mirror of
https://github.com/kwsch/NHSE.git
synced 2026-04-24 15:18:33 -05:00
update strings & update zhs translate (#199)
This commit is contained in:
parent
0f451141c9
commit
a48465d4b9
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@ -1,75 +1,53 @@
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AcreEditor=Acre Editor
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ActivityEditor=Record Editor
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BuildingEditor=Building Editor
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BuildingHelp=Building Help
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FieldItemEditor=Field Item Editor
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FlagEditor=Flag Editor
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ItemReceivedEditor=Received Item List Editor
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MiscPlayerEditor=Misc Player Detail Editor
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PatternEditor=Pattern Editor
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PatternEditorPRO=Pro Design Editor
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PlayerItemEditor=Inventory Editor
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ReactionEditor=Reaction List Editor
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SaveRoomFloorWallEditor=Room Editor
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SimpleHexEditor=RAM Edit
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SingleItemEditor=Item Editor
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SingleObjectEditor=Property Editor
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SysBotRAMEdit=SysBotUI
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SysBotUI=SysBotUI
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TerrainEditor=Terrain Editor
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VillagerHouseEditor=Villager House Editor
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AcreEditor.B_Cancel=Cancel
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AcreEditor.B_Export=Export
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AcreEditor.B_Import=Import
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AcreEditor.B_Save=Save
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AcreEditor.L_AcreList=Name Table:
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AcreEditor.L_Hovered=Hovered
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ActivityEditor.B_Cancel=Cancel
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ActivityEditor.B_Save=Save
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ActivityEditor.L_Count=Count:
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BuildingEditor.B_Cancel=Cancel
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BuildingEditor.B_Dump=Dump
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BuildingEditor.B_Import=Import
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BuildingEditor.B_Save=Save
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BuildingEditor.GB_Building=Editor
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BuildingEditor.GB_Info=Info
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BuildingEditor.L_Bit=Bit:
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BuildingEditor.L_BuildingRotation=Angle:
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BuildingEditor.L_BuildingStructureArg=TypeArg:
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BuildingEditor.L_BuildingStructureType=Type:
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BuildingEditor.L_BuildingType=Building Type:
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BuildingEditor.L_BuildingUniqueID=UniqueID:
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BuildingEditor.L_BuildingX=X:
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BuildingEditor.L_BuildingY=Y:
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BuildingEditor.L_PlazaX=Plaza X:
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BuildingEditor.L_PlazaY=Plaza Y:
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BuildingEditor.L_StructureType=Structure Type:
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BuildingEditor.L_StructureValues=Values:
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BuildingHelp.L_StructureType=Structure Type:
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BuildingHelp.L_StructureValues=Values:
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Editor.B_DumpVillager=Dump Villager
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Editor.B_EditAchievements=Edit Achievements
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Editor.B_EditAcres=Edit Acres
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Editor.B_EditBuildings=Edit Buildings
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Editor.B_EditBulletin=Edit Bulletin Board
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Editor.B_EditDesignsTailor=Edit Tailor Designs
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Editor.B_EditFieldGoods=Edit Field Goods
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Editor.B_EditFieldItems=Edit Field Items
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Editor.B_EditHouses=Edit House
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Editor.B_EditLandFlags=Edit Flags
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Editor.B_EditMap=Edit Map...
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Editor.B_EditPatternFlag=Edit Flag Design
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Editor.B_EditPatterns=Edit Patterns
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Editor.B_EditPlayer=Edit Player...
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Editor.B_EditPlayerFlags=Edit Flags
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Editor.B_EditPlayerHouses=Edit Player Houses
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Editor.B_EditPlayerItems=Edit Items
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Editor.B_EditPlayerMisc=Edit Misc
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Editor.B_EditPlayerReactions=Edit Reactions
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Editor.B_EditPlayerReceivedItems=Edit Received Items
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Editor.B_EditPlayerRecipes=Edit Recipes
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Editor.B_EditPlayerStorage=Edit Storage
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Editor.B_EditPRODesigns=Edit PRO Designs
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Editor.B_EditTerrain=Edit Terrain
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Editor.B_EditTurnipExchange=Edit Turnip Exchange
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Editor.B_EditVillager=Edit Villager...
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Editor.B_EditVillagerFlags=Edit Flags
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Editor.B_LoadVillager=Load Villager
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Editor.B_RecycleBin=Edit Recycle Bin
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Editor.CHK_VillagerMovingOut=Moving Out
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Editor.L_AirportColor=Airport Color
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Editor.L_BankBells=Bank Bells:
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Editor.L_Catchphrase=Catchphrase:
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Editor.L_EarnedMiles=Earned Miles:
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@ -103,14 +81,17 @@ FieldItemEditor.B_Down=↓
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FieldItemEditor.B_DumpAcre=Dump Acre
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FieldItemEditor.B_DumpAllAcres=Dump All Acres
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FieldItemEditor.B_DumpBuildings=Dump Buildings
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FieldItemEditor.B_DumpLoadAcres=Dump/Import
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FieldItemEditor.B_DumpLoadBuildings=Dump/Import
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FieldItemEditor.B_DumpLoadField=Dump/Import
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FieldItemEditor.B_DumpLoadTerrain=Dump/Import
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FieldItemEditor.B_DumpMapAcres=Dump Map Acres
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FieldItemEditor.B_FillHoles=Holes
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FieldItemEditor.B_Help=Help
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FieldItemEditor.B_ImportAcre=Import Acre
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FieldItemEditor.B_ImportAllAcres=Import All Acres
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FieldItemEditor.B_ImportBuildings=Import Buildings
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FieldItemEditor.B_ImportMapAcres=Import Map Acres
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FieldItemEditor.B_Left=←
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FieldItemEditor.B_ModifyAllTerrain=Modify All...
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FieldItemEditor.B_RemoveAll=All
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@ -127,8 +108,30 @@ FieldItemEditor.B_Right=→
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FieldItemEditor.B_Save=Save
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FieldItemEditor.B_Up=↑
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FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
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FieldItemEditor.CHK_Gold=Gold
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FieldItemEditor.CHK_IsExtension=Extension
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FieldItemEditor.CHK_IsWatered=Watered
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FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
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FieldItemEditor.CHK_R1=R1
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FieldItemEditor.CHK_R2=R2
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FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
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FieldItemEditor.CHK_S1=S1
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FieldItemEditor.CHK_S2=S2
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FieldItemEditor.CHK_SnapToAcre=Snap to nearest Acre on Click
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FieldItemEditor.CHK_W1=W1
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FieldItemEditor.CHK_W2=W2
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FieldItemEditor.CHK_WV0=V1
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FieldItemEditor.CHK_WV1=V2
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FieldItemEditor.CHK_WV2=V3
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FieldItemEditor.CHK_WV3=V4
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FieldItemEditor.CHK_WV4=V5
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FieldItemEditor.CHK_WV5=V6
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FieldItemEditor.CHK_WV6=V7
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FieldItemEditor.CHK_WV7=V8
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FieldItemEditor.CHK_WV8=V9
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FieldItemEditor.CHK_WV9=V10
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FieldItemEditor.CHK_Y1=Y1
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FieldItemEditor.CHK_Y2=Y2
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FieldItemEditor.GB_Remove=Remove from View (Hold Shift=Map)
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FieldItemEditor.L_Acre=Acre:
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FieldItemEditor.L_Bit=Bit:
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@ -140,18 +143,31 @@ FieldItemEditor.L_BuildingType=Building Type:
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FieldItemEditor.L_BuildingUniqueID=UniqueID:
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FieldItemEditor.L_BuildingX=X:
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FieldItemEditor.L_BuildingY=Y:
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FieldItemEditor.L_Count=Count:
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FieldItemEditor.L_ExtensionX=X:
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FieldItemEditor.L_ExtensionY=Y:
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FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
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FieldItemEditor.L_Flag0=Flag0:
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FieldItemEditor.L_Flag1=Flag1:
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FieldItemEditor.L_Layer=Layer:
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FieldItemEditor.L_MapAcre=Acre:
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FieldItemEditor.L_MapAcreTemplateField=Field Acre Template:
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FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template:
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FieldItemEditor.L_PlazaX=Plaza X:
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FieldItemEditor.L_PlazaY=Plaza Y:
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FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency
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FieldItemEditor.L_TileMode=Tile Editor Mode
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FieldItemEditor.L_Uses=Uses:
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FieldItemEditor.L_WaterDays=Days:
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FieldItemEditor.Menu_Reset=Reset
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FieldItemEditor.Menu_SavePNG=Save .png
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FieldItemEditor.Menu_SavePNGItems=Include Items
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FieldItemEditor.Menu_SavePNGTerrain=Include Terrain
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FieldItemEditor.Menu_Set=Set
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FieldItemEditor.Menu_View=View
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FieldItemEditor.RB_Item=Items
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FieldItemEditor.RB_Terrain=Terrain
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FieldItemEditor.Tab_Acres=Acres
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FieldItemEditor.Tab_Building=Buildings
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FieldItemEditor.Tab_Item=Items
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FieldItemEditor.Tab_Terrain=Terrain
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@ -167,6 +183,15 @@ ItemReceivedEditor.B_GiveEverything=Everything
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ItemReceivedEditor.B_Save=Save
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ItemReceivedEditor.L_Received=Received
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ItemReceivedEditor.L_VariantBody=Variant Body
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MiscPlayerEditor.B_Cancel=Cancel
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MiscPlayerEditor.B_Save=Save
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MiscPlayerEditor.CHK_CustomItem=Custom
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MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
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MiscPlayerEditor.L_Birthday=Birthday (M/D):
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MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit
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MiscPlayerEditor.L_ProfileTimestamp=Timestamp
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MiscPlayerEditor.Tab_Misc=Misc
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MiscPlayerEditor.Tab_Profile=Profile
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PatternEditor.B_Cancel=Cancel
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PatternEditor.B_DumpDesign=Dump Design
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PatternEditor.B_LoadDesign=Load Design
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@ -183,6 +208,7 @@ PlayerItemEditor.B_Inject=Inject
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PlayerItemEditor.B_Load=Load
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PlayerItemEditor.B_Save=Save
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PlayerItemEditor.CHK_Gold=Gold
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PlayerItemEditor.CHK_IsExtension=Extension
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PlayerItemEditor.CHK_IsWatered=Watered
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PlayerItemEditor.CHK_R1=R1
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PlayerItemEditor.CHK_R2=R2
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@ -203,10 +229,15 @@ PlayerItemEditor.CHK_WV9=V10
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PlayerItemEditor.CHK_Y1=Y1
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PlayerItemEditor.CHK_Y2=Y2
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PlayerItemEditor.L_Count=Count:
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PlayerItemEditor.L_ExtensionX=X:
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PlayerItemEditor.L_ExtensionY=Y:
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PlayerItemEditor.L_Flag0=Flag0:
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PlayerItemEditor.L_Flag1=Flag1:
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PlayerItemEditor.L_Uses=Uses:
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PlayerItemEditor.L_WaterDays=Days:
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ReactionEditor.B_Cancel=Cancel
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ReactionEditor.B_GiveAll=Give All
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ReactionEditor.B_Save=Save
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SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
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SaveRoomFloorWallEditor.B_Cancel=Cancel
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SaveRoomFloorWallEditor.B_Floor=Floor
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@ -222,6 +253,7 @@ SimpleHexEditor.B_Update=Update
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SingleItemEditor.B_Cancel=Cancel
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SingleItemEditor.B_Save=Save
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SingleItemEditor.CHK_Gold=Gold
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SingleItemEditor.CHK_IsExtension=Extension
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SingleItemEditor.CHK_IsWatered=Watered
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SingleItemEditor.CHK_R1=R1
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SingleItemEditor.CHK_R2=R2
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@ -242,6 +274,8 @@ SingleItemEditor.CHK_WV9=V10
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SingleItemEditor.CHK_Y1=Y1
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SingleItemEditor.CHK_Y2=Y2
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SingleItemEditor.L_Count=Count:
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SingleItemEditor.L_ExtensionX=X:
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SingleItemEditor.L_ExtensionY=Y:
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SingleItemEditor.L_Flag0=Flag0:
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SingleItemEditor.L_Flag1=Flag1:
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SingleItemEditor.L_Uses=Uses:
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@ -265,21 +299,6 @@ SysBotUI.GB_Inject=Injector
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SysBotUI.L_IP=IP:
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SysBotUI.L_Offset=Offset:
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SysBotUI.L_Port=Port:
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TerrainEditor.B_Cancel=Cancel
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TerrainEditor.B_Down=↓
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TerrainEditor.B_DumpAcre=Dump Acre
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TerrainEditor.B_DumpAllAcres=Dump All Acres
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TerrainEditor.B_ImportAcre=Import Acre
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TerrainEditor.B_ImportAllAcres=Import All Acres
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TerrainEditor.B_Left=←
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TerrainEditor.B_Right=→
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TerrainEditor.B_Save=Save
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TerrainEditor.B_SetAll=Set All Tiles using Tile from Editor
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TerrainEditor.B_Up=↑
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TerrainEditor.B_ZeroElevation=Zero All Elevation
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TerrainEditor.CHK_SnapToAcre=Snap to nearest Acre on Click
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TerrainEditor.L_Acre=Acre:
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TerrainEditor.Menu_SavePNG=Save .png
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VillagerHouseEditor.B_Cancel=Cancel
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VillagerHouseEditor.B_DumpHouse=Dump
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VillagerHouseEditor.B_LoadHouse=Load
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@ -1,75 +1,53 @@
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AcreEditor=Acre Editor
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ActivityEditor=Record Editor
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BuildingEditor=Building Editor
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BuildingHelp=Building Help
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FieldItemEditor=Field Item Editor
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FlagEditor=Flag Editor
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ItemReceivedEditor=Received Item List Editor
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MiscPlayerEditor=Misc Player Detail Editor
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PatternEditor=Pattern Editor
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PatternEditorPRO=Pro Design Editor
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PlayerItemEditor=Inventory Editor
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ReactionEditor=Reaction List Editor
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SaveRoomFloorWallEditor=Room Editor
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SimpleHexEditor=RAM Edit
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SingleItemEditor=Item Editor
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SingleObjectEditor=Property Editor
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SysBotRAMEdit=SysBotUI
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SysBotUI=SysBotUI
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TerrainEditor=Terrain Editor
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VillagerHouseEditor=Villager House Editor
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AcreEditor.B_Cancel=Cancel
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AcreEditor.B_Export=Export
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AcreEditor.B_Import=Import
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AcreEditor.B_Save=Save
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AcreEditor.L_AcreList=Name Table:
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AcreEditor.L_Hovered=Hovered
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ActivityEditor.B_Cancel=Cancel
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ActivityEditor.B_Save=Save
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ActivityEditor.L_Count=Count:
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BuildingEditor.B_Cancel=Cancel
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BuildingEditor.B_Dump=Dump
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BuildingEditor.B_Import=Import
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BuildingEditor.B_Save=Save
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BuildingEditor.GB_Building=Editor
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BuildingEditor.GB_Info=Info
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BuildingEditor.L_Bit=Bit:
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BuildingEditor.L_BuildingRotation=Angle:
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BuildingEditor.L_BuildingStructureArg=TypeArg:
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BuildingEditor.L_BuildingStructureType=Type:
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BuildingEditor.L_BuildingType=Building Type:
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BuildingEditor.L_BuildingUniqueID=UniqueID:
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BuildingEditor.L_BuildingX=X:
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BuildingEditor.L_BuildingY=Y:
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BuildingEditor.L_PlazaX=Plaza X:
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BuildingEditor.L_PlazaY=Plaza Y:
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BuildingEditor.L_StructureType=Structure Type:
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BuildingEditor.L_StructureValues=Values:
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BuildingHelp.L_StructureType=Structure Type:
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BuildingHelp.L_StructureValues=Values:
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Editor.B_DumpVillager=Dump Villager
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Editor.B_EditAchievements=Edit Achievements
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Editor.B_EditAcres=Edit Acres
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Editor.B_EditBuildings=Edit Buildings
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Editor.B_EditBulletin=Edit Bulletin Board
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Editor.B_EditDesignsTailor=Edit Tailor Designs
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Editor.B_EditFieldGoods=Edit Field Goods
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Editor.B_EditFieldItems=Edit Field Items
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Editor.B_EditHouses=Edit House
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Editor.B_EditLandFlags=Edit Flags
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Editor.B_EditMap=Edit Map...
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Editor.B_EditPatternFlag=Edit Flag Design
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Editor.B_EditPatterns=Edit Patterns
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Editor.B_EditPlayer=Edit Player...
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Editor.B_EditPlayerFlags=Edit Flags
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Editor.B_EditPlayerHouses=Edit Player Houses
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Editor.B_EditPlayerItems=Edit Items
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Editor.B_EditPlayerMisc=Edit Misc
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Editor.B_EditPlayerReactions=Edit Reactions
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Editor.B_EditPlayerReceivedItems=Edit Received Items
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Editor.B_EditPlayerRecipes=Edit Recipes
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Editor.B_EditPlayerStorage=Edit Storage
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Editor.B_EditPRODesigns=Edit PRO Designs
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Editor.B_EditTerrain=Edit Terrain
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Editor.B_EditTurnipExchange=Edit Turnip Exchange
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Editor.B_EditVillager=Edit Villager...
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Editor.B_EditVillagerFlags=Edit Flags
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Editor.B_LoadVillager=Load Villager
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Editor.B_RecycleBin=Edit Recycle Bin
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Editor.CHK_VillagerMovingOut=Moving Out
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Editor.L_AirportColor=Airport Color
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Editor.L_BankBells=Bank Bells:
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Editor.L_Catchphrase=Catchphrase:
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Editor.L_EarnedMiles=Earned Miles:
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@ -103,14 +81,17 @@ FieldItemEditor.B_Down=↓
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FieldItemEditor.B_DumpAcre=Dump Acre
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FieldItemEditor.B_DumpAllAcres=Dump All Acres
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FieldItemEditor.B_DumpBuildings=Dump Buildings
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FieldItemEditor.B_DumpLoadAcres=Dump/Import
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FieldItemEditor.B_DumpLoadBuildings=Dump/Import
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FieldItemEditor.B_DumpLoadField=Dump/Import
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FieldItemEditor.B_DumpLoadTerrain=Dump/Import
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FieldItemEditor.B_DumpMapAcres=Dump Map Acres
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FieldItemEditor.B_FillHoles=Holes
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FieldItemEditor.B_Help=Help
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FieldItemEditor.B_ImportAcre=Import Acre
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FieldItemEditor.B_ImportAllAcres=Import All Acres
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FieldItemEditor.B_ImportBuildings=Import Buildings
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FieldItemEditor.B_ImportMapAcres=Import Map Acres
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FieldItemEditor.B_Left=←
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FieldItemEditor.B_ModifyAllTerrain=Modify All...
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FieldItemEditor.B_RemoveAll=All
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@ -127,8 +108,30 @@ FieldItemEditor.B_Right=→
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FieldItemEditor.B_Save=Save
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FieldItemEditor.B_Up=↑
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FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
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FieldItemEditor.CHK_Gold=Gold
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FieldItemEditor.CHK_IsExtension=Extension
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FieldItemEditor.CHK_IsWatered=Watered
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FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
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FieldItemEditor.CHK_R1=R1
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FieldItemEditor.CHK_R2=R2
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FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
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FieldItemEditor.CHK_S1=S1
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FieldItemEditor.CHK_S2=S2
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FieldItemEditor.CHK_SnapToAcre=Snap to nearest Acre on Click
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FieldItemEditor.CHK_W1=W1
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FieldItemEditor.CHK_W2=W2
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FieldItemEditor.CHK_WV0=V1
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FieldItemEditor.CHK_WV1=V2
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FieldItemEditor.CHK_WV2=V3
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FieldItemEditor.CHK_WV3=V4
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FieldItemEditor.CHK_WV4=V5
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FieldItemEditor.CHK_WV5=V6
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FieldItemEditor.CHK_WV6=V7
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FieldItemEditor.CHK_WV7=V8
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FieldItemEditor.CHK_WV8=V9
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FieldItemEditor.CHK_WV9=V10
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FieldItemEditor.CHK_Y1=Y1
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FieldItemEditor.CHK_Y2=Y2
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FieldItemEditor.GB_Remove=Remove from View (Hold Shift=Map)
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FieldItemEditor.L_Acre=Acre:
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FieldItemEditor.L_Bit=Bit:
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@ -140,18 +143,31 @@ FieldItemEditor.L_BuildingType=Building Type:
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FieldItemEditor.L_BuildingUniqueID=UniqueID:
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FieldItemEditor.L_BuildingX=X:
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FieldItemEditor.L_BuildingY=Y:
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FieldItemEditor.L_Count=Count:
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FieldItemEditor.L_ExtensionX=X:
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FieldItemEditor.L_ExtensionY=Y:
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FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
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FieldItemEditor.L_Flag0=Flag0:
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FieldItemEditor.L_Flag1=Flag1:
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FieldItemEditor.L_Layer=Layer:
|
||||
FieldItemEditor.L_MapAcre=Acre:
|
||||
FieldItemEditor.L_MapAcreTemplateField=Field Acre Template:
|
||||
FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template:
|
||||
FieldItemEditor.L_PlazaX=Plaza X:
|
||||
FieldItemEditor.L_PlazaY=Plaza Y:
|
||||
FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency
|
||||
FieldItemEditor.L_TileMode=Tile Editor Mode
|
||||
FieldItemEditor.L_Uses=Uses:
|
||||
FieldItemEditor.L_WaterDays=Days:
|
||||
FieldItemEditor.Menu_Reset=Reset
|
||||
FieldItemEditor.Menu_SavePNG=Save .png
|
||||
FieldItemEditor.Menu_SavePNGItems=Include Items
|
||||
FieldItemEditor.Menu_SavePNGTerrain=Include Terrain
|
||||
FieldItemEditor.Menu_Set=Set
|
||||
FieldItemEditor.Menu_View=View
|
||||
FieldItemEditor.RB_Item=Items
|
||||
FieldItemEditor.RB_Terrain=Terrain
|
||||
FieldItemEditor.Tab_Acres=Acres
|
||||
FieldItemEditor.Tab_Building=Buildings
|
||||
FieldItemEditor.Tab_Item=Items
|
||||
FieldItemEditor.Tab_Terrain=Terrain
|
||||
|
|
@ -167,6 +183,15 @@ ItemReceivedEditor.B_GiveEverything=Everything
|
|||
ItemReceivedEditor.B_Save=Save
|
||||
ItemReceivedEditor.L_Received=Received
|
||||
ItemReceivedEditor.L_VariantBody=Variant Body
|
||||
MiscPlayerEditor.B_Cancel=Cancel
|
||||
MiscPlayerEditor.B_Save=Save
|
||||
MiscPlayerEditor.CHK_CustomItem=Custom
|
||||
MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
|
||||
MiscPlayerEditor.L_Birthday=Birthday (M/D):
|
||||
MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit
|
||||
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
|
||||
MiscPlayerEditor.Tab_Misc=Misc
|
||||
MiscPlayerEditor.Tab_Profile=Profile
|
||||
PatternEditor.B_Cancel=Cancel
|
||||
PatternEditor.B_DumpDesign=Dump Design
|
||||
PatternEditor.B_LoadDesign=Load Design
|
||||
|
|
@ -183,6 +208,7 @@ PlayerItemEditor.B_Inject=Inject
|
|||
PlayerItemEditor.B_Load=Load
|
||||
PlayerItemEditor.B_Save=Save
|
||||
PlayerItemEditor.CHK_Gold=Gold
|
||||
PlayerItemEditor.CHK_IsExtension=Extension
|
||||
PlayerItemEditor.CHK_IsWatered=Watered
|
||||
PlayerItemEditor.CHK_R1=R1
|
||||
PlayerItemEditor.CHK_R2=R2
|
||||
|
|
@ -203,10 +229,15 @@ PlayerItemEditor.CHK_WV9=V10
|
|||
PlayerItemEditor.CHK_Y1=Y1
|
||||
PlayerItemEditor.CHK_Y2=Y2
|
||||
PlayerItemEditor.L_Count=Count:
|
||||
PlayerItemEditor.L_ExtensionX=X:
|
||||
PlayerItemEditor.L_ExtensionY=Y:
|
||||
PlayerItemEditor.L_Flag0=Flag0:
|
||||
PlayerItemEditor.L_Flag1=Flag1:
|
||||
PlayerItemEditor.L_Uses=Uses:
|
||||
PlayerItemEditor.L_WaterDays=Days:
|
||||
ReactionEditor.B_Cancel=Cancel
|
||||
ReactionEditor.B_GiveAll=Give All
|
||||
ReactionEditor.B_Save=Save
|
||||
SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
|
||||
SaveRoomFloorWallEditor.B_Cancel=Cancel
|
||||
SaveRoomFloorWallEditor.B_Floor=Floor
|
||||
|
|
@ -222,6 +253,7 @@ SimpleHexEditor.B_Update=Update
|
|||
SingleItemEditor.B_Cancel=Cancel
|
||||
SingleItemEditor.B_Save=Save
|
||||
SingleItemEditor.CHK_Gold=Gold
|
||||
SingleItemEditor.CHK_IsExtension=Extension
|
||||
SingleItemEditor.CHK_IsWatered=Watered
|
||||
SingleItemEditor.CHK_R1=R1
|
||||
SingleItemEditor.CHK_R2=R2
|
||||
|
|
@ -242,6 +274,8 @@ SingleItemEditor.CHK_WV9=V10
|
|||
SingleItemEditor.CHK_Y1=Y1
|
||||
SingleItemEditor.CHK_Y2=Y2
|
||||
SingleItemEditor.L_Count=Count:
|
||||
SingleItemEditor.L_ExtensionX=X:
|
||||
SingleItemEditor.L_ExtensionY=Y:
|
||||
SingleItemEditor.L_Flag0=Flag0:
|
||||
SingleItemEditor.L_Flag1=Flag1:
|
||||
SingleItemEditor.L_Uses=Uses:
|
||||
|
|
@ -265,21 +299,6 @@ SysBotUI.GB_Inject=Injector
|
|||
SysBotUI.L_IP=IP:
|
||||
SysBotUI.L_Offset=Offset:
|
||||
SysBotUI.L_Port=Port:
|
||||
TerrainEditor.B_Cancel=Cancel
|
||||
TerrainEditor.B_Down=↓
|
||||
TerrainEditor.B_DumpAcre=Dump Acre
|
||||
TerrainEditor.B_DumpAllAcres=Dump All Acres
|
||||
TerrainEditor.B_ImportAcre=Import Acre
|
||||
TerrainEditor.B_ImportAllAcres=Import All Acres
|
||||
TerrainEditor.B_Left=←
|
||||
TerrainEditor.B_Right=→
|
||||
TerrainEditor.B_Save=Save
|
||||
TerrainEditor.B_SetAll=Set All Tiles using Tile from Editor
|
||||
TerrainEditor.B_Up=↑
|
||||
TerrainEditor.B_ZeroElevation=Zero All Elevation
|
||||
TerrainEditor.CHK_SnapToAcre=Snap to nearest Acre on Click
|
||||
TerrainEditor.L_Acre=Acre:
|
||||
TerrainEditor.Menu_SavePNG=Save .png
|
||||
VillagerHouseEditor.B_Cancel=Cancel
|
||||
VillagerHouseEditor.B_DumpHouse=Dump
|
||||
VillagerHouseEditor.B_LoadHouse=Load
|
||||
|
|
|
|||
|
|
@ -1,75 +1,53 @@
|
|||
AcreEditor=Editor de Acres
|
||||
ActivityEditor=Editor de Actividad
|
||||
BuildingEditor=Editor de Edificios
|
||||
BuildingHelp=Building Help
|
||||
FieldItemEditor=Editor de Objetos (Terreno)
|
||||
FlagEditor=Editor de Flags
|
||||
ItemReceivedEditor=Editor de Objetos Recibidos
|
||||
MiscPlayerEditor=Misc Player Detail Editor
|
||||
PatternEditor=Pattern Editor
|
||||
PatternEditorPRO=Pro Design Editor
|
||||
PlayerItemEditor=Inventory Editor
|
||||
ReactionEditor=Reaction List Editor
|
||||
SaveRoomFloorWallEditor=Room Editor
|
||||
SimpleHexEditor=Editor de RAM
|
||||
SingleItemEditor=Item Editor
|
||||
SingleObjectEditor=Property Editor
|
||||
SysBotRAMEdit=SysBotUI
|
||||
SysBotUI=SysBotUI
|
||||
TerrainEditor=Editor de Terreno
|
||||
VillagerHouseEditor=Editor de Casas (Ciudadanos)
|
||||
AcreEditor.B_Cancel=Cancelar
|
||||
AcreEditor.B_Export=Exportar
|
||||
AcreEditor.B_Import=Importar
|
||||
AcreEditor.B_Save=Guardar
|
||||
AcreEditor.L_AcreList=Nombre de la Tabla:
|
||||
AcreEditor.L_Hovered=Hovered
|
||||
ActivityEditor.B_Cancel=Cancelar
|
||||
ActivityEditor.B_Save=Guardar
|
||||
ActivityEditor.L_Count=Cantidad:
|
||||
BuildingEditor.B_Cancel=Cancelar
|
||||
BuildingEditor.B_Dump=Guardar
|
||||
BuildingEditor.B_Import=Importar
|
||||
BuildingEditor.B_Save=Guardar
|
||||
BuildingEditor.GB_Building=Editor
|
||||
BuildingEditor.GB_Info=Info
|
||||
BuildingEditor.L_Bit=Bit:
|
||||
BuildingEditor.L_BuildingRotation=Angulo:
|
||||
BuildingEditor.L_BuildingStructureArg=TypeArg:
|
||||
BuildingEditor.L_BuildingStructureType=Tipo:
|
||||
BuildingEditor.L_BuildingType=Tipo de Edificio:
|
||||
BuildingEditor.L_BuildingUniqueID=ID Unico:
|
||||
BuildingEditor.L_BuildingX=X:
|
||||
BuildingEditor.L_BuildingY=Y:
|
||||
BuildingEditor.L_PlazaX=Plaza X:
|
||||
BuildingEditor.L_PlazaY=Plaza Y:
|
||||
BuildingEditor.L_StructureType=Tipo de Estructura:
|
||||
BuildingEditor.L_StructureValues=Valores:
|
||||
BuildingHelp.L_StructureType=Structure Type:
|
||||
BuildingHelp.L_StructureValues=Values:
|
||||
Editor.B_DumpVillager=Dump Villager
|
||||
Editor.B_EditAchievements=Editar Logros
|
||||
Editor.B_EditAcres=Editar Acres
|
||||
Editor.B_EditBuildings=Editar Edificios
|
||||
Editor.B_EditBulletin=Edit Bulletin Board
|
||||
Editor.B_EditDesignsTailor=Edit Tailor Designs
|
||||
Editor.B_EditFieldGoods=Edit Field Goods
|
||||
Editor.B_EditFieldItems=Edit Field Items
|
||||
Editor.B_EditHouses=Editar la Casa
|
||||
Editor.B_EditLandFlags=Editar Flags
|
||||
Editor.B_EditMap=Edit Map...
|
||||
Editor.B_EditPatternFlag=Edit Flag Design
|
||||
Editor.B_EditPatterns=Edit Patterns
|
||||
Editor.B_EditPlayer=Edit Player...
|
||||
Editor.B_EditPlayerFlags=Editar Flags
|
||||
Editor.B_EditPlayerHouses=Edit Player Houses
|
||||
Editor.B_EditPlayerItems=Editar Objetos
|
||||
Editor.B_EditPlayerMisc=Edit Misc
|
||||
Editor.B_EditPlayerReactions=Edit Reactions
|
||||
Editor.B_EditPlayerReceivedItems=Editar Objetos Recibidos
|
||||
Editor.B_EditPlayerRecipes=Editar Recetas
|
||||
Editor.B_EditPlayerStorage=Editar Almacen
|
||||
Editor.B_EditPRODesigns=Edit PRO Designs
|
||||
Editor.B_EditTerrain=Editar Terreno
|
||||
Editor.B_EditTurnipExchange=Editar Intercambio de Nabos
|
||||
Editor.B_EditVillager=Edit Villager...
|
||||
Editor.B_EditVillagerFlags=Editar Flags
|
||||
Editor.B_LoadVillager=Cargar Ciudadano
|
||||
Editor.B_RecycleBin=Editar Papelera de Reciclaje
|
||||
Editor.CHK_VillagerMovingOut=Moving Out
|
||||
Editor.L_AirportColor=Airport Color
|
||||
Editor.L_BankBells=Bayas (Banco):
|
||||
Editor.L_Catchphrase=Catchphrase:
|
||||
Editor.L_EarnedMiles=Earned Miles:
|
||||
|
|
@ -103,14 +81,17 @@ FieldItemEditor.B_Down=↓
|
|||
FieldItemEditor.B_DumpAcre=Guardar Acre
|
||||
FieldItemEditor.B_DumpAllAcres=Guardar Todos los Acres
|
||||
FieldItemEditor.B_DumpBuildings=Dump Buildings
|
||||
FieldItemEditor.B_DumpLoadAcres=Dump/Import
|
||||
FieldItemEditor.B_DumpLoadBuildings=Dump/Import
|
||||
FieldItemEditor.B_DumpLoadField=Dump/Import
|
||||
FieldItemEditor.B_DumpLoadTerrain=Dump/Import
|
||||
FieldItemEditor.B_DumpMapAcres=Dump Map Acres
|
||||
FieldItemEditor.B_FillHoles=Agujeros
|
||||
FieldItemEditor.B_Help=Help
|
||||
FieldItemEditor.B_ImportAcre=Importar Acre
|
||||
FieldItemEditor.B_ImportAllAcres=Importar Todos los Acres
|
||||
FieldItemEditor.B_ImportBuildings=Import Buildings
|
||||
FieldItemEditor.B_ImportMapAcres=Import Map Acres
|
||||
FieldItemEditor.B_Left=←
|
||||
FieldItemEditor.B_ModifyAllTerrain=Modify All...
|
||||
FieldItemEditor.B_RemoveAll=Todo
|
||||
|
|
@ -127,8 +108,30 @@ FieldItemEditor.B_Right=→
|
|||
FieldItemEditor.B_Save=Guardar
|
||||
FieldItemEditor.B_Up=↑
|
||||
FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
|
||||
FieldItemEditor.CHK_Gold=Gold
|
||||
FieldItemEditor.CHK_IsExtension=Extension
|
||||
FieldItemEditor.CHK_IsWatered=Watered
|
||||
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
|
||||
FieldItemEditor.CHK_R1=R1
|
||||
FieldItemEditor.CHK_R2=R2
|
||||
FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
|
||||
FieldItemEditor.CHK_S1=S1
|
||||
FieldItemEditor.CHK_S2=S2
|
||||
FieldItemEditor.CHK_SnapToAcre=Ajustar al acre mas cercano al hacer Click
|
||||
FieldItemEditor.CHK_W1=W1
|
||||
FieldItemEditor.CHK_W2=W2
|
||||
FieldItemEditor.CHK_WV0=V1
|
||||
FieldItemEditor.CHK_WV1=V2
|
||||
FieldItemEditor.CHK_WV2=V3
|
||||
FieldItemEditor.CHK_WV3=V4
|
||||
FieldItemEditor.CHK_WV4=V5
|
||||
FieldItemEditor.CHK_WV5=V6
|
||||
FieldItemEditor.CHK_WV6=V7
|
||||
FieldItemEditor.CHK_WV7=V8
|
||||
FieldItemEditor.CHK_WV8=V9
|
||||
FieldItemEditor.CHK_WV9=V10
|
||||
FieldItemEditor.CHK_Y1=Y1
|
||||
FieldItemEditor.CHK_Y2=Y2
|
||||
FieldItemEditor.GB_Remove=Eliminar de la vista (Mantener Shift=Mapa)
|
||||
FieldItemEditor.L_Acre=Acre:
|
||||
FieldItemEditor.L_Bit=Bit:
|
||||
|
|
@ -140,18 +143,31 @@ FieldItemEditor.L_BuildingType=Building Type:
|
|||
FieldItemEditor.L_BuildingUniqueID=UniqueID:
|
||||
FieldItemEditor.L_BuildingX=X:
|
||||
FieldItemEditor.L_BuildingY=Y:
|
||||
FieldItemEditor.L_Count=Count:
|
||||
FieldItemEditor.L_ExtensionX=X:
|
||||
FieldItemEditor.L_ExtensionY=Y:
|
||||
FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
|
||||
FieldItemEditor.L_Flag0=Flag0:
|
||||
FieldItemEditor.L_Flag1=Flag1:
|
||||
FieldItemEditor.L_Layer=Capa:
|
||||
FieldItemEditor.L_MapAcre=Acre:
|
||||
FieldItemEditor.L_MapAcreTemplateField=Field Acre Template:
|
||||
FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template:
|
||||
FieldItemEditor.L_PlazaX=Plaza X:
|
||||
FieldItemEditor.L_PlazaY=Plaza Y:
|
||||
FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency
|
||||
FieldItemEditor.L_TileMode=Tile Editor Mode
|
||||
FieldItemEditor.L_Uses=Uses:
|
||||
FieldItemEditor.L_WaterDays=Days:
|
||||
FieldItemEditor.Menu_Reset=Resetear
|
||||
FieldItemEditor.Menu_SavePNG=Guardar .png
|
||||
FieldItemEditor.Menu_SavePNGItems=Include Items
|
||||
FieldItemEditor.Menu_SavePNGTerrain=Include Terrain
|
||||
FieldItemEditor.Menu_Set=Modificar
|
||||
FieldItemEditor.Menu_View=Vista
|
||||
FieldItemEditor.RB_Item=Items
|
||||
FieldItemEditor.RB_Terrain=Terrain
|
||||
FieldItemEditor.Tab_Acres=Acres
|
||||
FieldItemEditor.Tab_Building=Buildings
|
||||
FieldItemEditor.Tab_Item=Items
|
||||
FieldItemEditor.Tab_Terrain=Terrain
|
||||
|
|
@ -167,6 +183,15 @@ ItemReceivedEditor.B_GiveEverything=Everything
|
|||
ItemReceivedEditor.B_Save=Guardar
|
||||
ItemReceivedEditor.L_Received=Received
|
||||
ItemReceivedEditor.L_VariantBody=Variant Body
|
||||
MiscPlayerEditor.B_Cancel=Cancel
|
||||
MiscPlayerEditor.B_Save=Save
|
||||
MiscPlayerEditor.CHK_CustomItem=Custom
|
||||
MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
|
||||
MiscPlayerEditor.L_Birthday=Birthday (M/D):
|
||||
MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit
|
||||
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
|
||||
MiscPlayerEditor.Tab_Misc=Misc
|
||||
MiscPlayerEditor.Tab_Profile=Profile
|
||||
PatternEditor.B_Cancel=Cancel
|
||||
PatternEditor.B_DumpDesign=Dump Design
|
||||
PatternEditor.B_LoadDesign=Load Design
|
||||
|
|
@ -183,6 +208,7 @@ PlayerItemEditor.B_Inject=Inject
|
|||
PlayerItemEditor.B_Load=Load
|
||||
PlayerItemEditor.B_Save=Save
|
||||
PlayerItemEditor.CHK_Gold=Gold
|
||||
PlayerItemEditor.CHK_IsExtension=Extension
|
||||
PlayerItemEditor.CHK_IsWatered=Watered
|
||||
PlayerItemEditor.CHK_R1=R1
|
||||
PlayerItemEditor.CHK_R2=R2
|
||||
|
|
@ -203,10 +229,15 @@ PlayerItemEditor.CHK_WV9=V10
|
|||
PlayerItemEditor.CHK_Y1=Y1
|
||||
PlayerItemEditor.CHK_Y2=Y2
|
||||
PlayerItemEditor.L_Count=Count:
|
||||
PlayerItemEditor.L_ExtensionX=X:
|
||||
PlayerItemEditor.L_ExtensionY=Y:
|
||||
PlayerItemEditor.L_Flag0=Flag0:
|
||||
PlayerItemEditor.L_Flag1=Flag1:
|
||||
PlayerItemEditor.L_Uses=Uses:
|
||||
PlayerItemEditor.L_WaterDays=Days:
|
||||
ReactionEditor.B_Cancel=Cancel
|
||||
ReactionEditor.B_GiveAll=Give All
|
||||
ReactionEditor.B_Save=Save
|
||||
SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
|
||||
SaveRoomFloorWallEditor.B_Cancel=Cancel
|
||||
SaveRoomFloorWallEditor.B_Floor=Floor
|
||||
|
|
@ -222,6 +253,7 @@ SimpleHexEditor.B_Update=Actualizar
|
|||
SingleItemEditor.B_Cancel=Cancel
|
||||
SingleItemEditor.B_Save=Save
|
||||
SingleItemEditor.CHK_Gold=Gold
|
||||
SingleItemEditor.CHK_IsExtension=Extension
|
||||
SingleItemEditor.CHK_IsWatered=Watered
|
||||
SingleItemEditor.CHK_R1=R1
|
||||
SingleItemEditor.CHK_R2=R2
|
||||
|
|
@ -242,6 +274,8 @@ SingleItemEditor.CHK_WV9=V10
|
|||
SingleItemEditor.CHK_Y1=Y1
|
||||
SingleItemEditor.CHK_Y2=Y2
|
||||
SingleItemEditor.L_Count=Count:
|
||||
SingleItemEditor.L_ExtensionX=X:
|
||||
SingleItemEditor.L_ExtensionY=Y:
|
||||
SingleItemEditor.L_Flag0=Flag0:
|
||||
SingleItemEditor.L_Flag1=Flag1:
|
||||
SingleItemEditor.L_Uses=Uses:
|
||||
|
|
@ -265,21 +299,6 @@ SysBotUI.GB_Inject=Inyector
|
|||
SysBotUI.L_IP=IP:
|
||||
SysBotUI.L_Offset=Offset:
|
||||
SysBotUI.L_Port=Puerto:
|
||||
TerrainEditor.B_Cancel=Cancelar
|
||||
TerrainEditor.B_Down=↓
|
||||
TerrainEditor.B_DumpAcre=Guardar Acre
|
||||
TerrainEditor.B_DumpAllAcres=Guardar Todos los Acres
|
||||
TerrainEditor.B_ImportAcre=Importar Acre
|
||||
TerrainEditor.B_ImportAllAcres=Importar Todos los Acres
|
||||
TerrainEditor.B_Left=←
|
||||
TerrainEditor.B_Right=→
|
||||
TerrainEditor.B_Save=Guardar
|
||||
TerrainEditor.B_SetAll=Modificar Todas las Casillas Usando la Casilla del Editor
|
||||
TerrainEditor.B_Up=↑
|
||||
TerrainEditor.B_ZeroElevation=Dejar Todo en Elevacion Cero
|
||||
TerrainEditor.CHK_SnapToAcre=Ajustar al acre mas cercano al hacer Click
|
||||
TerrainEditor.L_Acre=Acre:
|
||||
TerrainEditor.Menu_SavePNG=Guardar .png
|
||||
VillagerHouseEditor.B_Cancel=Cancelar
|
||||
VillagerHouseEditor.B_DumpHouse=Guardar
|
||||
VillagerHouseEditor.B_LoadHouse=Cargar
|
||||
|
|
|
|||
|
|
@ -1,75 +1,53 @@
|
|||
AcreEditor=Acre Editor
|
||||
ActivityEditor=Record Editor
|
||||
BuildingEditor=Building Editor
|
||||
BuildingHelp=Building Help
|
||||
FieldItemEditor=Field Item Editor
|
||||
FlagEditor=Flag Editor
|
||||
ItemReceivedEditor=Received Item List Editor
|
||||
MiscPlayerEditor=Misc Player Detail Editor
|
||||
PatternEditor=Pattern Editor
|
||||
PatternEditorPRO=Pro Design Editor
|
||||
PlayerItemEditor=Inventory Editor
|
||||
ReactionEditor=Reaction List Editor
|
||||
SaveRoomFloorWallEditor=Room Editor
|
||||
SimpleHexEditor=RAM Edit
|
||||
SingleItemEditor=Item Editor
|
||||
SingleObjectEditor=Property Editor
|
||||
SysBotRAMEdit=SysBotUI
|
||||
SysBotUI=SysBotUI
|
||||
TerrainEditor=Terrain Editor
|
||||
VillagerHouseEditor=Villager House Editor
|
||||
AcreEditor.B_Cancel=Cancel
|
||||
AcreEditor.B_Export=Export
|
||||
AcreEditor.B_Import=Import
|
||||
AcreEditor.B_Save=Save
|
||||
AcreEditor.L_AcreList=Name Table:
|
||||
AcreEditor.L_Hovered=Hovered
|
||||
ActivityEditor.B_Cancel=Cancel
|
||||
ActivityEditor.B_Save=Save
|
||||
ActivityEditor.L_Count=Count:
|
||||
BuildingEditor.B_Cancel=Cancel
|
||||
BuildingEditor.B_Dump=Dump
|
||||
BuildingEditor.B_Import=Import
|
||||
BuildingEditor.B_Save=Save
|
||||
BuildingEditor.GB_Building=Editor
|
||||
BuildingEditor.GB_Info=Info
|
||||
BuildingEditor.L_Bit=Bit:
|
||||
BuildingEditor.L_BuildingRotation=Angle:
|
||||
BuildingEditor.L_BuildingStructureArg=TypeArg:
|
||||
BuildingEditor.L_BuildingStructureType=Type:
|
||||
BuildingEditor.L_BuildingType=Building Type:
|
||||
BuildingEditor.L_BuildingUniqueID=UniqueID:
|
||||
BuildingEditor.L_BuildingX=X:
|
||||
BuildingEditor.L_BuildingY=Y:
|
||||
BuildingEditor.L_PlazaX=Plaza X:
|
||||
BuildingEditor.L_PlazaY=Plaza Y:
|
||||
BuildingEditor.L_StructureType=Structure Type:
|
||||
BuildingEditor.L_StructureValues=Values:
|
||||
BuildingHelp.L_StructureType=Structure Type:
|
||||
BuildingHelp.L_StructureValues=Values:
|
||||
Editor.B_DumpVillager=Dump Villager
|
||||
Editor.B_EditAchievements=Edit Achievements
|
||||
Editor.B_EditAcres=Edit Acres
|
||||
Editor.B_EditBuildings=Edit Buildings
|
||||
Editor.B_EditBulletin=Edit Bulletin Board
|
||||
Editor.B_EditDesignsTailor=Edit Tailor Designs
|
||||
Editor.B_EditFieldGoods=Edit Field Goods
|
||||
Editor.B_EditFieldItems=Edit Field Items
|
||||
Editor.B_EditHouses=Edit House
|
||||
Editor.B_EditLandFlags=Edit Flags
|
||||
Editor.B_EditMap=Edit Map...
|
||||
Editor.B_EditPatternFlag=Edit Flag Design
|
||||
Editor.B_EditPatterns=Edit Patterns
|
||||
Editor.B_EditPlayer=Edit Player...
|
||||
Editor.B_EditPlayerFlags=Edit Flags
|
||||
Editor.B_EditPlayerHouses=Edit Player Houses
|
||||
Editor.B_EditPlayerItems=Edit Items
|
||||
Editor.B_EditPlayerMisc=Edit Misc
|
||||
Editor.B_EditPlayerReactions=Edit Reactions
|
||||
Editor.B_EditPlayerReceivedItems=Edit Received Items
|
||||
Editor.B_EditPlayerRecipes=Edit Recipes
|
||||
Editor.B_EditPlayerStorage=Edit Storage
|
||||
Editor.B_EditPRODesigns=Edit PRO Designs
|
||||
Editor.B_EditTerrain=Edit Terrain
|
||||
Editor.B_EditTurnipExchange=Edit Turnip Exchange
|
||||
Editor.B_EditVillager=Edit Villager...
|
||||
Editor.B_EditVillagerFlags=Edit Flags
|
||||
Editor.B_LoadVillager=Load Villager
|
||||
Editor.B_RecycleBin=Edit Recycle Bin
|
||||
Editor.CHK_VillagerMovingOut=Moving Out
|
||||
Editor.L_AirportColor=Airport Color
|
||||
Editor.L_BankBells=Bank Bells:
|
||||
Editor.L_Catchphrase=Catchphrase:
|
||||
Editor.L_EarnedMiles=Earned Miles:
|
||||
|
|
@ -103,14 +81,17 @@ FieldItemEditor.B_Down=↓
|
|||
FieldItemEditor.B_DumpAcre=Dump Acre
|
||||
FieldItemEditor.B_DumpAllAcres=Dump All Acres
|
||||
FieldItemEditor.B_DumpBuildings=Dump Buildings
|
||||
FieldItemEditor.B_DumpLoadAcres=Dump/Import
|
||||
FieldItemEditor.B_DumpLoadBuildings=Dump/Import
|
||||
FieldItemEditor.B_DumpLoadField=Dump/Import
|
||||
FieldItemEditor.B_DumpLoadTerrain=Dump/Import
|
||||
FieldItemEditor.B_DumpMapAcres=Dump Map Acres
|
||||
FieldItemEditor.B_FillHoles=Holes
|
||||
FieldItemEditor.B_Help=Help
|
||||
FieldItemEditor.B_ImportAcre=Import Acre
|
||||
FieldItemEditor.B_ImportAllAcres=Import All Acres
|
||||
FieldItemEditor.B_ImportBuildings=Import Buildings
|
||||
FieldItemEditor.B_ImportMapAcres=Import Map Acres
|
||||
FieldItemEditor.B_Left=←
|
||||
FieldItemEditor.B_ModifyAllTerrain=Modify All...
|
||||
FieldItemEditor.B_RemoveAll=All
|
||||
|
|
@ -127,8 +108,30 @@ FieldItemEditor.B_Right=→
|
|||
FieldItemEditor.B_Save=Save
|
||||
FieldItemEditor.B_Up=↑
|
||||
FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
|
||||
FieldItemEditor.CHK_Gold=Gold
|
||||
FieldItemEditor.CHK_IsExtension=Extension
|
||||
FieldItemEditor.CHK_IsWatered=Watered
|
||||
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
|
||||
FieldItemEditor.CHK_R1=R1
|
||||
FieldItemEditor.CHK_R2=R2
|
||||
FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
|
||||
FieldItemEditor.CHK_S1=S1
|
||||
FieldItemEditor.CHK_S2=S2
|
||||
FieldItemEditor.CHK_SnapToAcre=Snap to nearest Acre on Click
|
||||
FieldItemEditor.CHK_W1=W1
|
||||
FieldItemEditor.CHK_W2=W2
|
||||
FieldItemEditor.CHK_WV0=V1
|
||||
FieldItemEditor.CHK_WV1=V2
|
||||
FieldItemEditor.CHK_WV2=V3
|
||||
FieldItemEditor.CHK_WV3=V4
|
||||
FieldItemEditor.CHK_WV4=V5
|
||||
FieldItemEditor.CHK_WV5=V6
|
||||
FieldItemEditor.CHK_WV6=V7
|
||||
FieldItemEditor.CHK_WV7=V8
|
||||
FieldItemEditor.CHK_WV8=V9
|
||||
FieldItemEditor.CHK_WV9=V10
|
||||
FieldItemEditor.CHK_Y1=Y1
|
||||
FieldItemEditor.CHK_Y2=Y2
|
||||
FieldItemEditor.GB_Remove=Remove from View (Hold Shift=Map)
|
||||
FieldItemEditor.L_Acre=Acre:
|
||||
FieldItemEditor.L_Bit=Bit:
|
||||
|
|
@ -140,18 +143,31 @@ FieldItemEditor.L_BuildingType=Building Type:
|
|||
FieldItemEditor.L_BuildingUniqueID=UniqueID:
|
||||
FieldItemEditor.L_BuildingX=X:
|
||||
FieldItemEditor.L_BuildingY=Y:
|
||||
FieldItemEditor.L_Count=Count:
|
||||
FieldItemEditor.L_ExtensionX=X:
|
||||
FieldItemEditor.L_ExtensionY=Y:
|
||||
FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
|
||||
FieldItemEditor.L_Flag0=Flag0:
|
||||
FieldItemEditor.L_Flag1=Flag1:
|
||||
FieldItemEditor.L_Layer=Layer:
|
||||
FieldItemEditor.L_MapAcre=Acre:
|
||||
FieldItemEditor.L_MapAcreTemplateField=Field Acre Template:
|
||||
FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template:
|
||||
FieldItemEditor.L_PlazaX=Plaza X:
|
||||
FieldItemEditor.L_PlazaY=Plaza Y:
|
||||
FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency
|
||||
FieldItemEditor.L_TileMode=Tile Editor Mode
|
||||
FieldItemEditor.L_Uses=Uses:
|
||||
FieldItemEditor.L_WaterDays=Days:
|
||||
FieldItemEditor.Menu_Reset=Reset
|
||||
FieldItemEditor.Menu_SavePNG=Save .png
|
||||
FieldItemEditor.Menu_SavePNGItems=Include Items
|
||||
FieldItemEditor.Menu_SavePNGTerrain=Include Terrain
|
||||
FieldItemEditor.Menu_Set=Set
|
||||
FieldItemEditor.Menu_View=View
|
||||
FieldItemEditor.RB_Item=Items
|
||||
FieldItemEditor.RB_Terrain=Terrain
|
||||
FieldItemEditor.Tab_Acres=Acres
|
||||
FieldItemEditor.Tab_Building=Buildings
|
||||
FieldItemEditor.Tab_Item=Items
|
||||
FieldItemEditor.Tab_Terrain=Terrain
|
||||
|
|
@ -167,6 +183,15 @@ ItemReceivedEditor.B_GiveEverything=Everything
|
|||
ItemReceivedEditor.B_Save=Save
|
||||
ItemReceivedEditor.L_Received=Received
|
||||
ItemReceivedEditor.L_VariantBody=Variant Body
|
||||
MiscPlayerEditor.B_Cancel=Cancel
|
||||
MiscPlayerEditor.B_Save=Save
|
||||
MiscPlayerEditor.CHK_CustomItem=Custom
|
||||
MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
|
||||
MiscPlayerEditor.L_Birthday=Birthday (M/D):
|
||||
MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit
|
||||
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
|
||||
MiscPlayerEditor.Tab_Misc=Misc
|
||||
MiscPlayerEditor.Tab_Profile=Profile
|
||||
PatternEditor.B_Cancel=Cancel
|
||||
PatternEditor.B_DumpDesign=Dump Design
|
||||
PatternEditor.B_LoadDesign=Load Design
|
||||
|
|
@ -183,6 +208,7 @@ PlayerItemEditor.B_Inject=Inject
|
|||
PlayerItemEditor.B_Load=Load
|
||||
PlayerItemEditor.B_Save=Save
|
||||
PlayerItemEditor.CHK_Gold=Gold
|
||||
PlayerItemEditor.CHK_IsExtension=Extension
|
||||
PlayerItemEditor.CHK_IsWatered=Watered
|
||||
PlayerItemEditor.CHK_R1=R1
|
||||
PlayerItemEditor.CHK_R2=R2
|
||||
|
|
@ -203,10 +229,15 @@ PlayerItemEditor.CHK_WV9=V10
|
|||
PlayerItemEditor.CHK_Y1=Y1
|
||||
PlayerItemEditor.CHK_Y2=Y2
|
||||
PlayerItemEditor.L_Count=Count:
|
||||
PlayerItemEditor.L_ExtensionX=X:
|
||||
PlayerItemEditor.L_ExtensionY=Y:
|
||||
PlayerItemEditor.L_Flag0=Flag0:
|
||||
PlayerItemEditor.L_Flag1=Flag1:
|
||||
PlayerItemEditor.L_Uses=Uses:
|
||||
PlayerItemEditor.L_WaterDays=Days:
|
||||
ReactionEditor.B_Cancel=Cancel
|
||||
ReactionEditor.B_GiveAll=Give All
|
||||
ReactionEditor.B_Save=Save
|
||||
SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
|
||||
SaveRoomFloorWallEditor.B_Cancel=Cancel
|
||||
SaveRoomFloorWallEditor.B_Floor=Floor
|
||||
|
|
@ -222,6 +253,7 @@ SimpleHexEditor.B_Update=Update
|
|||
SingleItemEditor.B_Cancel=Cancel
|
||||
SingleItemEditor.B_Save=Save
|
||||
SingleItemEditor.CHK_Gold=Gold
|
||||
SingleItemEditor.CHK_IsExtension=Extension
|
||||
SingleItemEditor.CHK_IsWatered=Watered
|
||||
SingleItemEditor.CHK_R1=R1
|
||||
SingleItemEditor.CHK_R2=R2
|
||||
|
|
@ -242,6 +274,8 @@ SingleItemEditor.CHK_WV9=V10
|
|||
SingleItemEditor.CHK_Y1=Y1
|
||||
SingleItemEditor.CHK_Y2=Y2
|
||||
SingleItemEditor.L_Count=Count:
|
||||
SingleItemEditor.L_ExtensionX=X:
|
||||
SingleItemEditor.L_ExtensionY=Y:
|
||||
SingleItemEditor.L_Flag0=Flag0:
|
||||
SingleItemEditor.L_Flag1=Flag1:
|
||||
SingleItemEditor.L_Uses=Uses:
|
||||
|
|
@ -265,21 +299,6 @@ SysBotUI.GB_Inject=Injector
|
|||
SysBotUI.L_IP=IP:
|
||||
SysBotUI.L_Offset=Offset:
|
||||
SysBotUI.L_Port=Port:
|
||||
TerrainEditor.B_Cancel=Cancel
|
||||
TerrainEditor.B_Down=↓
|
||||
TerrainEditor.B_DumpAcre=Dump Acre
|
||||
TerrainEditor.B_DumpAllAcres=Dump All Acres
|
||||
TerrainEditor.B_ImportAcre=Import Acre
|
||||
TerrainEditor.B_ImportAllAcres=Import All Acres
|
||||
TerrainEditor.B_Left=←
|
||||
TerrainEditor.B_Right=→
|
||||
TerrainEditor.B_Save=Save
|
||||
TerrainEditor.B_SetAll=Set All Tiles using Tile from Editor
|
||||
TerrainEditor.B_Up=↑
|
||||
TerrainEditor.B_ZeroElevation=Zero All Elevation
|
||||
TerrainEditor.CHK_SnapToAcre=Snap to nearest Acre on Click
|
||||
TerrainEditor.L_Acre=Acre:
|
||||
TerrainEditor.Menu_SavePNG=Save .png
|
||||
VillagerHouseEditor.B_Cancel=Cancel
|
||||
VillagerHouseEditor.B_DumpHouse=Dump
|
||||
VillagerHouseEditor.B_LoadHouse=Load
|
||||
|
|
|
|||
|
|
@ -1,75 +1,53 @@
|
|||
AcreEditor=Modifica Sezioni
|
||||
ActivityEditor=Modifica Record
|
||||
BuildingEditor=Modifica Edifici
|
||||
BuildingHelp=Building Help
|
||||
FieldItemEditor=Modifica oggetti sul terreno
|
||||
FlagEditor=Modifica Flag
|
||||
ItemReceivedEditor=Modifica catalogo
|
||||
MiscPlayerEditor=Misc Player Detail Editor
|
||||
PatternEditor=Modifica pattern
|
||||
PatternEditorPRO=Modifica pattern Pro
|
||||
PlayerItemEditor=Modifica inventario
|
||||
ReactionEditor=Reaction List Editor
|
||||
SaveRoomFloorWallEditor=Room Editor
|
||||
SimpleHexEditor=Modifica RAM
|
||||
SingleItemEditor=Item Editor
|
||||
SingleObjectEditor=Modifica proprietà
|
||||
SysBotRAMEdit=SysBotUI
|
||||
SysBotUI=SysBotUI
|
||||
TerrainEditor=Editor del terreno
|
||||
VillagerHouseEditor=Editor casa del villager
|
||||
AcreEditor.B_Cancel=Annulla
|
||||
AcreEditor.B_Export=Esporta
|
||||
AcreEditor.B_Import=Importa
|
||||
AcreEditor.B_Save=Salva
|
||||
AcreEditor.L_AcreList=Tabella dei nomi:
|
||||
AcreEditor.L_Hovered=Hovered
|
||||
ActivityEditor.B_Cancel=Annulla
|
||||
ActivityEditor.B_Save=Salva
|
||||
ActivityEditor.L_Count=Numero:
|
||||
BuildingEditor.B_Cancel=Annulla
|
||||
BuildingEditor.B_Dump=Esporta
|
||||
BuildingEditor.B_Import=Importa
|
||||
BuildingEditor.B_Save=Salva
|
||||
BuildingEditor.GB_Building=Proprietà
|
||||
BuildingEditor.GB_Info=Info
|
||||
BuildingEditor.L_Bit=Bit:
|
||||
BuildingEditor.L_BuildingRotation=Angolo:
|
||||
BuildingEditor.L_BuildingStructureArg=TypeArg:
|
||||
BuildingEditor.L_BuildingStructureType=Tipo:
|
||||
BuildingEditor.L_BuildingType=Building Type:
|
||||
BuildingEditor.L_BuildingUniqueID=UniqueID:
|
||||
BuildingEditor.L_BuildingX=X:
|
||||
BuildingEditor.L_BuildingY=Y:
|
||||
BuildingEditor.L_PlazaX=Plaza X:
|
||||
BuildingEditor.L_PlazaY=Plaza Y:
|
||||
BuildingEditor.L_StructureType=Tipo struttura:
|
||||
BuildingEditor.L_StructureValues=Valori:
|
||||
BuildingHelp.L_StructureType=Structure Type:
|
||||
BuildingHelp.L_StructureValues=Values:
|
||||
Editor.B_DumpVillager=Esporta villager
|
||||
Editor.B_EditAchievements=Modifica Achievement
|
||||
Editor.B_EditAcres=Modifica Sezioni
|
||||
Editor.B_EditBuildings=Modifica edifici
|
||||
Editor.B_EditBulletin=Edit Bulletin Board
|
||||
Editor.B_EditDesignsTailor=Edit Tailor Designs
|
||||
Editor.B_EditFieldGoods=Edit Field Goods
|
||||
Editor.B_EditFieldItems=Modifica oggetti sul terreno
|
||||
Editor.B_EditHouses=Modifica casa
|
||||
Editor.B_EditLandFlags=Modifica flag
|
||||
Editor.B_EditMap=Edit Map...
|
||||
Editor.B_EditPatternFlag=Edit Flag Design
|
||||
Editor.B_EditPatterns=Modifica Patterns
|
||||
Editor.B_EditPlayer=Edit Player...
|
||||
Editor.B_EditPlayerFlags=Modifica flag
|
||||
Editor.B_EditPlayerHouses=Edit Player Houses
|
||||
Editor.B_EditPlayerItems=Modifica inventario
|
||||
Editor.B_EditPlayerMisc=Edit Misc
|
||||
Editor.B_EditPlayerReactions=Edit Reactions
|
||||
Editor.B_EditPlayerReceivedItems=Modifica catalogo
|
||||
Editor.B_EditPlayerRecipes=Modifica schemi
|
||||
Editor.B_EditPlayerStorage=Modifica sgabuzzino
|
||||
Editor.B_EditPRODesigns=Modifica pattern Pro
|
||||
Editor.B_EditTerrain=Modifica terreno
|
||||
Editor.B_EditTurnipExchange=Modifica rape
|
||||
Editor.B_EditVillager=Edit Villager...
|
||||
Editor.B_EditVillagerFlags=Modifica flag
|
||||
Editor.B_LoadVillager=Importa villager
|
||||
Editor.B_RecycleBin=Modifica cestino
|
||||
Editor.CHK_VillagerMovingOut=Trasloco
|
||||
Editor.L_AirportColor=Airport Color
|
||||
Editor.L_BankBells=Stelline banca:
|
||||
Editor.L_Catchphrase=Frase ad effetto:
|
||||
Editor.L_EarnedMiles=Earned Miles:
|
||||
|
|
@ -103,14 +81,17 @@ FieldItemEditor.B_Down=↓
|
|||
FieldItemEditor.B_DumpAcre=Esporta Sezione
|
||||
FieldItemEditor.B_DumpAllAcres=Esporta tutte le sezioni
|
||||
FieldItemEditor.B_DumpBuildings=Dump Buildings
|
||||
FieldItemEditor.B_DumpLoadAcres=Dump/Import
|
||||
FieldItemEditor.B_DumpLoadBuildings=Dump/Import
|
||||
FieldItemEditor.B_DumpLoadField=Dump/Import
|
||||
FieldItemEditor.B_DumpLoadTerrain=Dump/Import
|
||||
FieldItemEditor.B_DumpMapAcres=Dump Map Acres
|
||||
FieldItemEditor.B_FillHoles=Buchi
|
||||
FieldItemEditor.B_Help=Help
|
||||
FieldItemEditor.B_ImportAcre=Importa sezioni
|
||||
FieldItemEditor.B_ImportAllAcres=Importa tutte le sezioni
|
||||
FieldItemEditor.B_ImportBuildings=Import Buildings
|
||||
FieldItemEditor.B_ImportMapAcres=Import Map Acres
|
||||
FieldItemEditor.B_Left=←
|
||||
FieldItemEditor.B_ModifyAllTerrain=Modify All...
|
||||
FieldItemEditor.B_RemoveAll=Tutto
|
||||
|
|
@ -127,8 +108,30 @@ FieldItemEditor.B_Right=→
|
|||
FieldItemEditor.B_Save=Salva
|
||||
FieldItemEditor.B_Up=↑
|
||||
FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
|
||||
FieldItemEditor.CHK_Gold=Gold
|
||||
FieldItemEditor.CHK_IsExtension=Extension
|
||||
FieldItemEditor.CHK_IsWatered=Watered
|
||||
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
|
||||
FieldItemEditor.CHK_R1=R1
|
||||
FieldItemEditor.CHK_R2=R2
|
||||
FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
|
||||
FieldItemEditor.CHK_S1=S1
|
||||
FieldItemEditor.CHK_S2=S2
|
||||
FieldItemEditor.CHK_SnapToAcre=Aggancia alla sezione più vicina
|
||||
FieldItemEditor.CHK_W1=W1
|
||||
FieldItemEditor.CHK_W2=W2
|
||||
FieldItemEditor.CHK_WV0=V1
|
||||
FieldItemEditor.CHK_WV1=V2
|
||||
FieldItemEditor.CHK_WV2=V3
|
||||
FieldItemEditor.CHK_WV3=V4
|
||||
FieldItemEditor.CHK_WV4=V5
|
||||
FieldItemEditor.CHK_WV5=V6
|
||||
FieldItemEditor.CHK_WV6=V7
|
||||
FieldItemEditor.CHK_WV7=V8
|
||||
FieldItemEditor.CHK_WV8=V9
|
||||
FieldItemEditor.CHK_WV9=V10
|
||||
FieldItemEditor.CHK_Y1=Y1
|
||||
FieldItemEditor.CHK_Y2=Y2
|
||||
FieldItemEditor.GB_Remove=Rimuovi dalla finestra (Shift premuto = tutta la mappa)
|
||||
FieldItemEditor.L_Acre=Sezione:
|
||||
FieldItemEditor.L_Bit=Bit:
|
||||
|
|
@ -140,18 +143,31 @@ FieldItemEditor.L_BuildingType=Building Type:
|
|||
FieldItemEditor.L_BuildingUniqueID=UniqueID:
|
||||
FieldItemEditor.L_BuildingX=X:
|
||||
FieldItemEditor.L_BuildingY=Y:
|
||||
FieldItemEditor.L_Count=Count:
|
||||
FieldItemEditor.L_ExtensionX=X:
|
||||
FieldItemEditor.L_ExtensionY=Y:
|
||||
FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
|
||||
FieldItemEditor.L_Flag0=Flag0:
|
||||
FieldItemEditor.L_Flag1=Flag1:
|
||||
FieldItemEditor.L_Layer=Layer:
|
||||
FieldItemEditor.L_MapAcre=Acre:
|
||||
FieldItemEditor.L_MapAcreTemplateField=Field Acre Template:
|
||||
FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template:
|
||||
FieldItemEditor.L_PlazaX=Plaza X:
|
||||
FieldItemEditor.L_PlazaY=Plaza Y:
|
||||
FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency
|
||||
FieldItemEditor.L_TileMode=Tile Editor Mode
|
||||
FieldItemEditor.L_Uses=Uses:
|
||||
FieldItemEditor.L_WaterDays=Days:
|
||||
FieldItemEditor.Menu_Reset=Resetta
|
||||
FieldItemEditor.Menu_SavePNG=Salva .png
|
||||
FieldItemEditor.Menu_SavePNGItems=Include Items
|
||||
FieldItemEditor.Menu_SavePNGTerrain=Include Terrain
|
||||
FieldItemEditor.Menu_Set=Imposta
|
||||
FieldItemEditor.Menu_View=Visualizza
|
||||
FieldItemEditor.RB_Item=Items
|
||||
FieldItemEditor.RB_Terrain=Terrain
|
||||
FieldItemEditor.Tab_Acres=Acres
|
||||
FieldItemEditor.Tab_Building=Buildings
|
||||
FieldItemEditor.Tab_Item=Items
|
||||
FieldItemEditor.Tab_Terrain=Terrain
|
||||
|
|
@ -167,6 +183,15 @@ ItemReceivedEditor.B_GiveEverything=Tutto
|
|||
ItemReceivedEditor.B_Save=Salva
|
||||
ItemReceivedEditor.L_Received=Received
|
||||
ItemReceivedEditor.L_VariantBody=Variant Body
|
||||
MiscPlayerEditor.B_Cancel=Cancel
|
||||
MiscPlayerEditor.B_Save=Save
|
||||
MiscPlayerEditor.CHK_CustomItem=Custom
|
||||
MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
|
||||
MiscPlayerEditor.L_Birthday=Birthday (M/D):
|
||||
MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit
|
||||
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
|
||||
MiscPlayerEditor.Tab_Misc=Misc
|
||||
MiscPlayerEditor.Tab_Profile=Profile
|
||||
PatternEditor.B_Cancel=Annulla
|
||||
PatternEditor.B_DumpDesign=Esporta design
|
||||
PatternEditor.B_LoadDesign=Importa design
|
||||
|
|
@ -183,6 +208,7 @@ PlayerItemEditor.B_Inject=Inject
|
|||
PlayerItemEditor.B_Load=Carica
|
||||
PlayerItemEditor.B_Save=Salva
|
||||
PlayerItemEditor.CHK_Gold=Gold
|
||||
PlayerItemEditor.CHK_IsExtension=Extension
|
||||
PlayerItemEditor.CHK_IsWatered=Watered
|
||||
PlayerItemEditor.CHK_R1=R1
|
||||
PlayerItemEditor.CHK_R2=R2
|
||||
|
|
@ -203,10 +229,15 @@ PlayerItemEditor.CHK_WV9=V10
|
|||
PlayerItemEditor.CHK_Y1=Y1
|
||||
PlayerItemEditor.CHK_Y2=Y2
|
||||
PlayerItemEditor.L_Count=Numero:
|
||||
PlayerItemEditor.L_ExtensionX=X:
|
||||
PlayerItemEditor.L_ExtensionY=Y:
|
||||
PlayerItemEditor.L_Flag0=Flag0:
|
||||
PlayerItemEditor.L_Flag1=Flag1:
|
||||
PlayerItemEditor.L_Uses=Utilizzi:
|
||||
PlayerItemEditor.L_WaterDays=Days:
|
||||
ReactionEditor.B_Cancel=Cancel
|
||||
ReactionEditor.B_GiveAll=Give All
|
||||
ReactionEditor.B_Save=Save
|
||||
SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
|
||||
SaveRoomFloorWallEditor.B_Cancel=Cancel
|
||||
SaveRoomFloorWallEditor.B_Floor=Floor
|
||||
|
|
@ -222,6 +253,7 @@ SimpleHexEditor.B_Update=Aggiorna
|
|||
SingleItemEditor.B_Cancel=Cancel
|
||||
SingleItemEditor.B_Save=Save
|
||||
SingleItemEditor.CHK_Gold=Gold
|
||||
SingleItemEditor.CHK_IsExtension=Extension
|
||||
SingleItemEditor.CHK_IsWatered=Watered
|
||||
SingleItemEditor.CHK_R1=R1
|
||||
SingleItemEditor.CHK_R2=R2
|
||||
|
|
@ -242,6 +274,8 @@ SingleItemEditor.CHK_WV9=V10
|
|||
SingleItemEditor.CHK_Y1=Y1
|
||||
SingleItemEditor.CHK_Y2=Y2
|
||||
SingleItemEditor.L_Count=Count:
|
||||
SingleItemEditor.L_ExtensionX=X:
|
||||
SingleItemEditor.L_ExtensionY=Y:
|
||||
SingleItemEditor.L_Flag0=Flag0:
|
||||
SingleItemEditor.L_Flag1=Flag1:
|
||||
SingleItemEditor.L_Uses=Uses:
|
||||
|
|
@ -265,21 +299,6 @@ SysBotUI.GB_Inject=Injector
|
|||
SysBotUI.L_IP=IP:
|
||||
SysBotUI.L_Offset=Offset:
|
||||
SysBotUI.L_Port=Porta:
|
||||
TerrainEditor.B_Cancel=Annulla
|
||||
TerrainEditor.B_Down=↓
|
||||
TerrainEditor.B_DumpAcre=Esporta sezione
|
||||
TerrainEditor.B_DumpAllAcres=Esporta tutte le sezioni
|
||||
TerrainEditor.B_ImportAcre=Importa sezione
|
||||
TerrainEditor.B_ImportAllAcres=Importa tutte le sezioni
|
||||
TerrainEditor.B_Left=←
|
||||
TerrainEditor.B_Right=→
|
||||
TerrainEditor.B_Save=Salva
|
||||
TerrainEditor.B_SetAll=Imposta tutti i tile al tile nell'editor tile
|
||||
TerrainEditor.B_Up=↑
|
||||
TerrainEditor.B_ZeroElevation=Imposta altezza di tutto a 0
|
||||
TerrainEditor.CHK_SnapToAcre=Aggancia alla sezione più vicina
|
||||
TerrainEditor.L_Acre=Sezione:
|
||||
TerrainEditor.Menu_SavePNG=Salva .png
|
||||
VillagerHouseEditor.B_Cancel=Annulla
|
||||
VillagerHouseEditor.B_DumpHouse=Esporta
|
||||
VillagerHouseEditor.B_LoadHouse=Importa
|
||||
|
|
|
|||
|
|
@ -1,75 +1,53 @@
|
|||
AcreEditor=Acre Editor
|
||||
ActivityEditor=Record Editor
|
||||
BuildingEditor=Building Editor
|
||||
BuildingHelp=Building Help
|
||||
FieldItemEditor=Field Item Editor
|
||||
FlagEditor=Flag Editor
|
||||
ItemReceivedEditor=Received Item List Editor
|
||||
MiscPlayerEditor=Misc Player Detail Editor
|
||||
PatternEditor=Pattern Editor
|
||||
PatternEditorPRO=Pro Design Editor
|
||||
PlayerItemEditor=Inventory Editor
|
||||
ReactionEditor=Reaction List Editor
|
||||
SaveRoomFloorWallEditor=Room Editor
|
||||
SimpleHexEditor=RAM Edit
|
||||
SingleItemEditor=Item Editor
|
||||
SingleObjectEditor=Property Editor
|
||||
SysBotRAMEdit=SysBotUI
|
||||
SysBotUI=SysBotUI
|
||||
TerrainEditor=Terrain Editor
|
||||
VillagerHouseEditor=Villager House Editor
|
||||
AcreEditor.B_Cancel=Cancel
|
||||
AcreEditor.B_Export=Export
|
||||
AcreEditor.B_Import=Import
|
||||
AcreEditor.B_Save=Save
|
||||
AcreEditor.L_AcreList=Name Table:
|
||||
AcreEditor.L_Hovered=Hovered
|
||||
ActivityEditor.B_Cancel=Cancel
|
||||
ActivityEditor.B_Save=Save
|
||||
ActivityEditor.L_Count=Count:
|
||||
BuildingEditor.B_Cancel=Cancel
|
||||
BuildingEditor.B_Dump=Dump
|
||||
BuildingEditor.B_Import=Import
|
||||
BuildingEditor.B_Save=Save
|
||||
BuildingEditor.GB_Building=Editor
|
||||
BuildingEditor.GB_Info=Info
|
||||
BuildingEditor.L_Bit=Bit:
|
||||
BuildingEditor.L_BuildingRotation=Angle:
|
||||
BuildingEditor.L_BuildingStructureArg=TypeArg:
|
||||
BuildingEditor.L_BuildingStructureType=Type:
|
||||
BuildingEditor.L_BuildingType=Building Type:
|
||||
BuildingEditor.L_BuildingUniqueID=UniqueID:
|
||||
BuildingEditor.L_BuildingX=X:
|
||||
BuildingEditor.L_BuildingY=Y:
|
||||
BuildingEditor.L_PlazaX=Plaza X:
|
||||
BuildingEditor.L_PlazaY=Plaza Y:
|
||||
BuildingEditor.L_StructureType=Structure Type:
|
||||
BuildingEditor.L_StructureValues=Values:
|
||||
BuildingHelp.L_StructureType=Structure Type:
|
||||
BuildingHelp.L_StructureValues=Values:
|
||||
Editor.B_DumpVillager=Dump Villager
|
||||
Editor.B_EditAchievements=Edit Achievements
|
||||
Editor.B_EditAcres=Edit Acres
|
||||
Editor.B_EditBuildings=Edit Buildings
|
||||
Editor.B_EditBulletin=Edit Bulletin Board
|
||||
Editor.B_EditDesignsTailor=Edit Tailor Designs
|
||||
Editor.B_EditFieldGoods=Edit Field Goods
|
||||
Editor.B_EditFieldItems=Edit Field Items
|
||||
Editor.B_EditHouses=Edit House
|
||||
Editor.B_EditLandFlags=Edit Flags
|
||||
Editor.B_EditMap=Edit Map...
|
||||
Editor.B_EditPatternFlag=Edit Flag Design
|
||||
Editor.B_EditPatterns=Edit Patterns
|
||||
Editor.B_EditPlayer=Edit Player...
|
||||
Editor.B_EditPlayerFlags=Edit Flags
|
||||
Editor.B_EditPlayerHouses=Edit Player Houses
|
||||
Editor.B_EditPlayerItems=Edit Items
|
||||
Editor.B_EditPlayerMisc=Edit Misc
|
||||
Editor.B_EditPlayerReactions=Edit Reactions
|
||||
Editor.B_EditPlayerReceivedItems=Edit Received Items
|
||||
Editor.B_EditPlayerRecipes=Edit Recipes
|
||||
Editor.B_EditPlayerStorage=Edit Storage
|
||||
Editor.B_EditPRODesigns=Edit PRO Designs
|
||||
Editor.B_EditTerrain=Edit Terrain
|
||||
Editor.B_EditTurnipExchange=Edit Turnip Exchange
|
||||
Editor.B_EditVillager=Edit Villager...
|
||||
Editor.B_EditVillagerFlags=Edit Flags
|
||||
Editor.B_LoadVillager=Load Villager
|
||||
Editor.B_RecycleBin=Edit Recycle Bin
|
||||
Editor.CHK_VillagerMovingOut=Moving Out
|
||||
Editor.L_AirportColor=Airport Color
|
||||
Editor.L_BankBells=Bank Bells:
|
||||
Editor.L_Catchphrase=Catchphrase:
|
||||
Editor.L_EarnedMiles=Earned Miles:
|
||||
|
|
@ -103,14 +81,17 @@ FieldItemEditor.B_Down=↓
|
|||
FieldItemEditor.B_DumpAcre=Dump Acre
|
||||
FieldItemEditor.B_DumpAllAcres=Dump All Acres
|
||||
FieldItemEditor.B_DumpBuildings=Dump Buildings
|
||||
FieldItemEditor.B_DumpLoadAcres=Dump/Import
|
||||
FieldItemEditor.B_DumpLoadBuildings=Dump/Import
|
||||
FieldItemEditor.B_DumpLoadField=Dump/Import
|
||||
FieldItemEditor.B_DumpLoadTerrain=Dump/Import
|
||||
FieldItemEditor.B_DumpMapAcres=Dump Map Acres
|
||||
FieldItemEditor.B_FillHoles=Holes
|
||||
FieldItemEditor.B_Help=Help
|
||||
FieldItemEditor.B_ImportAcre=Import Acre
|
||||
FieldItemEditor.B_ImportAllAcres=Import All Acres
|
||||
FieldItemEditor.B_ImportBuildings=Import Buildings
|
||||
FieldItemEditor.B_ImportMapAcres=Import Map Acres
|
||||
FieldItemEditor.B_Left=←
|
||||
FieldItemEditor.B_ModifyAllTerrain=Modify All...
|
||||
FieldItemEditor.B_RemoveAll=All
|
||||
|
|
@ -127,8 +108,30 @@ FieldItemEditor.B_Right=→
|
|||
FieldItemEditor.B_Save=Save
|
||||
FieldItemEditor.B_Up=↑
|
||||
FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
|
||||
FieldItemEditor.CHK_Gold=Gold
|
||||
FieldItemEditor.CHK_IsExtension=Extension
|
||||
FieldItemEditor.CHK_IsWatered=Watered
|
||||
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
|
||||
FieldItemEditor.CHK_R1=R1
|
||||
FieldItemEditor.CHK_R2=R2
|
||||
FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
|
||||
FieldItemEditor.CHK_S1=S1
|
||||
FieldItemEditor.CHK_S2=S2
|
||||
FieldItemEditor.CHK_SnapToAcre=Snap to nearest Acre on Click
|
||||
FieldItemEditor.CHK_W1=W1
|
||||
FieldItemEditor.CHK_W2=W2
|
||||
FieldItemEditor.CHK_WV0=V1
|
||||
FieldItemEditor.CHK_WV1=V2
|
||||
FieldItemEditor.CHK_WV2=V3
|
||||
FieldItemEditor.CHK_WV3=V4
|
||||
FieldItemEditor.CHK_WV4=V5
|
||||
FieldItemEditor.CHK_WV5=V6
|
||||
FieldItemEditor.CHK_WV6=V7
|
||||
FieldItemEditor.CHK_WV7=V8
|
||||
FieldItemEditor.CHK_WV8=V9
|
||||
FieldItemEditor.CHK_WV9=V10
|
||||
FieldItemEditor.CHK_Y1=Y1
|
||||
FieldItemEditor.CHK_Y2=Y2
|
||||
FieldItemEditor.GB_Remove=Remove from View (Hold Shift=Map)
|
||||
FieldItemEditor.L_Acre=Acre:
|
||||
FieldItemEditor.L_Bit=Bit:
|
||||
|
|
@ -140,18 +143,31 @@ FieldItemEditor.L_BuildingType=Building Type:
|
|||
FieldItemEditor.L_BuildingUniqueID=UniqueID:
|
||||
FieldItemEditor.L_BuildingX=X:
|
||||
FieldItemEditor.L_BuildingY=Y:
|
||||
FieldItemEditor.L_Count=Count:
|
||||
FieldItemEditor.L_ExtensionX=X:
|
||||
FieldItemEditor.L_ExtensionY=Y:
|
||||
FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
|
||||
FieldItemEditor.L_Flag0=Flag0:
|
||||
FieldItemEditor.L_Flag1=Flag1:
|
||||
FieldItemEditor.L_Layer=Layer:
|
||||
FieldItemEditor.L_MapAcre=Acre:
|
||||
FieldItemEditor.L_MapAcreTemplateField=Field Acre Template:
|
||||
FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template:
|
||||
FieldItemEditor.L_PlazaX=Plaza X:
|
||||
FieldItemEditor.L_PlazaY=Plaza Y:
|
||||
FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency
|
||||
FieldItemEditor.L_TileMode=Tile Editor Mode
|
||||
FieldItemEditor.L_Uses=Uses:
|
||||
FieldItemEditor.L_WaterDays=Days:
|
||||
FieldItemEditor.Menu_Reset=Reset
|
||||
FieldItemEditor.Menu_SavePNG=Save .png
|
||||
FieldItemEditor.Menu_SavePNGItems=Include Items
|
||||
FieldItemEditor.Menu_SavePNGTerrain=Include Terrain
|
||||
FieldItemEditor.Menu_Set=Set
|
||||
FieldItemEditor.Menu_View=View
|
||||
FieldItemEditor.RB_Item=Items
|
||||
FieldItemEditor.RB_Terrain=Terrain
|
||||
FieldItemEditor.Tab_Acres=Acres
|
||||
FieldItemEditor.Tab_Building=Buildings
|
||||
FieldItemEditor.Tab_Item=Items
|
||||
FieldItemEditor.Tab_Terrain=Terrain
|
||||
|
|
@ -167,6 +183,15 @@ ItemReceivedEditor.B_GiveEverything=Everything
|
|||
ItemReceivedEditor.B_Save=Save
|
||||
ItemReceivedEditor.L_Received=Received
|
||||
ItemReceivedEditor.L_VariantBody=Variant Body
|
||||
MiscPlayerEditor.B_Cancel=Cancel
|
||||
MiscPlayerEditor.B_Save=Save
|
||||
MiscPlayerEditor.CHK_CustomItem=Custom
|
||||
MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
|
||||
MiscPlayerEditor.L_Birthday=Birthday (M/D):
|
||||
MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit
|
||||
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
|
||||
MiscPlayerEditor.Tab_Misc=Misc
|
||||
MiscPlayerEditor.Tab_Profile=Profile
|
||||
PatternEditor.B_Cancel=Cancel
|
||||
PatternEditor.B_DumpDesign=Dump Design
|
||||
PatternEditor.B_LoadDesign=Load Design
|
||||
|
|
@ -183,6 +208,7 @@ PlayerItemEditor.B_Inject=Inject
|
|||
PlayerItemEditor.B_Load=Load
|
||||
PlayerItemEditor.B_Save=Save
|
||||
PlayerItemEditor.CHK_Gold=Gold
|
||||
PlayerItemEditor.CHK_IsExtension=Extension
|
||||
PlayerItemEditor.CHK_IsWatered=Watered
|
||||
PlayerItemEditor.CHK_R1=R1
|
||||
PlayerItemEditor.CHK_R2=R2
|
||||
|
|
@ -203,10 +229,15 @@ PlayerItemEditor.CHK_WV9=V10
|
|||
PlayerItemEditor.CHK_Y1=Y1
|
||||
PlayerItemEditor.CHK_Y2=Y2
|
||||
PlayerItemEditor.L_Count=Count:
|
||||
PlayerItemEditor.L_ExtensionX=X:
|
||||
PlayerItemEditor.L_ExtensionY=Y:
|
||||
PlayerItemEditor.L_Flag0=Flag0:
|
||||
PlayerItemEditor.L_Flag1=Flag1:
|
||||
PlayerItemEditor.L_Uses=Uses:
|
||||
PlayerItemEditor.L_WaterDays=Days:
|
||||
ReactionEditor.B_Cancel=Cancel
|
||||
ReactionEditor.B_GiveAll=Give All
|
||||
ReactionEditor.B_Save=Save
|
||||
SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
|
||||
SaveRoomFloorWallEditor.B_Cancel=Cancel
|
||||
SaveRoomFloorWallEditor.B_Floor=Floor
|
||||
|
|
@ -222,6 +253,7 @@ SimpleHexEditor.B_Update=Update
|
|||
SingleItemEditor.B_Cancel=Cancel
|
||||
SingleItemEditor.B_Save=Save
|
||||
SingleItemEditor.CHK_Gold=Gold
|
||||
SingleItemEditor.CHK_IsExtension=Extension
|
||||
SingleItemEditor.CHK_IsWatered=Watered
|
||||
SingleItemEditor.CHK_R1=R1
|
||||
SingleItemEditor.CHK_R2=R2
|
||||
|
|
@ -242,6 +274,8 @@ SingleItemEditor.CHK_WV9=V10
|
|||
SingleItemEditor.CHK_Y1=Y1
|
||||
SingleItemEditor.CHK_Y2=Y2
|
||||
SingleItemEditor.L_Count=Count:
|
||||
SingleItemEditor.L_ExtensionX=X:
|
||||
SingleItemEditor.L_ExtensionY=Y:
|
||||
SingleItemEditor.L_Flag0=Flag0:
|
||||
SingleItemEditor.L_Flag1=Flag1:
|
||||
SingleItemEditor.L_Uses=Uses:
|
||||
|
|
@ -265,21 +299,6 @@ SysBotUI.GB_Inject=Injector
|
|||
SysBotUI.L_IP=IP:
|
||||
SysBotUI.L_Offset=Offset:
|
||||
SysBotUI.L_Port=Port:
|
||||
TerrainEditor.B_Cancel=Cancel
|
||||
TerrainEditor.B_Down=↓
|
||||
TerrainEditor.B_DumpAcre=Dump Acre
|
||||
TerrainEditor.B_DumpAllAcres=Dump All Acres
|
||||
TerrainEditor.B_ImportAcre=Import Acre
|
||||
TerrainEditor.B_ImportAllAcres=Import All Acres
|
||||
TerrainEditor.B_Left=←
|
||||
TerrainEditor.B_Right=→
|
||||
TerrainEditor.B_Save=Save
|
||||
TerrainEditor.B_SetAll=Set All Tiles using Tile from Editor
|
||||
TerrainEditor.B_Up=↑
|
||||
TerrainEditor.B_ZeroElevation=Zero All Elevation
|
||||
TerrainEditor.CHK_SnapToAcre=Snap to nearest Acre on Click
|
||||
TerrainEditor.L_Acre=Acre:
|
||||
TerrainEditor.Menu_SavePNG=Save .png
|
||||
VillagerHouseEditor.B_Cancel=Cancel
|
||||
VillagerHouseEditor.B_DumpHouse=Dump
|
||||
VillagerHouseEditor.B_LoadHouse=Load
|
||||
|
|
|
|||
|
|
@ -1,75 +1,53 @@
|
|||
AcreEditor=Acre Editor
|
||||
ActivityEditor=Record Editor
|
||||
BuildingEditor=Building Editor
|
||||
BuildingHelp=Building Help
|
||||
FieldItemEditor=Field Item Editor
|
||||
FlagEditor=Flag Editor
|
||||
ItemReceivedEditor=Received Item List Editor
|
||||
MiscPlayerEditor=Misc Player Detail Editor
|
||||
PatternEditor=Pattern Editor
|
||||
PatternEditorPRO=Pro Design Editor
|
||||
PlayerItemEditor=Inventory Editor
|
||||
ReactionEditor=Reaction List Editor
|
||||
SaveRoomFloorWallEditor=Room Editor
|
||||
SimpleHexEditor=RAM Edit
|
||||
SingleItemEditor=Item Editor
|
||||
SingleObjectEditor=Property Editor
|
||||
SysBotRAMEdit=SysBotUI
|
||||
SysBotUI=SysBotUI
|
||||
TerrainEditor=Terrain Editor
|
||||
VillagerHouseEditor=Villager House Editor
|
||||
AcreEditor.B_Cancel=Cancel
|
||||
AcreEditor.B_Export=Export
|
||||
AcreEditor.B_Import=Import
|
||||
AcreEditor.B_Save=Save
|
||||
AcreEditor.L_AcreList=Name Table:
|
||||
AcreEditor.L_Hovered=Hovered
|
||||
ActivityEditor.B_Cancel=Cancel
|
||||
ActivityEditor.B_Save=Save
|
||||
ActivityEditor.L_Count=Count:
|
||||
BuildingEditor.B_Cancel=Cancel
|
||||
BuildingEditor.B_Dump=Dump
|
||||
BuildingEditor.B_Import=Import
|
||||
BuildingEditor.B_Save=Save
|
||||
BuildingEditor.GB_Building=Editor
|
||||
BuildingEditor.GB_Info=Info
|
||||
BuildingEditor.L_Bit=Bit:
|
||||
BuildingEditor.L_BuildingRotation=Angle:
|
||||
BuildingEditor.L_BuildingStructureArg=TypeArg:
|
||||
BuildingEditor.L_BuildingStructureType=Type:
|
||||
BuildingEditor.L_BuildingType=Building Type:
|
||||
BuildingEditor.L_BuildingUniqueID=UniqueID:
|
||||
BuildingEditor.L_BuildingX=X:
|
||||
BuildingEditor.L_BuildingY=Y:
|
||||
BuildingEditor.L_PlazaX=Plaza X:
|
||||
BuildingEditor.L_PlazaY=Plaza Y:
|
||||
BuildingEditor.L_StructureType=Structure Type:
|
||||
BuildingEditor.L_StructureValues=Values:
|
||||
BuildingHelp.L_StructureType=Structure Type:
|
||||
BuildingHelp.L_StructureValues=Values:
|
||||
Editor.B_DumpVillager=Dump Villager
|
||||
Editor.B_EditAchievements=Edit Achievements
|
||||
Editor.B_EditAcres=Edit Acres
|
||||
Editor.B_EditBuildings=Edit Buildings
|
||||
Editor.B_EditBulletin=Edit Bulletin Board
|
||||
Editor.B_EditDesignsTailor=Edit Tailor Designs
|
||||
Editor.B_EditFieldGoods=Edit Field Goods
|
||||
Editor.B_EditFieldItems=Edit Field Items
|
||||
Editor.B_EditHouses=Edit House
|
||||
Editor.B_EditLandFlags=Edit Flags
|
||||
Editor.B_EditMap=Edit Map...
|
||||
Editor.B_EditPatternFlag=Edit Flag Design
|
||||
Editor.B_EditPatterns=Edit Patterns
|
||||
Editor.B_EditPlayer=Edit Player...
|
||||
Editor.B_EditPlayerFlags=Edit Flags
|
||||
Editor.B_EditPlayerHouses=Edit Player Houses
|
||||
Editor.B_EditPlayerItems=Edit Items
|
||||
Editor.B_EditPlayerMisc=Edit Misc
|
||||
Editor.B_EditPlayerReactions=Edit Reactions
|
||||
Editor.B_EditPlayerReceivedItems=Edit Received Items
|
||||
Editor.B_EditPlayerRecipes=Edit Recipes
|
||||
Editor.B_EditPlayerStorage=Edit Storage
|
||||
Editor.B_EditPRODesigns=Edit PRO Designs
|
||||
Editor.B_EditTerrain=Edit Terrain
|
||||
Editor.B_EditTurnipExchange=Edit Turnip Exchange
|
||||
Editor.B_EditVillager=Edit Villager...
|
||||
Editor.B_EditVillagerFlags=Edit Flags
|
||||
Editor.B_LoadVillager=Load Villager
|
||||
Editor.B_RecycleBin=Edit Recycle Bin
|
||||
Editor.CHK_VillagerMovingOut=Moving Out
|
||||
Editor.L_AirportColor=Airport Color
|
||||
Editor.L_BankBells=Bank Bells:
|
||||
Editor.L_Catchphrase=Catchphrase:
|
||||
Editor.L_EarnedMiles=Earned Miles:
|
||||
|
|
@ -103,14 +81,17 @@ FieldItemEditor.B_Down=↓
|
|||
FieldItemEditor.B_DumpAcre=Dump Acre
|
||||
FieldItemEditor.B_DumpAllAcres=Dump All Acres
|
||||
FieldItemEditor.B_DumpBuildings=Dump Buildings
|
||||
FieldItemEditor.B_DumpLoadAcres=Dump/Import
|
||||
FieldItemEditor.B_DumpLoadBuildings=Dump/Import
|
||||
FieldItemEditor.B_DumpLoadField=Dump/Import
|
||||
FieldItemEditor.B_DumpLoadTerrain=Dump/Import
|
||||
FieldItemEditor.B_DumpMapAcres=Dump Map Acres
|
||||
FieldItemEditor.B_FillHoles=Holes
|
||||
FieldItemEditor.B_Help=Help
|
||||
FieldItemEditor.B_ImportAcre=Import Acre
|
||||
FieldItemEditor.B_ImportAllAcres=Import All Acres
|
||||
FieldItemEditor.B_ImportBuildings=Import Buildings
|
||||
FieldItemEditor.B_ImportMapAcres=Import Map Acres
|
||||
FieldItemEditor.B_Left=←
|
||||
FieldItemEditor.B_ModifyAllTerrain=Modify All...
|
||||
FieldItemEditor.B_RemoveAll=All
|
||||
|
|
@ -127,8 +108,30 @@ FieldItemEditor.B_Right=→
|
|||
FieldItemEditor.B_Save=Save
|
||||
FieldItemEditor.B_Up=↑
|
||||
FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
|
||||
FieldItemEditor.CHK_Gold=Gold
|
||||
FieldItemEditor.CHK_IsExtension=Extension
|
||||
FieldItemEditor.CHK_IsWatered=Watered
|
||||
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
|
||||
FieldItemEditor.CHK_R1=R1
|
||||
FieldItemEditor.CHK_R2=R2
|
||||
FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
|
||||
FieldItemEditor.CHK_S1=S1
|
||||
FieldItemEditor.CHK_S2=S2
|
||||
FieldItemEditor.CHK_SnapToAcre=Snap to nearest Acre on Click
|
||||
FieldItemEditor.CHK_W1=W1
|
||||
FieldItemEditor.CHK_W2=W2
|
||||
FieldItemEditor.CHK_WV0=V1
|
||||
FieldItemEditor.CHK_WV1=V2
|
||||
FieldItemEditor.CHK_WV2=V3
|
||||
FieldItemEditor.CHK_WV3=V4
|
||||
FieldItemEditor.CHK_WV4=V5
|
||||
FieldItemEditor.CHK_WV5=V6
|
||||
FieldItemEditor.CHK_WV6=V7
|
||||
FieldItemEditor.CHK_WV7=V8
|
||||
FieldItemEditor.CHK_WV8=V9
|
||||
FieldItemEditor.CHK_WV9=V10
|
||||
FieldItemEditor.CHK_Y1=Y1
|
||||
FieldItemEditor.CHK_Y2=Y2
|
||||
FieldItemEditor.GB_Remove=Remove from View (Hold Shift=Map)
|
||||
FieldItemEditor.L_Acre=Acre:
|
||||
FieldItemEditor.L_Bit=Bit:
|
||||
|
|
@ -140,18 +143,31 @@ FieldItemEditor.L_BuildingType=Building Type:
|
|||
FieldItemEditor.L_BuildingUniqueID=UniqueID:
|
||||
FieldItemEditor.L_BuildingX=X:
|
||||
FieldItemEditor.L_BuildingY=Y:
|
||||
FieldItemEditor.L_Count=Count:
|
||||
FieldItemEditor.L_ExtensionX=X:
|
||||
FieldItemEditor.L_ExtensionY=Y:
|
||||
FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
|
||||
FieldItemEditor.L_Flag0=Flag0:
|
||||
FieldItemEditor.L_Flag1=Flag1:
|
||||
FieldItemEditor.L_Layer=Layer:
|
||||
FieldItemEditor.L_MapAcre=Acre:
|
||||
FieldItemEditor.L_MapAcreTemplateField=Field Acre Template:
|
||||
FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template:
|
||||
FieldItemEditor.L_PlazaX=Plaza X:
|
||||
FieldItemEditor.L_PlazaY=Plaza Y:
|
||||
FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency
|
||||
FieldItemEditor.L_TileMode=Tile Editor Mode
|
||||
FieldItemEditor.L_Uses=Uses:
|
||||
FieldItemEditor.L_WaterDays=Days:
|
||||
FieldItemEditor.Menu_Reset=Reset
|
||||
FieldItemEditor.Menu_SavePNG=Save .png
|
||||
FieldItemEditor.Menu_SavePNGItems=Include Items
|
||||
FieldItemEditor.Menu_SavePNGTerrain=Include Terrain
|
||||
FieldItemEditor.Menu_Set=Set
|
||||
FieldItemEditor.Menu_View=View
|
||||
FieldItemEditor.RB_Item=Items
|
||||
FieldItemEditor.RB_Terrain=Terrain
|
||||
FieldItemEditor.Tab_Acres=Acres
|
||||
FieldItemEditor.Tab_Building=Buildings
|
||||
FieldItemEditor.Tab_Item=Items
|
||||
FieldItemEditor.Tab_Terrain=Terrain
|
||||
|
|
@ -167,6 +183,15 @@ ItemReceivedEditor.B_GiveEverything=Everything
|
|||
ItemReceivedEditor.B_Save=Save
|
||||
ItemReceivedEditor.L_Received=Received
|
||||
ItemReceivedEditor.L_VariantBody=Variant Body
|
||||
MiscPlayerEditor.B_Cancel=Cancel
|
||||
MiscPlayerEditor.B_Save=Save
|
||||
MiscPlayerEditor.CHK_CustomItem=Custom
|
||||
MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
|
||||
MiscPlayerEditor.L_Birthday=Birthday (M/D):
|
||||
MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit
|
||||
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
|
||||
MiscPlayerEditor.Tab_Misc=Misc
|
||||
MiscPlayerEditor.Tab_Profile=Profile
|
||||
PatternEditor.B_Cancel=Cancel
|
||||
PatternEditor.B_DumpDesign=Dump Design
|
||||
PatternEditor.B_LoadDesign=Load Design
|
||||
|
|
@ -183,6 +208,7 @@ PlayerItemEditor.B_Inject=Inject
|
|||
PlayerItemEditor.B_Load=Load
|
||||
PlayerItemEditor.B_Save=Save
|
||||
PlayerItemEditor.CHK_Gold=Gold
|
||||
PlayerItemEditor.CHK_IsExtension=Extension
|
||||
PlayerItemEditor.CHK_IsWatered=Watered
|
||||
PlayerItemEditor.CHK_R1=R1
|
||||
PlayerItemEditor.CHK_R2=R2
|
||||
|
|
@ -203,10 +229,15 @@ PlayerItemEditor.CHK_WV9=V10
|
|||
PlayerItemEditor.CHK_Y1=Y1
|
||||
PlayerItemEditor.CHK_Y2=Y2
|
||||
PlayerItemEditor.L_Count=Count:
|
||||
PlayerItemEditor.L_ExtensionX=X:
|
||||
PlayerItemEditor.L_ExtensionY=Y:
|
||||
PlayerItemEditor.L_Flag0=Flag0:
|
||||
PlayerItemEditor.L_Flag1=Flag1:
|
||||
PlayerItemEditor.L_Uses=Uses:
|
||||
PlayerItemEditor.L_WaterDays=Days:
|
||||
ReactionEditor.B_Cancel=Cancel
|
||||
ReactionEditor.B_GiveAll=Give All
|
||||
ReactionEditor.B_Save=Save
|
||||
SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
|
||||
SaveRoomFloorWallEditor.B_Cancel=Cancel
|
||||
SaveRoomFloorWallEditor.B_Floor=Floor
|
||||
|
|
@ -222,6 +253,7 @@ SimpleHexEditor.B_Update=Update
|
|||
SingleItemEditor.B_Cancel=Cancel
|
||||
SingleItemEditor.B_Save=Save
|
||||
SingleItemEditor.CHK_Gold=Gold
|
||||
SingleItemEditor.CHK_IsExtension=Extension
|
||||
SingleItemEditor.CHK_IsWatered=Watered
|
||||
SingleItemEditor.CHK_R1=R1
|
||||
SingleItemEditor.CHK_R2=R2
|
||||
|
|
@ -242,6 +274,8 @@ SingleItemEditor.CHK_WV9=V10
|
|||
SingleItemEditor.CHK_Y1=Y1
|
||||
SingleItemEditor.CHK_Y2=Y2
|
||||
SingleItemEditor.L_Count=Count:
|
||||
SingleItemEditor.L_ExtensionX=X:
|
||||
SingleItemEditor.L_ExtensionY=Y:
|
||||
SingleItemEditor.L_Flag0=Flag0:
|
||||
SingleItemEditor.L_Flag1=Flag1:
|
||||
SingleItemEditor.L_Uses=Uses:
|
||||
|
|
@ -265,21 +299,6 @@ SysBotUI.GB_Inject=Injector
|
|||
SysBotUI.L_IP=IP:
|
||||
SysBotUI.L_Offset=Offset:
|
||||
SysBotUI.L_Port=Port:
|
||||
TerrainEditor.B_Cancel=Cancel
|
||||
TerrainEditor.B_Down=↓
|
||||
TerrainEditor.B_DumpAcre=Dump Acre
|
||||
TerrainEditor.B_DumpAllAcres=Dump All Acres
|
||||
TerrainEditor.B_ImportAcre=Import Acre
|
||||
TerrainEditor.B_ImportAllAcres=Import All Acres
|
||||
TerrainEditor.B_Left=←
|
||||
TerrainEditor.B_Right=→
|
||||
TerrainEditor.B_Save=Save
|
||||
TerrainEditor.B_SetAll=Set All Tiles using Tile from Editor
|
||||
TerrainEditor.B_Up=↑
|
||||
TerrainEditor.B_ZeroElevation=Zero All Elevation
|
||||
TerrainEditor.CHK_SnapToAcre=Snap to nearest Acre on Click
|
||||
TerrainEditor.L_Acre=Acre:
|
||||
TerrainEditor.Menu_SavePNG=Save .png
|
||||
VillagerHouseEditor.B_Cancel=Cancel
|
||||
VillagerHouseEditor.B_DumpHouse=Dump
|
||||
VillagerHouseEditor.B_LoadHouse=Load
|
||||
|
|
|
|||
|
|
@ -1,75 +1,53 @@
|
|||
AcreEditor=耕地编辑器
|
||||
ActivityEditor=成就编辑器
|
||||
BuildingEditor=建筑编辑器
|
||||
BuildingHelp=Building Help
|
||||
BuildingHelp=建筑帮助
|
||||
FieldItemEditor=地皮编辑器
|
||||
FlagEditor=属性编辑器
|
||||
ItemReceivedEditor=收藏清单编辑器
|
||||
MiscPlayerEditor=杂项编辑器
|
||||
PatternEditor=设计编辑器
|
||||
PatternEditorPRO=专业设计编辑器
|
||||
PlayerItemEditor=物品编辑器
|
||||
ReactionEditor=反应列表编辑器
|
||||
SaveRoomFloorWallEditor=房间编辑器
|
||||
SimpleHexEditor=16进制编辑器
|
||||
SingleItemEditor=Item Editor
|
||||
SingleItemEditor=物品编辑器
|
||||
SingleObjectEditor=属性编辑器
|
||||
SysBotRAMEdit=SysBot 界面
|
||||
SysBotUI=SysBot 界面
|
||||
TerrainEditor=地形编辑器
|
||||
VillagerHouseEditor=岛民房屋编辑器
|
||||
AcreEditor.B_Cancel=取消
|
||||
AcreEditor.B_Export=导出
|
||||
AcreEditor.B_Import=导入
|
||||
AcreEditor.B_Save=保存
|
||||
AcreEditor.L_AcreList=名称表:
|
||||
AcreEditor.L_Hovered=鼠标划上
|
||||
ActivityEditor.B_Cancel=取消
|
||||
ActivityEditor.B_Save=保存
|
||||
ActivityEditor.L_Count=数量:
|
||||
BuildingEditor.B_Cancel=取消
|
||||
BuildingEditor.B_Dump=导出
|
||||
BuildingEditor.B_Import=导入
|
||||
BuildingEditor.B_Save=保存
|
||||
BuildingEditor.GB_Building=编辑器
|
||||
BuildingEditor.GB_Info=信息
|
||||
BuildingEditor.L_Bit=位:
|
||||
BuildingEditor.L_BuildingRotation=角度:
|
||||
BuildingEditor.L_BuildingStructureArg=型态参数:
|
||||
BuildingEditor.L_BuildingStructureType=型态:
|
||||
BuildingEditor.L_BuildingType=建筑型态:
|
||||
BuildingEditor.L_BuildingUniqueID=识别码:
|
||||
BuildingEditor.L_BuildingX=X:
|
||||
BuildingEditor.L_BuildingY=Y:
|
||||
BuildingEditor.L_PlazaX=坐标 X:
|
||||
BuildingEditor.L_PlazaY=坐标 Y:
|
||||
BuildingEditor.L_StructureType=结构型态:
|
||||
BuildingEditor.L_StructureValues=数值:
|
||||
BuildingHelp.L_StructureType=结构型态:
|
||||
BuildingHelp.L_StructureValues=数值:
|
||||
Editor.B_DumpVillager=导出岛民
|
||||
Editor.B_EditAchievements=编辑成就
|
||||
Editor.B_EditAcres=编辑耕地
|
||||
Editor.B_EditBuildings=编辑建筑
|
||||
Editor.B_EditBulletin=编辑布告栏
|
||||
Editor.B_EditDesignsTailor=编辑裁缝设计
|
||||
Editor.B_EditFieldGoods=编辑地表物品
|
||||
Editor.B_EditFieldItems=编辑地皮
|
||||
Editor.B_EditHouses=编辑房屋
|
||||
Editor.B_EditLandFlags=编辑属性
|
||||
Editor.B_EditMap=编辑地图...
|
||||
Editor.B_EditPatternFlag=编辑岛屿旗帜
|
||||
Editor.B_EditPatterns=编辑设计
|
||||
Editor.B_EditPlayer=编辑玩家...
|
||||
Editor.B_EditPlayerFlags=编辑属性
|
||||
Editor.B_EditPlayerHouses=编辑玩家房屋
|
||||
Editor.B_EditPlayerItems=编辑随身物品
|
||||
Editor.B_EditPlayerMisc=编辑杂项
|
||||
Editor.B_EditPlayerReactions=编辑反应
|
||||
Editor.B_EditPlayerReceivedItems=编辑收藏清单
|
||||
Editor.B_EditPlayerRecipes=编辑DIY手册
|
||||
Editor.B_EditPlayerStorage=编辑仓库物品
|
||||
Editor.B_EditPRODesigns=编辑专业设计
|
||||
Editor.B_EditTerrain=编辑地形
|
||||
Editor.B_EditTurnipExchange=编辑大头菜行情
|
||||
Editor.B_EditVillager=编辑岛民...
|
||||
Editor.B_EditVillagerFlags=编辑属性
|
||||
Editor.B_LoadVillager=导入岛民
|
||||
Editor.B_RecycleBin=编辑回收箱
|
||||
Editor.CHK_VillagerMovingOut=赶走岛民
|
||||
Editor.L_AirportColor=机场颜色
|
||||
Editor.L_BankBells=银行存款:
|
||||
Editor.L_Catchphrase=口头禅:
|
||||
Editor.L_EarnedMiles=已获得里程:
|
||||
|
|
@ -103,32 +81,57 @@ FieldItemEditor.B_Down=↓
|
|||
FieldItemEditor.B_DumpAcre=导出耕地
|
||||
FieldItemEditor.B_DumpAllAcres=导出所有耕地
|
||||
FieldItemEditor.B_DumpBuildings=导出建筑
|
||||
FieldItemEditor.B_DumpLoadAcres=导出/导入
|
||||
FieldItemEditor.B_DumpLoadBuildings=导出/导入
|
||||
FieldItemEditor.B_DumpLoadField=导出/导入
|
||||
FieldItemEditor.B_DumpLoadTerrain=导出/导入
|
||||
FieldItemEditor.B_DumpMapAcres=导出地图耕地
|
||||
FieldItemEditor.B_FillHoles=坑洞
|
||||
FieldItemEditor.B_Help=帮助
|
||||
FieldItemEditor.B_ImportAcre=导入耕地
|
||||
FieldItemEditor.B_ImportAllAcres=导入所有耕地
|
||||
FieldItemEditor.B_ImportBuildings=导入建筑
|
||||
FieldItemEditor.B_ImportMapAcres=导入地图耕地
|
||||
FieldItemEditor.B_Left=←
|
||||
FieldItemEditor.B_ModifyAllTerrain=修改全部...
|
||||
FieldItemEditor.B_RemoveAll=全部
|
||||
FieldItemEditor.B_RemoveAllWeeds=杂草
|
||||
FieldItemEditor.B_RemoveBranches=Branches
|
||||
FieldItemEditor.B_RemoveFences=围栏
|
||||
FieldItemEditor.B_RemoveBranches=树枝
|
||||
FieldItemEditor.B_RemoveFences=栅栏
|
||||
FieldItemEditor.B_RemoveFlowers=花
|
||||
FieldItemEditor.B_RemoveItemDropDown=移除物品...
|
||||
FieldItemEditor.B_RemoveObjects=非物品类
|
||||
FieldItemEditor.B_RemovePlacedItems=放置型物品
|
||||
FieldItemEditor.B_RemovePlants=植株
|
||||
FieldItemEditor.B_RemoveShells=Shells
|
||||
FieldItemEditor.B_RemoveShells=贝壳
|
||||
FieldItemEditor.B_Right=→
|
||||
FieldItemEditor.B_Save=保存
|
||||
FieldItemEditor.B_Up=↑
|
||||
FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
|
||||
FieldItemEditor.CHK_Gold=Gold
|
||||
FieldItemEditor.CHK_IsExtension=扩展选项
|
||||
FieldItemEditor.CHK_IsWatered=Watered
|
||||
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
|
||||
FieldItemEditor.CHK_R1=R1
|
||||
FieldItemEditor.CHK_R2=R2
|
||||
FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
|
||||
FieldItemEditor.CHK_S1=S1
|
||||
FieldItemEditor.CHK_S2=S2
|
||||
FieldItemEditor.CHK_SnapToAcre=点击地图时自动定位最近的耕地
|
||||
FieldItemEditor.CHK_W1=W1
|
||||
FieldItemEditor.CHK_W2=W2
|
||||
FieldItemEditor.CHK_WV0=V1
|
||||
FieldItemEditor.CHK_WV1=V2
|
||||
FieldItemEditor.CHK_WV2=V3
|
||||
FieldItemEditor.CHK_WV3=V4
|
||||
FieldItemEditor.CHK_WV4=V5
|
||||
FieldItemEditor.CHK_WV5=V6
|
||||
FieldItemEditor.CHK_WV6=V7
|
||||
FieldItemEditor.CHK_WV7=V8
|
||||
FieldItemEditor.CHK_WV8=V9
|
||||
FieldItemEditor.CHK_WV9=V10
|
||||
FieldItemEditor.CHK_Y1=Y1
|
||||
FieldItemEditor.CHK_Y2=Y2
|
||||
FieldItemEditor.GB_Remove=(按Shift批量操作)
|
||||
FieldItemEditor.L_Acre=耕地:
|
||||
FieldItemEditor.L_Bit=位:
|
||||
|
|
@ -140,18 +143,31 @@ FieldItemEditor.L_BuildingType=Building Type:
|
|||
FieldItemEditor.L_BuildingUniqueID=UniqueID:
|
||||
FieldItemEditor.L_BuildingX=X:
|
||||
FieldItemEditor.L_BuildingY=Y:
|
||||
FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
|
||||
FieldItemEditor.L_Count=Count:
|
||||
FieldItemEditor.L_ExtensionX=X:
|
||||
FieldItemEditor.L_ExtensionY=Y:
|
||||
FieldItemEditor.L_FieldItemTransparency=地表物品透明度
|
||||
FieldItemEditor.L_Flag0=Flag0:
|
||||
FieldItemEditor.L_Flag1=Flag1:
|
||||
FieldItemEditor.L_Layer=层:
|
||||
FieldItemEditor.L_PlazaX=坐标 X:
|
||||
FieldItemEditor.L_PlazaY=坐标 Y:
|
||||
FieldItemEditor.L_MapAcre=耕地:
|
||||
FieldItemEditor.L_MapAcreTemplateField=地表耕地模板:
|
||||
FieldItemEditor.L_MapAcreTemplateOutside=外部耕地模板:
|
||||
FieldItemEditor.L_PlazaX=广场 X:
|
||||
FieldItemEditor.L_PlazaY=广场 Y:
|
||||
FieldItemEditor.L_TerrainTileLabelTransparency=地皮方格标签透明度
|
||||
FieldItemEditor.L_TileMode=方格编辑模式
|
||||
FieldItemEditor.L_Uses=Uses:
|
||||
FieldItemEditor.L_WaterDays=天数:
|
||||
FieldItemEditor.Menu_Reset=重置
|
||||
FieldItemEditor.Menu_SavePNG=保存为PNG
|
||||
FieldItemEditor.Menu_SavePNGItems=Include Items
|
||||
FieldItemEditor.Menu_SavePNGTerrain=Include Terrain
|
||||
FieldItemEditor.Menu_Set=赋值
|
||||
FieldItemEditor.Menu_View=查看
|
||||
FieldItemEditor.RB_Item=物品
|
||||
FieldItemEditor.RB_Terrain=地皮
|
||||
FieldItemEditor.Tab_Acres=耕地
|
||||
FieldItemEditor.Tab_Building=建筑
|
||||
FieldItemEditor.Tab_Item=物品
|
||||
FieldItemEditor.Tab_Terrain=地皮
|
||||
|
|
@ -167,6 +183,15 @@ ItemReceivedEditor.B_GiveEverything=所有物品
|
|||
ItemReceivedEditor.B_Save=保存
|
||||
ItemReceivedEditor.L_Received=已获得
|
||||
ItemReceivedEditor.L_VariantBody=变体
|
||||
MiscPlayerEditor.B_Cancel=Cancel
|
||||
MiscPlayerEditor.B_Save=Save
|
||||
MiscPlayerEditor.CHK_CustomItem=自定义
|
||||
MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
|
||||
MiscPlayerEditor.L_Birthday=生日 (月/日):
|
||||
MiscPlayerEditor.L_ProfileSpecialtyFruit=默认水果
|
||||
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
|
||||
MiscPlayerEditor.Tab_Misc=杂项
|
||||
MiscPlayerEditor.Tab_Profile=个人信息
|
||||
PatternEditor.B_Cancel=取消
|
||||
PatternEditor.B_DumpDesign=导出设计
|
||||
PatternEditor.B_LoadDesign=导入设计
|
||||
|
|
@ -183,6 +208,7 @@ PlayerItemEditor.B_Inject=注入
|
|||
PlayerItemEditor.B_Load=导入
|
||||
PlayerItemEditor.B_Save=保存
|
||||
PlayerItemEditor.CHK_Gold=Gold
|
||||
PlayerItemEditor.CHK_IsExtension=扩展选项
|
||||
PlayerItemEditor.CHK_IsWatered=Watered
|
||||
PlayerItemEditor.CHK_R1=R1
|
||||
PlayerItemEditor.CHK_R2=R2
|
||||
|
|
@ -203,10 +229,15 @@ PlayerItemEditor.CHK_WV9=V10
|
|||
PlayerItemEditor.CHK_Y1=Y1
|
||||
PlayerItemEditor.CHK_Y2=Y2
|
||||
PlayerItemEditor.L_Count=数量:
|
||||
PlayerItemEditor.L_ExtensionX=X:
|
||||
PlayerItemEditor.L_ExtensionY=Y:
|
||||
PlayerItemEditor.L_Flag0=属性 0:
|
||||
PlayerItemEditor.L_Flag1=属性 1:
|
||||
PlayerItemEditor.L_Uses=耐久:
|
||||
PlayerItemEditor.L_WaterDays=天数:
|
||||
ReactionEditor.B_Cancel=Cancel
|
||||
ReactionEditor.B_GiveAll=Give All
|
||||
ReactionEditor.B_Save=Save
|
||||
SaveRoomFloorWallEditor.B_AccentWall=主墙
|
||||
SaveRoomFloorWallEditor.B_Cancel=取消
|
||||
SaveRoomFloorWallEditor.B_Floor=地板
|
||||
|
|
@ -222,6 +253,7 @@ SimpleHexEditor.B_Update=更新
|
|||
SingleItemEditor.B_Cancel=取消
|
||||
SingleItemEditor.B_Save=保存
|
||||
SingleItemEditor.CHK_Gold=Gold
|
||||
SingleItemEditor.CHK_IsExtension=扩展选项
|
||||
SingleItemEditor.CHK_IsWatered=Watered
|
||||
SingleItemEditor.CHK_R1=R1
|
||||
SingleItemEditor.CHK_R2=R2
|
||||
|
|
@ -242,9 +274,11 @@ SingleItemEditor.CHK_WV9=V10
|
|||
SingleItemEditor.CHK_Y1=Y1
|
||||
SingleItemEditor.CHK_Y2=Y2
|
||||
SingleItemEditor.L_Count=Count:
|
||||
SingleItemEditor.L_Flag0=Flag0:
|
||||
SingleItemEditor.L_Flag1=Flag1:
|
||||
SingleItemEditor.L_Uses=Uses:
|
||||
SingleItemEditor.L_ExtensionX=X:
|
||||
SingleItemEditor.L_ExtensionY=Y:
|
||||
SingleItemEditor.L_Flag0=属性0:
|
||||
SingleItemEditor.L_Flag1=属性1:
|
||||
SingleItemEditor.L_Uses=耐久:
|
||||
SingleItemEditor.L_WaterDays=Days:
|
||||
SingleObjectEditor.B_Cancel=取消
|
||||
SingleObjectEditor.B_Save=保存
|
||||
|
|
@ -265,21 +299,6 @@ SysBotUI.GB_Inject=注入器
|
|||
SysBotUI.L_IP=IP:
|
||||
SysBotUI.L_Offset=偏移量:
|
||||
SysBotUI.L_Port=端口:
|
||||
TerrainEditor.B_Cancel=取消
|
||||
TerrainEditor.B_Down=↓
|
||||
TerrainEditor.B_DumpAcre=导出耕地
|
||||
TerrainEditor.B_DumpAllAcres=导出所有耕地
|
||||
TerrainEditor.B_ImportAcre=导入耕地
|
||||
TerrainEditor.B_ImportAllAcres=导入所有耕地
|
||||
TerrainEditor.B_Left=←
|
||||
TerrainEditor.B_Right=→
|
||||
TerrainEditor.B_Save=保存
|
||||
TerrainEditor.B_SetAll=套用当前方格至全地图
|
||||
TerrainEditor.B_Up=↑
|
||||
TerrainEditor.B_ZeroElevation=全图海拔高度置零
|
||||
TerrainEditor.CHK_SnapToAcre=点击地图时自动定位最近的耕地
|
||||
TerrainEditor.L_Acre=耕地:
|
||||
TerrainEditor.Menu_SavePNG=保存为PNG
|
||||
VillagerHouseEditor.B_Cancel=取消
|
||||
VillagerHouseEditor.B_DumpHouse=导出
|
||||
VillagerHouseEditor.B_LoadHouse=导入
|
||||
|
|
|
|||
|
|
@ -1,75 +1,53 @@
|
|||
AcreEditor=耕地編輯器
|
||||
ActivityEditor=成就編輯器
|
||||
BuildingEditor=建築編輯器
|
||||
BuildingHelp=Building Help
|
||||
FieldItemEditor=地皮編輯器
|
||||
FlagEditor=屬性編輯器
|
||||
ItemReceivedEditor=收藏清單編輯器
|
||||
MiscPlayerEditor=Misc Player Detail Editor
|
||||
PatternEditor=設計編輯器
|
||||
PatternEditorPRO=進階設計編輯器
|
||||
PlayerItemEditor=道具編輯器
|
||||
ReactionEditor=Reaction List Editor
|
||||
SaveRoomFloorWallEditor=Room Editor
|
||||
SimpleHexEditor=十六進位編輯器
|
||||
SingleItemEditor=Item Editor
|
||||
SingleObjectEditor=屬性編輯器
|
||||
SysBotRAMEdit=SysBot 介面
|
||||
SysBotUI=SysBot 介面
|
||||
TerrainEditor=地形編輯器
|
||||
VillagerHouseEditor=島民房屋編輯器
|
||||
AcreEditor.B_Cancel=取消
|
||||
AcreEditor.B_Export=匯出
|
||||
AcreEditor.B_Import=匯入
|
||||
AcreEditor.B_Save=儲存
|
||||
AcreEditor.L_AcreList=名稱表:
|
||||
AcreEditor.L_Hovered=鼠標劃上
|
||||
ActivityEditor.B_Cancel=取消
|
||||
ActivityEditor.B_Save=儲存
|
||||
ActivityEditor.L_Count=數量:
|
||||
BuildingEditor.B_Cancel=取消
|
||||
BuildingEditor.B_Dump=輸出
|
||||
BuildingEditor.B_Import=匯入
|
||||
BuildingEditor.B_Save=儲存
|
||||
BuildingEditor.GB_Building=編輯器
|
||||
BuildingEditor.GB_Info=資訊
|
||||
BuildingEditor.L_Bit=位元:
|
||||
BuildingEditor.L_BuildingRotation=角度:
|
||||
BuildingEditor.L_BuildingStructureArg=型態參數:
|
||||
BuildingEditor.L_BuildingStructureType=型態:
|
||||
BuildingEditor.L_BuildingType=建築型態:
|
||||
BuildingEditor.L_BuildingUniqueID=識別碼:
|
||||
BuildingEditor.L_BuildingX=X:
|
||||
BuildingEditor.L_BuildingY=Y:
|
||||
BuildingEditor.L_PlazaX=廣場 X:
|
||||
BuildingEditor.L_PlazaY=廣場 Y:
|
||||
BuildingEditor.L_StructureType=結構型態:
|
||||
BuildingEditor.L_StructureValues=數值:
|
||||
BuildingHelp.L_StructureType=Structure Type:
|
||||
BuildingHelp.L_StructureValues=Values:
|
||||
Editor.B_DumpVillager=輸出島民
|
||||
Editor.B_EditAchievements=編輯成就
|
||||
Editor.B_EditAcres=編輯耕地
|
||||
Editor.B_EditBuildings=編輯建築
|
||||
Editor.B_EditBulletin=Edit Bulletin Board
|
||||
Editor.B_EditDesignsTailor=Edit Tailor Designs
|
||||
Editor.B_EditFieldGoods=Edit Field Goods
|
||||
Editor.B_EditFieldItems=編輯地皮
|
||||
Editor.B_EditHouses=編輯房屋
|
||||
Editor.B_EditLandFlags=編輯屬性
|
||||
Editor.B_EditMap=编辑地圖...
|
||||
Editor.B_EditPatternFlag=Edit Flag Design
|
||||
Editor.B_EditPatterns=編輯設計
|
||||
Editor.B_EditPlayer=編輯玩家...
|
||||
Editor.B_EditPlayerFlags=編輯屬性
|
||||
Editor.B_EditPlayerHouses=编辑島民房屋
|
||||
Editor.B_EditPlayerItems=編輯隨身道具
|
||||
Editor.B_EditPlayerMisc=Edit Misc
|
||||
Editor.B_EditPlayerReactions=Edit Reactions
|
||||
Editor.B_EditPlayerReceivedItems=編輯收藏清單
|
||||
Editor.B_EditPlayerRecipes=編輯配方大全
|
||||
Editor.B_EditPlayerStorage=編輯倉庫道具
|
||||
Editor.B_EditPRODesigns=編輯進階設計
|
||||
Editor.B_EditTerrain=編輯地形
|
||||
Editor.B_EditTurnipExchange=編輯大頭菜資訊
|
||||
Editor.B_EditVillager=Edit Villager...
|
||||
Editor.B_EditVillagerFlags=編輯屬性
|
||||
Editor.B_LoadVillager=讀取島民
|
||||
Editor.B_RecycleBin=編輯回收箱
|
||||
Editor.CHK_VillagerMovingOut=即將離開
|
||||
Editor.L_AirportColor=Airport Color
|
||||
Editor.L_BankBells=銀行存款:
|
||||
Editor.L_Catchphrase=口頭禪:
|
||||
Editor.L_EarnedMiles=Earned Miles:
|
||||
|
|
@ -103,14 +81,17 @@ FieldItemEditor.B_Down=↓
|
|||
FieldItemEditor.B_DumpAcre=輸出耕地
|
||||
FieldItemEditor.B_DumpAllAcres=輸出所有耕地
|
||||
FieldItemEditor.B_DumpBuildings=Dump Buildings
|
||||
FieldItemEditor.B_DumpLoadAcres=Dump/Import
|
||||
FieldItemEditor.B_DumpLoadBuildings=Dump/Import
|
||||
FieldItemEditor.B_DumpLoadField=Dump/Import
|
||||
FieldItemEditor.B_DumpLoadTerrain=Dump/Import
|
||||
FieldItemEditor.B_DumpMapAcres=Dump Map Acres
|
||||
FieldItemEditor.B_FillHoles=坑洞
|
||||
FieldItemEditor.B_Help=Help
|
||||
FieldItemEditor.B_ImportAcre=匯入耕地
|
||||
FieldItemEditor.B_ImportAllAcres=匯入所有耕地
|
||||
FieldItemEditor.B_ImportBuildings=Import Buildings
|
||||
FieldItemEditor.B_ImportMapAcres=Import Map Acres
|
||||
FieldItemEditor.B_Left=←
|
||||
FieldItemEditor.B_ModifyAllTerrain=Modify All...
|
||||
FieldItemEditor.B_RemoveAll=全部
|
||||
|
|
@ -127,8 +108,30 @@ FieldItemEditor.B_Right=→
|
|||
FieldItemEditor.B_Save=儲存
|
||||
FieldItemEditor.B_Up=↑
|
||||
FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
|
||||
FieldItemEditor.CHK_Gold=Gold
|
||||
FieldItemEditor.CHK_IsExtension=Extension
|
||||
FieldItemEditor.CHK_IsWatered=Watered
|
||||
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
|
||||
FieldItemEditor.CHK_R1=R1
|
||||
FieldItemEditor.CHK_R2=R2
|
||||
FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
|
||||
FieldItemEditor.CHK_S1=S1
|
||||
FieldItemEditor.CHK_S2=S2
|
||||
FieldItemEditor.CHK_SnapToAcre=點即以切換到最近的耕地
|
||||
FieldItemEditor.CHK_W1=W1
|
||||
FieldItemEditor.CHK_W2=W2
|
||||
FieldItemEditor.CHK_WV0=V1
|
||||
FieldItemEditor.CHK_WV1=V2
|
||||
FieldItemEditor.CHK_WV2=V3
|
||||
FieldItemEditor.CHK_WV3=V4
|
||||
FieldItemEditor.CHK_WV4=V5
|
||||
FieldItemEditor.CHK_WV5=V6
|
||||
FieldItemEditor.CHK_WV6=V7
|
||||
FieldItemEditor.CHK_WV7=V8
|
||||
FieldItemEditor.CHK_WV8=V9
|
||||
FieldItemEditor.CHK_WV9=V10
|
||||
FieldItemEditor.CHK_Y1=Y1
|
||||
FieldItemEditor.CHK_Y2=Y2
|
||||
FieldItemEditor.GB_Remove=從視野移除 (按住 Shift 為地圖)
|
||||
FieldItemEditor.L_Acre=耕地:
|
||||
FieldItemEditor.L_Bit=Bit:
|
||||
|
|
@ -140,18 +143,31 @@ FieldItemEditor.L_BuildingType=Building Type:
|
|||
FieldItemEditor.L_BuildingUniqueID=UniqueID:
|
||||
FieldItemEditor.L_BuildingX=X:
|
||||
FieldItemEditor.L_BuildingY=Y:
|
||||
FieldItemEditor.L_Count=Count:
|
||||
FieldItemEditor.L_ExtensionX=X:
|
||||
FieldItemEditor.L_ExtensionY=Y:
|
||||
FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
|
||||
FieldItemEditor.L_Flag0=Flag0:
|
||||
FieldItemEditor.L_Flag1=Flag1:
|
||||
FieldItemEditor.L_Layer=層:
|
||||
FieldItemEditor.L_MapAcre=Acre:
|
||||
FieldItemEditor.L_MapAcreTemplateField=Field Acre Template:
|
||||
FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template:
|
||||
FieldItemEditor.L_PlazaX=Plaza X:
|
||||
FieldItemEditor.L_PlazaY=Plaza Y:
|
||||
FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency
|
||||
FieldItemEditor.L_TileMode=Tile Editor Mode
|
||||
FieldItemEditor.L_Uses=Uses:
|
||||
FieldItemEditor.L_WaterDays=Days:
|
||||
FieldItemEditor.Menu_Reset=重置
|
||||
FieldItemEditor.Menu_SavePNG=儲存 .png
|
||||
FieldItemEditor.Menu_SavePNGItems=Include Items
|
||||
FieldItemEditor.Menu_SavePNGTerrain=Include Terrain
|
||||
FieldItemEditor.Menu_Set=賦值
|
||||
FieldItemEditor.Menu_View=查看
|
||||
FieldItemEditor.RB_Item=Items
|
||||
FieldItemEditor.RB_Terrain=Terrain
|
||||
FieldItemEditor.Tab_Acres=Acres
|
||||
FieldItemEditor.Tab_Building=Buildings
|
||||
FieldItemEditor.Tab_Item=Items
|
||||
FieldItemEditor.Tab_Terrain=Terrain
|
||||
|
|
@ -167,6 +183,15 @@ ItemReceivedEditor.B_GiveEverything=所有物品
|
|||
ItemReceivedEditor.B_Save=儲存
|
||||
ItemReceivedEditor.L_Received=Received
|
||||
ItemReceivedEditor.L_VariantBody=Variant Body
|
||||
MiscPlayerEditor.B_Cancel=Cancel
|
||||
MiscPlayerEditor.B_Save=Save
|
||||
MiscPlayerEditor.CHK_CustomItem=Custom
|
||||
MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
|
||||
MiscPlayerEditor.L_Birthday=Birthday (M/D):
|
||||
MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit
|
||||
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
|
||||
MiscPlayerEditor.Tab_Misc=Misc
|
||||
MiscPlayerEditor.Tab_Profile=Profile
|
||||
PatternEditor.B_Cancel=取消
|
||||
PatternEditor.B_DumpDesign=輸出設計
|
||||
PatternEditor.B_LoadDesign=讀取設計
|
||||
|
|
@ -183,6 +208,7 @@ PlayerItemEditor.B_Inject=註入
|
|||
PlayerItemEditor.B_Load=讀取
|
||||
PlayerItemEditor.B_Save=儲存
|
||||
PlayerItemEditor.CHK_Gold=Gold
|
||||
PlayerItemEditor.CHK_IsExtension=Extension
|
||||
PlayerItemEditor.CHK_IsWatered=Watered
|
||||
PlayerItemEditor.CHK_R1=R1
|
||||
PlayerItemEditor.CHK_R2=R2
|
||||
|
|
@ -203,10 +229,15 @@ PlayerItemEditor.CHK_WV9=V10
|
|||
PlayerItemEditor.CHK_Y1=Y1
|
||||
PlayerItemEditor.CHK_Y2=Y2
|
||||
PlayerItemEditor.L_Count=數量:
|
||||
PlayerItemEditor.L_ExtensionX=X:
|
||||
PlayerItemEditor.L_ExtensionY=Y:
|
||||
PlayerItemEditor.L_Flag0=屬性 0:
|
||||
PlayerItemEditor.L_Flag1=屬性 1:
|
||||
PlayerItemEditor.L_Uses=耐久:
|
||||
PlayerItemEditor.L_WaterDays=Days:
|
||||
ReactionEditor.B_Cancel=Cancel
|
||||
ReactionEditor.B_GiveAll=Give All
|
||||
ReactionEditor.B_Save=Save
|
||||
SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
|
||||
SaveRoomFloorWallEditor.B_Cancel=Cancel
|
||||
SaveRoomFloorWallEditor.B_Floor=Floor
|
||||
|
|
@ -222,6 +253,7 @@ SimpleHexEditor.B_Update=更新
|
|||
SingleItemEditor.B_Cancel=Cancel
|
||||
SingleItemEditor.B_Save=Save
|
||||
SingleItemEditor.CHK_Gold=Gold
|
||||
SingleItemEditor.CHK_IsExtension=Extension
|
||||
SingleItemEditor.CHK_IsWatered=Watered
|
||||
SingleItemEditor.CHK_R1=R1
|
||||
SingleItemEditor.CHK_R2=R2
|
||||
|
|
@ -242,6 +274,8 @@ SingleItemEditor.CHK_WV9=V10
|
|||
SingleItemEditor.CHK_Y1=Y1
|
||||
SingleItemEditor.CHK_Y2=Y2
|
||||
SingleItemEditor.L_Count=Count:
|
||||
SingleItemEditor.L_ExtensionX=X:
|
||||
SingleItemEditor.L_ExtensionY=Y:
|
||||
SingleItemEditor.L_Flag0=Flag0:
|
||||
SingleItemEditor.L_Flag1=Flag1:
|
||||
SingleItemEditor.L_Uses=Uses:
|
||||
|
|
@ -265,21 +299,6 @@ SysBotUI.GB_Inject=註入工具
|
|||
SysBotUI.L_IP=IP:
|
||||
SysBotUI.L_Offset=偏移量:
|
||||
SysBotUI.L_Port=埠:
|
||||
TerrainEditor.B_Cancel=取消
|
||||
TerrainEditor.B_Down=↓
|
||||
TerrainEditor.B_DumpAcre=輸出耕地
|
||||
TerrainEditor.B_DumpAllAcres=輸出所有耕地
|
||||
TerrainEditor.B_ImportAcre=匯入耕地
|
||||
TerrainEditor.B_ImportAllAcres=匯入所有耕地
|
||||
TerrainEditor.B_Left=←
|
||||
TerrainEditor.B_Right=→
|
||||
TerrainEditor.B_Save=儲存
|
||||
TerrainEditor.B_SetAll=將編輯器中的瓷磚設置套用至所有瓷磚上
|
||||
TerrainEditor.B_Up=↑
|
||||
TerrainEditor.B_ZeroElevation=海拔高度歸零
|
||||
TerrainEditor.CHK_SnapToAcre=點即以切換到最近的耕地
|
||||
TerrainEditor.L_Acre=耕地:
|
||||
TerrainEditor.Menu_SavePNG=儲存 .png
|
||||
VillagerHouseEditor.B_Cancel=取消
|
||||
VillagerHouseEditor.B_DumpHouse=輸出
|
||||
VillagerHouseEditor.B_LoadHouse=讀取
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user