NHSE/NHSE.Core/Structures/Map/Layers/LayerPositionConfig.cs
Kurt 50ce05af6f stash
rewritten core side to include tons more metadata/structure
need to rewrite renderer to output full map image rather than skipping sea
2026-01-19 01:20:43 -06:00

161 lines
7.3 KiB
C#

using System;
using System.Diagnostics.CodeAnalysis;
namespace NHSE.Core;
/// <summary>
/// Configures how a layer rests within the Map's grid, relative to a "chunk" or "acre".
/// </summary>
/// <param name="CountWidth">Number of acres in the width direction.</param>
/// <param name="CountHeight">Number of acres in the height direction.</param>
/// <param name="ShiftWidth">Horizontal acre shift from the map's origin.</param>
/// <param name="ShiftHeight">Vertical acre shift from the map's origin.</param>
/// <param name="TilesPerAcre">Number of tiles per acre in one dimension (16 or 32).</param>
/// <param name="TileBitShift">Bit shift value to convert between tiles and acres (4 for 16 tiles, 5 for 32 tiles).</param>
public readonly record struct LayerPositionConfig(
byte CountWidth, byte CountHeight,
byte ShiftWidth, byte ShiftHeight,
[ConstantExpected] byte TilesPerAcre, byte TileBitShift)
{
// Maps in Animal Crossing: New Horizons are made up of acres that are 9 tiles wide and 8 tiles high.
// 5 columns in the center are land, surrounded by 2 tiles of beach and 2 tiles of sea on each side.
// 4 rows in the center are land, surrounded by 2 rows of beach and 2 rows of sea on each side.
// +-----------+
// | ~~~~~~~~~ |
// | ~*******~ |
// | ~*=====*~ |
// | ~*=====*~ |
// | ~*=====*~ |
// | ~*=====*~ |
// | ~*******~ |
// | ~~~~~~~~~ |
// +-----------+
// Main Island Map Config - True Dimensions
private const byte MapAcreWidth = 9; // 2 sea, 2 beach, 5 land
private const byte MapAcreHeight = 8; // 2 sea, 2 beach, 4 land
// Optimize some calculations away by using bit-shift instead of mul/div, as we're always a multiple of 2.
private const byte Grid32 = 32;
private const byte Grid16 = 16;
private const byte Shift32 = 5; // div32 is same as sh 5
private const byte Shift16 = 4; // div16 is same as sh 4
/// <summary>
/// Creates a new <see cref="LayerPositionConfig"/> instance, centering the layer within the acre.
/// </summary>
/// <param name="width">Width of the layer in acres.</param>
/// <param name="height">Height of the layer in acres.</param>
/// <param name="tilesPerAcre">Number of tiles per acre (16 or 32).</param>
/// <returns>A new <see cref="LayerPositionConfig"/> instance.</returns>
public static LayerPositionConfig Create(byte width, byte height, [ConstantExpected(Min = Grid16, Max = Grid32)] byte tilesPerAcre)
{
var shiftW = (byte)((MapAcreWidth - width) / 2); // centered
var shiftH = (byte)((MapAcreHeight - height) / 2); // centered
var bitShift = tilesPerAcre == Grid16 ? Shift16 : Shift32;
#pragma warning disable CA1857
return new LayerPositionConfig(width, height, shiftW, shiftH, tilesPerAcre, bitShift);
#pragma warning restore CA1857
}
/// <summary>
/// Converts absolute coordinates to coordinates relative to the stored layer.
/// </summary>
/// <param name="absX">Absolute X coordinate on the map.</param>
/// <param name="absY">Absolute Y coordinate on the map.</param>
/// <param name="relX">Relative X coordinate in the layer.</param>
/// <param name="relY">Relative Y coordinate in the layer.</param>
/// <returns><see langword="true"/> if the absolute coordinates are within the layer; otherwise, <see langword="false"/>.</returns>
public bool TryGetRelativeCoordinates(int absX, int absY, out int relX, out int relY)
{
relX = 0;
relY = 0;
// Get relative acre
var (acreX, acreY) = GetAbsoluteAcre(absX, absY);
acreX -= ShiftWidth;
acreY -= ShiftHeight;
// Performance: single if-check by using underflow casting to unsigned
if ((uint)acreX >= CountWidth)
return false;
if ((uint)acreY >= CountHeight)
return false;
// Return relative position
relX = absX - (ShiftWidth << TileBitShift);
relY = absY - (ShiftHeight << TileBitShift);
return true;
}
/// <summary>
/// Determines whether the specified absolute X and Y coordinates are within the valid bounds of the map.
/// </summary>
/// <param name="absX">The absolute X coordinate to validate. Must be within the horizontal bounds of the map.</param>
/// <param name="absY">The absolute Y coordinate to validate. Must be within the vertical bounds of the map.</param>
/// <returns><see langword="true"/> if the coordinates are valid; otherwise, <see langword="false"/>.</returns>
public bool IsAbsoluteCoordinateValid(int absX, int absY)
{
if ((uint)absX >= ((uint)MapAcreWidth << TileBitShift))
return false;
if ((uint)absY >= ((uint)MapAcreHeight << TileBitShift))
return false;
return true;
}
/// <summary>
/// Gets the absolute acre coordinates from absolute tile coordinates.
/// </summary>
public (int X, int Y) GetAbsoluteAcre(int absX, int absY)
{
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual((uint)absX, (uint)MapAcreWidth << TileBitShift);
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual((uint)absY, (uint)MapAcreHeight << TileBitShift);
var acreX = absX >> TileBitShift;
var acreY = absY >> TileBitShift;
return (acreX, acreY);
}
/// <summary>
/// Gets the requested tile index within the layer, given relative tile coordinates.
/// </summary>
/// <returns>The tile index within the layer.</returns>
/// <inheritdoc cref="TryGetRelativeCoordinates(int, int, out int, out int)"/>
public int GetIndexTileRelative(int relX, int relY)
{
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual((uint)relX, (uint)CountWidth << TileBitShift);
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual((uint)relY, (uint)CountHeight << TileBitShift);
// Tile ordering is top-down, left-to-right.
// In other words, Item[1] is X=0,Y=1
return (relX * (CountHeight << TileBitShift)) + relY;
}
/// <summary>
/// Gets the requested tile index within the absolute map boundary, given absolute tile coordinates in the map.
/// </summary>
/// <returns>The tile index within the map.</returns>
/// <inheritdoc cref="TryGetRelativeCoordinates(int, int, out int, out int)"/>
public int GetIndexTileAbsolute(int absX, int absY)
{
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual((uint)absX, (uint)MapAcreWidth << TileBitShift);
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual((uint)absY, (uint)MapAcreHeight << TileBitShift);
// Tile ordering is top-down, left-to-right.
// In other words, Item[1] is X=0,Y=1
return (absX * (MapAcreHeight << TileBitShift)) + absY;
}
/// <summary>
/// Gets the acre index (not the value selection of the acre) based on the absolute coordinates on the map.
/// </summary>
/// <returns>The acre index within the map.</returns>
/// <inheritdoc cref="TryGetRelativeCoordinates(int, int, out int, out int)"/>
public int GetIndexAcre(int absX, int absY)
{
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual((uint)absX, MapAcreWidth);
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual((uint)absY, MapAcreHeight);
// Acre ordering is top-down, left-to-right.
var (x, y) = GetAbsoluteAcre(absX, absY);
return (x * MapAcreHeight) + y;
}
}