mirror of
https://github.com/kwsch/NHSE.git
synced 2026-10-01 14:26:38 -05:00
Update translations per updated player hous eeditor
This commit is contained in:
@@ -6,6 +6,7 @@ ItemReceivedEditor=Received Item List Editor
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MiscPlayerEditor=Misc Player Detail Editor
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PatternEditor=Pattern Editor
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PatternEditorPRO=Pro Design Editor
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PlayerHouseEditor=Player House Editor
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PlayerItemEditor=Inventory Editor
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ReactionEditor=Reaction List Editor
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SaveRoomFloorWallEditor=Room Editor
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@@ -202,6 +203,49 @@ PatternEditorPRO.B_DumpDesign=Dump Design
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PatternEditorPRO.B_LoadDesign=Load Design
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PatternEditorPRO.B_Save=Save
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PatternEditorPRO.Menu_SavePNG=Save .png
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PlayerHouseEditor.B_Cancel=Cancel
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PlayerHouseEditor.B_DumpHouse=Dump
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PlayerHouseEditor.B_DumpRoom=Dump
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PlayerHouseEditor.B_EditFlags=Edit Flags
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PlayerHouseEditor.B_LoadHouse=Load
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PlayerHouseEditor.B_LoadRoom=Load
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PlayerHouseEditor.B_Save=Save
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PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
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PlayerHouseEditor.CHK_Gold=Gold
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PlayerHouseEditor.CHK_IsExtension=Extension
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PlayerHouseEditor.CHK_IsWatered=Watered
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PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
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PlayerHouseEditor.CHK_R1=R1
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PlayerHouseEditor.CHK_R2=R2
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PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
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PlayerHouseEditor.CHK_S1=S1
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PlayerHouseEditor.CHK_S2=S2
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PlayerHouseEditor.CHK_W1=W1
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PlayerHouseEditor.CHK_W2=W2
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PlayerHouseEditor.CHK_WV0=V1
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PlayerHouseEditor.CHK_WV1=V2
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PlayerHouseEditor.CHK_WV2=V3
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PlayerHouseEditor.CHK_WV3=V4
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PlayerHouseEditor.CHK_WV4=V5
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PlayerHouseEditor.CHK_WV5=V6
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PlayerHouseEditor.CHK_WV6=V7
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PlayerHouseEditor.CHK_WV7=V8
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PlayerHouseEditor.CHK_WV8=V9
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PlayerHouseEditor.CHK_WV9=V10
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PlayerHouseEditor.CHK_Y1=Y1
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PlayerHouseEditor.CHK_Y2=Y2
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PlayerHouseEditor.L_Count=Count:
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PlayerHouseEditor.L_ExtensionX=X:
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PlayerHouseEditor.L_ExtensionY=Y:
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PlayerHouseEditor.L_Flag0=Flag0:
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PlayerHouseEditor.L_Flag1=Flag1:
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PlayerHouseEditor.L_Layer=Layer:
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PlayerHouseEditor.L_Room=Room:
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PlayerHouseEditor.L_Uses=Uses:
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PlayerHouseEditor.L_WaterDays=Days:
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PlayerHouseEditor.Menu_Reset=Reset
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PlayerHouseEditor.Menu_Set=Set
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PlayerHouseEditor.Menu_View=View
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PlayerItemEditor.B_Cancel=Cancel
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PlayerItemEditor.B_Dump=Dump
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PlayerItemEditor.B_Inject=Inject
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@@ -6,6 +6,7 @@ ItemReceivedEditor=Received Item List Editor
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MiscPlayerEditor=Misc Player Detail Editor
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PatternEditor=Pattern Editor
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PatternEditorPRO=Pro Design Editor
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PlayerHouseEditor=Player House Editor
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PlayerItemEditor=Inventory Editor
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ReactionEditor=Reaction List Editor
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SaveRoomFloorWallEditor=Room Editor
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@@ -202,6 +203,49 @@ PatternEditorPRO.B_DumpDesign=Dump Design
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PatternEditorPRO.B_LoadDesign=Load Design
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PatternEditorPRO.B_Save=Save
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PatternEditorPRO.Menu_SavePNG=Save .png
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PlayerHouseEditor.B_Cancel=Cancel
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PlayerHouseEditor.B_DumpHouse=Dump
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PlayerHouseEditor.B_DumpRoom=Dump
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PlayerHouseEditor.B_EditFlags=Edit Flags
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PlayerHouseEditor.B_LoadHouse=Load
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PlayerHouseEditor.B_LoadRoom=Load
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PlayerHouseEditor.B_Save=Save
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PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
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PlayerHouseEditor.CHK_Gold=Gold
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PlayerHouseEditor.CHK_IsExtension=Extension
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PlayerHouseEditor.CHK_IsWatered=Watered
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PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
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PlayerHouseEditor.CHK_R1=R1
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PlayerHouseEditor.CHK_R2=R2
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PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
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PlayerHouseEditor.CHK_S1=S1
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PlayerHouseEditor.CHK_S2=S2
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PlayerHouseEditor.CHK_W1=W1
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PlayerHouseEditor.CHK_W2=W2
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PlayerHouseEditor.CHK_WV0=V1
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PlayerHouseEditor.CHK_WV1=V2
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PlayerHouseEditor.CHK_WV2=V3
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PlayerHouseEditor.CHK_WV3=V4
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PlayerHouseEditor.CHK_WV4=V5
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PlayerHouseEditor.CHK_WV5=V6
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PlayerHouseEditor.CHK_WV6=V7
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PlayerHouseEditor.CHK_WV7=V8
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PlayerHouseEditor.CHK_WV8=V9
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PlayerHouseEditor.CHK_WV9=V10
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PlayerHouseEditor.CHK_Y1=Y1
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PlayerHouseEditor.CHK_Y2=Y2
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PlayerHouseEditor.L_Count=Count:
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PlayerHouseEditor.L_ExtensionX=X:
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PlayerHouseEditor.L_ExtensionY=Y:
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PlayerHouseEditor.L_Flag0=Flag0:
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PlayerHouseEditor.L_Flag1=Flag1:
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PlayerHouseEditor.L_Layer=Layer:
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PlayerHouseEditor.L_Room=Room:
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PlayerHouseEditor.L_Uses=Uses:
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PlayerHouseEditor.L_WaterDays=Days:
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PlayerHouseEditor.Menu_Reset=Reset
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PlayerHouseEditor.Menu_Set=Set
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PlayerHouseEditor.Menu_View=View
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PlayerItemEditor.B_Cancel=Cancel
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PlayerItemEditor.B_Dump=Dump
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PlayerItemEditor.B_Inject=Inject
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@@ -6,6 +6,7 @@ ItemReceivedEditor=Editor de Objetos Recibidos
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MiscPlayerEditor=Misc Player Detail Editor
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PatternEditor=Pattern Editor
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PatternEditorPRO=Pro Design Editor
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PlayerHouseEditor=Player House Editor
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PlayerItemEditor=Inventory Editor
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ReactionEditor=Reaction List Editor
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SaveRoomFloorWallEditor=Room Editor
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@@ -202,6 +203,49 @@ PatternEditorPRO.B_DumpDesign=Dump Design
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PatternEditorPRO.B_LoadDesign=Load Design
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PatternEditorPRO.B_Save=Save
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PatternEditorPRO.Menu_SavePNG=Save .png
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PlayerHouseEditor.B_Cancel=Cancel
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PlayerHouseEditor.B_DumpHouse=Dump
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PlayerHouseEditor.B_DumpRoom=Dump
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PlayerHouseEditor.B_EditFlags=Edit Flags
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PlayerHouseEditor.B_LoadHouse=Load
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PlayerHouseEditor.B_LoadRoom=Load
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PlayerHouseEditor.B_Save=Save
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PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
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PlayerHouseEditor.CHK_Gold=Gold
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PlayerHouseEditor.CHK_IsExtension=Extension
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PlayerHouseEditor.CHK_IsWatered=Watered
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PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
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PlayerHouseEditor.CHK_R1=R1
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PlayerHouseEditor.CHK_R2=R2
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PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
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PlayerHouseEditor.CHK_S1=S1
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PlayerHouseEditor.CHK_S2=S2
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PlayerHouseEditor.CHK_W1=W1
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PlayerHouseEditor.CHK_W2=W2
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PlayerHouseEditor.CHK_WV0=V1
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PlayerHouseEditor.CHK_WV1=V2
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PlayerHouseEditor.CHK_WV2=V3
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PlayerHouseEditor.CHK_WV3=V4
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PlayerHouseEditor.CHK_WV4=V5
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PlayerHouseEditor.CHK_WV5=V6
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PlayerHouseEditor.CHK_WV6=V7
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PlayerHouseEditor.CHK_WV7=V8
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PlayerHouseEditor.CHK_WV8=V9
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PlayerHouseEditor.CHK_WV9=V10
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PlayerHouseEditor.CHK_Y1=Y1
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PlayerHouseEditor.CHK_Y2=Y2
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PlayerHouseEditor.L_Count=Count:
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PlayerHouseEditor.L_ExtensionX=X:
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PlayerHouseEditor.L_ExtensionY=Y:
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PlayerHouseEditor.L_Flag0=Flag0:
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PlayerHouseEditor.L_Flag1=Flag1:
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PlayerHouseEditor.L_Layer=Layer:
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PlayerHouseEditor.L_Room=Room:
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PlayerHouseEditor.L_Uses=Uses:
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PlayerHouseEditor.L_WaterDays=Days:
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PlayerHouseEditor.Menu_Reset=Reset
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PlayerHouseEditor.Menu_Set=Set
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PlayerHouseEditor.Menu_View=View
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PlayerItemEditor.B_Cancel=Cancel
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PlayerItemEditor.B_Dump=Dump
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PlayerItemEditor.B_Inject=Inject
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@@ -6,6 +6,7 @@ ItemReceivedEditor=Received Item List Editor
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MiscPlayerEditor=Misc Player Detail Editor
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PatternEditor=Pattern Editor
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PatternEditorPRO=Pro Design Editor
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PlayerHouseEditor=Player House Editor
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PlayerItemEditor=Inventory Editor
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ReactionEditor=Reaction List Editor
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SaveRoomFloorWallEditor=Room Editor
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@@ -202,6 +203,49 @@ PatternEditorPRO.B_DumpDesign=Dump Design
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PatternEditorPRO.B_LoadDesign=Load Design
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PatternEditorPRO.B_Save=Save
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PatternEditorPRO.Menu_SavePNG=Save .png
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PlayerHouseEditor.B_Cancel=Cancel
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PlayerHouseEditor.B_DumpHouse=Dump
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PlayerHouseEditor.B_DumpRoom=Dump
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PlayerHouseEditor.B_EditFlags=Edit Flags
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PlayerHouseEditor.B_LoadHouse=Load
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PlayerHouseEditor.B_LoadRoom=Load
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PlayerHouseEditor.B_Save=Save
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PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
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PlayerHouseEditor.CHK_Gold=Gold
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PlayerHouseEditor.CHK_IsExtension=Extension
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PlayerHouseEditor.CHK_IsWatered=Watered
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PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
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PlayerHouseEditor.CHK_R1=R1
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PlayerHouseEditor.CHK_R2=R2
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PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
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PlayerHouseEditor.CHK_S1=S1
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PlayerHouseEditor.CHK_S2=S2
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PlayerHouseEditor.CHK_W1=W1
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PlayerHouseEditor.CHK_W2=W2
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PlayerHouseEditor.CHK_WV0=V1
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PlayerHouseEditor.CHK_WV1=V2
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PlayerHouseEditor.CHK_WV2=V3
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PlayerHouseEditor.CHK_WV3=V4
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PlayerHouseEditor.CHK_WV4=V5
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PlayerHouseEditor.CHK_WV5=V6
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PlayerHouseEditor.CHK_WV6=V7
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PlayerHouseEditor.CHK_WV7=V8
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PlayerHouseEditor.CHK_WV8=V9
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PlayerHouseEditor.CHK_WV9=V10
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PlayerHouseEditor.CHK_Y1=Y1
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PlayerHouseEditor.CHK_Y2=Y2
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PlayerHouseEditor.L_Count=Count:
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PlayerHouseEditor.L_ExtensionX=X:
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PlayerHouseEditor.L_ExtensionY=Y:
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PlayerHouseEditor.L_Flag0=Flag0:
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PlayerHouseEditor.L_Flag1=Flag1:
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PlayerHouseEditor.L_Layer=Layer:
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PlayerHouseEditor.L_Room=Room:
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PlayerHouseEditor.L_Uses=Uses:
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PlayerHouseEditor.L_WaterDays=Days:
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PlayerHouseEditor.Menu_Reset=Reset
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PlayerHouseEditor.Menu_Set=Set
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PlayerHouseEditor.Menu_View=View
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PlayerItemEditor.B_Cancel=Cancel
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PlayerItemEditor.B_Dump=Dump
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PlayerItemEditor.B_Inject=Inject
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@@ -6,6 +6,7 @@ ItemReceivedEditor=Modifica catalogo
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MiscPlayerEditor=Misc Player Detail Editor
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PatternEditor=Modifica pattern
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PatternEditorPRO=Modifica pattern Pro
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PlayerHouseEditor=Player House Editor
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PlayerItemEditor=Modifica inventario
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ReactionEditor=Reaction List Editor
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SaveRoomFloorWallEditor=Room Editor
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@@ -202,6 +203,49 @@ PatternEditorPRO.B_DumpDesign=Esporta Design
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PatternEditorPRO.B_LoadDesign=Importa Design
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PatternEditorPRO.B_Save=Salva
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PatternEditorPRO.Menu_SavePNG=Salva .png
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PlayerHouseEditor.B_Cancel=Cancel
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PlayerHouseEditor.B_DumpHouse=Dump
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PlayerHouseEditor.B_DumpRoom=Dump
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PlayerHouseEditor.B_EditFlags=Edit Flags
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PlayerHouseEditor.B_LoadHouse=Load
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PlayerHouseEditor.B_LoadRoom=Load
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PlayerHouseEditor.B_Save=Save
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PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
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PlayerHouseEditor.CHK_Gold=Gold
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PlayerHouseEditor.CHK_IsExtension=Extension
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PlayerHouseEditor.CHK_IsWatered=Watered
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PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
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PlayerHouseEditor.CHK_R1=R1
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PlayerHouseEditor.CHK_R2=R2
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PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
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PlayerHouseEditor.CHK_S1=S1
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PlayerHouseEditor.CHK_S2=S2
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PlayerHouseEditor.CHK_W1=W1
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PlayerHouseEditor.CHK_W2=W2
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PlayerHouseEditor.CHK_WV0=V1
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PlayerHouseEditor.CHK_WV1=V2
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PlayerHouseEditor.CHK_WV2=V3
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PlayerHouseEditor.CHK_WV3=V4
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PlayerHouseEditor.CHK_WV4=V5
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PlayerHouseEditor.CHK_WV5=V6
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PlayerHouseEditor.CHK_WV6=V7
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PlayerHouseEditor.CHK_WV7=V8
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PlayerHouseEditor.CHK_WV8=V9
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PlayerHouseEditor.CHK_WV9=V10
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PlayerHouseEditor.CHK_Y1=Y1
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PlayerHouseEditor.CHK_Y2=Y2
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PlayerHouseEditor.L_Count=Count:
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PlayerHouseEditor.L_ExtensionX=X:
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PlayerHouseEditor.L_ExtensionY=Y:
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PlayerHouseEditor.L_Flag0=Flag0:
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PlayerHouseEditor.L_Flag1=Flag1:
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PlayerHouseEditor.L_Layer=Layer:
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PlayerHouseEditor.L_Room=Room:
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PlayerHouseEditor.L_Uses=Uses:
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PlayerHouseEditor.L_WaterDays=Days:
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PlayerHouseEditor.Menu_Reset=Reset
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PlayerHouseEditor.Menu_Set=Set
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PlayerHouseEditor.Menu_View=View
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PlayerItemEditor.B_Cancel=Annulla
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PlayerItemEditor.B_Dump=Esporta
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PlayerItemEditor.B_Inject=Inject
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@@ -6,6 +6,7 @@ ItemReceivedEditor=Received Item List Editor
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MiscPlayerEditor=Misc Player Detail Editor
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PatternEditor=Pattern Editor
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PatternEditorPRO=Pro Design Editor
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PlayerHouseEditor=Player House Editor
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PlayerItemEditor=Inventory Editor
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ReactionEditor=Reaction List Editor
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SaveRoomFloorWallEditor=Room Editor
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@@ -202,6 +203,49 @@ PatternEditorPRO.B_DumpDesign=Dump Design
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PatternEditorPRO.B_LoadDesign=Load Design
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PatternEditorPRO.B_Save=Save
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PatternEditorPRO.Menu_SavePNG=Save .png
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PlayerHouseEditor.B_Cancel=Cancel
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PlayerHouseEditor.B_DumpHouse=Dump
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PlayerHouseEditor.B_DumpRoom=Dump
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PlayerHouseEditor.B_EditFlags=Edit Flags
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PlayerHouseEditor.B_LoadHouse=Load
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PlayerHouseEditor.B_LoadRoom=Load
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PlayerHouseEditor.B_Save=Save
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PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
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PlayerHouseEditor.CHK_Gold=Gold
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PlayerHouseEditor.CHK_IsExtension=Extension
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PlayerHouseEditor.CHK_IsWatered=Watered
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||||
PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
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PlayerHouseEditor.CHK_R1=R1
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||||
PlayerHouseEditor.CHK_R2=R2
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||||
PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
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PlayerHouseEditor.CHK_S1=S1
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PlayerHouseEditor.CHK_S2=S2
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||||
PlayerHouseEditor.CHK_W1=W1
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||||
PlayerHouseEditor.CHK_W2=W2
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PlayerHouseEditor.CHK_WV0=V1
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||||
PlayerHouseEditor.CHK_WV1=V2
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||||
PlayerHouseEditor.CHK_WV2=V3
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||||
PlayerHouseEditor.CHK_WV3=V4
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||||
PlayerHouseEditor.CHK_WV4=V5
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||||
PlayerHouseEditor.CHK_WV5=V6
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||||
PlayerHouseEditor.CHK_WV6=V7
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||||
PlayerHouseEditor.CHK_WV7=V8
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||||
PlayerHouseEditor.CHK_WV8=V9
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||||
PlayerHouseEditor.CHK_WV9=V10
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||||
PlayerHouseEditor.CHK_Y1=Y1
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||||
PlayerHouseEditor.CHK_Y2=Y2
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||||
PlayerHouseEditor.L_Count=Count:
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||||
PlayerHouseEditor.L_ExtensionX=X:
|
||||
PlayerHouseEditor.L_ExtensionY=Y:
|
||||
PlayerHouseEditor.L_Flag0=Flag0:
|
||||
PlayerHouseEditor.L_Flag1=Flag1:
|
||||
PlayerHouseEditor.L_Layer=Layer:
|
||||
PlayerHouseEditor.L_Room=Room:
|
||||
PlayerHouseEditor.L_Uses=Uses:
|
||||
PlayerHouseEditor.L_WaterDays=Days:
|
||||
PlayerHouseEditor.Menu_Reset=Reset
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||||
PlayerHouseEditor.Menu_Set=Set
|
||||
PlayerHouseEditor.Menu_View=View
|
||||
PlayerItemEditor.B_Cancel=Cancel
|
||||
PlayerItemEditor.B_Dump=Dump
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||||
PlayerItemEditor.B_Inject=Inject
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||||
|
||||
@@ -6,6 +6,7 @@ ItemReceivedEditor=Received Item List Editor
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||||
MiscPlayerEditor=Misc Player Detail Editor
|
||||
PatternEditor=Pattern Editor
|
||||
PatternEditorPRO=Pro Design Editor
|
||||
PlayerHouseEditor=Player House Editor
|
||||
PlayerItemEditor=Inventory Editor
|
||||
ReactionEditor=Reaction List Editor
|
||||
SaveRoomFloorWallEditor=Room Editor
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||||
@@ -202,6 +203,49 @@ PatternEditorPRO.B_DumpDesign=Dump Design
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||||
PatternEditorPRO.B_LoadDesign=Load Design
|
||||
PatternEditorPRO.B_Save=Save
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||||
PatternEditorPRO.Menu_SavePNG=Save .png
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||||
PlayerHouseEditor.B_Cancel=Cancel
|
||||
PlayerHouseEditor.B_DumpHouse=Dump
|
||||
PlayerHouseEditor.B_DumpRoom=Dump
|
||||
PlayerHouseEditor.B_EditFlags=Edit Flags
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||||
PlayerHouseEditor.B_LoadHouse=Load
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||||
PlayerHouseEditor.B_LoadRoom=Load
|
||||
PlayerHouseEditor.B_Save=Save
|
||||
PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
|
||||
PlayerHouseEditor.CHK_Gold=Gold
|
||||
PlayerHouseEditor.CHK_IsExtension=Extension
|
||||
PlayerHouseEditor.CHK_IsWatered=Watered
|
||||
PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
|
||||
PlayerHouseEditor.CHK_R1=R1
|
||||
PlayerHouseEditor.CHK_R2=R2
|
||||
PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
|
||||
PlayerHouseEditor.CHK_S1=S1
|
||||
PlayerHouseEditor.CHK_S2=S2
|
||||
PlayerHouseEditor.CHK_W1=W1
|
||||
PlayerHouseEditor.CHK_W2=W2
|
||||
PlayerHouseEditor.CHK_WV0=V1
|
||||
PlayerHouseEditor.CHK_WV1=V2
|
||||
PlayerHouseEditor.CHK_WV2=V3
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||||
PlayerHouseEditor.CHK_WV3=V4
|
||||
PlayerHouseEditor.CHK_WV4=V5
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||||
PlayerHouseEditor.CHK_WV5=V6
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||||
PlayerHouseEditor.CHK_WV6=V7
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||||
PlayerHouseEditor.CHK_WV7=V8
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||||
PlayerHouseEditor.CHK_WV8=V9
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||||
PlayerHouseEditor.CHK_WV9=V10
|
||||
PlayerHouseEditor.CHK_Y1=Y1
|
||||
PlayerHouseEditor.CHK_Y2=Y2
|
||||
PlayerHouseEditor.L_Count=Count:
|
||||
PlayerHouseEditor.L_ExtensionX=X:
|
||||
PlayerHouseEditor.L_ExtensionY=Y:
|
||||
PlayerHouseEditor.L_Flag0=Flag0:
|
||||
PlayerHouseEditor.L_Flag1=Flag1:
|
||||
PlayerHouseEditor.L_Layer=Layer:
|
||||
PlayerHouseEditor.L_Room=Room:
|
||||
PlayerHouseEditor.L_Uses=Uses:
|
||||
PlayerHouseEditor.L_WaterDays=Days:
|
||||
PlayerHouseEditor.Menu_Reset=Reset
|
||||
PlayerHouseEditor.Menu_Set=Set
|
||||
PlayerHouseEditor.Menu_View=View
|
||||
PlayerItemEditor.B_Cancel=Cancel
|
||||
PlayerItemEditor.B_Dump=Dump
|
||||
PlayerItemEditor.B_Inject=Inject
|
||||
|
||||
@@ -1,16 +1,17 @@
|
||||
ActivityEditor=成就编辑器
|
||||
BuildingHelp=建筑帮助
|
||||
BuildingHelp=Building Help
|
||||
FieldItemEditor=地皮编辑器
|
||||
FlagEditor=属性编辑器
|
||||
ItemReceivedEditor=收藏清单编辑器
|
||||
MiscPlayerEditor=杂项编辑器
|
||||
MiscPlayerEditor=Misc Player Detail Editor
|
||||
PatternEditor=设计编辑器
|
||||
PatternEditorPRO=专业设计编辑器
|
||||
PlayerHouseEditor=Player House Editor
|
||||
PlayerItemEditor=物品编辑器
|
||||
ReactionEditor=反应列表编辑器
|
||||
ReactionEditor=Reaction List Editor
|
||||
SaveRoomFloorWallEditor=房间编辑器
|
||||
SimpleHexEditor=16进制编辑器
|
||||
SingleItemEditor=物品编辑器
|
||||
SingleItemEditor=Item Editor
|
||||
SingleObjectEditor=属性编辑器
|
||||
SysBotRAMEdit=SysBot 界面
|
||||
SysBotUI=SysBot 界面
|
||||
@@ -23,20 +24,20 @@ BuildingHelp.L_StructureValues=数值:
|
||||
Editor.B_DumpVillager=导出岛民
|
||||
Editor.B_EditAchievements=编辑成就
|
||||
Editor.B_EditBulletin=编辑布告栏
|
||||
Editor.B_EditDesignsTailor=编辑裁缝设计
|
||||
Editor.B_EditFieldGoods=编辑地表物品
|
||||
Editor.B_EditDesignsTailor=Edit Tailor Designs
|
||||
Editor.B_EditFieldGoods=Edit Field Goods
|
||||
Editor.B_EditFieldItems=编辑地皮
|
||||
Editor.B_EditHouses=编辑房屋
|
||||
Editor.B_EditLandFlags=编辑属性
|
||||
Editor.B_EditMap=编辑地图...
|
||||
Editor.B_EditPatternFlag=编辑岛屿旗帜
|
||||
Editor.B_EditPatternFlag=Edit Flag Design
|
||||
Editor.B_EditPatterns=编辑设计
|
||||
Editor.B_EditPlayer=编辑玩家...
|
||||
Editor.B_EditPlayerFlags=编辑属性
|
||||
Editor.B_EditPlayerHouses=编辑玩家房屋
|
||||
Editor.B_EditPlayerItems=编辑随身物品
|
||||
Editor.B_EditPlayerMisc=编辑杂项
|
||||
Editor.B_EditPlayerReactions=编辑反应
|
||||
Editor.B_EditPlayerMisc=Edit Misc
|
||||
Editor.B_EditPlayerReactions=Edit Reactions
|
||||
Editor.B_EditPlayerReceivedItems=编辑收藏清单
|
||||
Editor.B_EditPlayerRecipes=编辑DIY手册
|
||||
Editor.B_EditPlayerStorage=编辑仓库物品
|
||||
@@ -47,7 +48,7 @@ Editor.B_EditVillagerFlags=编辑属性
|
||||
Editor.B_LoadVillager=导入岛民
|
||||
Editor.B_RecycleBin=编辑回收箱
|
||||
Editor.CHK_VillagerMovingOut=赶走岛民
|
||||
Editor.L_AirportColor=机场颜色
|
||||
Editor.L_AirportColor=Airport Color
|
||||
Editor.L_BankBells=银行存款:
|
||||
Editor.L_Catchphrase=口头禅:
|
||||
Editor.L_EarnedMiles=已获得里程:
|
||||
@@ -81,35 +82,35 @@ FieldItemEditor.B_Down=↓
|
||||
FieldItemEditor.B_DumpAcre=导出耕地
|
||||
FieldItemEditor.B_DumpAllAcres=导出所有耕地
|
||||
FieldItemEditor.B_DumpBuildings=导出建筑
|
||||
FieldItemEditor.B_DumpLoadAcres=导出/导入
|
||||
FieldItemEditor.B_DumpLoadAcres=Dump/Import
|
||||
FieldItemEditor.B_DumpLoadBuildings=导出/导入
|
||||
FieldItemEditor.B_DumpLoadField=导出/导入
|
||||
FieldItemEditor.B_DumpLoadTerrain=导出/导入
|
||||
FieldItemEditor.B_DumpMapAcres=导出地图耕地
|
||||
FieldItemEditor.B_DumpMapAcres=Dump Map Acres
|
||||
FieldItemEditor.B_FillHoles=坑洞
|
||||
FieldItemEditor.B_Help=帮助
|
||||
FieldItemEditor.B_ImportAcre=导入耕地
|
||||
FieldItemEditor.B_ImportAllAcres=导入所有耕地
|
||||
FieldItemEditor.B_ImportBuildings=导入建筑
|
||||
FieldItemEditor.B_ImportMapAcres=导入地图耕地
|
||||
FieldItemEditor.B_ImportMapAcres=Import Map Acres
|
||||
FieldItemEditor.B_Left=←
|
||||
FieldItemEditor.B_ModifyAllTerrain=修改全部...
|
||||
FieldItemEditor.B_RemoveAll=全部
|
||||
FieldItemEditor.B_RemoveAllWeeds=杂草
|
||||
FieldItemEditor.B_RemoveBranches=树枝
|
||||
FieldItemEditor.B_RemoveFences=栅栏
|
||||
FieldItemEditor.B_RemoveBranches=Branches
|
||||
FieldItemEditor.B_RemoveFences=围栏
|
||||
FieldItemEditor.B_RemoveFlowers=花
|
||||
FieldItemEditor.B_RemoveItemDropDown=移除物品...
|
||||
FieldItemEditor.B_RemoveObjects=非物品类
|
||||
FieldItemEditor.B_RemovePlacedItems=放置型物品
|
||||
FieldItemEditor.B_RemovePlants=植株
|
||||
FieldItemEditor.B_RemoveShells=贝壳
|
||||
FieldItemEditor.B_RemoveShells=Shells
|
||||
FieldItemEditor.B_Right=→
|
||||
FieldItemEditor.B_Save=保存
|
||||
FieldItemEditor.B_Up=↑
|
||||
FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
|
||||
FieldItemEditor.CHK_Gold=Gold
|
||||
FieldItemEditor.CHK_IsExtension=扩展选项
|
||||
FieldItemEditor.CHK_IsExtension=Extension
|
||||
FieldItemEditor.CHK_IsWatered=Watered
|
||||
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
|
||||
FieldItemEditor.CHK_R1=R1
|
||||
@@ -146,19 +147,19 @@ FieldItemEditor.L_BuildingY=Y:
|
||||
FieldItemEditor.L_Count=Count:
|
||||
FieldItemEditor.L_ExtensionX=X:
|
||||
FieldItemEditor.L_ExtensionY=Y:
|
||||
FieldItemEditor.L_FieldItemTransparency=地表物品透明度
|
||||
FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
|
||||
FieldItemEditor.L_Flag0=Flag0:
|
||||
FieldItemEditor.L_Flag1=Flag1:
|
||||
FieldItemEditor.L_Layer=层:
|
||||
FieldItemEditor.L_MapAcre=耕地:
|
||||
FieldItemEditor.L_MapAcreTemplateField=地表耕地模板:
|
||||
FieldItemEditor.L_MapAcreTemplateOutside=外部耕地模板:
|
||||
FieldItemEditor.L_PlazaX=广场 X:
|
||||
FieldItemEditor.L_PlazaY=广场 Y:
|
||||
FieldItemEditor.L_MapAcre=Acre:
|
||||
FieldItemEditor.L_MapAcreTemplateField=Field Acre Template:
|
||||
FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template:
|
||||
FieldItemEditor.L_PlazaX=坐标 X:
|
||||
FieldItemEditor.L_PlazaY=坐标 Y:
|
||||
FieldItemEditor.L_TerrainTileLabelTransparency=地皮方格标签透明度
|
||||
FieldItemEditor.L_TileMode=方格编辑模式
|
||||
FieldItemEditor.L_Uses=Uses:
|
||||
FieldItemEditor.L_WaterDays=天数:
|
||||
FieldItemEditor.L_WaterDays=Days:
|
||||
FieldItemEditor.Menu_Reset=重置
|
||||
FieldItemEditor.Menu_SavePNG=保存为PNG
|
||||
FieldItemEditor.Menu_SavePNGItems=Include Items
|
||||
@@ -167,7 +168,7 @@ FieldItemEditor.Menu_Set=赋值
|
||||
FieldItemEditor.Menu_View=查看
|
||||
FieldItemEditor.RB_Item=物品
|
||||
FieldItemEditor.RB_Terrain=地皮
|
||||
FieldItemEditor.Tab_Acres=耕地
|
||||
FieldItemEditor.Tab_Acres=Acres
|
||||
FieldItemEditor.Tab_Building=建筑
|
||||
FieldItemEditor.Tab_Item=物品
|
||||
FieldItemEditor.Tab_Terrain=地皮
|
||||
@@ -185,13 +186,13 @@ ItemReceivedEditor.L_Received=已获得
|
||||
ItemReceivedEditor.L_VariantBody=变体
|
||||
MiscPlayerEditor.B_Cancel=Cancel
|
||||
MiscPlayerEditor.B_Save=Save
|
||||
MiscPlayerEditor.CHK_CustomItem=自定义
|
||||
MiscPlayerEditor.CHK_CustomItem=Custom
|
||||
MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
|
||||
MiscPlayerEditor.L_Birthday=生日 (月/日):
|
||||
MiscPlayerEditor.L_ProfileSpecialtyFruit=默认水果
|
||||
MiscPlayerEditor.L_Birthday=Birthday (M/D):
|
||||
MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit
|
||||
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
|
||||
MiscPlayerEditor.Tab_Misc=杂项
|
||||
MiscPlayerEditor.Tab_Profile=个人信息
|
||||
MiscPlayerEditor.Tab_Misc=Misc
|
||||
MiscPlayerEditor.Tab_Profile=Profile
|
||||
PatternEditor.B_Cancel=取消
|
||||
PatternEditor.B_DumpDesign=导出设计
|
||||
PatternEditor.B_LoadDesign=导入设计
|
||||
@@ -202,13 +203,56 @@ PatternEditorPRO.B_DumpDesign=导出设计
|
||||
PatternEditorPRO.B_LoadDesign=导入设计
|
||||
PatternEditorPRO.B_Save=保存
|
||||
PatternEditorPRO.Menu_SavePNG=保存为PNG
|
||||
PlayerHouseEditor.B_Cancel=Cancel
|
||||
PlayerHouseEditor.B_DumpHouse=Dump
|
||||
PlayerHouseEditor.B_DumpRoom=Dump
|
||||
PlayerHouseEditor.B_EditFlags=Edit Flags
|
||||
PlayerHouseEditor.B_LoadHouse=Load
|
||||
PlayerHouseEditor.B_LoadRoom=Load
|
||||
PlayerHouseEditor.B_Save=Save
|
||||
PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
|
||||
PlayerHouseEditor.CHK_Gold=Gold
|
||||
PlayerHouseEditor.CHK_IsExtension=Extension
|
||||
PlayerHouseEditor.CHK_IsWatered=Watered
|
||||
PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
|
||||
PlayerHouseEditor.CHK_R1=R1
|
||||
PlayerHouseEditor.CHK_R2=R2
|
||||
PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
|
||||
PlayerHouseEditor.CHK_S1=S1
|
||||
PlayerHouseEditor.CHK_S2=S2
|
||||
PlayerHouseEditor.CHK_W1=W1
|
||||
PlayerHouseEditor.CHK_W2=W2
|
||||
PlayerHouseEditor.CHK_WV0=V1
|
||||
PlayerHouseEditor.CHK_WV1=V2
|
||||
PlayerHouseEditor.CHK_WV2=V3
|
||||
PlayerHouseEditor.CHK_WV3=V4
|
||||
PlayerHouseEditor.CHK_WV4=V5
|
||||
PlayerHouseEditor.CHK_WV5=V6
|
||||
PlayerHouseEditor.CHK_WV6=V7
|
||||
PlayerHouseEditor.CHK_WV7=V8
|
||||
PlayerHouseEditor.CHK_WV8=V9
|
||||
PlayerHouseEditor.CHK_WV9=V10
|
||||
PlayerHouseEditor.CHK_Y1=Y1
|
||||
PlayerHouseEditor.CHK_Y2=Y2
|
||||
PlayerHouseEditor.L_Count=Count:
|
||||
PlayerHouseEditor.L_ExtensionX=X:
|
||||
PlayerHouseEditor.L_ExtensionY=Y:
|
||||
PlayerHouseEditor.L_Flag0=Flag0:
|
||||
PlayerHouseEditor.L_Flag1=Flag1:
|
||||
PlayerHouseEditor.L_Layer=Layer:
|
||||
PlayerHouseEditor.L_Room=Room:
|
||||
PlayerHouseEditor.L_Uses=Uses:
|
||||
PlayerHouseEditor.L_WaterDays=Days:
|
||||
PlayerHouseEditor.Menu_Reset=Reset
|
||||
PlayerHouseEditor.Menu_Set=Set
|
||||
PlayerHouseEditor.Menu_View=View
|
||||
PlayerItemEditor.B_Cancel=取消
|
||||
PlayerItemEditor.B_Dump=导出
|
||||
PlayerItemEditor.B_Inject=注入
|
||||
PlayerItemEditor.B_Load=导入
|
||||
PlayerItemEditor.B_Save=保存
|
||||
PlayerItemEditor.CHK_Gold=Gold
|
||||
PlayerItemEditor.CHK_IsExtension=扩展选项
|
||||
PlayerItemEditor.CHK_IsExtension=Extension
|
||||
PlayerItemEditor.CHK_IsWatered=Watered
|
||||
PlayerItemEditor.CHK_R1=R1
|
||||
PlayerItemEditor.CHK_R2=R2
|
||||
@@ -253,7 +297,7 @@ SimpleHexEditor.B_Update=更新
|
||||
SingleItemEditor.B_Cancel=取消
|
||||
SingleItemEditor.B_Save=保存
|
||||
SingleItemEditor.CHK_Gold=Gold
|
||||
SingleItemEditor.CHK_IsExtension=扩展选项
|
||||
SingleItemEditor.CHK_IsExtension=Extension
|
||||
SingleItemEditor.CHK_IsWatered=Watered
|
||||
SingleItemEditor.CHK_R1=R1
|
||||
SingleItemEditor.CHK_R2=R2
|
||||
@@ -276,9 +320,9 @@ SingleItemEditor.CHK_Y2=Y2
|
||||
SingleItemEditor.L_Count=Count:
|
||||
SingleItemEditor.L_ExtensionX=X:
|
||||
SingleItemEditor.L_ExtensionY=Y:
|
||||
SingleItemEditor.L_Flag0=属性0:
|
||||
SingleItemEditor.L_Flag1=属性1:
|
||||
SingleItemEditor.L_Uses=耐久:
|
||||
SingleItemEditor.L_Flag0=Flag0:
|
||||
SingleItemEditor.L_Flag1=Flag1:
|
||||
SingleItemEditor.L_Uses=Uses:
|
||||
SingleItemEditor.L_WaterDays=Days:
|
||||
SingleObjectEditor.B_Cancel=取消
|
||||
SingleObjectEditor.B_Save=保存
|
||||
|
||||
@@ -6,6 +6,7 @@ ItemReceivedEditor=收藏清單編輯器
|
||||
MiscPlayerEditor=Misc Player Detail Editor
|
||||
PatternEditor=設計編輯器
|
||||
PatternEditorPRO=進階設計編輯器
|
||||
PlayerHouseEditor=Player House Editor
|
||||
PlayerItemEditor=道具編輯器
|
||||
ReactionEditor=Reaction List Editor
|
||||
SaveRoomFloorWallEditor=Room Editor
|
||||
@@ -202,6 +203,49 @@ PatternEditorPRO.B_DumpDesign=輸出設計
|
||||
PatternEditorPRO.B_LoadDesign=讀取設計
|
||||
PatternEditorPRO.B_Save=儲存
|
||||
PatternEditorPRO.Menu_SavePNG=儲存 .png
|
||||
PlayerHouseEditor.B_Cancel=Cancel
|
||||
PlayerHouseEditor.B_DumpHouse=Dump
|
||||
PlayerHouseEditor.B_DumpRoom=Dump
|
||||
PlayerHouseEditor.B_EditFlags=Edit Flags
|
||||
PlayerHouseEditor.B_LoadHouse=Load
|
||||
PlayerHouseEditor.B_LoadRoom=Load
|
||||
PlayerHouseEditor.B_Save=Save
|
||||
PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
|
||||
PlayerHouseEditor.CHK_Gold=Gold
|
||||
PlayerHouseEditor.CHK_IsExtension=Extension
|
||||
PlayerHouseEditor.CHK_IsWatered=Watered
|
||||
PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
|
||||
PlayerHouseEditor.CHK_R1=R1
|
||||
PlayerHouseEditor.CHK_R2=R2
|
||||
PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
|
||||
PlayerHouseEditor.CHK_S1=S1
|
||||
PlayerHouseEditor.CHK_S2=S2
|
||||
PlayerHouseEditor.CHK_W1=W1
|
||||
PlayerHouseEditor.CHK_W2=W2
|
||||
PlayerHouseEditor.CHK_WV0=V1
|
||||
PlayerHouseEditor.CHK_WV1=V2
|
||||
PlayerHouseEditor.CHK_WV2=V3
|
||||
PlayerHouseEditor.CHK_WV3=V4
|
||||
PlayerHouseEditor.CHK_WV4=V5
|
||||
PlayerHouseEditor.CHK_WV5=V6
|
||||
PlayerHouseEditor.CHK_WV6=V7
|
||||
PlayerHouseEditor.CHK_WV7=V8
|
||||
PlayerHouseEditor.CHK_WV8=V9
|
||||
PlayerHouseEditor.CHK_WV9=V10
|
||||
PlayerHouseEditor.CHK_Y1=Y1
|
||||
PlayerHouseEditor.CHK_Y2=Y2
|
||||
PlayerHouseEditor.L_Count=Count:
|
||||
PlayerHouseEditor.L_ExtensionX=X:
|
||||
PlayerHouseEditor.L_ExtensionY=Y:
|
||||
PlayerHouseEditor.L_Flag0=Flag0:
|
||||
PlayerHouseEditor.L_Flag1=Flag1:
|
||||
PlayerHouseEditor.L_Layer=Layer:
|
||||
PlayerHouseEditor.L_Room=Room:
|
||||
PlayerHouseEditor.L_Uses=Uses:
|
||||
PlayerHouseEditor.L_WaterDays=Days:
|
||||
PlayerHouseEditor.Menu_Reset=Reset
|
||||
PlayerHouseEditor.Menu_Set=Set
|
||||
PlayerHouseEditor.Menu_View=View
|
||||
PlayerItemEditor.B_Cancel=取消
|
||||
PlayerItemEditor.B_Dump=輸出
|
||||
PlayerItemEditor.B_Inject=註入
|
||||
|
||||
Reference in New Issue
Block a user