Commit Graph

265 Commits

Author SHA1 Message Date
CXM
85daa2c818
update zhs lang localization (#258) 2020-05-25 22:34:31 -07:00
Kurt
25262478ae Add sensitive scaling for field item map
if ppl have something other than 100% scale somehow
Closes #248
2020-05-25 09:39:22 -07:00
Kurt
72312641a9 Add villager nick/greet
Closes #254
update translatables
2020-05-25 09:21:15 -07:00
Kurt
0d64fa65d8 Fix building snap misaligning view
field item coordinates need to be even, not odd
do the same "even" clamp

(we do this so that we can sync the terrain tile view to the field item view)
2020-05-25 08:36:07 -07:00
Kurt
084542d367 xmldoc
tried to split off some grid stuff because rooms don't need to know about acres; whatever
2020-05-23 13:08:14 -07:00
Thibault Ehrhart
71428d542e
ImportMapAcresAll: update CopyTo index to 0 (#245)
The second parameter of `Array.CopyTo` takes an integer that represents the index in array at which copying begins. Therefore in this case it should be set to 0 instead of the array's length.
2020-05-23 09:02:06 -07:00
Kurt
180e337f05 Display bit-achievements as active 2020-05-22 00:05:39 -07:00
Kurt
406b64333a Enhance achievement / milestone editor
Closes #238

Extract milestone thresholds / milestone count
Abstract out achievement data to workable structure

add giveall/clearall for individual / all, cuz ppl are lazy
2020-05-21 22:54:05 -07:00
Kurt
0e70d823a5 Synchronize acre-view comboboxes
Closes #236
2020-05-20 18:10:21 -07:00
Kurt
a1cc4de611 Add bulk spawner for field items
Closes #235
2020-05-20 13:22:50 -07:00
Kurt
641f82f1f5 Hide extra wrap flag
this bit isn't used by the game
2020-05-19 10:15:23 -07:00
Kurt
9645c16152 Add flag dump/load
Closes #234
2020-05-19 09:48:11 -07:00
Kurt
832a6717f8 Add extra wrapping flags
0x40 shows the item ID instead of present
dunno what 0x80 does, if anything.
2020-05-19 09:13:44 -07:00
Kurt
f05f59736b Abstract Flag1 for wrapping in GUI
MessageBottle uses Flag1 for different purposes
2020-05-18 11:29:38 -07:00
Kurt
250fe581f4 Autosize PictureBoxes, widen flag panels
Closes #209
2020-05-18 08:12:40 -07:00
Kurt
4e1b5ab87f Snap to building location on index change
Closes #231
2020-05-17 09:14:59 -07:00
Kurt
6b678ac704 Add snap to grid for field items, upgrade handle extensions: delete tile
Setting a field item with the snap active will align it to the major gridlines. This will prevent the user from setting un-interactable objects (rocks, trees) unintentionally.

Having the auto-handle extension tiles will now delete all associated tiles when issuing a delete command on an extension tile, rather than just deleting the extension tile.
2020-05-16 12:03:21 -07:00
Kurt
5f46a5c247 Update translatable strings with latest 2020-05-16 11:32:05 -07:00
Kurt
a4b4a3c24a Add water flower button
control: all water states
shift: all map (instead of current viewport)

Closes #230
2020-05-16 11:30:25 -07:00
Kurt
3061442f77 Add localized color name display
Closes #223
2020-05-15 13:08:47 -07:00
Kurt
53155f4748 Update translations with latest 2020-05-14 16:11:04 -07:00
Kurt
a8f111a8f1 Add villager memory (per player) editor
Change friendship here.

Can also cheat all friendships (of all villagers, for all saved players) to 255 by shift clicking the drop-down button instead.
2020-05-14 16:10:33 -07:00
Kurt
ce47a76e1b Use actual final scale rather than allowing zoom upscale
clear pixel boundaries, no fuzz
2020-05-14 11:04:22 -07:00
Kurt
ffa0d3612b Add island visitor editor
Make daily NPCs show up reliably!
2020-05-14 09:12:38 -07:00
Kurt
70155d36ef Update translatables 2020-05-13 12:51:33 -07:00
Kurt
b0870c865a Add design tile clear button for terrain editor
not visualized, but still exposed for mass clear

Closes #208
2020-05-13 12:43:04 -07:00
Kurt
199e57ec6d Update MuseumEditor.cs 2020-05-13 00:15:36 -07:00
Kurt
d22ac35f73 Add Museum Editor
game stores all donation types in the same array (chunked into date[], item[], playerID[]); no dedicated indexes for a donation, so no empty slots, and all donation types are intermixed (based on donation date)
2020-05-12 22:55:26 -07:00
Kurt
5885cc2370 Show Flag0/1 at all times
We only toggle views for the FreeParam editors; keep the SystemParam and AdditionalParam (hex) editors visible
2020-05-12 19:48:52 -07:00
Kurt
ef3b39e4a0 Add layer support check, add enum for room layer location/type 2020-05-12 19:47:31 -07:00
Kurt
797cd0e16d Update FieldItemEditor.cs 2020-05-12 15:23:25 -07:00
Kurt
6fe7e4e53a Add road tile detail copy
Copies only the road portion of the terrain tile, not the ground detail.
Closes #203
2020-05-12 15:22:39 -07:00
Kurt
5a22c0e58a Add missing terrain event handlers 2020-05-12 10:34:56 -07:00
Kurt
755a7d773b fix villager house dump/load
also copy npc values when importing player house; unknown function since most ppl have only 1 player house
2020-05-12 07:36:37 -07:00
CXM
f62f5c422f
fix zhs translate (#200) 2020-05-11 23:18:25 -07:00
Kurt
4792d675eb Don't update map hover coordinates on mouse-button down
right click drag on map should do nothing, and now does nothing
2020-05-11 23:18:07 -07:00
Kurt
902dd90dc9 Remove hardcoded map dimension properties
we can refer to MaxWidth/MaxHeight instead
2020-05-11 23:13:40 -07:00
Kurt
50b364ee20 Update translations per updated player hous eeditor 2020-05-11 22:23:12 -07:00
CXM
a48465d4b9
update strings & update zhs translate (#199) 2020-05-11 22:21:41 -07:00
Kurt
0f451141c9 Add player house placed-item / flag editor 2020-05-11 22:20:39 -07:00
Kurt
60faecdc69 Refactoring
move files, abstract some logic for later reuse
2020-05-11 22:14:27 -07:00
Kurt
14e9bfac8c Show more details for message bottle
Change some control padding to 0's for alignment visual
2020-05-10 16:32:58 -07:00
Kurt
6ae1c9724b add click-drag on acre picturebox to move the viewport
hold control to drag the viewport faster

does not move items; that would probably have to be a toggle -- if ever implemented
2020-05-10 14:13:45 -07:00
Kurt
2bde85aa59 Misc appearance tweaks
many-customize-option items can have too many displayed options; just increase the size / scroll bar the editor

yay "wooden simple bed"
2020-05-10 12:49:23 -07:00
Kurt
6dc5e0c362 Uncheck acre snap by default for reticle placement 2020-05-10 12:20:38 -07:00
Kurt
1c2af21361 Show item sprite in item editor
no markup of ancillary values, just the image
2020-05-10 12:19:24 -07:00
Kurt
a801b1854f Allow editing villager cached pattern
Closes #191
2020-05-10 09:56:26 -07:00
Kurt
71089b0103 Set body customization flags on give all
Closes #190

I checked one of my more recent save files and noticed that bits for remake indexes 2,000+ were set. Not sure why there's 8000 remake sets allocated... Maybe they're using the data there for other unlocks / values. Dunno!

Replace '8' with ItemRemakeInfo.BodyColorCountMax for documentation clarity
2020-05-10 08:54:45 -07:00
Kurt
cca03ea27a Fix import size check
Closes #188
2020-05-09 22:28:48 -07:00
Kurt
dd92b9ea73 Update FieldItemEditor.cs 2020-05-09 22:11:40 -07:00