Shifted HorizonSave into VillagerEditor in place of MainSave and adjusted accordingly to give VillagerEditor better access to save file offsets etc.
Added overwrite for Villager PRO patterns to set imported ones to be made/owned by the player for consistency. (town and player ID bytes)
Based on the editor's current language.
I put "raymond" (noquotes) in my clipboard, and click the button. It'll import raymond's data easily.
Play sound on replacement finish
v1.5 increased the size of GSaveLightMemory by 0xC each; with 160 entries, everything stored after this field (at 0x2F84) increased its offset by 0x780.
GSaveItemName ClothesPTops; // @0x14c size 0x8, align 4
s16 _58b5e808; // @0x154 size 0x2, align 2
s8 ClothesPTarget; // @0x156 size 0x1, align 1
Should be possible to convert the first revision of villager data to the current format and vice versa. Someone would need to document how they pre-fill these new fields (listed above).
* Update README.md
* Added USB functionality
* Updated readme
* Revert README.md changes
* Remove unnecessary lib dependencies
only directly referenced by injection project
* Minor clean
handle compiler/roslyn messages
* Update README.md
* added a null check and a usb-botbase-safe poke function
* Revert "Update README.md"
This reverts commit e106a62b0d.
* Created new de item list using https://github.com/berichan/NH_CreationEngine
* Added ability to revert catchphrase to original & updated de item text file.
Co-authored-by: Kurt <kaphotics@gmail.com>
Change friendship here.
Can also cheat all friendships (of all villagers, for all saved players) to 255 by shift clicking the drop-down button instead.
only some surface appearance properties; interior item layout nope
use enum values for house info interface
Closes#95Closes#96
Changes the displayed villager indexes from 1-indexed to 0-indexed to match the game's references.