Kurt
f316ffce9e
Minor tweaks
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no functional change
2021-01-28 07:07:41 -08:00
Kurt
ef6e0f0987
Update Reaction list with new Festivale Reactions
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https://pastebin.com/VJdWt8X7
ty ARCH9SK7 ^
2021-01-27 20:11:36 -08:00
Kurt
6c40e1c769
Initial v1.7.0 Support ( #445 )
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* Pre-patch preparations
* Update magic values
* Check formatting characters directly rather than string compare
"Brown".StartsWith("\u000e")
>true
what
let's be paranoid here, because .NET Core behaves differently from .NET framework.
* Update FileHashRevision.cs
Postbox with the massive decrease in size; likely the same mutation caused the other massive decreases.
* Dump item names
* Update flag definitions
* Update item info
* Add feathers to bug list
Might remove later.
* Update RecipeList.cs
* Update ItemRemakeUtil.cs
* Update stack details
* Update offsets
* Update MainSaveOffsets17.cs
* Update GameLists.cs
2021-01-27 20:04:51 -08:00
Kurt
2670a6c751
Add placed design dump/load
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https://github.com/kwsch/NHSE/issues/443#issuecomment-765915667
2021-01-23 10:58:58 -08:00
Kurt
b7b16bdc5e
Dump patterns with index
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#443
People can zip up indexed or non-indexed for sharing.
2021-01-23 10:32:04 -08:00
Kurt
1c4df60920
Add pattern bulk import
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#443
Pattern names don't update on the left side (even for single-imports), don't bother for now. Just save & reopen the editor.
2021-01-22 23:14:14 -08:00
Kurt
c5fe5b2e76
Add raw value get/set
2021-01-19 06:27:08 -08:00
Kurt
1f46556664
Add item[]->field item column/offset for injection
2021-01-17 18:36:29 -08:00
Kurt
d7b46726a0
Absorb extension logic from SysBot.AnimalCrossing project
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Extract out pis=>nhi, and nhi=>pis (player item set)
2021-01-17 09:29:46 -08:00
Kurt
83169b8738
Bump language version to c#9
2020-12-24 23:53:40 -08:00
Kurt
c027a2cb44
Bump netcore usages to net5
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nhse.core still is netstandard2.0
only tests/sprites/winforms got bumped
2020-12-02 21:35:24 -08:00
Kurt
6fbff26184
Simplify expression
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#433
2020-12-02 12:52:12 -08:00
berichan
70fe4834da
Add villager crafting editing functionality ( #433 )
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* Add villager crafting editing functionality
* Add legacy villager1 support
2020-12-02 12:42:32 -08:00
Kurt
eb554a623b
Fix reaction wheel UI display
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revised structure, need to abstract things a little for it
Closes #427
see also #428
2020-11-22 19:57:29 -08:00
berichan
821b9bf5e5
add 1.6.0 reactions ( #428 )
2020-11-22 19:24:38 -08:00
berichan
3e689c95bf
Update de item list, menuicon, specs ( #425 )
2020-11-20 08:18:54 -08:00
Kurt
94e8860085
Remove manually added duplicate entry
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Closes #419
Keeps ordering of key column
Co-Authored-By: Charlie U <52503242+cpurules@users.noreply.github.com>
2020-11-18 19:10:51 -08:00
Kurt
04126e277f
Update game data dumps
2020-11-18 18:43:21 -08:00
berichan
293e4c69dd
Update menu icon, de item list ( #406 )
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* Update menu icon, de item list
* Remove unused resource
2020-09-30 15:33:08 -07:00
Kurt
8c548884d5
Add some xmldoc to new api
2020-09-30 14:54:08 -07:00
Charlie U
f4bbb7a7bb
Resolve Villager Import Bug ( #403 )
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* Add missing not operator
* Fix backwards conversions
2020-09-30 08:12:48 -07:00
Kurt
0f79457d4c
Add customization info for new items
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forgot this :)
2020-09-29 23:00:53 -07:00
Kurt
8be77c691e
Add villager converter
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dumped a villager and the values were empty for 1->2; converting back down should be fine.
2020-09-29 22:57:31 -07:00
Kurt
8ca3877bfa
Differentiate villager types
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v1.5 increased the size of GSaveLightMemory by 0xC each; with 160 entries, everything stored after this field (at 0x2F84) increased its offset by 0x780.
GSaveItemName ClothesPTops; // @0x14c size 0x8, align 4
s16 _58b5e808; // @0x154 size 0x2, align 2
s8 ClothesPTarget; // @0x156 size 0x1, align 1
Should be possible to convert the first revision of villager data to the current format and vice versa. Someone would need to document how they pre-fill these new fields (listed above).
2020-09-29 22:20:53 -07:00
Charlie U
6b2b46ec1d
Add feature to populate max item stack ( #396 )
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* Add event handler for count label click
2020-09-29 19:55:06 -07:00
Kurt
5c02b04aaf
Continued interim updates
2020-09-29 18:59:23 -07:00
Kurt
a40c6c0251
Add DIY recipe item names
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now that we have text updated :)
2020-09-29 18:51:16 -07:00
Kurt
b319defe75
Initial changes
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not working yet, need save disassembly for correct offsets and need to update strings
2020-09-29 18:49:18 -07:00
berichan
cba0abda72
ItemRemakeInfo: Ensure body values are compiled correctly. ( #384 )
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* ItemRemakeInfo: Ensure body values are compiled correctly. Add x86 option for debugging only
* remove useless line
2020-08-22 16:27:08 -07:00
Kurt
ae3742ad1f
Avoid infinite loop if an invalid extension tile is set
2020-08-05 14:47:49 -07:00
berichan
9872d8278d
Updated specs, de list and menuicon ( #368 )
2020-07-30 18:11:33 -07:00
Kurt
4191cd1ea5
Continued updates
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Forgot the computed binaries and the new DIY recipe item name (strings needed to be updated in NHSE.Core.dll first)
2020-07-29 19:27:55 -07:00
Kurt
da06fd4c46
Interim parse update and load/save
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Offsets are placeholder for now until cylindricalearth is updated with the new offset parse
2020-07-29 19:21:20 -07:00
berichan
edcd6b7f17
Added MenuIcon for all items ( #354 )
2020-07-18 16:04:53 -05:00
swampatha
dc96b4193c
Add Gullivarrr to the Special NPC list ( #332 )
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* Add Gullivarrr to the Special NPC list
2020-07-04 17:40:54 -05:00
Kurt
4d5e06e373
Add Dive item list & actions for editors
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BCSV dump puts Communicator in the list; manually removed. Moved pearl to shells list as it's not able to be donated to museum
2020-07-03 12:05:24 -05:00
Kurt
004480f57a
names
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now that I have item names ;)
2020-07-02 21:04:14 -05:00
Kurt
c0d916f0c6
Update some stuff (not saves)
2020-07-02 20:38:24 -05:00
Kurt
e67d4fb570
Update GSaveVisitorNpc.cs
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#309
2020-06-14 21:33:56 -05:00
Kurt
025f37c1da
Re-label the Celeste/Wisp visit days from their raw disassembly name.
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#309
2020-06-12 23:05:05 -07:00
Kurt
4db8435e7b
Add Clear options to delete only certain types
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Closes #304
2020-06-08 22:28:04 -07:00
Kurt
eccc762998
Add support for importing 08 (8byte) cheats
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Closes #303
2020-06-08 10:55:06 -07:00
Kurt
ed53d331d9
Relabel W1/W2 as w1/w2 (recessive)
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Closes #296
2020-06-05 20:09:10 -07:00
Kurt
de3ee7ba41
Rotate terrain tile on ctlr-shift click
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Closes #290
2020-06-01 20:47:04 -07:00
Kurt
491bae480e
Add CraftAll
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Closes #279
2020-05-31 18:12:46 -07:00
Kurt
ab16bdc694
Add Clear All
2020-05-31 15:30:24 -07:00
Kurt
c571fbb20a
Add remove trees option
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Closes #273
2020-05-31 15:24:59 -07:00
Kurt
2dca9f283b
Allow changing other flags for Recipe List
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Closes #276
2020-05-31 15:22:12 -07:00
Kurt
453cee1e49
Give actual art instead of fake art
2020-05-31 14:53:22 -07:00
Kurt
e8018182d8
Add edit villager wearable, expand furniture count to 32
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Closes #266
Closes #268
Not sure about Tops/Accessory/Cap, as there are TopsData and UsuallyTops being separate.
2020-05-28 12:57:21 -07:00