NHSE/NHSE.Core/Structures
Kurt 8ca3877bfa Differentiate villager types
v1.5 increased the size of GSaveLightMemory by 0xC each; with 160 entries, everything stored after this field (at 0x2F84) increased its offset by 0x780.

  GSaveItemName                     ClothesPTops;                           // @0x14c size 0x8, align 4
  s16                               _58b5e808;                              // @0x154 size 0x2, align 2
  s8                                ClothesPTarget;                         // @0x156 size 0x1, align 1

Should be possible to convert the first revision of villager data to the current format and vice versa. Someone would need to document how they pre-fill these new fields (listed above).
2020-09-29 22:20:53 -07:00
..
Building xmldoc 2020-05-23 13:08:14 -07:00
Designs xmldoc 2020-05-23 13:08:14 -07:00
Item Add feature to populate max item stack (#396) 2020-09-29 19:55:06 -07:00
Map Rotate terrain tile on ctlr-shift click 2020-06-01 20:47:04 -07:00
Misc Add Gullivarrr to the Special NPC list (#332) 2020-07-04 17:40:54 -05:00
Records Initial changes 2020-09-29 18:49:18 -07:00
Villager Differentiate villager types 2020-09-29 22:20:53 -07:00
GameFileDumper.cs Differentiate villager types 2020-09-29 22:20:53 -07:00
GameFileLoader.cs Add decrypted load all (from folder) 2020-03-29 13:17:39 -07:00
GameLists.cs Initial changes 2020-09-29 18:49:18 -07:00
RecipeList.cs Add DIY recipe item names 2020-09-29 18:51:16 -07:00
SEADRandom.cs Initial commit 2020-03-27 17:54:17 -07:00
TurnipStonk.cs Categorize stalk market properties 2020-05-03 19:43:10 -07:00