Update translations per updated player hous eeditor

This commit is contained in:
Kurt
2020-05-11 22:23:12 -07:00
parent a48465d4b9
commit 50b364ee20
9 changed files with 431 additions and 35 deletions

View File

@@ -6,6 +6,7 @@ ItemReceivedEditor=Received Item List Editor
MiscPlayerEditor=Misc Player Detail Editor
PatternEditor=Pattern Editor
PatternEditorPRO=Pro Design Editor
PlayerHouseEditor=Player House Editor
PlayerItemEditor=Inventory Editor
ReactionEditor=Reaction List Editor
SaveRoomFloorWallEditor=Room Editor
@@ -202,6 +203,49 @@ PatternEditorPRO.B_DumpDesign=Dump Design
PatternEditorPRO.B_LoadDesign=Load Design
PatternEditorPRO.B_Save=Save
PatternEditorPRO.Menu_SavePNG=Save .png
PlayerHouseEditor.B_Cancel=Cancel
PlayerHouseEditor.B_DumpHouse=Dump
PlayerHouseEditor.B_DumpRoom=Dump
PlayerHouseEditor.B_EditFlags=Edit Flags
PlayerHouseEditor.B_LoadHouse=Load
PlayerHouseEditor.B_LoadRoom=Load
PlayerHouseEditor.B_Save=Save
PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
PlayerHouseEditor.CHK_Gold=Gold
PlayerHouseEditor.CHK_IsExtension=Extension
PlayerHouseEditor.CHK_IsWatered=Watered
PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
PlayerHouseEditor.CHK_R1=R1
PlayerHouseEditor.CHK_R2=R2
PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
PlayerHouseEditor.CHK_S1=S1
PlayerHouseEditor.CHK_S2=S2
PlayerHouseEditor.CHK_W1=W1
PlayerHouseEditor.CHK_W2=W2
PlayerHouseEditor.CHK_WV0=V1
PlayerHouseEditor.CHK_WV1=V2
PlayerHouseEditor.CHK_WV2=V3
PlayerHouseEditor.CHK_WV3=V4
PlayerHouseEditor.CHK_WV4=V5
PlayerHouseEditor.CHK_WV5=V6
PlayerHouseEditor.CHK_WV6=V7
PlayerHouseEditor.CHK_WV7=V8
PlayerHouseEditor.CHK_WV8=V9
PlayerHouseEditor.CHK_WV9=V10
PlayerHouseEditor.CHK_Y1=Y1
PlayerHouseEditor.CHK_Y2=Y2
PlayerHouseEditor.L_Count=Count:
PlayerHouseEditor.L_ExtensionX=X:
PlayerHouseEditor.L_ExtensionY=Y:
PlayerHouseEditor.L_Flag0=Flag0:
PlayerHouseEditor.L_Flag1=Flag1:
PlayerHouseEditor.L_Layer=Layer:
PlayerHouseEditor.L_Room=Room:
PlayerHouseEditor.L_Uses=Uses:
PlayerHouseEditor.L_WaterDays=Days:
PlayerHouseEditor.Menu_Reset=Reset
PlayerHouseEditor.Menu_Set=Set
PlayerHouseEditor.Menu_View=View
PlayerItemEditor.B_Cancel=Cancel
PlayerItemEditor.B_Dump=Dump
PlayerItemEditor.B_Inject=Inject

View File

@@ -6,6 +6,7 @@ ItemReceivedEditor=Received Item List Editor
MiscPlayerEditor=Misc Player Detail Editor
PatternEditor=Pattern Editor
PatternEditorPRO=Pro Design Editor
PlayerHouseEditor=Player House Editor
PlayerItemEditor=Inventory Editor
ReactionEditor=Reaction List Editor
SaveRoomFloorWallEditor=Room Editor
@@ -202,6 +203,49 @@ PatternEditorPRO.B_DumpDesign=Dump Design
PatternEditorPRO.B_LoadDesign=Load Design
PatternEditorPRO.B_Save=Save
PatternEditorPRO.Menu_SavePNG=Save .png
PlayerHouseEditor.B_Cancel=Cancel
PlayerHouseEditor.B_DumpHouse=Dump
PlayerHouseEditor.B_DumpRoom=Dump
PlayerHouseEditor.B_EditFlags=Edit Flags
PlayerHouseEditor.B_LoadHouse=Load
PlayerHouseEditor.B_LoadRoom=Load
PlayerHouseEditor.B_Save=Save
PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
PlayerHouseEditor.CHK_Gold=Gold
PlayerHouseEditor.CHK_IsExtension=Extension
PlayerHouseEditor.CHK_IsWatered=Watered
PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
PlayerHouseEditor.CHK_R1=R1
PlayerHouseEditor.CHK_R2=R2
PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
PlayerHouseEditor.CHK_S1=S1
PlayerHouseEditor.CHK_S2=S2
PlayerHouseEditor.CHK_W1=W1
PlayerHouseEditor.CHK_W2=W2
PlayerHouseEditor.CHK_WV0=V1
PlayerHouseEditor.CHK_WV1=V2
PlayerHouseEditor.CHK_WV2=V3
PlayerHouseEditor.CHK_WV3=V4
PlayerHouseEditor.CHK_WV4=V5
PlayerHouseEditor.CHK_WV5=V6
PlayerHouseEditor.CHK_WV6=V7
PlayerHouseEditor.CHK_WV7=V8
PlayerHouseEditor.CHK_WV8=V9
PlayerHouseEditor.CHK_WV9=V10
PlayerHouseEditor.CHK_Y1=Y1
PlayerHouseEditor.CHK_Y2=Y2
PlayerHouseEditor.L_Count=Count:
PlayerHouseEditor.L_ExtensionX=X:
PlayerHouseEditor.L_ExtensionY=Y:
PlayerHouseEditor.L_Flag0=Flag0:
PlayerHouseEditor.L_Flag1=Flag1:
PlayerHouseEditor.L_Layer=Layer:
PlayerHouseEditor.L_Room=Room:
PlayerHouseEditor.L_Uses=Uses:
PlayerHouseEditor.L_WaterDays=Days:
PlayerHouseEditor.Menu_Reset=Reset
PlayerHouseEditor.Menu_Set=Set
PlayerHouseEditor.Menu_View=View
PlayerItemEditor.B_Cancel=Cancel
PlayerItemEditor.B_Dump=Dump
PlayerItemEditor.B_Inject=Inject

View File

@@ -6,6 +6,7 @@ ItemReceivedEditor=Editor de Objetos Recibidos
MiscPlayerEditor=Misc Player Detail Editor
PatternEditor=Pattern Editor
PatternEditorPRO=Pro Design Editor
PlayerHouseEditor=Player House Editor
PlayerItemEditor=Inventory Editor
ReactionEditor=Reaction List Editor
SaveRoomFloorWallEditor=Room Editor
@@ -202,6 +203,49 @@ PatternEditorPRO.B_DumpDesign=Dump Design
PatternEditorPRO.B_LoadDesign=Load Design
PatternEditorPRO.B_Save=Save
PatternEditorPRO.Menu_SavePNG=Save .png
PlayerHouseEditor.B_Cancel=Cancel
PlayerHouseEditor.B_DumpHouse=Dump
PlayerHouseEditor.B_DumpRoom=Dump
PlayerHouseEditor.B_EditFlags=Edit Flags
PlayerHouseEditor.B_LoadHouse=Load
PlayerHouseEditor.B_LoadRoom=Load
PlayerHouseEditor.B_Save=Save
PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
PlayerHouseEditor.CHK_Gold=Gold
PlayerHouseEditor.CHK_IsExtension=Extension
PlayerHouseEditor.CHK_IsWatered=Watered
PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
PlayerHouseEditor.CHK_R1=R1
PlayerHouseEditor.CHK_R2=R2
PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
PlayerHouseEditor.CHK_S1=S1
PlayerHouseEditor.CHK_S2=S2
PlayerHouseEditor.CHK_W1=W1
PlayerHouseEditor.CHK_W2=W2
PlayerHouseEditor.CHK_WV0=V1
PlayerHouseEditor.CHK_WV1=V2
PlayerHouseEditor.CHK_WV2=V3
PlayerHouseEditor.CHK_WV3=V4
PlayerHouseEditor.CHK_WV4=V5
PlayerHouseEditor.CHK_WV5=V6
PlayerHouseEditor.CHK_WV6=V7
PlayerHouseEditor.CHK_WV7=V8
PlayerHouseEditor.CHK_WV8=V9
PlayerHouseEditor.CHK_WV9=V10
PlayerHouseEditor.CHK_Y1=Y1
PlayerHouseEditor.CHK_Y2=Y2
PlayerHouseEditor.L_Count=Count:
PlayerHouseEditor.L_ExtensionX=X:
PlayerHouseEditor.L_ExtensionY=Y:
PlayerHouseEditor.L_Flag0=Flag0:
PlayerHouseEditor.L_Flag1=Flag1:
PlayerHouseEditor.L_Layer=Layer:
PlayerHouseEditor.L_Room=Room:
PlayerHouseEditor.L_Uses=Uses:
PlayerHouseEditor.L_WaterDays=Days:
PlayerHouseEditor.Menu_Reset=Reset
PlayerHouseEditor.Menu_Set=Set
PlayerHouseEditor.Menu_View=View
PlayerItemEditor.B_Cancel=Cancel
PlayerItemEditor.B_Dump=Dump
PlayerItemEditor.B_Inject=Inject

View File

@@ -6,6 +6,7 @@ ItemReceivedEditor=Received Item List Editor
MiscPlayerEditor=Misc Player Detail Editor
PatternEditor=Pattern Editor
PatternEditorPRO=Pro Design Editor
PlayerHouseEditor=Player House Editor
PlayerItemEditor=Inventory Editor
ReactionEditor=Reaction List Editor
SaveRoomFloorWallEditor=Room Editor
@@ -202,6 +203,49 @@ PatternEditorPRO.B_DumpDesign=Dump Design
PatternEditorPRO.B_LoadDesign=Load Design
PatternEditorPRO.B_Save=Save
PatternEditorPRO.Menu_SavePNG=Save .png
PlayerHouseEditor.B_Cancel=Cancel
PlayerHouseEditor.B_DumpHouse=Dump
PlayerHouseEditor.B_DumpRoom=Dump
PlayerHouseEditor.B_EditFlags=Edit Flags
PlayerHouseEditor.B_LoadHouse=Load
PlayerHouseEditor.B_LoadRoom=Load
PlayerHouseEditor.B_Save=Save
PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
PlayerHouseEditor.CHK_Gold=Gold
PlayerHouseEditor.CHK_IsExtension=Extension
PlayerHouseEditor.CHK_IsWatered=Watered
PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
PlayerHouseEditor.CHK_R1=R1
PlayerHouseEditor.CHK_R2=R2
PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
PlayerHouseEditor.CHK_S1=S1
PlayerHouseEditor.CHK_S2=S2
PlayerHouseEditor.CHK_W1=W1
PlayerHouseEditor.CHK_W2=W2
PlayerHouseEditor.CHK_WV0=V1
PlayerHouseEditor.CHK_WV1=V2
PlayerHouseEditor.CHK_WV2=V3
PlayerHouseEditor.CHK_WV3=V4
PlayerHouseEditor.CHK_WV4=V5
PlayerHouseEditor.CHK_WV5=V6
PlayerHouseEditor.CHK_WV6=V7
PlayerHouseEditor.CHK_WV7=V8
PlayerHouseEditor.CHK_WV8=V9
PlayerHouseEditor.CHK_WV9=V10
PlayerHouseEditor.CHK_Y1=Y1
PlayerHouseEditor.CHK_Y2=Y2
PlayerHouseEditor.L_Count=Count:
PlayerHouseEditor.L_ExtensionX=X:
PlayerHouseEditor.L_ExtensionY=Y:
PlayerHouseEditor.L_Flag0=Flag0:
PlayerHouseEditor.L_Flag1=Flag1:
PlayerHouseEditor.L_Layer=Layer:
PlayerHouseEditor.L_Room=Room:
PlayerHouseEditor.L_Uses=Uses:
PlayerHouseEditor.L_WaterDays=Days:
PlayerHouseEditor.Menu_Reset=Reset
PlayerHouseEditor.Menu_Set=Set
PlayerHouseEditor.Menu_View=View
PlayerItemEditor.B_Cancel=Cancel
PlayerItemEditor.B_Dump=Dump
PlayerItemEditor.B_Inject=Inject

View File

@@ -6,6 +6,7 @@ ItemReceivedEditor=Modifica catalogo
MiscPlayerEditor=Misc Player Detail Editor
PatternEditor=Modifica pattern
PatternEditorPRO=Modifica pattern Pro
PlayerHouseEditor=Player House Editor
PlayerItemEditor=Modifica inventario
ReactionEditor=Reaction List Editor
SaveRoomFloorWallEditor=Room Editor
@@ -202,6 +203,49 @@ PatternEditorPRO.B_DumpDesign=Esporta Design
PatternEditorPRO.B_LoadDesign=Importa Design
PatternEditorPRO.B_Save=Salva
PatternEditorPRO.Menu_SavePNG=Salva .png
PlayerHouseEditor.B_Cancel=Cancel
PlayerHouseEditor.B_DumpHouse=Dump
PlayerHouseEditor.B_DumpRoom=Dump
PlayerHouseEditor.B_EditFlags=Edit Flags
PlayerHouseEditor.B_LoadHouse=Load
PlayerHouseEditor.B_LoadRoom=Load
PlayerHouseEditor.B_Save=Save
PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
PlayerHouseEditor.CHK_Gold=Gold
PlayerHouseEditor.CHK_IsExtension=Extension
PlayerHouseEditor.CHK_IsWatered=Watered
PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
PlayerHouseEditor.CHK_R1=R1
PlayerHouseEditor.CHK_R2=R2
PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
PlayerHouseEditor.CHK_S1=S1
PlayerHouseEditor.CHK_S2=S2
PlayerHouseEditor.CHK_W1=W1
PlayerHouseEditor.CHK_W2=W2
PlayerHouseEditor.CHK_WV0=V1
PlayerHouseEditor.CHK_WV1=V2
PlayerHouseEditor.CHK_WV2=V3
PlayerHouseEditor.CHK_WV3=V4
PlayerHouseEditor.CHK_WV4=V5
PlayerHouseEditor.CHK_WV5=V6
PlayerHouseEditor.CHK_WV6=V7
PlayerHouseEditor.CHK_WV7=V8
PlayerHouseEditor.CHK_WV8=V9
PlayerHouseEditor.CHK_WV9=V10
PlayerHouseEditor.CHK_Y1=Y1
PlayerHouseEditor.CHK_Y2=Y2
PlayerHouseEditor.L_Count=Count:
PlayerHouseEditor.L_ExtensionX=X:
PlayerHouseEditor.L_ExtensionY=Y:
PlayerHouseEditor.L_Flag0=Flag0:
PlayerHouseEditor.L_Flag1=Flag1:
PlayerHouseEditor.L_Layer=Layer:
PlayerHouseEditor.L_Room=Room:
PlayerHouseEditor.L_Uses=Uses:
PlayerHouseEditor.L_WaterDays=Days:
PlayerHouseEditor.Menu_Reset=Reset
PlayerHouseEditor.Menu_Set=Set
PlayerHouseEditor.Menu_View=View
PlayerItemEditor.B_Cancel=Annulla
PlayerItemEditor.B_Dump=Esporta
PlayerItemEditor.B_Inject=Inject

View File

@@ -6,6 +6,7 @@ ItemReceivedEditor=Received Item List Editor
MiscPlayerEditor=Misc Player Detail Editor
PatternEditor=Pattern Editor
PatternEditorPRO=Pro Design Editor
PlayerHouseEditor=Player House Editor
PlayerItemEditor=Inventory Editor
ReactionEditor=Reaction List Editor
SaveRoomFloorWallEditor=Room Editor
@@ -202,6 +203,49 @@ PatternEditorPRO.B_DumpDesign=Dump Design
PatternEditorPRO.B_LoadDesign=Load Design
PatternEditorPRO.B_Save=Save
PatternEditorPRO.Menu_SavePNG=Save .png
PlayerHouseEditor.B_Cancel=Cancel
PlayerHouseEditor.B_DumpHouse=Dump
PlayerHouseEditor.B_DumpRoom=Dump
PlayerHouseEditor.B_EditFlags=Edit Flags
PlayerHouseEditor.B_LoadHouse=Load
PlayerHouseEditor.B_LoadRoom=Load
PlayerHouseEditor.B_Save=Save
PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
PlayerHouseEditor.CHK_Gold=Gold
PlayerHouseEditor.CHK_IsExtension=Extension
PlayerHouseEditor.CHK_IsWatered=Watered
PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
PlayerHouseEditor.CHK_R1=R1
PlayerHouseEditor.CHK_R2=R2
PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
PlayerHouseEditor.CHK_S1=S1
PlayerHouseEditor.CHK_S2=S2
PlayerHouseEditor.CHK_W1=W1
PlayerHouseEditor.CHK_W2=W2
PlayerHouseEditor.CHK_WV0=V1
PlayerHouseEditor.CHK_WV1=V2
PlayerHouseEditor.CHK_WV2=V3
PlayerHouseEditor.CHK_WV3=V4
PlayerHouseEditor.CHK_WV4=V5
PlayerHouseEditor.CHK_WV5=V6
PlayerHouseEditor.CHK_WV6=V7
PlayerHouseEditor.CHK_WV7=V8
PlayerHouseEditor.CHK_WV8=V9
PlayerHouseEditor.CHK_WV9=V10
PlayerHouseEditor.CHK_Y1=Y1
PlayerHouseEditor.CHK_Y2=Y2
PlayerHouseEditor.L_Count=Count:
PlayerHouseEditor.L_ExtensionX=X:
PlayerHouseEditor.L_ExtensionY=Y:
PlayerHouseEditor.L_Flag0=Flag0:
PlayerHouseEditor.L_Flag1=Flag1:
PlayerHouseEditor.L_Layer=Layer:
PlayerHouseEditor.L_Room=Room:
PlayerHouseEditor.L_Uses=Uses:
PlayerHouseEditor.L_WaterDays=Days:
PlayerHouseEditor.Menu_Reset=Reset
PlayerHouseEditor.Menu_Set=Set
PlayerHouseEditor.Menu_View=View
PlayerItemEditor.B_Cancel=Cancel
PlayerItemEditor.B_Dump=Dump
PlayerItemEditor.B_Inject=Inject

View File

@@ -6,6 +6,7 @@ ItemReceivedEditor=Received Item List Editor
MiscPlayerEditor=Misc Player Detail Editor
PatternEditor=Pattern Editor
PatternEditorPRO=Pro Design Editor
PlayerHouseEditor=Player House Editor
PlayerItemEditor=Inventory Editor
ReactionEditor=Reaction List Editor
SaveRoomFloorWallEditor=Room Editor
@@ -202,6 +203,49 @@ PatternEditorPRO.B_DumpDesign=Dump Design
PatternEditorPRO.B_LoadDesign=Load Design
PatternEditorPRO.B_Save=Save
PatternEditorPRO.Menu_SavePNG=Save .png
PlayerHouseEditor.B_Cancel=Cancel
PlayerHouseEditor.B_DumpHouse=Dump
PlayerHouseEditor.B_DumpRoom=Dump
PlayerHouseEditor.B_EditFlags=Edit Flags
PlayerHouseEditor.B_LoadHouse=Load
PlayerHouseEditor.B_LoadRoom=Load
PlayerHouseEditor.B_Save=Save
PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
PlayerHouseEditor.CHK_Gold=Gold
PlayerHouseEditor.CHK_IsExtension=Extension
PlayerHouseEditor.CHK_IsWatered=Watered
PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
PlayerHouseEditor.CHK_R1=R1
PlayerHouseEditor.CHK_R2=R2
PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
PlayerHouseEditor.CHK_S1=S1
PlayerHouseEditor.CHK_S2=S2
PlayerHouseEditor.CHK_W1=W1
PlayerHouseEditor.CHK_W2=W2
PlayerHouseEditor.CHK_WV0=V1
PlayerHouseEditor.CHK_WV1=V2
PlayerHouseEditor.CHK_WV2=V3
PlayerHouseEditor.CHK_WV3=V4
PlayerHouseEditor.CHK_WV4=V5
PlayerHouseEditor.CHK_WV5=V6
PlayerHouseEditor.CHK_WV6=V7
PlayerHouseEditor.CHK_WV7=V8
PlayerHouseEditor.CHK_WV8=V9
PlayerHouseEditor.CHK_WV9=V10
PlayerHouseEditor.CHK_Y1=Y1
PlayerHouseEditor.CHK_Y2=Y2
PlayerHouseEditor.L_Count=Count:
PlayerHouseEditor.L_ExtensionX=X:
PlayerHouseEditor.L_ExtensionY=Y:
PlayerHouseEditor.L_Flag0=Flag0:
PlayerHouseEditor.L_Flag1=Flag1:
PlayerHouseEditor.L_Layer=Layer:
PlayerHouseEditor.L_Room=Room:
PlayerHouseEditor.L_Uses=Uses:
PlayerHouseEditor.L_WaterDays=Days:
PlayerHouseEditor.Menu_Reset=Reset
PlayerHouseEditor.Menu_Set=Set
PlayerHouseEditor.Menu_View=View
PlayerItemEditor.B_Cancel=Cancel
PlayerItemEditor.B_Dump=Dump
PlayerItemEditor.B_Inject=Inject

View File

@@ -1,16 +1,17 @@
ActivityEditor=成就编辑器
BuildingHelp=建筑帮助
BuildingHelp=Building Help
FieldItemEditor=地皮编辑器
FlagEditor=属性编辑器
ItemReceivedEditor=收藏清单编辑器
MiscPlayerEditor=杂项编辑器
MiscPlayerEditor=Misc Player Detail Editor
PatternEditor=设计编辑器
PatternEditorPRO=专业设计编辑器
PlayerHouseEditor=Player House Editor
PlayerItemEditor=物品编辑器
ReactionEditor=反应列表编辑器
ReactionEditor=Reaction List Editor
SaveRoomFloorWallEditor=房间编辑器
SimpleHexEditor=16进制编辑器
SingleItemEditor=物品编辑器
SingleItemEditor=Item Editor
SingleObjectEditor=属性编辑器
SysBotRAMEdit=SysBot 界面
SysBotUI=SysBot 界面
@@ -23,20 +24,20 @@ BuildingHelp.L_StructureValues=数值:
Editor.B_DumpVillager=导出岛民
Editor.B_EditAchievements=编辑成就
Editor.B_EditBulletin=编辑布告栏
Editor.B_EditDesignsTailor=编辑裁缝设计
Editor.B_EditFieldGoods=编辑地表物品
Editor.B_EditDesignsTailor=Edit Tailor Designs
Editor.B_EditFieldGoods=Edit Field Goods
Editor.B_EditFieldItems=编辑地皮
Editor.B_EditHouses=编辑房屋
Editor.B_EditLandFlags=编辑属性
Editor.B_EditMap=编辑地图...
Editor.B_EditPatternFlag=编辑岛屿旗帜
Editor.B_EditPatternFlag=Edit Flag Design
Editor.B_EditPatterns=编辑设计
Editor.B_EditPlayer=编辑玩家...
Editor.B_EditPlayerFlags=编辑属性
Editor.B_EditPlayerHouses=编辑玩家房屋
Editor.B_EditPlayerItems=编辑随身物品
Editor.B_EditPlayerMisc=编辑杂项
Editor.B_EditPlayerReactions=编辑反应
Editor.B_EditPlayerMisc=Edit Misc
Editor.B_EditPlayerReactions=Edit Reactions
Editor.B_EditPlayerReceivedItems=编辑收藏清单
Editor.B_EditPlayerRecipes=编辑DIY手册
Editor.B_EditPlayerStorage=编辑仓库物品
@@ -47,7 +48,7 @@ Editor.B_EditVillagerFlags=编辑属性
Editor.B_LoadVillager=导入岛民
Editor.B_RecycleBin=编辑回收箱
Editor.CHK_VillagerMovingOut=赶走岛民
Editor.L_AirportColor=机场颜色
Editor.L_AirportColor=Airport Color
Editor.L_BankBells=银行存款:
Editor.L_Catchphrase=口头禅:
Editor.L_EarnedMiles=已获得里程:
@@ -81,35 +82,35 @@ FieldItemEditor.B_Down=↓
FieldItemEditor.B_DumpAcre=导出耕地
FieldItemEditor.B_DumpAllAcres=导出所有耕地
FieldItemEditor.B_DumpBuildings=导出建筑
FieldItemEditor.B_DumpLoadAcres=导出/导入
FieldItemEditor.B_DumpLoadAcres=Dump/Import
FieldItemEditor.B_DumpLoadBuildings=导出/导入
FieldItemEditor.B_DumpLoadField=导出/导入
FieldItemEditor.B_DumpLoadTerrain=导出/导入
FieldItemEditor.B_DumpMapAcres=导出地图耕地
FieldItemEditor.B_DumpMapAcres=Dump Map Acres
FieldItemEditor.B_FillHoles=坑洞
FieldItemEditor.B_Help=帮助
FieldItemEditor.B_ImportAcre=导入耕地
FieldItemEditor.B_ImportAllAcres=导入所有耕地
FieldItemEditor.B_ImportBuildings=导入建筑
FieldItemEditor.B_ImportMapAcres=导入地图耕地
FieldItemEditor.B_ImportMapAcres=Import Map Acres
FieldItemEditor.B_Left=←
FieldItemEditor.B_ModifyAllTerrain=修改全部...
FieldItemEditor.B_RemoveAll=全部
FieldItemEditor.B_RemoveAllWeeds=杂草
FieldItemEditor.B_RemoveBranches=树枝
FieldItemEditor.B_RemoveFences=栅栏
FieldItemEditor.B_RemoveBranches=Branches
FieldItemEditor.B_RemoveFences=围栏
FieldItemEditor.B_RemoveFlowers=花
FieldItemEditor.B_RemoveItemDropDown=移除物品...
FieldItemEditor.B_RemoveObjects=非物品类
FieldItemEditor.B_RemovePlacedItems=放置型物品
FieldItemEditor.B_RemovePlants=植株
FieldItemEditor.B_RemoveShells=贝壳
FieldItemEditor.B_RemoveShells=Shells
FieldItemEditor.B_Right=→
FieldItemEditor.B_Save=保存
FieldItemEditor.B_Up=↑
FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
FieldItemEditor.CHK_Gold=Gold
FieldItemEditor.CHK_IsExtension=扩展选项
FieldItemEditor.CHK_IsExtension=Extension
FieldItemEditor.CHK_IsWatered=Watered
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
FieldItemEditor.CHK_R1=R1
@@ -146,19 +147,19 @@ FieldItemEditor.L_BuildingY=Y:
FieldItemEditor.L_Count=Count:
FieldItemEditor.L_ExtensionX=X:
FieldItemEditor.L_ExtensionY=Y:
FieldItemEditor.L_FieldItemTransparency=地表物品透明度
FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
FieldItemEditor.L_Flag0=Flag0:
FieldItemEditor.L_Flag1=Flag1:
FieldItemEditor.L_Layer=层:
FieldItemEditor.L_MapAcre=耕地:
FieldItemEditor.L_MapAcreTemplateField=地表耕地模板:
FieldItemEditor.L_MapAcreTemplateOutside=外部耕地模板:
FieldItemEditor.L_PlazaX=广场 X:
FieldItemEditor.L_PlazaY=广场 Y:
FieldItemEditor.L_MapAcre=Acre:
FieldItemEditor.L_MapAcreTemplateField=Field Acre Template:
FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template:
FieldItemEditor.L_PlazaX=坐标 X:
FieldItemEditor.L_PlazaY=坐标 Y:
FieldItemEditor.L_TerrainTileLabelTransparency=地皮方格标签透明度
FieldItemEditor.L_TileMode=方格编辑模式
FieldItemEditor.L_Uses=Uses:
FieldItemEditor.L_WaterDays=天数:
FieldItemEditor.L_WaterDays=Days:
FieldItemEditor.Menu_Reset=重置
FieldItemEditor.Menu_SavePNG=保存为PNG
FieldItemEditor.Menu_SavePNGItems=Include Items
@@ -167,7 +168,7 @@ FieldItemEditor.Menu_Set=赋值
FieldItemEditor.Menu_View=查看
FieldItemEditor.RB_Item=物品
FieldItemEditor.RB_Terrain=地皮
FieldItemEditor.Tab_Acres=耕地
FieldItemEditor.Tab_Acres=Acres
FieldItemEditor.Tab_Building=建筑
FieldItemEditor.Tab_Item=物品
FieldItemEditor.Tab_Terrain=地皮
@@ -185,13 +186,13 @@ ItemReceivedEditor.L_Received=已获得
ItemReceivedEditor.L_VariantBody=变体
MiscPlayerEditor.B_Cancel=Cancel
MiscPlayerEditor.B_Save=Save
MiscPlayerEditor.CHK_CustomItem=自定义
MiscPlayerEditor.CHK_CustomItem=Custom
MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
MiscPlayerEditor.L_Birthday=生日 (月/日):
MiscPlayerEditor.L_ProfileSpecialtyFruit=默认水果
MiscPlayerEditor.L_Birthday=Birthday (M/D):
MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
MiscPlayerEditor.Tab_Misc=杂项
MiscPlayerEditor.Tab_Profile=个人信息
MiscPlayerEditor.Tab_Misc=Misc
MiscPlayerEditor.Tab_Profile=Profile
PatternEditor.B_Cancel=取消
PatternEditor.B_DumpDesign=导出设计
PatternEditor.B_LoadDesign=导入设计
@@ -202,13 +203,56 @@ PatternEditorPRO.B_DumpDesign=导出设计
PatternEditorPRO.B_LoadDesign=导入设计
PatternEditorPRO.B_Save=保存
PatternEditorPRO.Menu_SavePNG=保存为PNG
PlayerHouseEditor.B_Cancel=Cancel
PlayerHouseEditor.B_DumpHouse=Dump
PlayerHouseEditor.B_DumpRoom=Dump
PlayerHouseEditor.B_EditFlags=Edit Flags
PlayerHouseEditor.B_LoadHouse=Load
PlayerHouseEditor.B_LoadRoom=Load
PlayerHouseEditor.B_Save=Save
PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
PlayerHouseEditor.CHK_Gold=Gold
PlayerHouseEditor.CHK_IsExtension=Extension
PlayerHouseEditor.CHK_IsWatered=Watered
PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
PlayerHouseEditor.CHK_R1=R1
PlayerHouseEditor.CHK_R2=R2
PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
PlayerHouseEditor.CHK_S1=S1
PlayerHouseEditor.CHK_S2=S2
PlayerHouseEditor.CHK_W1=W1
PlayerHouseEditor.CHK_W2=W2
PlayerHouseEditor.CHK_WV0=V1
PlayerHouseEditor.CHK_WV1=V2
PlayerHouseEditor.CHK_WV2=V3
PlayerHouseEditor.CHK_WV3=V4
PlayerHouseEditor.CHK_WV4=V5
PlayerHouseEditor.CHK_WV5=V6
PlayerHouseEditor.CHK_WV6=V7
PlayerHouseEditor.CHK_WV7=V8
PlayerHouseEditor.CHK_WV8=V9
PlayerHouseEditor.CHK_WV9=V10
PlayerHouseEditor.CHK_Y1=Y1
PlayerHouseEditor.CHK_Y2=Y2
PlayerHouseEditor.L_Count=Count:
PlayerHouseEditor.L_ExtensionX=X:
PlayerHouseEditor.L_ExtensionY=Y:
PlayerHouseEditor.L_Flag0=Flag0:
PlayerHouseEditor.L_Flag1=Flag1:
PlayerHouseEditor.L_Layer=Layer:
PlayerHouseEditor.L_Room=Room:
PlayerHouseEditor.L_Uses=Uses:
PlayerHouseEditor.L_WaterDays=Days:
PlayerHouseEditor.Menu_Reset=Reset
PlayerHouseEditor.Menu_Set=Set
PlayerHouseEditor.Menu_View=View
PlayerItemEditor.B_Cancel=取消
PlayerItemEditor.B_Dump=导出
PlayerItemEditor.B_Inject=注入
PlayerItemEditor.B_Load=导入
PlayerItemEditor.B_Save=保存
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsExtension=扩展选项
PlayerItemEditor.CHK_IsExtension=Extension
PlayerItemEditor.CHK_IsWatered=Watered
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
@@ -253,7 +297,7 @@ SimpleHexEditor.B_Update=更新
SingleItemEditor.B_Cancel=取消
SingleItemEditor.B_Save=保存
SingleItemEditor.CHK_Gold=Gold
SingleItemEditor.CHK_IsExtension=扩展选项
SingleItemEditor.CHK_IsExtension=Extension
SingleItemEditor.CHK_IsWatered=Watered
SingleItemEditor.CHK_R1=R1
SingleItemEditor.CHK_R2=R2
@@ -276,9 +320,9 @@ SingleItemEditor.CHK_Y2=Y2
SingleItemEditor.L_Count=Count:
SingleItemEditor.L_ExtensionX=X:
SingleItemEditor.L_ExtensionY=Y:
SingleItemEditor.L_Flag0=属性0:
SingleItemEditor.L_Flag1=属性1:
SingleItemEditor.L_Uses=耐久:
SingleItemEditor.L_Flag0=Flag0:
SingleItemEditor.L_Flag1=Flag1:
SingleItemEditor.L_Uses=Uses:
SingleItemEditor.L_WaterDays=Days:
SingleObjectEditor.B_Cancel=取消
SingleObjectEditor.B_Save=保存

View File

@@ -6,6 +6,7 @@ ItemReceivedEditor=收藏清單編輯器
MiscPlayerEditor=Misc Player Detail Editor
PatternEditor=設計編輯器
PatternEditorPRO=進階設計編輯器
PlayerHouseEditor=Player House Editor
PlayerItemEditor=道具編輯器
ReactionEditor=Reaction List Editor
SaveRoomFloorWallEditor=Room Editor
@@ -202,6 +203,49 @@ PatternEditorPRO.B_DumpDesign=輸出設計
PatternEditorPRO.B_LoadDesign=讀取設計
PatternEditorPRO.B_Save=儲存
PatternEditorPRO.Menu_SavePNG=儲存 .png
PlayerHouseEditor.B_Cancel=Cancel
PlayerHouseEditor.B_DumpHouse=Dump
PlayerHouseEditor.B_DumpRoom=Dump
PlayerHouseEditor.B_EditFlags=Edit Flags
PlayerHouseEditor.B_LoadHouse=Load
PlayerHouseEditor.B_LoadRoom=Load
PlayerHouseEditor.B_Save=Save
PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
PlayerHouseEditor.CHK_Gold=Gold
PlayerHouseEditor.CHK_IsExtension=Extension
PlayerHouseEditor.CHK_IsWatered=Watered
PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
PlayerHouseEditor.CHK_R1=R1
PlayerHouseEditor.CHK_R2=R2
PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
PlayerHouseEditor.CHK_S1=S1
PlayerHouseEditor.CHK_S2=S2
PlayerHouseEditor.CHK_W1=W1
PlayerHouseEditor.CHK_W2=W2
PlayerHouseEditor.CHK_WV0=V1
PlayerHouseEditor.CHK_WV1=V2
PlayerHouseEditor.CHK_WV2=V3
PlayerHouseEditor.CHK_WV3=V4
PlayerHouseEditor.CHK_WV4=V5
PlayerHouseEditor.CHK_WV5=V6
PlayerHouseEditor.CHK_WV6=V7
PlayerHouseEditor.CHK_WV7=V8
PlayerHouseEditor.CHK_WV8=V9
PlayerHouseEditor.CHK_WV9=V10
PlayerHouseEditor.CHK_Y1=Y1
PlayerHouseEditor.CHK_Y2=Y2
PlayerHouseEditor.L_Count=Count:
PlayerHouseEditor.L_ExtensionX=X:
PlayerHouseEditor.L_ExtensionY=Y:
PlayerHouseEditor.L_Flag0=Flag0:
PlayerHouseEditor.L_Flag1=Flag1:
PlayerHouseEditor.L_Layer=Layer:
PlayerHouseEditor.L_Room=Room:
PlayerHouseEditor.L_Uses=Uses:
PlayerHouseEditor.L_WaterDays=Days:
PlayerHouseEditor.Menu_Reset=Reset
PlayerHouseEditor.Menu_Set=Set
PlayerHouseEditor.Menu_View=View
PlayerItemEditor.B_Cancel=取消
PlayerItemEditor.B_Dump=輸出
PlayerItemEditor.B_Inject=註入