update strings & update zhs translate (#199)

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CXM 2020-05-12 13:21:41 +08:00 committed by GitHub
parent 0f451141c9
commit a48465d4b9
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 587 additions and 416 deletions

View File

@ -1,75 +1,53 @@
AcreEditor=Acre Editor
ActivityEditor=Record Editor
BuildingEditor=Building Editor
BuildingHelp=Building Help
FieldItemEditor=Field Item Editor
FlagEditor=Flag Editor
ItemReceivedEditor=Received Item List Editor
MiscPlayerEditor=Misc Player Detail Editor
PatternEditor=Pattern Editor
PatternEditorPRO=Pro Design Editor
PlayerItemEditor=Inventory Editor
ReactionEditor=Reaction List Editor
SaveRoomFloorWallEditor=Room Editor
SimpleHexEditor=RAM Edit
SingleItemEditor=Item Editor
SingleObjectEditor=Property Editor
SysBotRAMEdit=SysBotUI
SysBotUI=SysBotUI
TerrainEditor=Terrain Editor
VillagerHouseEditor=Villager House Editor
AcreEditor.B_Cancel=Cancel
AcreEditor.B_Export=Export
AcreEditor.B_Import=Import
AcreEditor.B_Save=Save
AcreEditor.L_AcreList=Name Table:
AcreEditor.L_Hovered=Hovered
ActivityEditor.B_Cancel=Cancel
ActivityEditor.B_Save=Save
ActivityEditor.L_Count=Count:
BuildingEditor.B_Cancel=Cancel
BuildingEditor.B_Dump=Dump
BuildingEditor.B_Import=Import
BuildingEditor.B_Save=Save
BuildingEditor.GB_Building=Editor
BuildingEditor.GB_Info=Info
BuildingEditor.L_Bit=Bit:
BuildingEditor.L_BuildingRotation=Angle:
BuildingEditor.L_BuildingStructureArg=TypeArg:
BuildingEditor.L_BuildingStructureType=Type:
BuildingEditor.L_BuildingType=Building Type:
BuildingEditor.L_BuildingUniqueID=UniqueID:
BuildingEditor.L_BuildingX=X:
BuildingEditor.L_BuildingY=Y:
BuildingEditor.L_PlazaX=Plaza X:
BuildingEditor.L_PlazaY=Plaza Y:
BuildingEditor.L_StructureType=Structure Type:
BuildingEditor.L_StructureValues=Values:
BuildingHelp.L_StructureType=Structure Type:
BuildingHelp.L_StructureValues=Values:
Editor.B_DumpVillager=Dump Villager
Editor.B_EditAchievements=Edit Achievements
Editor.B_EditAcres=Edit Acres
Editor.B_EditBuildings=Edit Buildings
Editor.B_EditBulletin=Edit Bulletin Board
Editor.B_EditDesignsTailor=Edit Tailor Designs
Editor.B_EditFieldGoods=Edit Field Goods
Editor.B_EditFieldItems=Edit Field Items
Editor.B_EditHouses=Edit House
Editor.B_EditLandFlags=Edit Flags
Editor.B_EditMap=Edit Map...
Editor.B_EditPatternFlag=Edit Flag Design
Editor.B_EditPatterns=Edit Patterns
Editor.B_EditPlayer=Edit Player...
Editor.B_EditPlayerFlags=Edit Flags
Editor.B_EditPlayerHouses=Edit Player Houses
Editor.B_EditPlayerItems=Edit Items
Editor.B_EditPlayerMisc=Edit Misc
Editor.B_EditPlayerReactions=Edit Reactions
Editor.B_EditPlayerReceivedItems=Edit Received Items
Editor.B_EditPlayerRecipes=Edit Recipes
Editor.B_EditPlayerStorage=Edit Storage
Editor.B_EditPRODesigns=Edit PRO Designs
Editor.B_EditTerrain=Edit Terrain
Editor.B_EditTurnipExchange=Edit Turnip Exchange
Editor.B_EditVillager=Edit Villager...
Editor.B_EditVillagerFlags=Edit Flags
Editor.B_LoadVillager=Load Villager
Editor.B_RecycleBin=Edit Recycle Bin
Editor.CHK_VillagerMovingOut=Moving Out
Editor.L_AirportColor=Airport Color
Editor.L_BankBells=Bank Bells:
Editor.L_Catchphrase=Catchphrase:
Editor.L_EarnedMiles=Earned Miles:
@ -103,14 +81,17 @@ FieldItemEditor.B_Down=↓
FieldItemEditor.B_DumpAcre=Dump Acre
FieldItemEditor.B_DumpAllAcres=Dump All Acres
FieldItemEditor.B_DumpBuildings=Dump Buildings
FieldItemEditor.B_DumpLoadAcres=Dump/Import
FieldItemEditor.B_DumpLoadBuildings=Dump/Import
FieldItemEditor.B_DumpLoadField=Dump/Import
FieldItemEditor.B_DumpLoadTerrain=Dump/Import
FieldItemEditor.B_DumpMapAcres=Dump Map Acres
FieldItemEditor.B_FillHoles=Holes
FieldItemEditor.B_Help=Help
FieldItemEditor.B_ImportAcre=Import Acre
FieldItemEditor.B_ImportAllAcres=Import All Acres
FieldItemEditor.B_ImportBuildings=Import Buildings
FieldItemEditor.B_ImportMapAcres=Import Map Acres
FieldItemEditor.B_Left=←
FieldItemEditor.B_ModifyAllTerrain=Modify All...
FieldItemEditor.B_RemoveAll=All
@ -127,8 +108,30 @@ FieldItemEditor.B_Right=→
FieldItemEditor.B_Save=Save
FieldItemEditor.B_Up=↑
FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
FieldItemEditor.CHK_Gold=Gold
FieldItemEditor.CHK_IsExtension=Extension
FieldItemEditor.CHK_IsWatered=Watered
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
FieldItemEditor.CHK_R1=R1
FieldItemEditor.CHK_R2=R2
FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
FieldItemEditor.CHK_S1=S1
FieldItemEditor.CHK_S2=S2
FieldItemEditor.CHK_SnapToAcre=Snap to nearest Acre on Click
FieldItemEditor.CHK_W1=W1
FieldItemEditor.CHK_W2=W2
FieldItemEditor.CHK_WV0=V1
FieldItemEditor.CHK_WV1=V2
FieldItemEditor.CHK_WV2=V3
FieldItemEditor.CHK_WV3=V4
FieldItemEditor.CHK_WV4=V5
FieldItemEditor.CHK_WV5=V6
FieldItemEditor.CHK_WV6=V7
FieldItemEditor.CHK_WV7=V8
FieldItemEditor.CHK_WV8=V9
FieldItemEditor.CHK_WV9=V10
FieldItemEditor.CHK_Y1=Y1
FieldItemEditor.CHK_Y2=Y2
FieldItemEditor.GB_Remove=Remove from View (Hold Shift=Map)
FieldItemEditor.L_Acre=Acre:
FieldItemEditor.L_Bit=Bit:
@ -140,18 +143,31 @@ FieldItemEditor.L_BuildingType=Building Type:
FieldItemEditor.L_BuildingUniqueID=UniqueID:
FieldItemEditor.L_BuildingX=X:
FieldItemEditor.L_BuildingY=Y:
FieldItemEditor.L_Count=Count:
FieldItemEditor.L_ExtensionX=X:
FieldItemEditor.L_ExtensionY=Y:
FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
FieldItemEditor.L_Flag0=Flag0:
FieldItemEditor.L_Flag1=Flag1:
FieldItemEditor.L_Layer=Layer:
FieldItemEditor.L_MapAcre=Acre:
FieldItemEditor.L_MapAcreTemplateField=Field Acre Template:
FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template:
FieldItemEditor.L_PlazaX=Plaza X:
FieldItemEditor.L_PlazaY=Plaza Y:
FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency
FieldItemEditor.L_TileMode=Tile Editor Mode
FieldItemEditor.L_Uses=Uses:
FieldItemEditor.L_WaterDays=Days:
FieldItemEditor.Menu_Reset=Reset
FieldItemEditor.Menu_SavePNG=Save .png
FieldItemEditor.Menu_SavePNGItems=Include Items
FieldItemEditor.Menu_SavePNGTerrain=Include Terrain
FieldItemEditor.Menu_Set=Set
FieldItemEditor.Menu_View=View
FieldItemEditor.RB_Item=Items
FieldItemEditor.RB_Terrain=Terrain
FieldItemEditor.Tab_Acres=Acres
FieldItemEditor.Tab_Building=Buildings
FieldItemEditor.Tab_Item=Items
FieldItemEditor.Tab_Terrain=Terrain
@ -167,6 +183,15 @@ ItemReceivedEditor.B_GiveEverything=Everything
ItemReceivedEditor.B_Save=Save
ItemReceivedEditor.L_Received=Received
ItemReceivedEditor.L_VariantBody=Variant Body
MiscPlayerEditor.B_Cancel=Cancel
MiscPlayerEditor.B_Save=Save
MiscPlayerEditor.CHK_CustomItem=Custom
MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
MiscPlayerEditor.L_Birthday=Birthday (M/D):
MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
MiscPlayerEditor.Tab_Misc=Misc
MiscPlayerEditor.Tab_Profile=Profile
PatternEditor.B_Cancel=Cancel
PatternEditor.B_DumpDesign=Dump Design
PatternEditor.B_LoadDesign=Load Design
@ -183,6 +208,7 @@ PlayerItemEditor.B_Inject=Inject
PlayerItemEditor.B_Load=Load
PlayerItemEditor.B_Save=Save
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsExtension=Extension
PlayerItemEditor.CHK_IsWatered=Watered
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
@ -203,10 +229,15 @@ PlayerItemEditor.CHK_WV9=V10
PlayerItemEditor.CHK_Y1=Y1
PlayerItemEditor.CHK_Y2=Y2
PlayerItemEditor.L_Count=Count:
PlayerItemEditor.L_ExtensionX=X:
PlayerItemEditor.L_ExtensionY=Y:
PlayerItemEditor.L_Flag0=Flag0:
PlayerItemEditor.L_Flag1=Flag1:
PlayerItemEditor.L_Uses=Uses:
PlayerItemEditor.L_WaterDays=Days:
ReactionEditor.B_Cancel=Cancel
ReactionEditor.B_GiveAll=Give All
ReactionEditor.B_Save=Save
SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
SaveRoomFloorWallEditor.B_Cancel=Cancel
SaveRoomFloorWallEditor.B_Floor=Floor
@ -222,6 +253,7 @@ SimpleHexEditor.B_Update=Update
SingleItemEditor.B_Cancel=Cancel
SingleItemEditor.B_Save=Save
SingleItemEditor.CHK_Gold=Gold
SingleItemEditor.CHK_IsExtension=Extension
SingleItemEditor.CHK_IsWatered=Watered
SingleItemEditor.CHK_R1=R1
SingleItemEditor.CHK_R2=R2
@ -242,6 +274,8 @@ SingleItemEditor.CHK_WV9=V10
SingleItemEditor.CHK_Y1=Y1
SingleItemEditor.CHK_Y2=Y2
SingleItemEditor.L_Count=Count:
SingleItemEditor.L_ExtensionX=X:
SingleItemEditor.L_ExtensionY=Y:
SingleItemEditor.L_Flag0=Flag0:
SingleItemEditor.L_Flag1=Flag1:
SingleItemEditor.L_Uses=Uses:
@ -265,21 +299,6 @@ SysBotUI.GB_Inject=Injector
SysBotUI.L_IP=IP:
SysBotUI.L_Offset=Offset:
SysBotUI.L_Port=Port:
TerrainEditor.B_Cancel=Cancel
TerrainEditor.B_Down=↓
TerrainEditor.B_DumpAcre=Dump Acre
TerrainEditor.B_DumpAllAcres=Dump All Acres
TerrainEditor.B_ImportAcre=Import Acre
TerrainEditor.B_ImportAllAcres=Import All Acres
TerrainEditor.B_Left=←
TerrainEditor.B_Right=→
TerrainEditor.B_Save=Save
TerrainEditor.B_SetAll=Set All Tiles using Tile from Editor
TerrainEditor.B_Up=↑
TerrainEditor.B_ZeroElevation=Zero All Elevation
TerrainEditor.CHK_SnapToAcre=Snap to nearest Acre on Click
TerrainEditor.L_Acre=Acre:
TerrainEditor.Menu_SavePNG=Save .png
VillagerHouseEditor.B_Cancel=Cancel
VillagerHouseEditor.B_DumpHouse=Dump
VillagerHouseEditor.B_LoadHouse=Load

View File

@ -1,75 +1,53 @@
AcreEditor=Acre Editor
ActivityEditor=Record Editor
BuildingEditor=Building Editor
BuildingHelp=Building Help
FieldItemEditor=Field Item Editor
FlagEditor=Flag Editor
ItemReceivedEditor=Received Item List Editor
MiscPlayerEditor=Misc Player Detail Editor
PatternEditor=Pattern Editor
PatternEditorPRO=Pro Design Editor
PlayerItemEditor=Inventory Editor
ReactionEditor=Reaction List Editor
SaveRoomFloorWallEditor=Room Editor
SimpleHexEditor=RAM Edit
SingleItemEditor=Item Editor
SingleObjectEditor=Property Editor
SysBotRAMEdit=SysBotUI
SysBotUI=SysBotUI
TerrainEditor=Terrain Editor
VillagerHouseEditor=Villager House Editor
AcreEditor.B_Cancel=Cancel
AcreEditor.B_Export=Export
AcreEditor.B_Import=Import
AcreEditor.B_Save=Save
AcreEditor.L_AcreList=Name Table:
AcreEditor.L_Hovered=Hovered
ActivityEditor.B_Cancel=Cancel
ActivityEditor.B_Save=Save
ActivityEditor.L_Count=Count:
BuildingEditor.B_Cancel=Cancel
BuildingEditor.B_Dump=Dump
BuildingEditor.B_Import=Import
BuildingEditor.B_Save=Save
BuildingEditor.GB_Building=Editor
BuildingEditor.GB_Info=Info
BuildingEditor.L_Bit=Bit:
BuildingEditor.L_BuildingRotation=Angle:
BuildingEditor.L_BuildingStructureArg=TypeArg:
BuildingEditor.L_BuildingStructureType=Type:
BuildingEditor.L_BuildingType=Building Type:
BuildingEditor.L_BuildingUniqueID=UniqueID:
BuildingEditor.L_BuildingX=X:
BuildingEditor.L_BuildingY=Y:
BuildingEditor.L_PlazaX=Plaza X:
BuildingEditor.L_PlazaY=Plaza Y:
BuildingEditor.L_StructureType=Structure Type:
BuildingEditor.L_StructureValues=Values:
BuildingHelp.L_StructureType=Structure Type:
BuildingHelp.L_StructureValues=Values:
Editor.B_DumpVillager=Dump Villager
Editor.B_EditAchievements=Edit Achievements
Editor.B_EditAcres=Edit Acres
Editor.B_EditBuildings=Edit Buildings
Editor.B_EditBulletin=Edit Bulletin Board
Editor.B_EditDesignsTailor=Edit Tailor Designs
Editor.B_EditFieldGoods=Edit Field Goods
Editor.B_EditFieldItems=Edit Field Items
Editor.B_EditHouses=Edit House
Editor.B_EditLandFlags=Edit Flags
Editor.B_EditMap=Edit Map...
Editor.B_EditPatternFlag=Edit Flag Design
Editor.B_EditPatterns=Edit Patterns
Editor.B_EditPlayer=Edit Player...
Editor.B_EditPlayerFlags=Edit Flags
Editor.B_EditPlayerHouses=Edit Player Houses
Editor.B_EditPlayerItems=Edit Items
Editor.B_EditPlayerMisc=Edit Misc
Editor.B_EditPlayerReactions=Edit Reactions
Editor.B_EditPlayerReceivedItems=Edit Received Items
Editor.B_EditPlayerRecipes=Edit Recipes
Editor.B_EditPlayerStorage=Edit Storage
Editor.B_EditPRODesigns=Edit PRO Designs
Editor.B_EditTerrain=Edit Terrain
Editor.B_EditTurnipExchange=Edit Turnip Exchange
Editor.B_EditVillager=Edit Villager...
Editor.B_EditVillagerFlags=Edit Flags
Editor.B_LoadVillager=Load Villager
Editor.B_RecycleBin=Edit Recycle Bin
Editor.CHK_VillagerMovingOut=Moving Out
Editor.L_AirportColor=Airport Color
Editor.L_BankBells=Bank Bells:
Editor.L_Catchphrase=Catchphrase:
Editor.L_EarnedMiles=Earned Miles:
@ -103,14 +81,17 @@ FieldItemEditor.B_Down=↓
FieldItemEditor.B_DumpAcre=Dump Acre
FieldItemEditor.B_DumpAllAcres=Dump All Acres
FieldItemEditor.B_DumpBuildings=Dump Buildings
FieldItemEditor.B_DumpLoadAcres=Dump/Import
FieldItemEditor.B_DumpLoadBuildings=Dump/Import
FieldItemEditor.B_DumpLoadField=Dump/Import
FieldItemEditor.B_DumpLoadTerrain=Dump/Import
FieldItemEditor.B_DumpMapAcres=Dump Map Acres
FieldItemEditor.B_FillHoles=Holes
FieldItemEditor.B_Help=Help
FieldItemEditor.B_ImportAcre=Import Acre
FieldItemEditor.B_ImportAllAcres=Import All Acres
FieldItemEditor.B_ImportBuildings=Import Buildings
FieldItemEditor.B_ImportMapAcres=Import Map Acres
FieldItemEditor.B_Left=←
FieldItemEditor.B_ModifyAllTerrain=Modify All...
FieldItemEditor.B_RemoveAll=All
@ -127,8 +108,30 @@ FieldItemEditor.B_Right=→
FieldItemEditor.B_Save=Save
FieldItemEditor.B_Up=↑
FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
FieldItemEditor.CHK_Gold=Gold
FieldItemEditor.CHK_IsExtension=Extension
FieldItemEditor.CHK_IsWatered=Watered
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
FieldItemEditor.CHK_R1=R1
FieldItemEditor.CHK_R2=R2
FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
FieldItemEditor.CHK_S1=S1
FieldItemEditor.CHK_S2=S2
FieldItemEditor.CHK_SnapToAcre=Snap to nearest Acre on Click
FieldItemEditor.CHK_W1=W1
FieldItemEditor.CHK_W2=W2
FieldItemEditor.CHK_WV0=V1
FieldItemEditor.CHK_WV1=V2
FieldItemEditor.CHK_WV2=V3
FieldItemEditor.CHK_WV3=V4
FieldItemEditor.CHK_WV4=V5
FieldItemEditor.CHK_WV5=V6
FieldItemEditor.CHK_WV6=V7
FieldItemEditor.CHK_WV7=V8
FieldItemEditor.CHK_WV8=V9
FieldItemEditor.CHK_WV9=V10
FieldItemEditor.CHK_Y1=Y1
FieldItemEditor.CHK_Y2=Y2
FieldItemEditor.GB_Remove=Remove from View (Hold Shift=Map)
FieldItemEditor.L_Acre=Acre:
FieldItemEditor.L_Bit=Bit:
@ -140,18 +143,31 @@ FieldItemEditor.L_BuildingType=Building Type:
FieldItemEditor.L_BuildingUniqueID=UniqueID:
FieldItemEditor.L_BuildingX=X:
FieldItemEditor.L_BuildingY=Y:
FieldItemEditor.L_Count=Count:
FieldItemEditor.L_ExtensionX=X:
FieldItemEditor.L_ExtensionY=Y:
FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
FieldItemEditor.L_Flag0=Flag0:
FieldItemEditor.L_Flag1=Flag1:
FieldItemEditor.L_Layer=Layer:
FieldItemEditor.L_MapAcre=Acre:
FieldItemEditor.L_MapAcreTemplateField=Field Acre Template:
FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template:
FieldItemEditor.L_PlazaX=Plaza X:
FieldItemEditor.L_PlazaY=Plaza Y:
FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency
FieldItemEditor.L_TileMode=Tile Editor Mode
FieldItemEditor.L_Uses=Uses:
FieldItemEditor.L_WaterDays=Days:
FieldItemEditor.Menu_Reset=Reset
FieldItemEditor.Menu_SavePNG=Save .png
FieldItemEditor.Menu_SavePNGItems=Include Items
FieldItemEditor.Menu_SavePNGTerrain=Include Terrain
FieldItemEditor.Menu_Set=Set
FieldItemEditor.Menu_View=View
FieldItemEditor.RB_Item=Items
FieldItemEditor.RB_Terrain=Terrain
FieldItemEditor.Tab_Acres=Acres
FieldItemEditor.Tab_Building=Buildings
FieldItemEditor.Tab_Item=Items
FieldItemEditor.Tab_Terrain=Terrain
@ -167,6 +183,15 @@ ItemReceivedEditor.B_GiveEverything=Everything
ItemReceivedEditor.B_Save=Save
ItemReceivedEditor.L_Received=Received
ItemReceivedEditor.L_VariantBody=Variant Body
MiscPlayerEditor.B_Cancel=Cancel
MiscPlayerEditor.B_Save=Save
MiscPlayerEditor.CHK_CustomItem=Custom
MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
MiscPlayerEditor.L_Birthday=Birthday (M/D):
MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
MiscPlayerEditor.Tab_Misc=Misc
MiscPlayerEditor.Tab_Profile=Profile
PatternEditor.B_Cancel=Cancel
PatternEditor.B_DumpDesign=Dump Design
PatternEditor.B_LoadDesign=Load Design
@ -183,6 +208,7 @@ PlayerItemEditor.B_Inject=Inject
PlayerItemEditor.B_Load=Load
PlayerItemEditor.B_Save=Save
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsExtension=Extension
PlayerItemEditor.CHK_IsWatered=Watered
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
@ -203,10 +229,15 @@ PlayerItemEditor.CHK_WV9=V10
PlayerItemEditor.CHK_Y1=Y1
PlayerItemEditor.CHK_Y2=Y2
PlayerItemEditor.L_Count=Count:
PlayerItemEditor.L_ExtensionX=X:
PlayerItemEditor.L_ExtensionY=Y:
PlayerItemEditor.L_Flag0=Flag0:
PlayerItemEditor.L_Flag1=Flag1:
PlayerItemEditor.L_Uses=Uses:
PlayerItemEditor.L_WaterDays=Days:
ReactionEditor.B_Cancel=Cancel
ReactionEditor.B_GiveAll=Give All
ReactionEditor.B_Save=Save
SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
SaveRoomFloorWallEditor.B_Cancel=Cancel
SaveRoomFloorWallEditor.B_Floor=Floor
@ -222,6 +253,7 @@ SimpleHexEditor.B_Update=Update
SingleItemEditor.B_Cancel=Cancel
SingleItemEditor.B_Save=Save
SingleItemEditor.CHK_Gold=Gold
SingleItemEditor.CHK_IsExtension=Extension
SingleItemEditor.CHK_IsWatered=Watered
SingleItemEditor.CHK_R1=R1
SingleItemEditor.CHK_R2=R2
@ -242,6 +274,8 @@ SingleItemEditor.CHK_WV9=V10
SingleItemEditor.CHK_Y1=Y1
SingleItemEditor.CHK_Y2=Y2
SingleItemEditor.L_Count=Count:
SingleItemEditor.L_ExtensionX=X:
SingleItemEditor.L_ExtensionY=Y:
SingleItemEditor.L_Flag0=Flag0:
SingleItemEditor.L_Flag1=Flag1:
SingleItemEditor.L_Uses=Uses:
@ -265,21 +299,6 @@ SysBotUI.GB_Inject=Injector
SysBotUI.L_IP=IP:
SysBotUI.L_Offset=Offset:
SysBotUI.L_Port=Port:
TerrainEditor.B_Cancel=Cancel
TerrainEditor.B_Down=↓
TerrainEditor.B_DumpAcre=Dump Acre
TerrainEditor.B_DumpAllAcres=Dump All Acres
TerrainEditor.B_ImportAcre=Import Acre
TerrainEditor.B_ImportAllAcres=Import All Acres
TerrainEditor.B_Left=←
TerrainEditor.B_Right=→
TerrainEditor.B_Save=Save
TerrainEditor.B_SetAll=Set All Tiles using Tile from Editor
TerrainEditor.B_Up=↑
TerrainEditor.B_ZeroElevation=Zero All Elevation
TerrainEditor.CHK_SnapToAcre=Snap to nearest Acre on Click
TerrainEditor.L_Acre=Acre:
TerrainEditor.Menu_SavePNG=Save .png
VillagerHouseEditor.B_Cancel=Cancel
VillagerHouseEditor.B_DumpHouse=Dump
VillagerHouseEditor.B_LoadHouse=Load

View File

@ -1,75 +1,53 @@
AcreEditor=Editor de Acres
ActivityEditor=Editor de Actividad
BuildingEditor=Editor de Edificios
BuildingHelp=Building Help
FieldItemEditor=Editor de Objetos (Terreno)
FlagEditor=Editor de Flags
ItemReceivedEditor=Editor de Objetos Recibidos
MiscPlayerEditor=Misc Player Detail Editor
PatternEditor=Pattern Editor
PatternEditorPRO=Pro Design Editor
PlayerItemEditor=Inventory Editor
ReactionEditor=Reaction List Editor
SaveRoomFloorWallEditor=Room Editor
SimpleHexEditor=Editor de RAM
SingleItemEditor=Item Editor
SingleObjectEditor=Property Editor
SysBotRAMEdit=SysBotUI
SysBotUI=SysBotUI
TerrainEditor=Editor de Terreno
VillagerHouseEditor=Editor de Casas (Ciudadanos)
AcreEditor.B_Cancel=Cancelar
AcreEditor.B_Export=Exportar
AcreEditor.B_Import=Importar
AcreEditor.B_Save=Guardar
AcreEditor.L_AcreList=Nombre de la Tabla:
AcreEditor.L_Hovered=Hovered
ActivityEditor.B_Cancel=Cancelar
ActivityEditor.B_Save=Guardar
ActivityEditor.L_Count=Cantidad:
BuildingEditor.B_Cancel=Cancelar
BuildingEditor.B_Dump=Guardar
BuildingEditor.B_Import=Importar
BuildingEditor.B_Save=Guardar
BuildingEditor.GB_Building=Editor
BuildingEditor.GB_Info=Info
BuildingEditor.L_Bit=Bit:
BuildingEditor.L_BuildingRotation=Angulo:
BuildingEditor.L_BuildingStructureArg=TypeArg:
BuildingEditor.L_BuildingStructureType=Tipo:
BuildingEditor.L_BuildingType=Tipo de Edificio:
BuildingEditor.L_BuildingUniqueID=ID Unico:
BuildingEditor.L_BuildingX=X:
BuildingEditor.L_BuildingY=Y:
BuildingEditor.L_PlazaX=Plaza X:
BuildingEditor.L_PlazaY=Plaza Y:
BuildingEditor.L_StructureType=Tipo de Estructura:
BuildingEditor.L_StructureValues=Valores:
BuildingHelp.L_StructureType=Structure Type:
BuildingHelp.L_StructureValues=Values:
Editor.B_DumpVillager=Dump Villager
Editor.B_EditAchievements=Editar Logros
Editor.B_EditAcres=Editar Acres
Editor.B_EditBuildings=Editar Edificios
Editor.B_EditBulletin=Edit Bulletin Board
Editor.B_EditDesignsTailor=Edit Tailor Designs
Editor.B_EditFieldGoods=Edit Field Goods
Editor.B_EditFieldItems=Edit Field Items
Editor.B_EditHouses=Editar la Casa
Editor.B_EditLandFlags=Editar Flags
Editor.B_EditMap=Edit Map...
Editor.B_EditPatternFlag=Edit Flag Design
Editor.B_EditPatterns=Edit Patterns
Editor.B_EditPlayer=Edit Player...
Editor.B_EditPlayerFlags=Editar Flags
Editor.B_EditPlayerHouses=Edit Player Houses
Editor.B_EditPlayerItems=Editar Objetos
Editor.B_EditPlayerMisc=Edit Misc
Editor.B_EditPlayerReactions=Edit Reactions
Editor.B_EditPlayerReceivedItems=Editar Objetos Recibidos
Editor.B_EditPlayerRecipes=Editar Recetas
Editor.B_EditPlayerStorage=Editar Almacen
Editor.B_EditPRODesigns=Edit PRO Designs
Editor.B_EditTerrain=Editar Terreno
Editor.B_EditTurnipExchange=Editar Intercambio de Nabos
Editor.B_EditVillager=Edit Villager...
Editor.B_EditVillagerFlags=Editar Flags
Editor.B_LoadVillager=Cargar Ciudadano
Editor.B_RecycleBin=Editar Papelera de Reciclaje
Editor.CHK_VillagerMovingOut=Moving Out
Editor.L_AirportColor=Airport Color
Editor.L_BankBells=Bayas (Banco):
Editor.L_Catchphrase=Catchphrase:
Editor.L_EarnedMiles=Earned Miles:
@ -103,14 +81,17 @@ FieldItemEditor.B_Down=↓
FieldItemEditor.B_DumpAcre=Guardar Acre
FieldItemEditor.B_DumpAllAcres=Guardar Todos los Acres
FieldItemEditor.B_DumpBuildings=Dump Buildings
FieldItemEditor.B_DumpLoadAcres=Dump/Import
FieldItemEditor.B_DumpLoadBuildings=Dump/Import
FieldItemEditor.B_DumpLoadField=Dump/Import
FieldItemEditor.B_DumpLoadTerrain=Dump/Import
FieldItemEditor.B_DumpMapAcres=Dump Map Acres
FieldItemEditor.B_FillHoles=Agujeros
FieldItemEditor.B_Help=Help
FieldItemEditor.B_ImportAcre=Importar Acre
FieldItemEditor.B_ImportAllAcres=Importar Todos los Acres
FieldItemEditor.B_ImportBuildings=Import Buildings
FieldItemEditor.B_ImportMapAcres=Import Map Acres
FieldItemEditor.B_Left=←
FieldItemEditor.B_ModifyAllTerrain=Modify All...
FieldItemEditor.B_RemoveAll=Todo
@ -127,8 +108,30 @@ FieldItemEditor.B_Right=→
FieldItemEditor.B_Save=Guardar
FieldItemEditor.B_Up=↑
FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
FieldItemEditor.CHK_Gold=Gold
FieldItemEditor.CHK_IsExtension=Extension
FieldItemEditor.CHK_IsWatered=Watered
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
FieldItemEditor.CHK_R1=R1
FieldItemEditor.CHK_R2=R2
FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
FieldItemEditor.CHK_S1=S1
FieldItemEditor.CHK_S2=S2
FieldItemEditor.CHK_SnapToAcre=Ajustar al acre mas cercano al hacer Click
FieldItemEditor.CHK_W1=W1
FieldItemEditor.CHK_W2=W2
FieldItemEditor.CHK_WV0=V1
FieldItemEditor.CHK_WV1=V2
FieldItemEditor.CHK_WV2=V3
FieldItemEditor.CHK_WV3=V4
FieldItemEditor.CHK_WV4=V5
FieldItemEditor.CHK_WV5=V6
FieldItemEditor.CHK_WV6=V7
FieldItemEditor.CHK_WV7=V8
FieldItemEditor.CHK_WV8=V9
FieldItemEditor.CHK_WV9=V10
FieldItemEditor.CHK_Y1=Y1
FieldItemEditor.CHK_Y2=Y2
FieldItemEditor.GB_Remove=Eliminar de la vista (Mantener Shift=Mapa)
FieldItemEditor.L_Acre=Acre:
FieldItemEditor.L_Bit=Bit:
@ -140,18 +143,31 @@ FieldItemEditor.L_BuildingType=Building Type:
FieldItemEditor.L_BuildingUniqueID=UniqueID:
FieldItemEditor.L_BuildingX=X:
FieldItemEditor.L_BuildingY=Y:
FieldItemEditor.L_Count=Count:
FieldItemEditor.L_ExtensionX=X:
FieldItemEditor.L_ExtensionY=Y:
FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
FieldItemEditor.L_Flag0=Flag0:
FieldItemEditor.L_Flag1=Flag1:
FieldItemEditor.L_Layer=Capa:
FieldItemEditor.L_MapAcre=Acre:
FieldItemEditor.L_MapAcreTemplateField=Field Acre Template:
FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template:
FieldItemEditor.L_PlazaX=Plaza X:
FieldItemEditor.L_PlazaY=Plaza Y:
FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency
FieldItemEditor.L_TileMode=Tile Editor Mode
FieldItemEditor.L_Uses=Uses:
FieldItemEditor.L_WaterDays=Days:
FieldItemEditor.Menu_Reset=Resetear
FieldItemEditor.Menu_SavePNG=Guardar .png
FieldItemEditor.Menu_SavePNGItems=Include Items
FieldItemEditor.Menu_SavePNGTerrain=Include Terrain
FieldItemEditor.Menu_Set=Modificar
FieldItemEditor.Menu_View=Vista
FieldItemEditor.RB_Item=Items
FieldItemEditor.RB_Terrain=Terrain
FieldItemEditor.Tab_Acres=Acres
FieldItemEditor.Tab_Building=Buildings
FieldItemEditor.Tab_Item=Items
FieldItemEditor.Tab_Terrain=Terrain
@ -167,6 +183,15 @@ ItemReceivedEditor.B_GiveEverything=Everything
ItemReceivedEditor.B_Save=Guardar
ItemReceivedEditor.L_Received=Received
ItemReceivedEditor.L_VariantBody=Variant Body
MiscPlayerEditor.B_Cancel=Cancel
MiscPlayerEditor.B_Save=Save
MiscPlayerEditor.CHK_CustomItem=Custom
MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
MiscPlayerEditor.L_Birthday=Birthday (M/D):
MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
MiscPlayerEditor.Tab_Misc=Misc
MiscPlayerEditor.Tab_Profile=Profile
PatternEditor.B_Cancel=Cancel
PatternEditor.B_DumpDesign=Dump Design
PatternEditor.B_LoadDesign=Load Design
@ -183,6 +208,7 @@ PlayerItemEditor.B_Inject=Inject
PlayerItemEditor.B_Load=Load
PlayerItemEditor.B_Save=Save
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsExtension=Extension
PlayerItemEditor.CHK_IsWatered=Watered
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
@ -203,10 +229,15 @@ PlayerItemEditor.CHK_WV9=V10
PlayerItemEditor.CHK_Y1=Y1
PlayerItemEditor.CHK_Y2=Y2
PlayerItemEditor.L_Count=Count:
PlayerItemEditor.L_ExtensionX=X:
PlayerItemEditor.L_ExtensionY=Y:
PlayerItemEditor.L_Flag0=Flag0:
PlayerItemEditor.L_Flag1=Flag1:
PlayerItemEditor.L_Uses=Uses:
PlayerItemEditor.L_WaterDays=Days:
ReactionEditor.B_Cancel=Cancel
ReactionEditor.B_GiveAll=Give All
ReactionEditor.B_Save=Save
SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
SaveRoomFloorWallEditor.B_Cancel=Cancel
SaveRoomFloorWallEditor.B_Floor=Floor
@ -222,6 +253,7 @@ SimpleHexEditor.B_Update=Actualizar
SingleItemEditor.B_Cancel=Cancel
SingleItemEditor.B_Save=Save
SingleItemEditor.CHK_Gold=Gold
SingleItemEditor.CHK_IsExtension=Extension
SingleItemEditor.CHK_IsWatered=Watered
SingleItemEditor.CHK_R1=R1
SingleItemEditor.CHK_R2=R2
@ -242,6 +274,8 @@ SingleItemEditor.CHK_WV9=V10
SingleItemEditor.CHK_Y1=Y1
SingleItemEditor.CHK_Y2=Y2
SingleItemEditor.L_Count=Count:
SingleItemEditor.L_ExtensionX=X:
SingleItemEditor.L_ExtensionY=Y:
SingleItemEditor.L_Flag0=Flag0:
SingleItemEditor.L_Flag1=Flag1:
SingleItemEditor.L_Uses=Uses:
@ -265,21 +299,6 @@ SysBotUI.GB_Inject=Inyector
SysBotUI.L_IP=IP:
SysBotUI.L_Offset=Offset:
SysBotUI.L_Port=Puerto:
TerrainEditor.B_Cancel=Cancelar
TerrainEditor.B_Down=↓
TerrainEditor.B_DumpAcre=Guardar Acre
TerrainEditor.B_DumpAllAcres=Guardar Todos los Acres
TerrainEditor.B_ImportAcre=Importar Acre
TerrainEditor.B_ImportAllAcres=Importar Todos los Acres
TerrainEditor.B_Left=←
TerrainEditor.B_Right=→
TerrainEditor.B_Save=Guardar
TerrainEditor.B_SetAll=Modificar Todas las Casillas Usando la Casilla del Editor
TerrainEditor.B_Up=↑
TerrainEditor.B_ZeroElevation=Dejar Todo en Elevacion Cero
TerrainEditor.CHK_SnapToAcre=Ajustar al acre mas cercano al hacer Click
TerrainEditor.L_Acre=Acre:
TerrainEditor.Menu_SavePNG=Guardar .png
VillagerHouseEditor.B_Cancel=Cancelar
VillagerHouseEditor.B_DumpHouse=Guardar
VillagerHouseEditor.B_LoadHouse=Cargar

View File

@ -1,75 +1,53 @@
AcreEditor=Acre Editor
ActivityEditor=Record Editor
BuildingEditor=Building Editor
BuildingHelp=Building Help
FieldItemEditor=Field Item Editor
FlagEditor=Flag Editor
ItemReceivedEditor=Received Item List Editor
MiscPlayerEditor=Misc Player Detail Editor
PatternEditor=Pattern Editor
PatternEditorPRO=Pro Design Editor
PlayerItemEditor=Inventory Editor
ReactionEditor=Reaction List Editor
SaveRoomFloorWallEditor=Room Editor
SimpleHexEditor=RAM Edit
SingleItemEditor=Item Editor
SingleObjectEditor=Property Editor
SysBotRAMEdit=SysBotUI
SysBotUI=SysBotUI
TerrainEditor=Terrain Editor
VillagerHouseEditor=Villager House Editor
AcreEditor.B_Cancel=Cancel
AcreEditor.B_Export=Export
AcreEditor.B_Import=Import
AcreEditor.B_Save=Save
AcreEditor.L_AcreList=Name Table:
AcreEditor.L_Hovered=Hovered
ActivityEditor.B_Cancel=Cancel
ActivityEditor.B_Save=Save
ActivityEditor.L_Count=Count:
BuildingEditor.B_Cancel=Cancel
BuildingEditor.B_Dump=Dump
BuildingEditor.B_Import=Import
BuildingEditor.B_Save=Save
BuildingEditor.GB_Building=Editor
BuildingEditor.GB_Info=Info
BuildingEditor.L_Bit=Bit:
BuildingEditor.L_BuildingRotation=Angle:
BuildingEditor.L_BuildingStructureArg=TypeArg:
BuildingEditor.L_BuildingStructureType=Type:
BuildingEditor.L_BuildingType=Building Type:
BuildingEditor.L_BuildingUniqueID=UniqueID:
BuildingEditor.L_BuildingX=X:
BuildingEditor.L_BuildingY=Y:
BuildingEditor.L_PlazaX=Plaza X:
BuildingEditor.L_PlazaY=Plaza Y:
BuildingEditor.L_StructureType=Structure Type:
BuildingEditor.L_StructureValues=Values:
BuildingHelp.L_StructureType=Structure Type:
BuildingHelp.L_StructureValues=Values:
Editor.B_DumpVillager=Dump Villager
Editor.B_EditAchievements=Edit Achievements
Editor.B_EditAcres=Edit Acres
Editor.B_EditBuildings=Edit Buildings
Editor.B_EditBulletin=Edit Bulletin Board
Editor.B_EditDesignsTailor=Edit Tailor Designs
Editor.B_EditFieldGoods=Edit Field Goods
Editor.B_EditFieldItems=Edit Field Items
Editor.B_EditHouses=Edit House
Editor.B_EditLandFlags=Edit Flags
Editor.B_EditMap=Edit Map...
Editor.B_EditPatternFlag=Edit Flag Design
Editor.B_EditPatterns=Edit Patterns
Editor.B_EditPlayer=Edit Player...
Editor.B_EditPlayerFlags=Edit Flags
Editor.B_EditPlayerHouses=Edit Player Houses
Editor.B_EditPlayerItems=Edit Items
Editor.B_EditPlayerMisc=Edit Misc
Editor.B_EditPlayerReactions=Edit Reactions
Editor.B_EditPlayerReceivedItems=Edit Received Items
Editor.B_EditPlayerRecipes=Edit Recipes
Editor.B_EditPlayerStorage=Edit Storage
Editor.B_EditPRODesigns=Edit PRO Designs
Editor.B_EditTerrain=Edit Terrain
Editor.B_EditTurnipExchange=Edit Turnip Exchange
Editor.B_EditVillager=Edit Villager...
Editor.B_EditVillagerFlags=Edit Flags
Editor.B_LoadVillager=Load Villager
Editor.B_RecycleBin=Edit Recycle Bin
Editor.CHK_VillagerMovingOut=Moving Out
Editor.L_AirportColor=Airport Color
Editor.L_BankBells=Bank Bells:
Editor.L_Catchphrase=Catchphrase:
Editor.L_EarnedMiles=Earned Miles:
@ -103,14 +81,17 @@ FieldItemEditor.B_Down=↓
FieldItemEditor.B_DumpAcre=Dump Acre
FieldItemEditor.B_DumpAllAcres=Dump All Acres
FieldItemEditor.B_DumpBuildings=Dump Buildings
FieldItemEditor.B_DumpLoadAcres=Dump/Import
FieldItemEditor.B_DumpLoadBuildings=Dump/Import
FieldItemEditor.B_DumpLoadField=Dump/Import
FieldItemEditor.B_DumpLoadTerrain=Dump/Import
FieldItemEditor.B_DumpMapAcres=Dump Map Acres
FieldItemEditor.B_FillHoles=Holes
FieldItemEditor.B_Help=Help
FieldItemEditor.B_ImportAcre=Import Acre
FieldItemEditor.B_ImportAllAcres=Import All Acres
FieldItemEditor.B_ImportBuildings=Import Buildings
FieldItemEditor.B_ImportMapAcres=Import Map Acres
FieldItemEditor.B_Left=←
FieldItemEditor.B_ModifyAllTerrain=Modify All...
FieldItemEditor.B_RemoveAll=All
@ -127,8 +108,30 @@ FieldItemEditor.B_Right=→
FieldItemEditor.B_Save=Save
FieldItemEditor.B_Up=↑
FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
FieldItemEditor.CHK_Gold=Gold
FieldItemEditor.CHK_IsExtension=Extension
FieldItemEditor.CHK_IsWatered=Watered
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
FieldItemEditor.CHK_R1=R1
FieldItemEditor.CHK_R2=R2
FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
FieldItemEditor.CHK_S1=S1
FieldItemEditor.CHK_S2=S2
FieldItemEditor.CHK_SnapToAcre=Snap to nearest Acre on Click
FieldItemEditor.CHK_W1=W1
FieldItemEditor.CHK_W2=W2
FieldItemEditor.CHK_WV0=V1
FieldItemEditor.CHK_WV1=V2
FieldItemEditor.CHK_WV2=V3
FieldItemEditor.CHK_WV3=V4
FieldItemEditor.CHK_WV4=V5
FieldItemEditor.CHK_WV5=V6
FieldItemEditor.CHK_WV6=V7
FieldItemEditor.CHK_WV7=V8
FieldItemEditor.CHK_WV8=V9
FieldItemEditor.CHK_WV9=V10
FieldItemEditor.CHK_Y1=Y1
FieldItemEditor.CHK_Y2=Y2
FieldItemEditor.GB_Remove=Remove from View (Hold Shift=Map)
FieldItemEditor.L_Acre=Acre:
FieldItemEditor.L_Bit=Bit:
@ -140,18 +143,31 @@ FieldItemEditor.L_BuildingType=Building Type:
FieldItemEditor.L_BuildingUniqueID=UniqueID:
FieldItemEditor.L_BuildingX=X:
FieldItemEditor.L_BuildingY=Y:
FieldItemEditor.L_Count=Count:
FieldItemEditor.L_ExtensionX=X:
FieldItemEditor.L_ExtensionY=Y:
FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
FieldItemEditor.L_Flag0=Flag0:
FieldItemEditor.L_Flag1=Flag1:
FieldItemEditor.L_Layer=Layer:
FieldItemEditor.L_MapAcre=Acre:
FieldItemEditor.L_MapAcreTemplateField=Field Acre Template:
FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template:
FieldItemEditor.L_PlazaX=Plaza X:
FieldItemEditor.L_PlazaY=Plaza Y:
FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency
FieldItemEditor.L_TileMode=Tile Editor Mode
FieldItemEditor.L_Uses=Uses:
FieldItemEditor.L_WaterDays=Days:
FieldItemEditor.Menu_Reset=Reset
FieldItemEditor.Menu_SavePNG=Save .png
FieldItemEditor.Menu_SavePNGItems=Include Items
FieldItemEditor.Menu_SavePNGTerrain=Include Terrain
FieldItemEditor.Menu_Set=Set
FieldItemEditor.Menu_View=View
FieldItemEditor.RB_Item=Items
FieldItemEditor.RB_Terrain=Terrain
FieldItemEditor.Tab_Acres=Acres
FieldItemEditor.Tab_Building=Buildings
FieldItemEditor.Tab_Item=Items
FieldItemEditor.Tab_Terrain=Terrain
@ -167,6 +183,15 @@ ItemReceivedEditor.B_GiveEverything=Everything
ItemReceivedEditor.B_Save=Save
ItemReceivedEditor.L_Received=Received
ItemReceivedEditor.L_VariantBody=Variant Body
MiscPlayerEditor.B_Cancel=Cancel
MiscPlayerEditor.B_Save=Save
MiscPlayerEditor.CHK_CustomItem=Custom
MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
MiscPlayerEditor.L_Birthday=Birthday (M/D):
MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
MiscPlayerEditor.Tab_Misc=Misc
MiscPlayerEditor.Tab_Profile=Profile
PatternEditor.B_Cancel=Cancel
PatternEditor.B_DumpDesign=Dump Design
PatternEditor.B_LoadDesign=Load Design
@ -183,6 +208,7 @@ PlayerItemEditor.B_Inject=Inject
PlayerItemEditor.B_Load=Load
PlayerItemEditor.B_Save=Save
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsExtension=Extension
PlayerItemEditor.CHK_IsWatered=Watered
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
@ -203,10 +229,15 @@ PlayerItemEditor.CHK_WV9=V10
PlayerItemEditor.CHK_Y1=Y1
PlayerItemEditor.CHK_Y2=Y2
PlayerItemEditor.L_Count=Count:
PlayerItemEditor.L_ExtensionX=X:
PlayerItemEditor.L_ExtensionY=Y:
PlayerItemEditor.L_Flag0=Flag0:
PlayerItemEditor.L_Flag1=Flag1:
PlayerItemEditor.L_Uses=Uses:
PlayerItemEditor.L_WaterDays=Days:
ReactionEditor.B_Cancel=Cancel
ReactionEditor.B_GiveAll=Give All
ReactionEditor.B_Save=Save
SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
SaveRoomFloorWallEditor.B_Cancel=Cancel
SaveRoomFloorWallEditor.B_Floor=Floor
@ -222,6 +253,7 @@ SimpleHexEditor.B_Update=Update
SingleItemEditor.B_Cancel=Cancel
SingleItemEditor.B_Save=Save
SingleItemEditor.CHK_Gold=Gold
SingleItemEditor.CHK_IsExtension=Extension
SingleItemEditor.CHK_IsWatered=Watered
SingleItemEditor.CHK_R1=R1
SingleItemEditor.CHK_R2=R2
@ -242,6 +274,8 @@ SingleItemEditor.CHK_WV9=V10
SingleItemEditor.CHK_Y1=Y1
SingleItemEditor.CHK_Y2=Y2
SingleItemEditor.L_Count=Count:
SingleItemEditor.L_ExtensionX=X:
SingleItemEditor.L_ExtensionY=Y:
SingleItemEditor.L_Flag0=Flag0:
SingleItemEditor.L_Flag1=Flag1:
SingleItemEditor.L_Uses=Uses:
@ -265,21 +299,6 @@ SysBotUI.GB_Inject=Injector
SysBotUI.L_IP=IP:
SysBotUI.L_Offset=Offset:
SysBotUI.L_Port=Port:
TerrainEditor.B_Cancel=Cancel
TerrainEditor.B_Down=↓
TerrainEditor.B_DumpAcre=Dump Acre
TerrainEditor.B_DumpAllAcres=Dump All Acres
TerrainEditor.B_ImportAcre=Import Acre
TerrainEditor.B_ImportAllAcres=Import All Acres
TerrainEditor.B_Left=←
TerrainEditor.B_Right=→
TerrainEditor.B_Save=Save
TerrainEditor.B_SetAll=Set All Tiles using Tile from Editor
TerrainEditor.B_Up=↑
TerrainEditor.B_ZeroElevation=Zero All Elevation
TerrainEditor.CHK_SnapToAcre=Snap to nearest Acre on Click
TerrainEditor.L_Acre=Acre:
TerrainEditor.Menu_SavePNG=Save .png
VillagerHouseEditor.B_Cancel=Cancel
VillagerHouseEditor.B_DumpHouse=Dump
VillagerHouseEditor.B_LoadHouse=Load

View File

@ -1,75 +1,53 @@
AcreEditor=Modifica Sezioni
ActivityEditor=Modifica Record
BuildingEditor=Modifica Edifici
BuildingHelp=Building Help
FieldItemEditor=Modifica oggetti sul terreno
FlagEditor=Modifica Flag
ItemReceivedEditor=Modifica catalogo
MiscPlayerEditor=Misc Player Detail Editor
PatternEditor=Modifica pattern
PatternEditorPRO=Modifica pattern Pro
PlayerItemEditor=Modifica inventario
ReactionEditor=Reaction List Editor
SaveRoomFloorWallEditor=Room Editor
SimpleHexEditor=Modifica RAM
SingleItemEditor=Item Editor
SingleObjectEditor=Modifica proprietà
SysBotRAMEdit=SysBotUI
SysBotUI=SysBotUI
TerrainEditor=Editor del terreno
VillagerHouseEditor=Editor casa del villager
AcreEditor.B_Cancel=Annulla
AcreEditor.B_Export=Esporta
AcreEditor.B_Import=Importa
AcreEditor.B_Save=Salva
AcreEditor.L_AcreList=Tabella dei nomi:
AcreEditor.L_Hovered=Hovered
ActivityEditor.B_Cancel=Annulla
ActivityEditor.B_Save=Salva
ActivityEditor.L_Count=Numero:
BuildingEditor.B_Cancel=Annulla
BuildingEditor.B_Dump=Esporta
BuildingEditor.B_Import=Importa
BuildingEditor.B_Save=Salva
BuildingEditor.GB_Building=Proprietà
BuildingEditor.GB_Info=Info
BuildingEditor.L_Bit=Bit:
BuildingEditor.L_BuildingRotation=Angolo:
BuildingEditor.L_BuildingStructureArg=TypeArg:
BuildingEditor.L_BuildingStructureType=Tipo:
BuildingEditor.L_BuildingType=Building Type:
BuildingEditor.L_BuildingUniqueID=UniqueID:
BuildingEditor.L_BuildingX=X:
BuildingEditor.L_BuildingY=Y:
BuildingEditor.L_PlazaX=Plaza X:
BuildingEditor.L_PlazaY=Plaza Y:
BuildingEditor.L_StructureType=Tipo struttura:
BuildingEditor.L_StructureValues=Valori:
BuildingHelp.L_StructureType=Structure Type:
BuildingHelp.L_StructureValues=Values:
Editor.B_DumpVillager=Esporta villager
Editor.B_EditAchievements=Modifica Achievement
Editor.B_EditAcres=Modifica Sezioni
Editor.B_EditBuildings=Modifica edifici
Editor.B_EditBulletin=Edit Bulletin Board
Editor.B_EditDesignsTailor=Edit Tailor Designs
Editor.B_EditFieldGoods=Edit Field Goods
Editor.B_EditFieldItems=Modifica oggetti sul terreno
Editor.B_EditHouses=Modifica casa
Editor.B_EditLandFlags=Modifica flag
Editor.B_EditMap=Edit Map...
Editor.B_EditPatternFlag=Edit Flag Design
Editor.B_EditPatterns=Modifica Patterns
Editor.B_EditPlayer=Edit Player...
Editor.B_EditPlayerFlags=Modifica flag
Editor.B_EditPlayerHouses=Edit Player Houses
Editor.B_EditPlayerItems=Modifica inventario
Editor.B_EditPlayerMisc=Edit Misc
Editor.B_EditPlayerReactions=Edit Reactions
Editor.B_EditPlayerReceivedItems=Modifica catalogo
Editor.B_EditPlayerRecipes=Modifica schemi
Editor.B_EditPlayerStorage=Modifica sgabuzzino
Editor.B_EditPRODesigns=Modifica pattern Pro
Editor.B_EditTerrain=Modifica terreno
Editor.B_EditTurnipExchange=Modifica rape
Editor.B_EditVillager=Edit Villager...
Editor.B_EditVillagerFlags=Modifica flag
Editor.B_LoadVillager=Importa villager
Editor.B_RecycleBin=Modifica cestino
Editor.CHK_VillagerMovingOut=Trasloco
Editor.L_AirportColor=Airport Color
Editor.L_BankBells=Stelline banca:
Editor.L_Catchphrase=Frase ad effetto:
Editor.L_EarnedMiles=Earned Miles:
@ -103,14 +81,17 @@ FieldItemEditor.B_Down=↓
FieldItemEditor.B_DumpAcre=Esporta Sezione
FieldItemEditor.B_DumpAllAcres=Esporta tutte le sezioni
FieldItemEditor.B_DumpBuildings=Dump Buildings
FieldItemEditor.B_DumpLoadAcres=Dump/Import
FieldItemEditor.B_DumpLoadBuildings=Dump/Import
FieldItemEditor.B_DumpLoadField=Dump/Import
FieldItemEditor.B_DumpLoadTerrain=Dump/Import
FieldItemEditor.B_DumpMapAcres=Dump Map Acres
FieldItemEditor.B_FillHoles=Buchi
FieldItemEditor.B_Help=Help
FieldItemEditor.B_ImportAcre=Importa sezioni
FieldItemEditor.B_ImportAllAcres=Importa tutte le sezioni
FieldItemEditor.B_ImportBuildings=Import Buildings
FieldItemEditor.B_ImportMapAcres=Import Map Acres
FieldItemEditor.B_Left=←
FieldItemEditor.B_ModifyAllTerrain=Modify All...
FieldItemEditor.B_RemoveAll=Tutto
@ -127,8 +108,30 @@ FieldItemEditor.B_Right=→
FieldItemEditor.B_Save=Salva
FieldItemEditor.B_Up=↑
FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
FieldItemEditor.CHK_Gold=Gold
FieldItemEditor.CHK_IsExtension=Extension
FieldItemEditor.CHK_IsWatered=Watered
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
FieldItemEditor.CHK_R1=R1
FieldItemEditor.CHK_R2=R2
FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
FieldItemEditor.CHK_S1=S1
FieldItemEditor.CHK_S2=S2
FieldItemEditor.CHK_SnapToAcre=Aggancia alla sezione più vicina
FieldItemEditor.CHK_W1=W1
FieldItemEditor.CHK_W2=W2
FieldItemEditor.CHK_WV0=V1
FieldItemEditor.CHK_WV1=V2
FieldItemEditor.CHK_WV2=V3
FieldItemEditor.CHK_WV3=V4
FieldItemEditor.CHK_WV4=V5
FieldItemEditor.CHK_WV5=V6
FieldItemEditor.CHK_WV6=V7
FieldItemEditor.CHK_WV7=V8
FieldItemEditor.CHK_WV8=V9
FieldItemEditor.CHK_WV9=V10
FieldItemEditor.CHK_Y1=Y1
FieldItemEditor.CHK_Y2=Y2
FieldItemEditor.GB_Remove=Rimuovi dalla finestra (Shift premuto = tutta la mappa)
FieldItemEditor.L_Acre=Sezione:
FieldItemEditor.L_Bit=Bit:
@ -140,18 +143,31 @@ FieldItemEditor.L_BuildingType=Building Type:
FieldItemEditor.L_BuildingUniqueID=UniqueID:
FieldItemEditor.L_BuildingX=X:
FieldItemEditor.L_BuildingY=Y:
FieldItemEditor.L_Count=Count:
FieldItemEditor.L_ExtensionX=X:
FieldItemEditor.L_ExtensionY=Y:
FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
FieldItemEditor.L_Flag0=Flag0:
FieldItemEditor.L_Flag1=Flag1:
FieldItemEditor.L_Layer=Layer:
FieldItemEditor.L_MapAcre=Acre:
FieldItemEditor.L_MapAcreTemplateField=Field Acre Template:
FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template:
FieldItemEditor.L_PlazaX=Plaza X:
FieldItemEditor.L_PlazaY=Plaza Y:
FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency
FieldItemEditor.L_TileMode=Tile Editor Mode
FieldItemEditor.L_Uses=Uses:
FieldItemEditor.L_WaterDays=Days:
FieldItemEditor.Menu_Reset=Resetta
FieldItemEditor.Menu_SavePNG=Salva .png
FieldItemEditor.Menu_SavePNGItems=Include Items
FieldItemEditor.Menu_SavePNGTerrain=Include Terrain
FieldItemEditor.Menu_Set=Imposta
FieldItemEditor.Menu_View=Visualizza
FieldItemEditor.RB_Item=Items
FieldItemEditor.RB_Terrain=Terrain
FieldItemEditor.Tab_Acres=Acres
FieldItemEditor.Tab_Building=Buildings
FieldItemEditor.Tab_Item=Items
FieldItemEditor.Tab_Terrain=Terrain
@ -167,6 +183,15 @@ ItemReceivedEditor.B_GiveEverything=Tutto
ItemReceivedEditor.B_Save=Salva
ItemReceivedEditor.L_Received=Received
ItemReceivedEditor.L_VariantBody=Variant Body
MiscPlayerEditor.B_Cancel=Cancel
MiscPlayerEditor.B_Save=Save
MiscPlayerEditor.CHK_CustomItem=Custom
MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
MiscPlayerEditor.L_Birthday=Birthday (M/D):
MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
MiscPlayerEditor.Tab_Misc=Misc
MiscPlayerEditor.Tab_Profile=Profile
PatternEditor.B_Cancel=Annulla
PatternEditor.B_DumpDesign=Esporta design
PatternEditor.B_LoadDesign=Importa design
@ -183,6 +208,7 @@ PlayerItemEditor.B_Inject=Inject
PlayerItemEditor.B_Load=Carica
PlayerItemEditor.B_Save=Salva
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsExtension=Extension
PlayerItemEditor.CHK_IsWatered=Watered
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
@ -203,10 +229,15 @@ PlayerItemEditor.CHK_WV9=V10
PlayerItemEditor.CHK_Y1=Y1
PlayerItemEditor.CHK_Y2=Y2
PlayerItemEditor.L_Count=Numero:
PlayerItemEditor.L_ExtensionX=X:
PlayerItemEditor.L_ExtensionY=Y:
PlayerItemEditor.L_Flag0=Flag0:
PlayerItemEditor.L_Flag1=Flag1:
PlayerItemEditor.L_Uses=Utilizzi:
PlayerItemEditor.L_WaterDays=Days:
ReactionEditor.B_Cancel=Cancel
ReactionEditor.B_GiveAll=Give All
ReactionEditor.B_Save=Save
SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
SaveRoomFloorWallEditor.B_Cancel=Cancel
SaveRoomFloorWallEditor.B_Floor=Floor
@ -222,6 +253,7 @@ SimpleHexEditor.B_Update=Aggiorna
SingleItemEditor.B_Cancel=Cancel
SingleItemEditor.B_Save=Save
SingleItemEditor.CHK_Gold=Gold
SingleItemEditor.CHK_IsExtension=Extension
SingleItemEditor.CHK_IsWatered=Watered
SingleItemEditor.CHK_R1=R1
SingleItemEditor.CHK_R2=R2
@ -242,6 +274,8 @@ SingleItemEditor.CHK_WV9=V10
SingleItemEditor.CHK_Y1=Y1
SingleItemEditor.CHK_Y2=Y2
SingleItemEditor.L_Count=Count:
SingleItemEditor.L_ExtensionX=X:
SingleItemEditor.L_ExtensionY=Y:
SingleItemEditor.L_Flag0=Flag0:
SingleItemEditor.L_Flag1=Flag1:
SingleItemEditor.L_Uses=Uses:
@ -265,21 +299,6 @@ SysBotUI.GB_Inject=Injector
SysBotUI.L_IP=IP:
SysBotUI.L_Offset=Offset:
SysBotUI.L_Port=Porta:
TerrainEditor.B_Cancel=Annulla
TerrainEditor.B_Down=↓
TerrainEditor.B_DumpAcre=Esporta sezione
TerrainEditor.B_DumpAllAcres=Esporta tutte le sezioni
TerrainEditor.B_ImportAcre=Importa sezione
TerrainEditor.B_ImportAllAcres=Importa tutte le sezioni
TerrainEditor.B_Left=←
TerrainEditor.B_Right=→
TerrainEditor.B_Save=Salva
TerrainEditor.B_SetAll=Imposta tutti i tile al tile nell'editor tile
TerrainEditor.B_Up=↑
TerrainEditor.B_ZeroElevation=Imposta altezza di tutto a 0
TerrainEditor.CHK_SnapToAcre=Aggancia alla sezione più vicina
TerrainEditor.L_Acre=Sezione:
TerrainEditor.Menu_SavePNG=Salva .png
VillagerHouseEditor.B_Cancel=Annulla
VillagerHouseEditor.B_DumpHouse=Esporta
VillagerHouseEditor.B_LoadHouse=Importa

View File

@ -1,75 +1,53 @@
AcreEditor=Acre Editor
ActivityEditor=Record Editor
BuildingEditor=Building Editor
BuildingHelp=Building Help
FieldItemEditor=Field Item Editor
FlagEditor=Flag Editor
ItemReceivedEditor=Received Item List Editor
MiscPlayerEditor=Misc Player Detail Editor
PatternEditor=Pattern Editor
PatternEditorPRO=Pro Design Editor
PlayerItemEditor=Inventory Editor
ReactionEditor=Reaction List Editor
SaveRoomFloorWallEditor=Room Editor
SimpleHexEditor=RAM Edit
SingleItemEditor=Item Editor
SingleObjectEditor=Property Editor
SysBotRAMEdit=SysBotUI
SysBotUI=SysBotUI
TerrainEditor=Terrain Editor
VillagerHouseEditor=Villager House Editor
AcreEditor.B_Cancel=Cancel
AcreEditor.B_Export=Export
AcreEditor.B_Import=Import
AcreEditor.B_Save=Save
AcreEditor.L_AcreList=Name Table:
AcreEditor.L_Hovered=Hovered
ActivityEditor.B_Cancel=Cancel
ActivityEditor.B_Save=Save
ActivityEditor.L_Count=Count:
BuildingEditor.B_Cancel=Cancel
BuildingEditor.B_Dump=Dump
BuildingEditor.B_Import=Import
BuildingEditor.B_Save=Save
BuildingEditor.GB_Building=Editor
BuildingEditor.GB_Info=Info
BuildingEditor.L_Bit=Bit:
BuildingEditor.L_BuildingRotation=Angle:
BuildingEditor.L_BuildingStructureArg=TypeArg:
BuildingEditor.L_BuildingStructureType=Type:
BuildingEditor.L_BuildingType=Building Type:
BuildingEditor.L_BuildingUniqueID=UniqueID:
BuildingEditor.L_BuildingX=X:
BuildingEditor.L_BuildingY=Y:
BuildingEditor.L_PlazaX=Plaza X:
BuildingEditor.L_PlazaY=Plaza Y:
BuildingEditor.L_StructureType=Structure Type:
BuildingEditor.L_StructureValues=Values:
BuildingHelp.L_StructureType=Structure Type:
BuildingHelp.L_StructureValues=Values:
Editor.B_DumpVillager=Dump Villager
Editor.B_EditAchievements=Edit Achievements
Editor.B_EditAcres=Edit Acres
Editor.B_EditBuildings=Edit Buildings
Editor.B_EditBulletin=Edit Bulletin Board
Editor.B_EditDesignsTailor=Edit Tailor Designs
Editor.B_EditFieldGoods=Edit Field Goods
Editor.B_EditFieldItems=Edit Field Items
Editor.B_EditHouses=Edit House
Editor.B_EditLandFlags=Edit Flags
Editor.B_EditMap=Edit Map...
Editor.B_EditPatternFlag=Edit Flag Design
Editor.B_EditPatterns=Edit Patterns
Editor.B_EditPlayer=Edit Player...
Editor.B_EditPlayerFlags=Edit Flags
Editor.B_EditPlayerHouses=Edit Player Houses
Editor.B_EditPlayerItems=Edit Items
Editor.B_EditPlayerMisc=Edit Misc
Editor.B_EditPlayerReactions=Edit Reactions
Editor.B_EditPlayerReceivedItems=Edit Received Items
Editor.B_EditPlayerRecipes=Edit Recipes
Editor.B_EditPlayerStorage=Edit Storage
Editor.B_EditPRODesigns=Edit PRO Designs
Editor.B_EditTerrain=Edit Terrain
Editor.B_EditTurnipExchange=Edit Turnip Exchange
Editor.B_EditVillager=Edit Villager...
Editor.B_EditVillagerFlags=Edit Flags
Editor.B_LoadVillager=Load Villager
Editor.B_RecycleBin=Edit Recycle Bin
Editor.CHK_VillagerMovingOut=Moving Out
Editor.L_AirportColor=Airport Color
Editor.L_BankBells=Bank Bells:
Editor.L_Catchphrase=Catchphrase:
Editor.L_EarnedMiles=Earned Miles:
@ -103,14 +81,17 @@ FieldItemEditor.B_Down=↓
FieldItemEditor.B_DumpAcre=Dump Acre
FieldItemEditor.B_DumpAllAcres=Dump All Acres
FieldItemEditor.B_DumpBuildings=Dump Buildings
FieldItemEditor.B_DumpLoadAcres=Dump/Import
FieldItemEditor.B_DumpLoadBuildings=Dump/Import
FieldItemEditor.B_DumpLoadField=Dump/Import
FieldItemEditor.B_DumpLoadTerrain=Dump/Import
FieldItemEditor.B_DumpMapAcres=Dump Map Acres
FieldItemEditor.B_FillHoles=Holes
FieldItemEditor.B_Help=Help
FieldItemEditor.B_ImportAcre=Import Acre
FieldItemEditor.B_ImportAllAcres=Import All Acres
FieldItemEditor.B_ImportBuildings=Import Buildings
FieldItemEditor.B_ImportMapAcres=Import Map Acres
FieldItemEditor.B_Left=←
FieldItemEditor.B_ModifyAllTerrain=Modify All...
FieldItemEditor.B_RemoveAll=All
@ -127,8 +108,30 @@ FieldItemEditor.B_Right=→
FieldItemEditor.B_Save=Save
FieldItemEditor.B_Up=↑
FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
FieldItemEditor.CHK_Gold=Gold
FieldItemEditor.CHK_IsExtension=Extension
FieldItemEditor.CHK_IsWatered=Watered
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
FieldItemEditor.CHK_R1=R1
FieldItemEditor.CHK_R2=R2
FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
FieldItemEditor.CHK_S1=S1
FieldItemEditor.CHK_S2=S2
FieldItemEditor.CHK_SnapToAcre=Snap to nearest Acre on Click
FieldItemEditor.CHK_W1=W1
FieldItemEditor.CHK_W2=W2
FieldItemEditor.CHK_WV0=V1
FieldItemEditor.CHK_WV1=V2
FieldItemEditor.CHK_WV2=V3
FieldItemEditor.CHK_WV3=V4
FieldItemEditor.CHK_WV4=V5
FieldItemEditor.CHK_WV5=V6
FieldItemEditor.CHK_WV6=V7
FieldItemEditor.CHK_WV7=V8
FieldItemEditor.CHK_WV8=V9
FieldItemEditor.CHK_WV9=V10
FieldItemEditor.CHK_Y1=Y1
FieldItemEditor.CHK_Y2=Y2
FieldItemEditor.GB_Remove=Remove from View (Hold Shift=Map)
FieldItemEditor.L_Acre=Acre:
FieldItemEditor.L_Bit=Bit:
@ -140,18 +143,31 @@ FieldItemEditor.L_BuildingType=Building Type:
FieldItemEditor.L_BuildingUniqueID=UniqueID:
FieldItemEditor.L_BuildingX=X:
FieldItemEditor.L_BuildingY=Y:
FieldItemEditor.L_Count=Count:
FieldItemEditor.L_ExtensionX=X:
FieldItemEditor.L_ExtensionY=Y:
FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
FieldItemEditor.L_Flag0=Flag0:
FieldItemEditor.L_Flag1=Flag1:
FieldItemEditor.L_Layer=Layer:
FieldItemEditor.L_MapAcre=Acre:
FieldItemEditor.L_MapAcreTemplateField=Field Acre Template:
FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template:
FieldItemEditor.L_PlazaX=Plaza X:
FieldItemEditor.L_PlazaY=Plaza Y:
FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency
FieldItemEditor.L_TileMode=Tile Editor Mode
FieldItemEditor.L_Uses=Uses:
FieldItemEditor.L_WaterDays=Days:
FieldItemEditor.Menu_Reset=Reset
FieldItemEditor.Menu_SavePNG=Save .png
FieldItemEditor.Menu_SavePNGItems=Include Items
FieldItemEditor.Menu_SavePNGTerrain=Include Terrain
FieldItemEditor.Menu_Set=Set
FieldItemEditor.Menu_View=View
FieldItemEditor.RB_Item=Items
FieldItemEditor.RB_Terrain=Terrain
FieldItemEditor.Tab_Acres=Acres
FieldItemEditor.Tab_Building=Buildings
FieldItemEditor.Tab_Item=Items
FieldItemEditor.Tab_Terrain=Terrain
@ -167,6 +183,15 @@ ItemReceivedEditor.B_GiveEverything=Everything
ItemReceivedEditor.B_Save=Save
ItemReceivedEditor.L_Received=Received
ItemReceivedEditor.L_VariantBody=Variant Body
MiscPlayerEditor.B_Cancel=Cancel
MiscPlayerEditor.B_Save=Save
MiscPlayerEditor.CHK_CustomItem=Custom
MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
MiscPlayerEditor.L_Birthday=Birthday (M/D):
MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
MiscPlayerEditor.Tab_Misc=Misc
MiscPlayerEditor.Tab_Profile=Profile
PatternEditor.B_Cancel=Cancel
PatternEditor.B_DumpDesign=Dump Design
PatternEditor.B_LoadDesign=Load Design
@ -183,6 +208,7 @@ PlayerItemEditor.B_Inject=Inject
PlayerItemEditor.B_Load=Load
PlayerItemEditor.B_Save=Save
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsExtension=Extension
PlayerItemEditor.CHK_IsWatered=Watered
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
@ -203,10 +229,15 @@ PlayerItemEditor.CHK_WV9=V10
PlayerItemEditor.CHK_Y1=Y1
PlayerItemEditor.CHK_Y2=Y2
PlayerItemEditor.L_Count=Count:
PlayerItemEditor.L_ExtensionX=X:
PlayerItemEditor.L_ExtensionY=Y:
PlayerItemEditor.L_Flag0=Flag0:
PlayerItemEditor.L_Flag1=Flag1:
PlayerItemEditor.L_Uses=Uses:
PlayerItemEditor.L_WaterDays=Days:
ReactionEditor.B_Cancel=Cancel
ReactionEditor.B_GiveAll=Give All
ReactionEditor.B_Save=Save
SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
SaveRoomFloorWallEditor.B_Cancel=Cancel
SaveRoomFloorWallEditor.B_Floor=Floor
@ -222,6 +253,7 @@ SimpleHexEditor.B_Update=Update
SingleItemEditor.B_Cancel=Cancel
SingleItemEditor.B_Save=Save
SingleItemEditor.CHK_Gold=Gold
SingleItemEditor.CHK_IsExtension=Extension
SingleItemEditor.CHK_IsWatered=Watered
SingleItemEditor.CHK_R1=R1
SingleItemEditor.CHK_R2=R2
@ -242,6 +274,8 @@ SingleItemEditor.CHK_WV9=V10
SingleItemEditor.CHK_Y1=Y1
SingleItemEditor.CHK_Y2=Y2
SingleItemEditor.L_Count=Count:
SingleItemEditor.L_ExtensionX=X:
SingleItemEditor.L_ExtensionY=Y:
SingleItemEditor.L_Flag0=Flag0:
SingleItemEditor.L_Flag1=Flag1:
SingleItemEditor.L_Uses=Uses:
@ -265,21 +299,6 @@ SysBotUI.GB_Inject=Injector
SysBotUI.L_IP=IP:
SysBotUI.L_Offset=Offset:
SysBotUI.L_Port=Port:
TerrainEditor.B_Cancel=Cancel
TerrainEditor.B_Down=↓
TerrainEditor.B_DumpAcre=Dump Acre
TerrainEditor.B_DumpAllAcres=Dump All Acres
TerrainEditor.B_ImportAcre=Import Acre
TerrainEditor.B_ImportAllAcres=Import All Acres
TerrainEditor.B_Left=←
TerrainEditor.B_Right=→
TerrainEditor.B_Save=Save
TerrainEditor.B_SetAll=Set All Tiles using Tile from Editor
TerrainEditor.B_Up=↑
TerrainEditor.B_ZeroElevation=Zero All Elevation
TerrainEditor.CHK_SnapToAcre=Snap to nearest Acre on Click
TerrainEditor.L_Acre=Acre:
TerrainEditor.Menu_SavePNG=Save .png
VillagerHouseEditor.B_Cancel=Cancel
VillagerHouseEditor.B_DumpHouse=Dump
VillagerHouseEditor.B_LoadHouse=Load

View File

@ -1,75 +1,53 @@
AcreEditor=Acre Editor
ActivityEditor=Record Editor
BuildingEditor=Building Editor
BuildingHelp=Building Help
FieldItemEditor=Field Item Editor
FlagEditor=Flag Editor
ItemReceivedEditor=Received Item List Editor
MiscPlayerEditor=Misc Player Detail Editor
PatternEditor=Pattern Editor
PatternEditorPRO=Pro Design Editor
PlayerItemEditor=Inventory Editor
ReactionEditor=Reaction List Editor
SaveRoomFloorWallEditor=Room Editor
SimpleHexEditor=RAM Edit
SingleItemEditor=Item Editor
SingleObjectEditor=Property Editor
SysBotRAMEdit=SysBotUI
SysBotUI=SysBotUI
TerrainEditor=Terrain Editor
VillagerHouseEditor=Villager House Editor
AcreEditor.B_Cancel=Cancel
AcreEditor.B_Export=Export
AcreEditor.B_Import=Import
AcreEditor.B_Save=Save
AcreEditor.L_AcreList=Name Table:
AcreEditor.L_Hovered=Hovered
ActivityEditor.B_Cancel=Cancel
ActivityEditor.B_Save=Save
ActivityEditor.L_Count=Count:
BuildingEditor.B_Cancel=Cancel
BuildingEditor.B_Dump=Dump
BuildingEditor.B_Import=Import
BuildingEditor.B_Save=Save
BuildingEditor.GB_Building=Editor
BuildingEditor.GB_Info=Info
BuildingEditor.L_Bit=Bit:
BuildingEditor.L_BuildingRotation=Angle:
BuildingEditor.L_BuildingStructureArg=TypeArg:
BuildingEditor.L_BuildingStructureType=Type:
BuildingEditor.L_BuildingType=Building Type:
BuildingEditor.L_BuildingUniqueID=UniqueID:
BuildingEditor.L_BuildingX=X:
BuildingEditor.L_BuildingY=Y:
BuildingEditor.L_PlazaX=Plaza X:
BuildingEditor.L_PlazaY=Plaza Y:
BuildingEditor.L_StructureType=Structure Type:
BuildingEditor.L_StructureValues=Values:
BuildingHelp.L_StructureType=Structure Type:
BuildingHelp.L_StructureValues=Values:
Editor.B_DumpVillager=Dump Villager
Editor.B_EditAchievements=Edit Achievements
Editor.B_EditAcres=Edit Acres
Editor.B_EditBuildings=Edit Buildings
Editor.B_EditBulletin=Edit Bulletin Board
Editor.B_EditDesignsTailor=Edit Tailor Designs
Editor.B_EditFieldGoods=Edit Field Goods
Editor.B_EditFieldItems=Edit Field Items
Editor.B_EditHouses=Edit House
Editor.B_EditLandFlags=Edit Flags
Editor.B_EditMap=Edit Map...
Editor.B_EditPatternFlag=Edit Flag Design
Editor.B_EditPatterns=Edit Patterns
Editor.B_EditPlayer=Edit Player...
Editor.B_EditPlayerFlags=Edit Flags
Editor.B_EditPlayerHouses=Edit Player Houses
Editor.B_EditPlayerItems=Edit Items
Editor.B_EditPlayerMisc=Edit Misc
Editor.B_EditPlayerReactions=Edit Reactions
Editor.B_EditPlayerReceivedItems=Edit Received Items
Editor.B_EditPlayerRecipes=Edit Recipes
Editor.B_EditPlayerStorage=Edit Storage
Editor.B_EditPRODesigns=Edit PRO Designs
Editor.B_EditTerrain=Edit Terrain
Editor.B_EditTurnipExchange=Edit Turnip Exchange
Editor.B_EditVillager=Edit Villager...
Editor.B_EditVillagerFlags=Edit Flags
Editor.B_LoadVillager=Load Villager
Editor.B_RecycleBin=Edit Recycle Bin
Editor.CHK_VillagerMovingOut=Moving Out
Editor.L_AirportColor=Airport Color
Editor.L_BankBells=Bank Bells:
Editor.L_Catchphrase=Catchphrase:
Editor.L_EarnedMiles=Earned Miles:
@ -103,14 +81,17 @@ FieldItemEditor.B_Down=↓
FieldItemEditor.B_DumpAcre=Dump Acre
FieldItemEditor.B_DumpAllAcres=Dump All Acres
FieldItemEditor.B_DumpBuildings=Dump Buildings
FieldItemEditor.B_DumpLoadAcres=Dump/Import
FieldItemEditor.B_DumpLoadBuildings=Dump/Import
FieldItemEditor.B_DumpLoadField=Dump/Import
FieldItemEditor.B_DumpLoadTerrain=Dump/Import
FieldItemEditor.B_DumpMapAcres=Dump Map Acres
FieldItemEditor.B_FillHoles=Holes
FieldItemEditor.B_Help=Help
FieldItemEditor.B_ImportAcre=Import Acre
FieldItemEditor.B_ImportAllAcres=Import All Acres
FieldItemEditor.B_ImportBuildings=Import Buildings
FieldItemEditor.B_ImportMapAcres=Import Map Acres
FieldItemEditor.B_Left=←
FieldItemEditor.B_ModifyAllTerrain=Modify All...
FieldItemEditor.B_RemoveAll=All
@ -127,8 +108,30 @@ FieldItemEditor.B_Right=→
FieldItemEditor.B_Save=Save
FieldItemEditor.B_Up=↑
FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
FieldItemEditor.CHK_Gold=Gold
FieldItemEditor.CHK_IsExtension=Extension
FieldItemEditor.CHK_IsWatered=Watered
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
FieldItemEditor.CHK_R1=R1
FieldItemEditor.CHK_R2=R2
FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
FieldItemEditor.CHK_S1=S1
FieldItemEditor.CHK_S2=S2
FieldItemEditor.CHK_SnapToAcre=Snap to nearest Acre on Click
FieldItemEditor.CHK_W1=W1
FieldItemEditor.CHK_W2=W2
FieldItemEditor.CHK_WV0=V1
FieldItemEditor.CHK_WV1=V2
FieldItemEditor.CHK_WV2=V3
FieldItemEditor.CHK_WV3=V4
FieldItemEditor.CHK_WV4=V5
FieldItemEditor.CHK_WV5=V6
FieldItemEditor.CHK_WV6=V7
FieldItemEditor.CHK_WV7=V8
FieldItemEditor.CHK_WV8=V9
FieldItemEditor.CHK_WV9=V10
FieldItemEditor.CHK_Y1=Y1
FieldItemEditor.CHK_Y2=Y2
FieldItemEditor.GB_Remove=Remove from View (Hold Shift=Map)
FieldItemEditor.L_Acre=Acre:
FieldItemEditor.L_Bit=Bit:
@ -140,18 +143,31 @@ FieldItemEditor.L_BuildingType=Building Type:
FieldItemEditor.L_BuildingUniqueID=UniqueID:
FieldItemEditor.L_BuildingX=X:
FieldItemEditor.L_BuildingY=Y:
FieldItemEditor.L_Count=Count:
FieldItemEditor.L_ExtensionX=X:
FieldItemEditor.L_ExtensionY=Y:
FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
FieldItemEditor.L_Flag0=Flag0:
FieldItemEditor.L_Flag1=Flag1:
FieldItemEditor.L_Layer=Layer:
FieldItemEditor.L_MapAcre=Acre:
FieldItemEditor.L_MapAcreTemplateField=Field Acre Template:
FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template:
FieldItemEditor.L_PlazaX=Plaza X:
FieldItemEditor.L_PlazaY=Plaza Y:
FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency
FieldItemEditor.L_TileMode=Tile Editor Mode
FieldItemEditor.L_Uses=Uses:
FieldItemEditor.L_WaterDays=Days:
FieldItemEditor.Menu_Reset=Reset
FieldItemEditor.Menu_SavePNG=Save .png
FieldItemEditor.Menu_SavePNGItems=Include Items
FieldItemEditor.Menu_SavePNGTerrain=Include Terrain
FieldItemEditor.Menu_Set=Set
FieldItemEditor.Menu_View=View
FieldItemEditor.RB_Item=Items
FieldItemEditor.RB_Terrain=Terrain
FieldItemEditor.Tab_Acres=Acres
FieldItemEditor.Tab_Building=Buildings
FieldItemEditor.Tab_Item=Items
FieldItemEditor.Tab_Terrain=Terrain
@ -167,6 +183,15 @@ ItemReceivedEditor.B_GiveEverything=Everything
ItemReceivedEditor.B_Save=Save
ItemReceivedEditor.L_Received=Received
ItemReceivedEditor.L_VariantBody=Variant Body
MiscPlayerEditor.B_Cancel=Cancel
MiscPlayerEditor.B_Save=Save
MiscPlayerEditor.CHK_CustomItem=Custom
MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
MiscPlayerEditor.L_Birthday=Birthday (M/D):
MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
MiscPlayerEditor.Tab_Misc=Misc
MiscPlayerEditor.Tab_Profile=Profile
PatternEditor.B_Cancel=Cancel
PatternEditor.B_DumpDesign=Dump Design
PatternEditor.B_LoadDesign=Load Design
@ -183,6 +208,7 @@ PlayerItemEditor.B_Inject=Inject
PlayerItemEditor.B_Load=Load
PlayerItemEditor.B_Save=Save
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsExtension=Extension
PlayerItemEditor.CHK_IsWatered=Watered
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
@ -203,10 +229,15 @@ PlayerItemEditor.CHK_WV9=V10
PlayerItemEditor.CHK_Y1=Y1
PlayerItemEditor.CHK_Y2=Y2
PlayerItemEditor.L_Count=Count:
PlayerItemEditor.L_ExtensionX=X:
PlayerItemEditor.L_ExtensionY=Y:
PlayerItemEditor.L_Flag0=Flag0:
PlayerItemEditor.L_Flag1=Flag1:
PlayerItemEditor.L_Uses=Uses:
PlayerItemEditor.L_WaterDays=Days:
ReactionEditor.B_Cancel=Cancel
ReactionEditor.B_GiveAll=Give All
ReactionEditor.B_Save=Save
SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
SaveRoomFloorWallEditor.B_Cancel=Cancel
SaveRoomFloorWallEditor.B_Floor=Floor
@ -222,6 +253,7 @@ SimpleHexEditor.B_Update=Update
SingleItemEditor.B_Cancel=Cancel
SingleItemEditor.B_Save=Save
SingleItemEditor.CHK_Gold=Gold
SingleItemEditor.CHK_IsExtension=Extension
SingleItemEditor.CHK_IsWatered=Watered
SingleItemEditor.CHK_R1=R1
SingleItemEditor.CHK_R2=R2
@ -242,6 +274,8 @@ SingleItemEditor.CHK_WV9=V10
SingleItemEditor.CHK_Y1=Y1
SingleItemEditor.CHK_Y2=Y2
SingleItemEditor.L_Count=Count:
SingleItemEditor.L_ExtensionX=X:
SingleItemEditor.L_ExtensionY=Y:
SingleItemEditor.L_Flag0=Flag0:
SingleItemEditor.L_Flag1=Flag1:
SingleItemEditor.L_Uses=Uses:
@ -265,21 +299,6 @@ SysBotUI.GB_Inject=Injector
SysBotUI.L_IP=IP:
SysBotUI.L_Offset=Offset:
SysBotUI.L_Port=Port:
TerrainEditor.B_Cancel=Cancel
TerrainEditor.B_Down=↓
TerrainEditor.B_DumpAcre=Dump Acre
TerrainEditor.B_DumpAllAcres=Dump All Acres
TerrainEditor.B_ImportAcre=Import Acre
TerrainEditor.B_ImportAllAcres=Import All Acres
TerrainEditor.B_Left=←
TerrainEditor.B_Right=→
TerrainEditor.B_Save=Save
TerrainEditor.B_SetAll=Set All Tiles using Tile from Editor
TerrainEditor.B_Up=↑
TerrainEditor.B_ZeroElevation=Zero All Elevation
TerrainEditor.CHK_SnapToAcre=Snap to nearest Acre on Click
TerrainEditor.L_Acre=Acre:
TerrainEditor.Menu_SavePNG=Save .png
VillagerHouseEditor.B_Cancel=Cancel
VillagerHouseEditor.B_DumpHouse=Dump
VillagerHouseEditor.B_LoadHouse=Load

View File

@ -1,75 +1,53 @@
AcreEditor=耕地编辑器
ActivityEditor=成就编辑器
BuildingEditor=建筑编辑器
BuildingHelp=Building Help
BuildingHelp=建筑帮助
FieldItemEditor=地皮编辑器
FlagEditor=属性编辑器
ItemReceivedEditor=收藏清单编辑器
MiscPlayerEditor=杂项编辑器
PatternEditor=设计编辑器
PatternEditorPRO=专业设计编辑器
PlayerItemEditor=物品编辑器
ReactionEditor=反应列表编辑器
SaveRoomFloorWallEditor=房间编辑器
SimpleHexEditor=16进制编辑器
SingleItemEditor=Item Editor
SingleItemEditor=物品编辑器
SingleObjectEditor=属性编辑器
SysBotRAMEdit=SysBot 界面
SysBotUI=SysBot 界面
TerrainEditor=地形编辑器
VillagerHouseEditor=岛民房屋编辑器
AcreEditor.B_Cancel=取消
AcreEditor.B_Export=导出
AcreEditor.B_Import=导入
AcreEditor.B_Save=保存
AcreEditor.L_AcreList=名称表:
AcreEditor.L_Hovered=鼠标划上
ActivityEditor.B_Cancel=取消
ActivityEditor.B_Save=保存
ActivityEditor.L_Count=数量:
BuildingEditor.B_Cancel=取消
BuildingEditor.B_Dump=导出
BuildingEditor.B_Import=导入
BuildingEditor.B_Save=保存
BuildingEditor.GB_Building=编辑器
BuildingEditor.GB_Info=信息
BuildingEditor.L_Bit=位:
BuildingEditor.L_BuildingRotation=角度:
BuildingEditor.L_BuildingStructureArg=型态参数:
BuildingEditor.L_BuildingStructureType=型态:
BuildingEditor.L_BuildingType=建筑型态:
BuildingEditor.L_BuildingUniqueID=识别码:
BuildingEditor.L_BuildingX=X:
BuildingEditor.L_BuildingY=Y:
BuildingEditor.L_PlazaX=坐标 X:
BuildingEditor.L_PlazaY=坐标 Y:
BuildingEditor.L_StructureType=结构型态:
BuildingEditor.L_StructureValues=数值:
BuildingHelp.L_StructureType=结构型态:
BuildingHelp.L_StructureValues=数值:
Editor.B_DumpVillager=导出岛民
Editor.B_EditAchievements=编辑成就
Editor.B_EditAcres=编辑耕地
Editor.B_EditBuildings=编辑建筑
Editor.B_EditBulletin=编辑布告栏
Editor.B_EditDesignsTailor=编辑裁缝设计
Editor.B_EditFieldGoods=编辑地表物品
Editor.B_EditFieldItems=编辑地皮
Editor.B_EditHouses=编辑房屋
Editor.B_EditLandFlags=编辑属性
Editor.B_EditMap=编辑地图...
Editor.B_EditPatternFlag=编辑岛屿旗帜
Editor.B_EditPatterns=编辑设计
Editor.B_EditPlayer=编辑玩家...
Editor.B_EditPlayerFlags=编辑属性
Editor.B_EditPlayerHouses=编辑玩家房屋
Editor.B_EditPlayerItems=编辑随身物品
Editor.B_EditPlayerMisc=编辑杂项
Editor.B_EditPlayerReactions=编辑反应
Editor.B_EditPlayerReceivedItems=编辑收藏清单
Editor.B_EditPlayerRecipes=编辑DIY手册
Editor.B_EditPlayerStorage=编辑仓库物品
Editor.B_EditPRODesigns=编辑专业设计
Editor.B_EditTerrain=编辑地形
Editor.B_EditTurnipExchange=编辑大头菜行情
Editor.B_EditVillager=编辑岛民...
Editor.B_EditVillagerFlags=编辑属性
Editor.B_LoadVillager=导入岛民
Editor.B_RecycleBin=编辑回收箱
Editor.CHK_VillagerMovingOut=赶走岛民
Editor.L_AirportColor=机场颜色
Editor.L_BankBells=银行存款:
Editor.L_Catchphrase=口头禅:
Editor.L_EarnedMiles=已获得里程:
@ -103,32 +81,57 @@ FieldItemEditor.B_Down=↓
FieldItemEditor.B_DumpAcre=导出耕地
FieldItemEditor.B_DumpAllAcres=导出所有耕地
FieldItemEditor.B_DumpBuildings=导出建筑
FieldItemEditor.B_DumpLoadAcres=导出/导入
FieldItemEditor.B_DumpLoadBuildings=导出/导入
FieldItemEditor.B_DumpLoadField=导出/导入
FieldItemEditor.B_DumpLoadTerrain=导出/导入
FieldItemEditor.B_DumpMapAcres=导出地图耕地
FieldItemEditor.B_FillHoles=坑洞
FieldItemEditor.B_Help=帮助
FieldItemEditor.B_ImportAcre=导入耕地
FieldItemEditor.B_ImportAllAcres=导入所有耕地
FieldItemEditor.B_ImportBuildings=导入建筑
FieldItemEditor.B_ImportMapAcres=导入地图耕地
FieldItemEditor.B_Left=←
FieldItemEditor.B_ModifyAllTerrain=修改全部...
FieldItemEditor.B_RemoveAll=全部
FieldItemEditor.B_RemoveAllWeeds=杂草
FieldItemEditor.B_RemoveBranches=Branches
FieldItemEditor.B_RemoveFences=
FieldItemEditor.B_RemoveBranches=树枝
FieldItemEditor.B_RemoveFences=
FieldItemEditor.B_RemoveFlowers=花
FieldItemEditor.B_RemoveItemDropDown=移除物品...
FieldItemEditor.B_RemoveObjects=非物品类
FieldItemEditor.B_RemovePlacedItems=放置型物品
FieldItemEditor.B_RemovePlants=植株
FieldItemEditor.B_RemoveShells=Shells
FieldItemEditor.B_RemoveShells=贝壳
FieldItemEditor.B_Right=→
FieldItemEditor.B_Save=保存
FieldItemEditor.B_Up=↑
FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
FieldItemEditor.CHK_Gold=Gold
FieldItemEditor.CHK_IsExtension=扩展选项
FieldItemEditor.CHK_IsWatered=Watered
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
FieldItemEditor.CHK_R1=R1
FieldItemEditor.CHK_R2=R2
FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
FieldItemEditor.CHK_S1=S1
FieldItemEditor.CHK_S2=S2
FieldItemEditor.CHK_SnapToAcre=点击地图时自动定位最近的耕地
FieldItemEditor.CHK_W1=W1
FieldItemEditor.CHK_W2=W2
FieldItemEditor.CHK_WV0=V1
FieldItemEditor.CHK_WV1=V2
FieldItemEditor.CHK_WV2=V3
FieldItemEditor.CHK_WV3=V4
FieldItemEditor.CHK_WV4=V5
FieldItemEditor.CHK_WV5=V6
FieldItemEditor.CHK_WV6=V7
FieldItemEditor.CHK_WV7=V8
FieldItemEditor.CHK_WV8=V9
FieldItemEditor.CHK_WV9=V10
FieldItemEditor.CHK_Y1=Y1
FieldItemEditor.CHK_Y2=Y2
FieldItemEditor.GB_Remove=(按Shift批量操作)
FieldItemEditor.L_Acre=耕地:
FieldItemEditor.L_Bit=位:
@ -140,18 +143,31 @@ FieldItemEditor.L_BuildingType=Building Type:
FieldItemEditor.L_BuildingUniqueID=UniqueID:
FieldItemEditor.L_BuildingX=X:
FieldItemEditor.L_BuildingY=Y:
FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
FieldItemEditor.L_Count=Count:
FieldItemEditor.L_ExtensionX=X:
FieldItemEditor.L_ExtensionY=Y:
FieldItemEditor.L_FieldItemTransparency=地表物品透明度
FieldItemEditor.L_Flag0=Flag0:
FieldItemEditor.L_Flag1=Flag1:
FieldItemEditor.L_Layer=层:
FieldItemEditor.L_PlazaX=坐标 X:
FieldItemEditor.L_PlazaY=坐标 Y:
FieldItemEditor.L_MapAcre=耕地:
FieldItemEditor.L_MapAcreTemplateField=地表耕地模板:
FieldItemEditor.L_MapAcreTemplateOutside=外部耕地模板:
FieldItemEditor.L_PlazaX=广场 X:
FieldItemEditor.L_PlazaY=广场 Y:
FieldItemEditor.L_TerrainTileLabelTransparency=地皮方格标签透明度
FieldItemEditor.L_TileMode=方格编辑模式
FieldItemEditor.L_Uses=Uses:
FieldItemEditor.L_WaterDays=天数:
FieldItemEditor.Menu_Reset=重置
FieldItemEditor.Menu_SavePNG=保存为PNG
FieldItemEditor.Menu_SavePNGItems=Include Items
FieldItemEditor.Menu_SavePNGTerrain=Include Terrain
FieldItemEditor.Menu_Set=赋值
FieldItemEditor.Menu_View=查看
FieldItemEditor.RB_Item=物品
FieldItemEditor.RB_Terrain=地皮
FieldItemEditor.Tab_Acres=耕地
FieldItemEditor.Tab_Building=建筑
FieldItemEditor.Tab_Item=物品
FieldItemEditor.Tab_Terrain=地皮
@ -167,6 +183,15 @@ ItemReceivedEditor.B_GiveEverything=所有物品
ItemReceivedEditor.B_Save=保存
ItemReceivedEditor.L_Received=已获得
ItemReceivedEditor.L_VariantBody=变体
MiscPlayerEditor.B_Cancel=Cancel
MiscPlayerEditor.B_Save=Save
MiscPlayerEditor.CHK_CustomItem=自定义
MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
MiscPlayerEditor.L_Birthday=生日 (月/日):
MiscPlayerEditor.L_ProfileSpecialtyFruit=默认水果
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
MiscPlayerEditor.Tab_Misc=杂项
MiscPlayerEditor.Tab_Profile=个人信息
PatternEditor.B_Cancel=取消
PatternEditor.B_DumpDesign=导出设计
PatternEditor.B_LoadDesign=导入设计
@ -183,6 +208,7 @@ PlayerItemEditor.B_Inject=注入
PlayerItemEditor.B_Load=导入
PlayerItemEditor.B_Save=保存
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsExtension=扩展选项
PlayerItemEditor.CHK_IsWatered=Watered
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
@ -203,10 +229,15 @@ PlayerItemEditor.CHK_WV9=V10
PlayerItemEditor.CHK_Y1=Y1
PlayerItemEditor.CHK_Y2=Y2
PlayerItemEditor.L_Count=数量:
PlayerItemEditor.L_ExtensionX=X:
PlayerItemEditor.L_ExtensionY=Y:
PlayerItemEditor.L_Flag0=属性 0:
PlayerItemEditor.L_Flag1=属性 1:
PlayerItemEditor.L_Uses=耐久:
PlayerItemEditor.L_WaterDays=天数:
ReactionEditor.B_Cancel=Cancel
ReactionEditor.B_GiveAll=Give All
ReactionEditor.B_Save=Save
SaveRoomFloorWallEditor.B_AccentWall=主墙
SaveRoomFloorWallEditor.B_Cancel=取消
SaveRoomFloorWallEditor.B_Floor=地板
@ -222,6 +253,7 @@ SimpleHexEditor.B_Update=更新
SingleItemEditor.B_Cancel=取消
SingleItemEditor.B_Save=保存
SingleItemEditor.CHK_Gold=Gold
SingleItemEditor.CHK_IsExtension=扩展选项
SingleItemEditor.CHK_IsWatered=Watered
SingleItemEditor.CHK_R1=R1
SingleItemEditor.CHK_R2=R2
@ -242,9 +274,11 @@ SingleItemEditor.CHK_WV9=V10
SingleItemEditor.CHK_Y1=Y1
SingleItemEditor.CHK_Y2=Y2
SingleItemEditor.L_Count=Count:
SingleItemEditor.L_Flag0=Flag0:
SingleItemEditor.L_Flag1=Flag1:
SingleItemEditor.L_Uses=Uses:
SingleItemEditor.L_ExtensionX=X:
SingleItemEditor.L_ExtensionY=Y:
SingleItemEditor.L_Flag0=属性0:
SingleItemEditor.L_Flag1=属性1:
SingleItemEditor.L_Uses=耐久:
SingleItemEditor.L_WaterDays=Days:
SingleObjectEditor.B_Cancel=取消
SingleObjectEditor.B_Save=保存
@ -265,21 +299,6 @@ SysBotUI.GB_Inject=注入器
SysBotUI.L_IP=IP:
SysBotUI.L_Offset=偏移量:
SysBotUI.L_Port=端口:
TerrainEditor.B_Cancel=取消
TerrainEditor.B_Down=↓
TerrainEditor.B_DumpAcre=导出耕地
TerrainEditor.B_DumpAllAcres=导出所有耕地
TerrainEditor.B_ImportAcre=导入耕地
TerrainEditor.B_ImportAllAcres=导入所有耕地
TerrainEditor.B_Left=←
TerrainEditor.B_Right=→
TerrainEditor.B_Save=保存
TerrainEditor.B_SetAll=套用当前方格至全地图
TerrainEditor.B_Up=↑
TerrainEditor.B_ZeroElevation=全图海拔高度置零
TerrainEditor.CHK_SnapToAcre=点击地图时自动定位最近的耕地
TerrainEditor.L_Acre=耕地:
TerrainEditor.Menu_SavePNG=保存为PNG
VillagerHouseEditor.B_Cancel=取消
VillagerHouseEditor.B_DumpHouse=导出
VillagerHouseEditor.B_LoadHouse=导入

View File

@ -1,75 +1,53 @@
AcreEditor=耕地編輯器
ActivityEditor=成就編輯器
BuildingEditor=建築編輯器
BuildingHelp=Building Help
FieldItemEditor=地皮編輯器
FlagEditor=屬性編輯器
ItemReceivedEditor=收藏清單編輯器
MiscPlayerEditor=Misc Player Detail Editor
PatternEditor=設計編輯器
PatternEditorPRO=進階設計編輯器
PlayerItemEditor=道具編輯器
ReactionEditor=Reaction List Editor
SaveRoomFloorWallEditor=Room Editor
SimpleHexEditor=十六進位編輯器
SingleItemEditor=Item Editor
SingleObjectEditor=屬性編輯器
SysBotRAMEdit=SysBot 介面
SysBotUI=SysBot 介面
TerrainEditor=地形編輯器
VillagerHouseEditor=島民房屋編輯器
AcreEditor.B_Cancel=取消
AcreEditor.B_Export=匯出
AcreEditor.B_Import=匯入
AcreEditor.B_Save=儲存
AcreEditor.L_AcreList=名稱表:
AcreEditor.L_Hovered=鼠標劃上
ActivityEditor.B_Cancel=取消
ActivityEditor.B_Save=儲存
ActivityEditor.L_Count=數量:
BuildingEditor.B_Cancel=取消
BuildingEditor.B_Dump=輸出
BuildingEditor.B_Import=匯入
BuildingEditor.B_Save=儲存
BuildingEditor.GB_Building=編輯器
BuildingEditor.GB_Info=資訊
BuildingEditor.L_Bit=位元:
BuildingEditor.L_BuildingRotation=角度:
BuildingEditor.L_BuildingStructureArg=型態參數:
BuildingEditor.L_BuildingStructureType=型態:
BuildingEditor.L_BuildingType=建築型態:
BuildingEditor.L_BuildingUniqueID=識別碼:
BuildingEditor.L_BuildingX=X:
BuildingEditor.L_BuildingY=Y:
BuildingEditor.L_PlazaX=廣場 X:
BuildingEditor.L_PlazaY=廣場 Y:
BuildingEditor.L_StructureType=結構型態:
BuildingEditor.L_StructureValues=數值:
BuildingHelp.L_StructureType=Structure Type:
BuildingHelp.L_StructureValues=Values:
Editor.B_DumpVillager=輸出島民
Editor.B_EditAchievements=編輯成就
Editor.B_EditAcres=編輯耕地
Editor.B_EditBuildings=編輯建築
Editor.B_EditBulletin=Edit Bulletin Board
Editor.B_EditDesignsTailor=Edit Tailor Designs
Editor.B_EditFieldGoods=Edit Field Goods
Editor.B_EditFieldItems=編輯地皮
Editor.B_EditHouses=編輯房屋
Editor.B_EditLandFlags=編輯屬性
Editor.B_EditMap=编辑地圖...
Editor.B_EditPatternFlag=Edit Flag Design
Editor.B_EditPatterns=編輯設計
Editor.B_EditPlayer=編輯玩家...
Editor.B_EditPlayerFlags=編輯屬性
Editor.B_EditPlayerHouses=编辑島民房屋
Editor.B_EditPlayerItems=編輯隨身道具
Editor.B_EditPlayerMisc=Edit Misc
Editor.B_EditPlayerReactions=Edit Reactions
Editor.B_EditPlayerReceivedItems=編輯收藏清單
Editor.B_EditPlayerRecipes=編輯配方大全
Editor.B_EditPlayerStorage=編輯倉庫道具
Editor.B_EditPRODesigns=編輯進階設計
Editor.B_EditTerrain=編輯地形
Editor.B_EditTurnipExchange=編輯大頭菜資訊
Editor.B_EditVillager=Edit Villager...
Editor.B_EditVillagerFlags=編輯屬性
Editor.B_LoadVillager=讀取島民
Editor.B_RecycleBin=編輯回收箱
Editor.CHK_VillagerMovingOut=即將離開
Editor.L_AirportColor=Airport Color
Editor.L_BankBells=銀行存款:
Editor.L_Catchphrase=口頭禪:
Editor.L_EarnedMiles=Earned Miles:
@ -103,14 +81,17 @@ FieldItemEditor.B_Down=↓
FieldItemEditor.B_DumpAcre=輸出耕地
FieldItemEditor.B_DumpAllAcres=輸出所有耕地
FieldItemEditor.B_DumpBuildings=Dump Buildings
FieldItemEditor.B_DumpLoadAcres=Dump/Import
FieldItemEditor.B_DumpLoadBuildings=Dump/Import
FieldItemEditor.B_DumpLoadField=Dump/Import
FieldItemEditor.B_DumpLoadTerrain=Dump/Import
FieldItemEditor.B_DumpMapAcres=Dump Map Acres
FieldItemEditor.B_FillHoles=坑洞
FieldItemEditor.B_Help=Help
FieldItemEditor.B_ImportAcre=匯入耕地
FieldItemEditor.B_ImportAllAcres=匯入所有耕地
FieldItemEditor.B_ImportBuildings=Import Buildings
FieldItemEditor.B_ImportMapAcres=Import Map Acres
FieldItemEditor.B_Left=←
FieldItemEditor.B_ModifyAllTerrain=Modify All...
FieldItemEditor.B_RemoveAll=全部
@ -127,8 +108,30 @@ FieldItemEditor.B_Right=→
FieldItemEditor.B_Save=儲存
FieldItemEditor.B_Up=↑
FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
FieldItemEditor.CHK_Gold=Gold
FieldItemEditor.CHK_IsExtension=Extension
FieldItemEditor.CHK_IsWatered=Watered
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
FieldItemEditor.CHK_R1=R1
FieldItemEditor.CHK_R2=R2
FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
FieldItemEditor.CHK_S1=S1
FieldItemEditor.CHK_S2=S2
FieldItemEditor.CHK_SnapToAcre=點即以切換到最近的耕地
FieldItemEditor.CHK_W1=W1
FieldItemEditor.CHK_W2=W2
FieldItemEditor.CHK_WV0=V1
FieldItemEditor.CHK_WV1=V2
FieldItemEditor.CHK_WV2=V3
FieldItemEditor.CHK_WV3=V4
FieldItemEditor.CHK_WV4=V5
FieldItemEditor.CHK_WV5=V6
FieldItemEditor.CHK_WV6=V7
FieldItemEditor.CHK_WV7=V8
FieldItemEditor.CHK_WV8=V9
FieldItemEditor.CHK_WV9=V10
FieldItemEditor.CHK_Y1=Y1
FieldItemEditor.CHK_Y2=Y2
FieldItemEditor.GB_Remove=從視野移除 (按住 Shift 為地圖)
FieldItemEditor.L_Acre=耕地:
FieldItemEditor.L_Bit=Bit:
@ -140,18 +143,31 @@ FieldItemEditor.L_BuildingType=Building Type:
FieldItemEditor.L_BuildingUniqueID=UniqueID:
FieldItemEditor.L_BuildingX=X:
FieldItemEditor.L_BuildingY=Y:
FieldItemEditor.L_Count=Count:
FieldItemEditor.L_ExtensionX=X:
FieldItemEditor.L_ExtensionY=Y:
FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
FieldItemEditor.L_Flag0=Flag0:
FieldItemEditor.L_Flag1=Flag1:
FieldItemEditor.L_Layer=層:
FieldItemEditor.L_MapAcre=Acre:
FieldItemEditor.L_MapAcreTemplateField=Field Acre Template:
FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template:
FieldItemEditor.L_PlazaX=Plaza X:
FieldItemEditor.L_PlazaY=Plaza Y:
FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency
FieldItemEditor.L_TileMode=Tile Editor Mode
FieldItemEditor.L_Uses=Uses:
FieldItemEditor.L_WaterDays=Days:
FieldItemEditor.Menu_Reset=重置
FieldItemEditor.Menu_SavePNG=儲存 .png
FieldItemEditor.Menu_SavePNGItems=Include Items
FieldItemEditor.Menu_SavePNGTerrain=Include Terrain
FieldItemEditor.Menu_Set=賦值
FieldItemEditor.Menu_View=查看
FieldItemEditor.RB_Item=Items
FieldItemEditor.RB_Terrain=Terrain
FieldItemEditor.Tab_Acres=Acres
FieldItemEditor.Tab_Building=Buildings
FieldItemEditor.Tab_Item=Items
FieldItemEditor.Tab_Terrain=Terrain
@ -167,6 +183,15 @@ ItemReceivedEditor.B_GiveEverything=所有物品
ItemReceivedEditor.B_Save=儲存
ItemReceivedEditor.L_Received=Received
ItemReceivedEditor.L_VariantBody=Variant Body
MiscPlayerEditor.B_Cancel=Cancel
MiscPlayerEditor.B_Save=Save
MiscPlayerEditor.CHK_CustomItem=Custom
MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
MiscPlayerEditor.L_Birthday=Birthday (M/D):
MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
MiscPlayerEditor.Tab_Misc=Misc
MiscPlayerEditor.Tab_Profile=Profile
PatternEditor.B_Cancel=取消
PatternEditor.B_DumpDesign=輸出設計
PatternEditor.B_LoadDesign=讀取設計
@ -183,6 +208,7 @@ PlayerItemEditor.B_Inject=註入
PlayerItemEditor.B_Load=讀取
PlayerItemEditor.B_Save=儲存
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsExtension=Extension
PlayerItemEditor.CHK_IsWatered=Watered
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
@ -203,10 +229,15 @@ PlayerItemEditor.CHK_WV9=V10
PlayerItemEditor.CHK_Y1=Y1
PlayerItemEditor.CHK_Y2=Y2
PlayerItemEditor.L_Count=數量:
PlayerItemEditor.L_ExtensionX=X:
PlayerItemEditor.L_ExtensionY=Y:
PlayerItemEditor.L_Flag0=屬性 0:
PlayerItemEditor.L_Flag1=屬性 1:
PlayerItemEditor.L_Uses=耐久:
PlayerItemEditor.L_WaterDays=Days:
ReactionEditor.B_Cancel=Cancel
ReactionEditor.B_GiveAll=Give All
ReactionEditor.B_Save=Save
SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
SaveRoomFloorWallEditor.B_Cancel=Cancel
SaveRoomFloorWallEditor.B_Floor=Floor
@ -222,6 +253,7 @@ SimpleHexEditor.B_Update=更新
SingleItemEditor.B_Cancel=Cancel
SingleItemEditor.B_Save=Save
SingleItemEditor.CHK_Gold=Gold
SingleItemEditor.CHK_IsExtension=Extension
SingleItemEditor.CHK_IsWatered=Watered
SingleItemEditor.CHK_R1=R1
SingleItemEditor.CHK_R2=R2
@ -242,6 +274,8 @@ SingleItemEditor.CHK_WV9=V10
SingleItemEditor.CHK_Y1=Y1
SingleItemEditor.CHK_Y2=Y2
SingleItemEditor.L_Count=Count:
SingleItemEditor.L_ExtensionX=X:
SingleItemEditor.L_ExtensionY=Y:
SingleItemEditor.L_Flag0=Flag0:
SingleItemEditor.L_Flag1=Flag1:
SingleItemEditor.L_Uses=Uses:
@ -265,21 +299,6 @@ SysBotUI.GB_Inject=註入工具
SysBotUI.L_IP=IP:
SysBotUI.L_Offset=偏移量:
SysBotUI.L_Port=埠:
TerrainEditor.B_Cancel=取消
TerrainEditor.B_Down=↓
TerrainEditor.B_DumpAcre=輸出耕地
TerrainEditor.B_DumpAllAcres=輸出所有耕地
TerrainEditor.B_ImportAcre=匯入耕地
TerrainEditor.B_ImportAllAcres=匯入所有耕地
TerrainEditor.B_Left=←
TerrainEditor.B_Right=→
TerrainEditor.B_Save=儲存
TerrainEditor.B_SetAll=將編輯器中的瓷磚設置套用至所有瓷磚上
TerrainEditor.B_Up=↑
TerrainEditor.B_ZeroElevation=海拔高度歸零
TerrainEditor.CHK_SnapToAcre=點即以切換到最近的耕地
TerrainEditor.L_Acre=耕地:
TerrainEditor.Menu_SavePNG=儲存 .png
VillagerHouseEditor.B_Cancel=取消
VillagerHouseEditor.B_DumpHouse=輸出
VillagerHouseEditor.B_LoadHouse=讀取