItems1 = new int[info.ViewWidth * info.ViewHeight];
ViewportItemsX = new int[ViewportItems1.Length * ViewScale * ViewScale];
ViewportItemsImage = new Bitmap(info.ViewWidth * ViewScale, info.ViewHeight * ViewScale);
ViewportTerrain1 = new int[ViewportItems1.Length];
ViewportTerrainX = new int[ViewportItemsX.Length];
ViewportTerrainImage = new Bitmap(ViewportItemsImage.Width, ViewportItemsImage.Height);
}
public void Dispose()
{
ScaleAcre.Dispose();
MapReticle.Dispose();
BackgroundAcre.Dispose();
BackgroundMap.Dispose();
MapItemsReticleImage.Dispose();
MapTerrainImage.Dispose();
ViewportItemsImage.Dispose();
ViewportTerrainImage.Dispose();
}
public Bitmap GetLayerAcre(int t) => GetLayerAcre(Map.Mutator.View.X, Map.Mutator.View.Y, t);
public Bitmap GetMapWithReticle(int t) => GetMapWithReticle(Map.Mutator.View.X, Map.Mutator.View.Y, t, Map.Mutator.CurrentLayer);
/// <summary>
/// Updates the map items reticle bitmap for the current layer and view position.
/// </summary>
/// <param name="transparency">Transparency of items (not including reticle).</param>
/// <param name="drawReticle">Option to draw the reticle.</param>
/// <returns>Updated bitmap with reticle.</returns>
public Bitmap UpdateMapItemsReticle(int transparency, bool drawReticle = true)
=> UpdateMapItemsReticle(Map.Mutator.CurrentLayer, Map.Mutator.View.X, Map.Mutator.View.Y, transparency, drawReticle);
public Bitmap GetBackgroundTerrain(int index = -1)
/// <summary>
/// Updates the map terrain bitmap.
/// </summary>
/// <param name="selectedBuildingIndex">Index of building to highlight, or -1 for none.</param>
/// <returns>Updated map terrain bitmap.</returns>
public Bitmap UpdateMapTerrain(int selectedBuildingIndex = -1)
=> TerrainSprite.GetMapWithBuildings(MapTerrainImage, Map, null, MapTerrain1, MapTerrainX, selectedBuildingIndex);
/// <summary>
/// Updates the viewport items bitmap for the current layer and view position.
/// </summary>
/// <param name="transparency">Transparency of items.</param>
public Bitmap UpdateViewportItems(int transparency)
=> UpdateViewportItems(Map.Mutator.View.X, Map.Mutator.View.Y, transparency);
/// <summary>
/// Updates the viewport terrain bitmap.
/// </summary>
/// <param name="f">Font to use for building labels.</param>
/// <param name="transparencyBuilding">Transparency for building shapes drawn on terrain.</param>
/// <param name="transparencyTerrain">Transparency for terrain layer.</param>
/// <param name="selectedBuildingIndex">Index of building to highlight, or -1 for none.</param>
/// <returns></returns>
public Bitmap UpdateViewportTerrain(Font f, byte transparencyBuilding, byte transparencyTerrain, int selectedBuildingIndex = -1)
{
return TerrainSprite.GetMapWithBuildings(Map, null, PixelsBackgroundMap1, PixelsBackgroundMapX, BackgroundMap, index);
TerrainSprite.LoadViewport(ViewportTerrainImage, Map, f, ViewportTerrain1, ViewportTerrainX, selectedBuildingIndex, transparencyBuilding, transparencyTerrain);
return ViewportTerrainImage;
}
public Bitmap GetInflatedImage(Bitmap regular)
private Bitmap UpdateMapItemsReticle(LayerFieldItem layer, int absX, int absY, int transparency, bool drawReticle = true)
{
// Insert 1 acre on each side
int columnWidth = (regular.Width / FieldItemWidthOld);
var newWidth = columnWidth * FieldItemWidthNew;
var bmp = new Bitmap(newWidth, regular.Height);
using var g = Graphics.FromImage(bmp);
// Fill with blue
// g.Clear(Color.FromArgb(100, 149, 237));
// Draw regular centered to new bitmap
g.DrawImage(regular, columnWidth, 0, regular.Width, regular.Height);
return bmp;
var cfg = Map.Mutator.Manager.ConfigItems;
ItemLayerSprite.LoadItemLayerDrawReticle(cfg, layer, MapItemsReticleX, transparency);
MapItemsReticleImage.SetBitmapData(MapItemsReticleX);
if (drawReticle)
ItemLayerSprite.DrawViewReticle(MapItemsReticleImage, layer.TileInfo, absX, absY);
return MapItemsReticleImage;
}
private Bitmap GetLayerAcre(int topX, int topY, int transparency)
private Bitmap UpdateViewportItems(int absX, int absY, int transparency)
{
var cfg = Map.Mutator.Manager.ConfigItems;
var layer = Map.Mutator.CurrentLayer;
ItemLayerSprite.LoadItemLayerViewGrid(ScaleAcre, layer, topX, topY, PixelsItemAcre1, PixelsItemAcreX, ViewScale, transparency);
return ScaleAcre;
}
public Bitmap GetBackgroundAcre(Font f, byte transparencyBuilding, byte transparencyTerrain, int index = -1)
{
TerrainSprite.LoadViewport(BackgroundAcre, Map, f, PixelsBackgroundAcre1, PixelsBackgroundAcreX, index, transparencyBuilding, transparencyTerrain);
return BackgroundAcre;
}
private Bitmap GetMapWithReticle(int topX, int topY, int t, LayerFieldItem layerField)
{
return ItemLayerSprite.GetBitmapItemLayer(MapReticle, layerField, topX, topY, PixelsItemMap, t);
ItemLayerSprite.LoadViewport(ViewportItemsImage, layer, cfg, absX, absY, ViewportItems1, ViewportItemsX, ViewScale, transparency);
return ViewportItemsImage;
}
}

View File

@@ -41,7 +41,9 @@ public static void GenerateMap(Bitmap map, MapMutator mut, Span<int> scale1, Spa
DrawReticle(map, mgr.TileInfo, x, y, imgScale);
}
public static Bitmap GetMapWithBuildings(MapEditor m, Font? f, Span<int> scale1, Span<int> scaleX, Bitmap map, int buildingIndex = -1)
public static Bitmap GetMapWithBuildings(Bitmap map, MapEditor m, Font? f,
Span<int> scale1, Span<int> scaleX,
int buildingIndex = -1)
{
GenerateMap(map, m.Mutator, scale1, scaleX, m.MapScale);
using var gfx = Graphics.FromImage(map);
@@ -52,7 +54,9 @@ public static Bitmap GetMapWithBuildings(MapEditor m, Font? f, Span<int> scale1,
return map;
}
public static void LoadViewport(Bitmap img, MapEditor m, Font f, Span<int> scale1, Span<int> scaleX, int index, byte transBuild, byte transTerrain)
public static void LoadViewport(Bitmap img, MapEditor m, Font f,
Span<int> scale1, Span<int> scaleX,
int selectedBuildingIndex, byte transparencyBuilding, byte transTerrain)
{
// Convert from absolute to relative.
int mx = m.X / 2;
@@ -62,8 +66,8 @@ public static void LoadViewport(Bitmap img, MapEditor m, Font f, Span<int> scale
// Drawing building tiles currently uses the graphics API rather than writing pixels.
img.SetBitmapData(scaleX);
using var gfx = Graphics.FromImage(img);
gfx.DrawViewPlaza(m, transBuild);
gfx.DrawViewBuildings(m, index, transBuild);
gfx.DrawViewPlaza(m, transparencyBuilding);
gfx.DrawViewBuildings(m, selectedBuildingIndex, transparencyBuilding);
// Return to pixel writing mode
img.GetBitmapData(scaleX);

View File

@@ -1395,6 +1395,7 @@ private void InitializeComponent()
CB_Acre.Name = "CB_Acre";
CB_Acre.Size = new System.Drawing.Size(56, 25);
CB_Acre.TabIndex = 100;
CB_Acre.SelectedIndexChanged += ChangeAcre;
//
// FieldItemEditor
//

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
@@ -20,16 +21,19 @@ public sealed partial class FieldItemEditor : Form, IItemLayerEditor
private MapViewState View => Editor.Mutator.View;
private MapTileManager Map => Editor.Mutator.Manager;
private readonly bool IsExtendedMap30;
private bool Loading;
private int SelectedBuildingIndex;
/// <summary> Cached current hover X coordinate within the acre. </summary>
private int HoverX;
/// <summary> Cached current hover Y coordinate within the acre. </summary>
private int HoverY;
private int DragX = -1;
private int DragY = -1;
private bool Dragging;
private bool IsDragOperationActive;
private bool IsMenuHasActivate = true;
public ItemEditor ItemProvider => ItemEdit;
@@ -50,7 +54,6 @@ public FieldItemEditor(MainSave sav)
// Read the expected scale from the control.
var scale = (PB_Acre.Width - 2) / LayerFieldItem.TilesPerAcreDim; // 1px border
SAV = sav;
IsExtendedMap30 = sav.FieldItemAcreWidth != 7;
Editor = MapEditor.FromSaveFile(sav);
Editor.MapScale = scale;
Editor.ViewScale = scale;
@@ -62,9 +65,12 @@ public FieldItemEditor(MainSave sav)
LoadBuildings(sav);
ReloadMapBackground();
LoadEditors();
// Set initial states
LB_Items.SelectedIndex = 0;
CB_Acre.SelectedIndex = 0;
CB_MapAcre.SelectedIndex = 0;
Loading = false;
LoadItemGridAcre();
}
@@ -130,16 +136,14 @@ private void LoadItemGridAcre()
private void ReloadMapBackground()
{
var img = Renderer.GetBackgroundTerrain(SelectedBuildingIndex);
var img = Renderer.UpdateMapTerrain(SelectedBuildingIndex);
SetMapBackgroundImage(img);
}
private void ReloadMapItemGrid() => SetMapForegroundImage(Renderer.GetMapWithReticle(GetItemTransparency()));
private void ReloadMapItemGrid() => SetMapForegroundImage(Renderer.UpdateMapItemsReticle(GetItemTransparency()));
private void SetMapBackgroundImage(Bitmap img)
{
if (IsExtendedMap30)
img = Renderer.GetInflatedImage(img);
PB_Map.BackgroundImage = img;
PB_Map.Invalidate(); // background image reassigning to same img doesn't redraw; force it
}
@@ -153,12 +157,12 @@ private void ReloadAcreBackground()
{
var tbuild = (byte)TR_BuildingTransparency.Value;
var tterrain = (byte)TR_Terrain.Value;
var img = Renderer.GetBackgroundAcre(L_Coordinates.Font, tbuild, tterrain, SelectedBuildingIndex);
var img = Renderer.UpdateViewportTerrain(L_Coordinates.Font, tbuild, tterrain, SelectedBuildingIndex);
PB_Acre.BackgroundImage = img;
PB_Acre.Invalidate(); // background image reassigning to same img doesn't redraw; force it
}
private void ReloadAcreItemGrid() => PB_Acre.Image = Renderer.GetLayerAcre(GetItemTransparency());
private void ReloadAcreItemGrid() => PB_Acre.Image = Renderer.UpdateViewportItems(GetItemTransparency());
public void ReloadItems()
{
@@ -182,7 +186,7 @@ private void UpdateArrowVisibility()
private void PB_Acre_MouseClick(object sender, MouseEventArgs e)
{
if (Dragging)
if (IsDragOperationActive)
{
ResetDrag();
return;
@@ -198,21 +202,25 @@ private void ResetDrag()
{
DragX = -1;
DragY = -1;
Dragging = false;
IsDragOperationActive = false;
}
private void OmniTile(MouseEventArgs e)
{
var tile = GetTile(CurrentLayer, e, out var x, out var y);
OmniTile(tile, x, y);
if (!GetTile(e, CurrentLayer, out var tile))
return;
OmniTile(tile.Tile, tile.RelativeX, tile.RelativeY);
}
private void OmniTileTerrain(MouseEventArgs e)
{
SetHoveredItem(e);
var x = View.X + HoverX;
var y = View.Y + HoverY;
TerrainTile tile = Editor.Terrain.GetTile(x / 2, y / 2);
if (!GetTile(e, Editor.Mutator.Manager.LayerTerrain, out var meta))
return;
var tile = meta.Tile;
var relX = meta.RelativeX;
var relY = meta.RelativeY;
if (tbeForm?.IsBrushSelected != true)
{
OmniTileTerrain(tile);
@@ -233,32 +241,32 @@ private void OmniTileTerrain(MouseEventArgs e)
for (int j = -radius; j < radius; j++)
{
if ((i * i) + (j * j) < threshold)
selectedTiles.Add(Editor.Terrain.GetTile((x / 2) + i, (y / 2) + j));
selectedTiles.Add(Editor.Terrain.GetTile(relX + i, relY + j));
}
}
SetTiles(selectedTiles);
}
private void OmniTile(Item tile, int x, int y)
private void OmniTile(Item tile, int relX, int relY)
{
switch (ModifierKeys)
{
default:
ViewTile(tile, x, y);
ViewTile(tile, relX, relY);
return;
case Keys.Alt | Keys.Control:
case Keys.Alt | Keys.Control | Keys.Shift:
ReplaceTile(tile, x, y);
ReplaceTile(tile, relX, relY);
return;
case Keys.Shift:
SetTile(tile, x, y);
SetTile(tile, relX, relY);
return;
case Keys.Alt:
DeleteTile(tile, x, y);
DeleteTile(tile, relX, relY);
return;
}
}
@@ -285,27 +293,83 @@ private void OmniTileTerrain(TerrainTile tile)
}
}
private Item GetTile(LayerFieldItem layerField, MouseEventArgs e, out int x, out int y)
private sealed record TileCheck<T>(T Tile, int AbsoluteX, int AbsoluteY, int RelativeX, int RelativeY);
private bool GetTile(MouseEventArgs e, LayerFieldItem layerField, [NotNullWhen(true)] out TileCheck<Item>? item)
{
SetHoveredItem(e);
return layerField.GetTile(x = View.X + HoverX, y = View.Y + HoverY);
UpdateHoveredCoordinates(e);
var (absX, absY) = GetAbsoluteCoordinatesHover();
return GetTile(layerField, absX, absY, out item);
}
private void SetHoveredItem(MouseEventArgs e)
private (int X, int Y) GetAbsoluteCoordinatesHover()
{
GetAcreCoordinates(e, out HoverX, out HoverY);
var absX = View.X + HoverX;
var absY = View.Y + HoverY;
return (absX, absY);
}
private (int X, int Y) GetAbsoluteCoordinatesHoverTerrain()
{
// Terrain tiles are 16x16, but the view caters to 32x32 for field items.
var absX = (View.X + HoverX) / 2;
var absY = (View.Y + HoverY) / 2;
return (absX, absY);
}
private (int X, int Y) GetViewCoordinates(MouseEventArgs e)
{
var x = e.X / Editor.ViewScale;
var y = e.Y / Editor.ViewScale;
return (x, y);
}
private bool GetTile(LayerFieldItem layerField, int absX, int absY, [NotNullWhen(true)] out TileCheck<Item>? item)
{
var cfg = Editor.Mutator.Manager.ConfigItems;
if (!cfg.IsCoordinateValidAbsolute(absX, absY))
{
item = null;
return false;
}
var rel = cfg.GetCoordinatesRelative(absX, absY);
var tile = layerField.GetTile(rel.X, rel.Y);
item = new TileCheck<Item>(tile, absX, absY, rel.X, rel.Y);
return true;
}
private bool GetTile(MouseEventArgs e, LayerTerrain layerField, [NotNullWhen(true)] out TileCheck<TerrainTile>? item)
{
UpdateHoveredCoordinates(e);
var (absX, absY) = GetAbsoluteCoordinatesHoverTerrain();
return GetTile(layerField, absX, absY, out item);
}
private bool GetTile(LayerTerrain layerField, int absX, int absY, [NotNullWhen(true)] out TileCheck<TerrainTile>? item)
{
var cfg = Editor.Mutator.Manager.ConfigItems;
if (!cfg.IsCoordinateValidAbsolute(absX, absY))
{
item = null;
return false;
}
var rel = cfg.GetCoordinatesRelative(absX, absY);
var tile = layerField.GetTile(rel.X, rel.Y);
item = new TileCheck<TerrainTile>(tile, absX, absY, rel.X, rel.Y);
return true;
}
private void UpdateHoveredCoordinates(MouseEventArgs e)
{
(HoverX, HoverY) = GetViewCoordinates(e);
// Mouse event may fire with a slightly too large x/y; clamp just in case.
HoverX &= 0x1F;
HoverY &= 0x1F;
}
private void GetAcreCoordinates(MouseEventArgs e, out int x, out int y)
{
x = e.X / Editor.ViewScale;
y = e.Y / Editor.ViewScale;
}
private void PB_Acre_MouseDown(object sender, MouseEventArgs e) => ResetDrag();
private void PB_Acre_MouseMove(object sender, MouseEventArgs e)
@@ -321,10 +385,24 @@ private void PB_Acre_MouseMove(object sender, MouseEventArgs e)
OmniTileTerrain(e);
}
var oldTile = l.GetTile(View.X + HoverX, View.Y + HoverY);
var tile = GetTile(l, e, out var x, out var y);
if (ReferenceEquals(tile, oldTile))
// Update hover tooltip if it is a different tile
// Can't compare coordinates if redirection of extension tiles hijacks to return the root tile.
// Just check the (root) tile returns for each.
// Two different extension tiles can redirect to the same root tile, can skip updating in that case.
if (!GetTile(l, View.X + HoverX, View.Y + HoverY, out var old))
return;
var oldTile = old.Tile;
if (!GetTile(e, l, out var dest))
return;
var tile = dest.Tile;
var x = dest.RelativeX;
var y = dest.RelativeY;
if (ReferenceEquals(tile, oldTile))
return; // same tile, no change
// Regenerate tooltip text
var str = GameInfo.Strings;
var name = str.GetItemName(tile);
var flagLayer = NUD_Layer.Value == 0 ? Map.LayerItemFlag0 : Map.LayerItemFlag1;
@@ -337,19 +415,19 @@ private void PB_Acre_MouseMove(object sender, MouseEventArgs e)
private void MoveDrag(MouseEventArgs e)
{
GetAcreCoordinates(e, out var nhX, out var nhY);
var (viewX, viewY) = GetViewCoordinates(e);
if (DragX == -1)
{
DragX = nhX;
DragY = nhY;
DragX = viewX;
DragY = viewY;
return;
}
var dX = DragX - nhX;
var dY = DragY - nhY;
var dX = DragX - viewX;
var dY = DragY - viewY;
if (ModifierKeys == Keys.Control)
if (ModifierKeys == Keys.Control) // move in larger steps
{
dX *= 2;
dY *= 2;
@@ -360,30 +438,33 @@ private void MoveDrag(MouseEventArgs e)
if ((dY & 1) == 1)
dY ^= 1;
// Ensure movement is significant enough
var aX = Math.Abs(dX);
var aY = Math.Abs(dY);
if (aX < 2 && aY < 2)
return;
DragX = nhX;
DragY = nhY;
if (!View.SetViewTo(View.X + dX, View.Y + dY))
DragX = viewX;
DragY = viewY;
if (!View.DragView(dX, dY))
return;
Dragging = true;
IsDragOperationActive = true;
LoadItemGridAcre();
}
private void ViewTile(Item tile, int x, int y)
private void ViewTile(Item tile, int relX, int relY)
{
if (CHK_RedirectExtensionLoad.Checked && tile.IsExtension)
{
var l = CurrentLayer;
var rx = Math.Max(0, Math.Min(l.TileInfo.TotalWidth - 1, x - tile.ExtensionX));
var ry = Math.Max(0, Math.Min(l.TileInfo.TotalHeight - 1, y - tile.ExtensionY));
var redir = l.GetTile(rx, ry);
if (redir.IsRoot && redir.ItemId == tile.ExtensionItemId)
tile = redir;
relX -= tile.ExtensionX;
relY -= tile.ExtensionY;
l.TileInfo.ClampInside(ref relX, ref relY);
var redirectTile = l.GetTile(relX, relY);
if (redirectTile.IsRoot && redirectTile.ItemId == tile.ExtensionItemId)
tile = redirectTile;
}
ViewTile(tile);
@@ -403,7 +484,7 @@ private void ViewTile(TerrainTile tile)
TC_Editor.SelectedTab = Tab_Terrain;
}
private void SetTile(Item tile, int x, int y)
private void SetTile(Item tile, int relX, int relY)
{
var l = CurrentLayer;
var pgt = new Item();
@@ -412,12 +493,12 @@ private void SetTile(Item tile, int x, int y)
if (pgt.IsFieldItem && CHK_FieldItemSnap.Checked)
{
// coordinates must be even (not odd-half)
x &= 0xFFFE;
y &= 0xFFFE;
tile = l.GetTile(x, y);
relX &= 0xFFFE;
relY &= 0xFFFE;
tile = l.GetTile(relX, relY);
}
var permission = l.IsOccupied(pgt, x, y);
var permission = l.IsOccupied(pgt, relX, relY);
switch (permission)
{
case PlacedItemPermission.OutOfBounds:
@@ -428,17 +509,17 @@ private void SetTile(Item tile, int x, int y)
// Clean up original placed data
if (tile.IsRoot && CHK_AutoExtension.Checked)
l.DeleteExtensionTiles(tile, x, y);
l.DeleteExtensionTiles(tile, relX, relY);
// Set new placed data
if (pgt.IsRoot && CHK_AutoExtension.Checked)
l.SetExtensionTiles(pgt, x, y);
l.SetExtensionTiles(pgt, relX, relY);
tile.CopyFrom(pgt);
ReloadItems();
}
private void ReplaceTile(Item tile, int x, int y)
private void ReplaceTile(Item tile, int relX, int relY)
{
var l = CurrentLayer;
var pgt = new Item();
@@ -447,12 +528,12 @@ private void ReplaceTile(Item tile, int x, int y)
if (pgt.IsFieldItem && CHK_FieldItemSnap.Checked)
{
// coordinates must be even (not odd-half)
x &= 0xFFFE;
y &= 0xFFFE;
tile = l.GetTile(x, y);
relX &= 0xFFFE;
relY &= 0xFFFE;
tile = l.GetTile(relX, relY);
}
var permission = l.IsOccupied(pgt, x, y);
var permission = l.IsOccupied(pgt, relX, relY);
switch (permission)
{
case PlacedItemPermission.OutOfBounds:
@@ -474,8 +555,8 @@ private void ReplaceTile(Item tile, int x, int y)
private void RotateTile(TerrainTile tile)
{
bool rotated = tile.Rotate();
if (!rotated)
bool wasRotated = tile.TryRotate();
if (!wasRotated)
{
System.Media.SystemSounds.Asterisk.Play();
return;
@@ -486,6 +567,8 @@ private void RotateTile(TerrainTile tile)
private void SetTile(TerrainTile tile)
{
var pgt = (TerrainTile)PG_TerrainTile.SelectedObject!;
// Apply randomization if enabled
if (tbeForm?.RandomizeVariation == true)
{
switch (pgt.UnitModel)
@@ -499,33 +582,30 @@ private void SetTile(TerrainTile tile)
}
tile.CopyFrom(pgt);
ReloadBuildingsTerrain();
}
private void SetTiles(IEnumerable<TerrainTile> tiles)
{
var pgt = (TerrainTile)PG_TerrainTile.SelectedObject!;
foreach (TerrainTile tile in tiles)
{
tile.CopyFrom(pgt);
}
foreach (var tile in tiles)
tile.CopyFrom(pgt);
ReloadBuildingsTerrain();
}
private void DeleteTile(Item tile, int x, int y)
private void DeleteTile(Item tile, int relX, int relY)
{
if (CHK_AutoExtension.Checked)
{
var layer = CurrentLayer;
if (!tile.IsRoot)
{
x -= tile.ExtensionX;
y -= tile.ExtensionY;
tile = layer.GetTile(x, y);
relX -= tile.ExtensionX;
relY -= tile.ExtensionY;
tile = layer.GetTile(relX, relY);
}
layer.DeleteExtensionTiles(tile, x, y);
layer.DeleteExtensionTiles(tile, relX, relY);
}
tile.Delete();
@@ -561,83 +641,125 @@ private void B_Save_Click(object sender, EventArgs e)
private void Menu_View_Click(object sender, EventArgs e)
{
var x = View.X + HoverX;
var y = View.Y + HoverY;
var (absX, absY) = GetAbsoluteCoordinatesHover();
var cfg = Editor.Mutator.Manager.ConfigItems;
if (!cfg.IsCoordinateValidAbsolute(absX, absY))
{
System.Media.SystemSounds.Asterisk.Play();
return;
}
var (relX, relY) = cfg.GetCoordinatesRelative(absX, absY);
if (RB_Item.Checked)
{
var tile = CurrentLayer.GetTile(x, y);
ViewTile(tile, x, y);
var tile = CurrentLayer.GetTile(relX, relY);
ViewTile(tile, relX, relY);
}
else if (RB_Terrain.Checked)
{
TerrainTile tile = Editor.Terrain.GetTile(x / 2, y / 2);
var tile = Editor.Terrain.GetTile(relX, relY);
ViewTile(tile);
}
}
private void Menu_Set_Click(object sender, EventArgs e)
{
var x = View.X + HoverX;
var y = View.Y + HoverY;
if (RB_Item.Checked)
{
var tile = CurrentLayer.GetTile(x, y);
SetTile(tile, x, y);
var (absX, absY) = GetAbsoluteCoordinatesHover();
var cfg = Editor.Mutator.Manager.ConfigItems;
if (!cfg.IsCoordinateValidAbsolute(absX, absY))
{
System.Media.SystemSounds.Asterisk.Play();
return;
}
var (relX, relY) = cfg.GetCoordinatesRelative(absX, absY);
var tile = CurrentLayer.GetTile(relX, relY);
SetTile(tile, relX, relY);
}
else if (RB_Terrain.Checked)
{
var tile = Editor.Terrain.GetTile(x / 2, y / 2);
var (absX, absY) = GetAbsoluteCoordinatesHoverTerrain();
var cfg = Editor.Mutator.Manager.ConfigTerrain;
if (!cfg.IsCoordinateValidAbsolute(absX, absY))
{
System.Media.SystemSounds.Asterisk.Play();
return;
}
var (relX, relY) = cfg.GetCoordinatesRelative(absX, absY);
var tile = Editor.Terrain.GetTile(relX, relY);
SetTile(tile);
}
}
private void Menu_Reset_Click(object sender, EventArgs e)
{
var x = View.X + HoverX;
var y = View.Y + HoverY;
if (RB_Item.Checked)
{
var tile = CurrentLayer.GetTile(x, y);
DeleteTile(tile, x, y);
var (absX, absY) = GetAbsoluteCoordinatesHover();
var cfg = Editor.Mutator.Manager.ConfigItems;
if (!cfg.IsCoordinateValidAbsolute(absX, absY))
{
System.Media.SystemSounds.Asterisk.Play();
return;
}
var (relX, relY) = cfg.GetCoordinatesRelative(absX, absY);
var tile = CurrentLayer.GetTile(relX, relY);
DeleteTile(tile, relX, relY);
}
else if (RB_Terrain.Checked)
{
var tile = Editor.Terrain.GetTile(x / 2, y / 2);
var (absX, absY) = GetAbsoluteCoordinatesHoverTerrain();
var cfg = Editor.Mutator.Manager.ConfigTerrain;
if (!cfg.IsCoordinateValidAbsolute(absX, absY))
{
System.Media.SystemSounds.Asterisk.Play();
return;
}
var (relX, relY) = cfg.GetCoordinatesRelative(absX, absY);
var tile = Editor.Terrain.GetTile(relX, relY);
DeleteTile(tile);
}
}
private bool hasActivate = true;
private void CM_Click_Opening(object sender, System.ComponentModel.CancelEventArgs e)
{
if (!RB_Item.Checked)
if (!RB_Item.Checked) // not in Item edit mode, therefore no "Activate Flag" menu
{
if (hasActivate)
if (IsMenuHasActivate)
CM_Click.Items.Remove(Menu_Activate);
hasActivate = false;
IsMenuHasActivate = false;
return;
}
var x = View.X + HoverX;
var y = View.Y + HoverY;
var (absX, absY) = GetAbsoluteCoordinatesHover();
var cfg = Editor.Mutator.Manager.ConfigItems;
if (!cfg.IsCoordinateValidAbsolute(absX, absY))
return;
var (relX, relY) = cfg.GetCoordinatesRelative(absX, absY);
var flagLayer = NUD_Layer.Value == 0 ? Map.LayerItemFlag0 : Map.LayerItemFlag1;
var isActive = flagLayer.GetIsActive(x, y);
var isActive = flagLayer.GetIsActive(relX, relY);
Menu_Activate.Text = isActive ? "Inactivate" : "Activate";
CM_Click.Items.Add(Menu_Activate);
hasActivate = true;
IsMenuHasActivate = true;
}
private void Menu_Activate_Click(object sender, EventArgs e)
{
var x = View.X + HoverX;
var y = View.Y + HoverY;
var (absX, absY) = GetAbsoluteCoordinatesHover();
var cfg = Editor.Mutator.Manager.ConfigItems;
if (!cfg.IsCoordinateValidAbsolute(absX, absY))
return;
var (relX, relY) = cfg.GetCoordinatesRelative(absX, absY);
var flagLayer = NUD_Layer.Value == 0 ? Map.LayerItemFlag0 : Map.LayerItemFlag1;
var isActive = flagLayer.GetIsActive(x, y);
flagLayer.SetIsActive(x, y, !isActive);
var isActive = flagLayer.GetIsActive(relX, relY);
flagLayer.SetIsActive(relX, relY, !isActive);
}
private void B_Up_Click(object sender, EventArgs e)
@@ -776,13 +898,13 @@ private void PB_Map_MouseDown(object sender, MouseEventArgs e)
private void ClickMapAt(MouseEventArgs e)
{
var (x, y) = Editor.GetMapCoordinates(e.X, e.Y, CHK_SnapToAcre.Checked ? MapViewCoordinateRequest.SnapAcre : MapViewCoordinateRequest.Centered);
var (absX, absY) = Editor.GetMapCoordinates(e.X, e.Y, CHK_SnapToAcre.Checked ? MapViewCoordinateRequest.SnapAcre : MapViewCoordinateRequest.Centered);
// Truncate to root-node coordinates. The map is only 1px per tile, and nobody is wanting to click on extension-tiles.
x &= 0xFFFE;
y &= 0xFFFE;
absX &= 0xFFFE;
absY &= 0xFFFE;
if (View.SetViewTo(x, y))
if (View.SetViewTo(absX, absY))
LoadItemGridAcre();
}
@@ -794,12 +916,12 @@ private void PB_Map_MouseMove(object sender, MouseEventArgs e)
}
else if (e.Button == MouseButtons.None)
{
Editor.GetCursorCoordinates(e.X, e.Y, out var x, out var y);
SetCoordinateText(x, y);
var (absX, absY) = Editor.GetCursorCoordinates(e.X, e.Y);
SetCoordinateText(absX, absY);
}
}
private void SetCoordinateText(int x, int y) => L_Coordinates.Text = $"({x:000},{y:000}) = (0x{x:X2},0x{y:X2})";
private void SetCoordinateText(int absX, int absY) => L_Coordinates.Text = $"({absX:000},{absY:000}) = (0x{absX:X2},0x{absY:X2})";
private void NUD_Layer_ValueChanged(object sender, EventArgs e)
{
@@ -809,15 +931,13 @@ private void NUD_Layer_ValueChanged(object sender, EventArgs e)
private void Remove(ToolStripItem sender, Func<int, int, int, int, int> removal)
{
bool wholeMap = (ModifierKeys & Keys.Shift) != 0;
string q = string.Format(MessageStrings.MsgFieldItemRemoveAsk, sender.Text);
var question = WinFormsUtil.Prompt(MessageBoxButtons.YesNo, q);
var isModifyEntireMap = (ModifierKeys & Keys.Shift) != 0;
var message = string.Format(MessageStrings.MsgFieldItemRemoveAsk, sender.Text);
var question = WinFormsUtil.Prompt(MessageBoxButtons.YesNo, message);
if (question != DialogResult.Yes)
return;
int count = Editor.Mutator.ModifyFieldItems(removal, wholeMap);
var count = Editor.Mutator.ModifyFieldItems(removal, isModifyEntireMap);
if (count == 0)
{
WinFormsUtil.Alert(MessageStrings.MsgFieldItemRemoveNone);
@@ -829,15 +949,13 @@ private void Remove(ToolStripItem sender, Func<int, int, int, int, int> removal)
private void Modify(ToolStripItem sender, Func<int, int, int, int, int> action)
{
bool wholeMap = (ModifierKeys & Keys.Shift) != 0;
string q = string.Format(MessageStrings.MsgFieldItemModifyAsk, sender.Text);
var question = WinFormsUtil.Prompt(MessageBoxButtons.YesNo, q);
var isModifyEntireMap = (ModifierKeys & Keys.Shift) != 0;
var message = string.Format(MessageStrings.MsgFieldItemModifyAsk, sender.Text);
var question = WinFormsUtil.Prompt(MessageBoxButtons.YesNo, message);
if (question != DialogResult.Yes)
return;
int count = Editor.Mutator.ModifyFieldItems(action, wholeMap);
var count = Editor.Mutator.ModifyFieldItems(action, isModifyEntireMap);
if (count == 0)
{
WinFormsUtil.Alert(MessageStrings.MsgFieldItemModifyNone);
@@ -917,14 +1035,14 @@ private void LB_Items_SelectedIndexChanged(object sender, EventArgs e)
{
if (LB_Items.SelectedIndex < 0)
return;
LoadIndex(LB_Items.SelectedIndex);
LoadBuildingIndex(LB_Items.SelectedIndex);
// View location snap has changed the view. Reload everything
LoadItemGridAcre();
ReloadMapBackground();
}
private void LoadIndex(int index)
private void LoadBuildingIndex(int index)
{
Loading = true;
SelectedBuildingIndex = index;
@@ -939,9 +1057,9 @@ private void LoadIndex(int index)
NUD_UniqueID.Value = b.UniqueID;
Loading = false;
// -32 for relative offset on map (buildings can be placed on the exterior ocean acres)
// Jump the view to see the building
// -16 to put it in the center of the view
const int shift = 48;
const int shift = 16;
var x = (b.X - shift) & 0xFFFE;
var y = (b.Y - shift) & 0xFFFE;
View.SetViewTo(x, y);
@@ -996,6 +1114,7 @@ private void CB_MapAcreSelect_SelectedValueChanged(object sender, EventArgs e)
var index = CB_MapAcre.SelectedIndex;
var value = WinFormsUtil.GetIndex(CB_MapAcreSelect);
// u16[], but values are at most u8 each.
var span = Editor.Terrain.BaseAcres.Span.Slice(index * 2, 2);
var oldValue = span[0];
if (value == oldValue)

View File

@@ -169,7 +169,10 @@ private void DrawRoom(LayerItem layer)
Span<int> scale1 = stackalloc int[w * h];
var scaleX = new int[scale * scale * scale1.Length];
var bmp = new Bitmap(scale * w, scale * h);
ItemLayerSprite.LoadItemLayerViewGrid(bmp, layer, 0, 0, scale1, scaleX, scale, gridlineColor: 0x7F000000);
// 10x10 items (2x2 tiles per item)
var cfg = LayerPositionConfig.Create(1, 1, 20, 1);
ItemLayerSprite.LoadViewport(bmp, layer, cfg, 0, 0, scale1, scaleX, scale, gridlineColor: 0x7F000000);
PB_Room.Image = bmp;
}