From 50b364ee20985b534cd6265a95aa85650058562b Mon Sep 17 00:00:00 2001 From: Kurt Date: Mon, 11 May 2020 22:23:12 -0700 Subject: [PATCH] Update translations per updated player hous eeditor --- NHSE.WinForms/Resources/text/lang_de.txt | 44 +++++++++ NHSE.WinForms/Resources/text/lang_en.txt | 44 +++++++++ NHSE.WinForms/Resources/text/lang_es.txt | 44 +++++++++ NHSE.WinForms/Resources/text/lang_fr.txt | 44 +++++++++ NHSE.WinForms/Resources/text/lang_it.txt | 44 +++++++++ NHSE.WinForms/Resources/text/lang_jp.txt | 44 +++++++++ NHSE.WinForms/Resources/text/lang_ko.txt | 44 +++++++++ NHSE.WinForms/Resources/text/lang_zhs.txt | 114 +++++++++++++++------- NHSE.WinForms/Resources/text/lang_zht.txt | 44 +++++++++ 9 files changed, 431 insertions(+), 35 deletions(-) diff --git a/NHSE.WinForms/Resources/text/lang_de.txt b/NHSE.WinForms/Resources/text/lang_de.txt index 30b46ac..9b904e3 100644 --- a/NHSE.WinForms/Resources/text/lang_de.txt +++ b/NHSE.WinForms/Resources/text/lang_de.txt @@ -6,6 +6,7 @@ ItemReceivedEditor=Received Item List Editor MiscPlayerEditor=Misc Player Detail Editor PatternEditor=Pattern Editor PatternEditorPRO=Pro Design Editor +PlayerHouseEditor=Player House Editor PlayerItemEditor=Inventory Editor ReactionEditor=Reaction List Editor SaveRoomFloorWallEditor=Room Editor @@ -202,6 +203,49 @@ PatternEditorPRO.B_DumpDesign=Dump Design PatternEditorPRO.B_LoadDesign=Load Design PatternEditorPRO.B_Save=Save PatternEditorPRO.Menu_SavePNG=Save .png +PlayerHouseEditor.B_Cancel=Cancel +PlayerHouseEditor.B_DumpHouse=Dump +PlayerHouseEditor.B_DumpRoom=Dump +PlayerHouseEditor.B_EditFlags=Edit Flags +PlayerHouseEditor.B_LoadHouse=Load +PlayerHouseEditor.B_LoadRoom=Load +PlayerHouseEditor.B_Save=Save +PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically +PlayerHouseEditor.CHK_Gold=Gold +PlayerHouseEditor.CHK_IsExtension=Extension +PlayerHouseEditor.CHK_IsWatered=Watered +PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles +PlayerHouseEditor.CHK_R1=R1 +PlayerHouseEditor.CHK_R2=R2 +PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension +PlayerHouseEditor.CHK_S1=S1 +PlayerHouseEditor.CHK_S2=S2 +PlayerHouseEditor.CHK_W1=W1 +PlayerHouseEditor.CHK_W2=W2 +PlayerHouseEditor.CHK_WV0=V1 +PlayerHouseEditor.CHK_WV1=V2 +PlayerHouseEditor.CHK_WV2=V3 +PlayerHouseEditor.CHK_WV3=V4 +PlayerHouseEditor.CHK_WV4=V5 +PlayerHouseEditor.CHK_WV5=V6 +PlayerHouseEditor.CHK_WV6=V7 +PlayerHouseEditor.CHK_WV7=V8 +PlayerHouseEditor.CHK_WV8=V9 +PlayerHouseEditor.CHK_WV9=V10 +PlayerHouseEditor.CHK_Y1=Y1 +PlayerHouseEditor.CHK_Y2=Y2 +PlayerHouseEditor.L_Count=Count: +PlayerHouseEditor.L_ExtensionX=X: +PlayerHouseEditor.L_ExtensionY=Y: +PlayerHouseEditor.L_Flag0=Flag0: +PlayerHouseEditor.L_Flag1=Flag1: +PlayerHouseEditor.L_Layer=Layer: +PlayerHouseEditor.L_Room=Room: +PlayerHouseEditor.L_Uses=Uses: +PlayerHouseEditor.L_WaterDays=Days: +PlayerHouseEditor.Menu_Reset=Reset +PlayerHouseEditor.Menu_Set=Set +PlayerHouseEditor.Menu_View=View PlayerItemEditor.B_Cancel=Cancel PlayerItemEditor.B_Dump=Dump PlayerItemEditor.B_Inject=Inject diff --git a/NHSE.WinForms/Resources/text/lang_en.txt b/NHSE.WinForms/Resources/text/lang_en.txt index 30b46ac..9b904e3 100644 --- a/NHSE.WinForms/Resources/text/lang_en.txt +++ b/NHSE.WinForms/Resources/text/lang_en.txt @@ -6,6 +6,7 @@ ItemReceivedEditor=Received Item List Editor MiscPlayerEditor=Misc Player Detail Editor PatternEditor=Pattern Editor PatternEditorPRO=Pro Design Editor +PlayerHouseEditor=Player House Editor PlayerItemEditor=Inventory Editor ReactionEditor=Reaction List Editor SaveRoomFloorWallEditor=Room Editor @@ -202,6 +203,49 @@ PatternEditorPRO.B_DumpDesign=Dump Design PatternEditorPRO.B_LoadDesign=Load Design PatternEditorPRO.B_Save=Save PatternEditorPRO.Menu_SavePNG=Save .png +PlayerHouseEditor.B_Cancel=Cancel +PlayerHouseEditor.B_DumpHouse=Dump +PlayerHouseEditor.B_DumpRoom=Dump +PlayerHouseEditor.B_EditFlags=Edit Flags +PlayerHouseEditor.B_LoadHouse=Load +PlayerHouseEditor.B_LoadRoom=Load +PlayerHouseEditor.B_Save=Save +PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically +PlayerHouseEditor.CHK_Gold=Gold +PlayerHouseEditor.CHK_IsExtension=Extension +PlayerHouseEditor.CHK_IsWatered=Watered +PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles +PlayerHouseEditor.CHK_R1=R1 +PlayerHouseEditor.CHK_R2=R2 +PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension +PlayerHouseEditor.CHK_S1=S1 +PlayerHouseEditor.CHK_S2=S2 +PlayerHouseEditor.CHK_W1=W1 +PlayerHouseEditor.CHK_W2=W2 +PlayerHouseEditor.CHK_WV0=V1 +PlayerHouseEditor.CHK_WV1=V2 +PlayerHouseEditor.CHK_WV2=V3 +PlayerHouseEditor.CHK_WV3=V4 +PlayerHouseEditor.CHK_WV4=V5 +PlayerHouseEditor.CHK_WV5=V6 +PlayerHouseEditor.CHK_WV6=V7 +PlayerHouseEditor.CHK_WV7=V8 +PlayerHouseEditor.CHK_WV8=V9 +PlayerHouseEditor.CHK_WV9=V10 +PlayerHouseEditor.CHK_Y1=Y1 +PlayerHouseEditor.CHK_Y2=Y2 +PlayerHouseEditor.L_Count=Count: +PlayerHouseEditor.L_ExtensionX=X: +PlayerHouseEditor.L_ExtensionY=Y: +PlayerHouseEditor.L_Flag0=Flag0: +PlayerHouseEditor.L_Flag1=Flag1: +PlayerHouseEditor.L_Layer=Layer: +PlayerHouseEditor.L_Room=Room: +PlayerHouseEditor.L_Uses=Uses: +PlayerHouseEditor.L_WaterDays=Days: +PlayerHouseEditor.Menu_Reset=Reset +PlayerHouseEditor.Menu_Set=Set +PlayerHouseEditor.Menu_View=View PlayerItemEditor.B_Cancel=Cancel PlayerItemEditor.B_Dump=Dump PlayerItemEditor.B_Inject=Inject diff --git a/NHSE.WinForms/Resources/text/lang_es.txt b/NHSE.WinForms/Resources/text/lang_es.txt index 803030b..22caf18 100644 --- a/NHSE.WinForms/Resources/text/lang_es.txt +++ b/NHSE.WinForms/Resources/text/lang_es.txt @@ -6,6 +6,7 @@ ItemReceivedEditor=Editor de Objetos Recibidos MiscPlayerEditor=Misc Player Detail Editor PatternEditor=Pattern Editor PatternEditorPRO=Pro Design Editor +PlayerHouseEditor=Player House Editor PlayerItemEditor=Inventory Editor ReactionEditor=Reaction List Editor SaveRoomFloorWallEditor=Room Editor @@ -202,6 +203,49 @@ PatternEditorPRO.B_DumpDesign=Dump Design PatternEditorPRO.B_LoadDesign=Load Design PatternEditorPRO.B_Save=Save PatternEditorPRO.Menu_SavePNG=Save .png +PlayerHouseEditor.B_Cancel=Cancel +PlayerHouseEditor.B_DumpHouse=Dump +PlayerHouseEditor.B_DumpRoom=Dump +PlayerHouseEditor.B_EditFlags=Edit Flags +PlayerHouseEditor.B_LoadHouse=Load +PlayerHouseEditor.B_LoadRoom=Load +PlayerHouseEditor.B_Save=Save +PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically +PlayerHouseEditor.CHK_Gold=Gold +PlayerHouseEditor.CHK_IsExtension=Extension +PlayerHouseEditor.CHK_IsWatered=Watered +PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles +PlayerHouseEditor.CHK_R1=R1 +PlayerHouseEditor.CHK_R2=R2 +PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension +PlayerHouseEditor.CHK_S1=S1 +PlayerHouseEditor.CHK_S2=S2 +PlayerHouseEditor.CHK_W1=W1 +PlayerHouseEditor.CHK_W2=W2 +PlayerHouseEditor.CHK_WV0=V1 +PlayerHouseEditor.CHK_WV1=V2 +PlayerHouseEditor.CHK_WV2=V3 +PlayerHouseEditor.CHK_WV3=V4 +PlayerHouseEditor.CHK_WV4=V5 +PlayerHouseEditor.CHK_WV5=V6 +PlayerHouseEditor.CHK_WV6=V7 +PlayerHouseEditor.CHK_WV7=V8 +PlayerHouseEditor.CHK_WV8=V9 +PlayerHouseEditor.CHK_WV9=V10 +PlayerHouseEditor.CHK_Y1=Y1 +PlayerHouseEditor.CHK_Y2=Y2 +PlayerHouseEditor.L_Count=Count: +PlayerHouseEditor.L_ExtensionX=X: +PlayerHouseEditor.L_ExtensionY=Y: +PlayerHouseEditor.L_Flag0=Flag0: +PlayerHouseEditor.L_Flag1=Flag1: +PlayerHouseEditor.L_Layer=Layer: +PlayerHouseEditor.L_Room=Room: +PlayerHouseEditor.L_Uses=Uses: +PlayerHouseEditor.L_WaterDays=Days: +PlayerHouseEditor.Menu_Reset=Reset +PlayerHouseEditor.Menu_Set=Set +PlayerHouseEditor.Menu_View=View PlayerItemEditor.B_Cancel=Cancel PlayerItemEditor.B_Dump=Dump PlayerItemEditor.B_Inject=Inject diff --git a/NHSE.WinForms/Resources/text/lang_fr.txt b/NHSE.WinForms/Resources/text/lang_fr.txt index 30b46ac..9b904e3 100644 --- a/NHSE.WinForms/Resources/text/lang_fr.txt +++ b/NHSE.WinForms/Resources/text/lang_fr.txt @@ -6,6 +6,7 @@ ItemReceivedEditor=Received Item List Editor MiscPlayerEditor=Misc Player Detail Editor PatternEditor=Pattern Editor PatternEditorPRO=Pro Design Editor +PlayerHouseEditor=Player House Editor PlayerItemEditor=Inventory Editor ReactionEditor=Reaction List Editor SaveRoomFloorWallEditor=Room Editor @@ -202,6 +203,49 @@ PatternEditorPRO.B_DumpDesign=Dump Design PatternEditorPRO.B_LoadDesign=Load Design PatternEditorPRO.B_Save=Save PatternEditorPRO.Menu_SavePNG=Save .png +PlayerHouseEditor.B_Cancel=Cancel +PlayerHouseEditor.B_DumpHouse=Dump +PlayerHouseEditor.B_DumpRoom=Dump +PlayerHouseEditor.B_EditFlags=Edit Flags +PlayerHouseEditor.B_LoadHouse=Load +PlayerHouseEditor.B_LoadRoom=Load +PlayerHouseEditor.B_Save=Save +PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically +PlayerHouseEditor.CHK_Gold=Gold +PlayerHouseEditor.CHK_IsExtension=Extension +PlayerHouseEditor.CHK_IsWatered=Watered +PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles +PlayerHouseEditor.CHK_R1=R1 +PlayerHouseEditor.CHK_R2=R2 +PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension +PlayerHouseEditor.CHK_S1=S1 +PlayerHouseEditor.CHK_S2=S2 +PlayerHouseEditor.CHK_W1=W1 +PlayerHouseEditor.CHK_W2=W2 +PlayerHouseEditor.CHK_WV0=V1 +PlayerHouseEditor.CHK_WV1=V2 +PlayerHouseEditor.CHK_WV2=V3 +PlayerHouseEditor.CHK_WV3=V4 +PlayerHouseEditor.CHK_WV4=V5 +PlayerHouseEditor.CHK_WV5=V6 +PlayerHouseEditor.CHK_WV6=V7 +PlayerHouseEditor.CHK_WV7=V8 +PlayerHouseEditor.CHK_WV8=V9 +PlayerHouseEditor.CHK_WV9=V10 +PlayerHouseEditor.CHK_Y1=Y1 +PlayerHouseEditor.CHK_Y2=Y2 +PlayerHouseEditor.L_Count=Count: +PlayerHouseEditor.L_ExtensionX=X: +PlayerHouseEditor.L_ExtensionY=Y: +PlayerHouseEditor.L_Flag0=Flag0: +PlayerHouseEditor.L_Flag1=Flag1: +PlayerHouseEditor.L_Layer=Layer: +PlayerHouseEditor.L_Room=Room: +PlayerHouseEditor.L_Uses=Uses: +PlayerHouseEditor.L_WaterDays=Days: +PlayerHouseEditor.Menu_Reset=Reset +PlayerHouseEditor.Menu_Set=Set +PlayerHouseEditor.Menu_View=View PlayerItemEditor.B_Cancel=Cancel PlayerItemEditor.B_Dump=Dump PlayerItemEditor.B_Inject=Inject diff --git a/NHSE.WinForms/Resources/text/lang_it.txt b/NHSE.WinForms/Resources/text/lang_it.txt index 116fef8..6bf3aa1 100644 --- a/NHSE.WinForms/Resources/text/lang_it.txt +++ b/NHSE.WinForms/Resources/text/lang_it.txt @@ -6,6 +6,7 @@ ItemReceivedEditor=Modifica catalogo MiscPlayerEditor=Misc Player Detail Editor PatternEditor=Modifica pattern PatternEditorPRO=Modifica pattern Pro +PlayerHouseEditor=Player House Editor PlayerItemEditor=Modifica inventario ReactionEditor=Reaction List Editor SaveRoomFloorWallEditor=Room Editor @@ -202,6 +203,49 @@ PatternEditorPRO.B_DumpDesign=Esporta Design PatternEditorPRO.B_LoadDesign=Importa Design PatternEditorPRO.B_Save=Salva PatternEditorPRO.Menu_SavePNG=Salva .png +PlayerHouseEditor.B_Cancel=Cancel +PlayerHouseEditor.B_DumpHouse=Dump +PlayerHouseEditor.B_DumpRoom=Dump +PlayerHouseEditor.B_EditFlags=Edit Flags +PlayerHouseEditor.B_LoadHouse=Load +PlayerHouseEditor.B_LoadRoom=Load +PlayerHouseEditor.B_Save=Save +PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically +PlayerHouseEditor.CHK_Gold=Gold +PlayerHouseEditor.CHK_IsExtension=Extension +PlayerHouseEditor.CHK_IsWatered=Watered +PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles +PlayerHouseEditor.CHK_R1=R1 +PlayerHouseEditor.CHK_R2=R2 +PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension +PlayerHouseEditor.CHK_S1=S1 +PlayerHouseEditor.CHK_S2=S2 +PlayerHouseEditor.CHK_W1=W1 +PlayerHouseEditor.CHK_W2=W2 +PlayerHouseEditor.CHK_WV0=V1 +PlayerHouseEditor.CHK_WV1=V2 +PlayerHouseEditor.CHK_WV2=V3 +PlayerHouseEditor.CHK_WV3=V4 +PlayerHouseEditor.CHK_WV4=V5 +PlayerHouseEditor.CHK_WV5=V6 +PlayerHouseEditor.CHK_WV6=V7 +PlayerHouseEditor.CHK_WV7=V8 +PlayerHouseEditor.CHK_WV8=V9 +PlayerHouseEditor.CHK_WV9=V10 +PlayerHouseEditor.CHK_Y1=Y1 +PlayerHouseEditor.CHK_Y2=Y2 +PlayerHouseEditor.L_Count=Count: +PlayerHouseEditor.L_ExtensionX=X: +PlayerHouseEditor.L_ExtensionY=Y: +PlayerHouseEditor.L_Flag0=Flag0: +PlayerHouseEditor.L_Flag1=Flag1: +PlayerHouseEditor.L_Layer=Layer: +PlayerHouseEditor.L_Room=Room: +PlayerHouseEditor.L_Uses=Uses: +PlayerHouseEditor.L_WaterDays=Days: +PlayerHouseEditor.Menu_Reset=Reset +PlayerHouseEditor.Menu_Set=Set +PlayerHouseEditor.Menu_View=View PlayerItemEditor.B_Cancel=Annulla PlayerItemEditor.B_Dump=Esporta PlayerItemEditor.B_Inject=Inject diff --git a/NHSE.WinForms/Resources/text/lang_jp.txt b/NHSE.WinForms/Resources/text/lang_jp.txt index 30b46ac..9b904e3 100644 --- a/NHSE.WinForms/Resources/text/lang_jp.txt +++ b/NHSE.WinForms/Resources/text/lang_jp.txt @@ -6,6 +6,7 @@ ItemReceivedEditor=Received Item List Editor MiscPlayerEditor=Misc Player Detail Editor PatternEditor=Pattern Editor PatternEditorPRO=Pro Design Editor +PlayerHouseEditor=Player House Editor PlayerItemEditor=Inventory Editor ReactionEditor=Reaction List Editor SaveRoomFloorWallEditor=Room Editor @@ -202,6 +203,49 @@ PatternEditorPRO.B_DumpDesign=Dump Design PatternEditorPRO.B_LoadDesign=Load Design PatternEditorPRO.B_Save=Save PatternEditorPRO.Menu_SavePNG=Save .png +PlayerHouseEditor.B_Cancel=Cancel +PlayerHouseEditor.B_DumpHouse=Dump +PlayerHouseEditor.B_DumpRoom=Dump +PlayerHouseEditor.B_EditFlags=Edit Flags +PlayerHouseEditor.B_LoadHouse=Load +PlayerHouseEditor.B_LoadRoom=Load +PlayerHouseEditor.B_Save=Save +PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically +PlayerHouseEditor.CHK_Gold=Gold +PlayerHouseEditor.CHK_IsExtension=Extension +PlayerHouseEditor.CHK_IsWatered=Watered +PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles +PlayerHouseEditor.CHK_R1=R1 +PlayerHouseEditor.CHK_R2=R2 +PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension +PlayerHouseEditor.CHK_S1=S1 +PlayerHouseEditor.CHK_S2=S2 +PlayerHouseEditor.CHK_W1=W1 +PlayerHouseEditor.CHK_W2=W2 +PlayerHouseEditor.CHK_WV0=V1 +PlayerHouseEditor.CHK_WV1=V2 +PlayerHouseEditor.CHK_WV2=V3 +PlayerHouseEditor.CHK_WV3=V4 +PlayerHouseEditor.CHK_WV4=V5 +PlayerHouseEditor.CHK_WV5=V6 +PlayerHouseEditor.CHK_WV6=V7 +PlayerHouseEditor.CHK_WV7=V8 +PlayerHouseEditor.CHK_WV8=V9 +PlayerHouseEditor.CHK_WV9=V10 +PlayerHouseEditor.CHK_Y1=Y1 +PlayerHouseEditor.CHK_Y2=Y2 +PlayerHouseEditor.L_Count=Count: +PlayerHouseEditor.L_ExtensionX=X: +PlayerHouseEditor.L_ExtensionY=Y: +PlayerHouseEditor.L_Flag0=Flag0: +PlayerHouseEditor.L_Flag1=Flag1: +PlayerHouseEditor.L_Layer=Layer: +PlayerHouseEditor.L_Room=Room: +PlayerHouseEditor.L_Uses=Uses: +PlayerHouseEditor.L_WaterDays=Days: +PlayerHouseEditor.Menu_Reset=Reset +PlayerHouseEditor.Menu_Set=Set +PlayerHouseEditor.Menu_View=View PlayerItemEditor.B_Cancel=Cancel PlayerItemEditor.B_Dump=Dump PlayerItemEditor.B_Inject=Inject diff --git a/NHSE.WinForms/Resources/text/lang_ko.txt b/NHSE.WinForms/Resources/text/lang_ko.txt index 30b46ac..9b904e3 100644 --- a/NHSE.WinForms/Resources/text/lang_ko.txt +++ b/NHSE.WinForms/Resources/text/lang_ko.txt @@ -6,6 +6,7 @@ ItemReceivedEditor=Received Item List Editor MiscPlayerEditor=Misc Player Detail Editor PatternEditor=Pattern Editor PatternEditorPRO=Pro Design Editor +PlayerHouseEditor=Player House Editor PlayerItemEditor=Inventory Editor ReactionEditor=Reaction List Editor SaveRoomFloorWallEditor=Room Editor @@ -202,6 +203,49 @@ PatternEditorPRO.B_DumpDesign=Dump Design PatternEditorPRO.B_LoadDesign=Load Design PatternEditorPRO.B_Save=Save PatternEditorPRO.Menu_SavePNG=Save .png +PlayerHouseEditor.B_Cancel=Cancel +PlayerHouseEditor.B_DumpHouse=Dump +PlayerHouseEditor.B_DumpRoom=Dump +PlayerHouseEditor.B_EditFlags=Edit Flags +PlayerHouseEditor.B_LoadHouse=Load +PlayerHouseEditor.B_LoadRoom=Load +PlayerHouseEditor.B_Save=Save +PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically +PlayerHouseEditor.CHK_Gold=Gold +PlayerHouseEditor.CHK_IsExtension=Extension +PlayerHouseEditor.CHK_IsWatered=Watered +PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles +PlayerHouseEditor.CHK_R1=R1 +PlayerHouseEditor.CHK_R2=R2 +PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension +PlayerHouseEditor.CHK_S1=S1 +PlayerHouseEditor.CHK_S2=S2 +PlayerHouseEditor.CHK_W1=W1 +PlayerHouseEditor.CHK_W2=W2 +PlayerHouseEditor.CHK_WV0=V1 +PlayerHouseEditor.CHK_WV1=V2 +PlayerHouseEditor.CHK_WV2=V3 +PlayerHouseEditor.CHK_WV3=V4 +PlayerHouseEditor.CHK_WV4=V5 +PlayerHouseEditor.CHK_WV5=V6 +PlayerHouseEditor.CHK_WV6=V7 +PlayerHouseEditor.CHK_WV7=V8 +PlayerHouseEditor.CHK_WV8=V9 +PlayerHouseEditor.CHK_WV9=V10 +PlayerHouseEditor.CHK_Y1=Y1 +PlayerHouseEditor.CHK_Y2=Y2 +PlayerHouseEditor.L_Count=Count: +PlayerHouseEditor.L_ExtensionX=X: +PlayerHouseEditor.L_ExtensionY=Y: +PlayerHouseEditor.L_Flag0=Flag0: +PlayerHouseEditor.L_Flag1=Flag1: +PlayerHouseEditor.L_Layer=Layer: +PlayerHouseEditor.L_Room=Room: +PlayerHouseEditor.L_Uses=Uses: +PlayerHouseEditor.L_WaterDays=Days: +PlayerHouseEditor.Menu_Reset=Reset +PlayerHouseEditor.Menu_Set=Set +PlayerHouseEditor.Menu_View=View PlayerItemEditor.B_Cancel=Cancel PlayerItemEditor.B_Dump=Dump PlayerItemEditor.B_Inject=Inject diff --git a/NHSE.WinForms/Resources/text/lang_zhs.txt b/NHSE.WinForms/Resources/text/lang_zhs.txt index 9f24c8c..6cdeede 100644 --- a/NHSE.WinForms/Resources/text/lang_zhs.txt +++ b/NHSE.WinForms/Resources/text/lang_zhs.txt @@ -1,16 +1,17 @@ ActivityEditor=成就编辑器 -BuildingHelp=建筑帮助 +BuildingHelp=Building Help FieldItemEditor=地皮编辑器 FlagEditor=属性编辑器 ItemReceivedEditor=收藏清单编辑器 -MiscPlayerEditor=杂项编辑器 +MiscPlayerEditor=Misc Player Detail Editor PatternEditor=设计编辑器 PatternEditorPRO=专业设计编辑器 +PlayerHouseEditor=Player House Editor PlayerItemEditor=物品编辑器 -ReactionEditor=反应列表编辑器 +ReactionEditor=Reaction List Editor SaveRoomFloorWallEditor=房间编辑器 SimpleHexEditor=16进制编辑器 -SingleItemEditor=物品编辑器 +SingleItemEditor=Item Editor SingleObjectEditor=属性编辑器 SysBotRAMEdit=SysBot 界面 SysBotUI=SysBot 界面 @@ -23,20 +24,20 @@ BuildingHelp.L_StructureValues=数值: Editor.B_DumpVillager=导出岛民 Editor.B_EditAchievements=编辑成就 Editor.B_EditBulletin=编辑布告栏 -Editor.B_EditDesignsTailor=编辑裁缝设计 -Editor.B_EditFieldGoods=编辑地表物品 +Editor.B_EditDesignsTailor=Edit Tailor Designs +Editor.B_EditFieldGoods=Edit Field Goods Editor.B_EditFieldItems=编辑地皮 Editor.B_EditHouses=编辑房屋 Editor.B_EditLandFlags=编辑属性 Editor.B_EditMap=编辑地图... -Editor.B_EditPatternFlag=编辑岛屿旗帜 +Editor.B_EditPatternFlag=Edit Flag Design Editor.B_EditPatterns=编辑设计 Editor.B_EditPlayer=编辑玩家... Editor.B_EditPlayerFlags=编辑属性 Editor.B_EditPlayerHouses=编辑玩家房屋 Editor.B_EditPlayerItems=编辑随身物品 -Editor.B_EditPlayerMisc=编辑杂项 -Editor.B_EditPlayerReactions=编辑反应 +Editor.B_EditPlayerMisc=Edit Misc +Editor.B_EditPlayerReactions=Edit Reactions Editor.B_EditPlayerReceivedItems=编辑收藏清单 Editor.B_EditPlayerRecipes=编辑DIY手册 Editor.B_EditPlayerStorage=编辑仓库物品 @@ -47,7 +48,7 @@ Editor.B_EditVillagerFlags=编辑属性 Editor.B_LoadVillager=导入岛民 Editor.B_RecycleBin=编辑回收箱 Editor.CHK_VillagerMovingOut=赶走岛民 -Editor.L_AirportColor=机场颜色 +Editor.L_AirportColor=Airport Color Editor.L_BankBells=银行存款: Editor.L_Catchphrase=口头禅: Editor.L_EarnedMiles=已获得里程: @@ -81,35 +82,35 @@ FieldItemEditor.B_Down=↓ FieldItemEditor.B_DumpAcre=导出耕地 FieldItemEditor.B_DumpAllAcres=导出所有耕地 FieldItemEditor.B_DumpBuildings=导出建筑 -FieldItemEditor.B_DumpLoadAcres=导出/导入 +FieldItemEditor.B_DumpLoadAcres=Dump/Import FieldItemEditor.B_DumpLoadBuildings=导出/导入 FieldItemEditor.B_DumpLoadField=导出/导入 FieldItemEditor.B_DumpLoadTerrain=导出/导入 -FieldItemEditor.B_DumpMapAcres=导出地图耕地 +FieldItemEditor.B_DumpMapAcres=Dump Map Acres FieldItemEditor.B_FillHoles=坑洞 FieldItemEditor.B_Help=帮助 FieldItemEditor.B_ImportAcre=导入耕地 FieldItemEditor.B_ImportAllAcres=导入所有耕地 FieldItemEditor.B_ImportBuildings=导入建筑 -FieldItemEditor.B_ImportMapAcres=导入地图耕地 +FieldItemEditor.B_ImportMapAcres=Import Map Acres FieldItemEditor.B_Left=← FieldItemEditor.B_ModifyAllTerrain=修改全部... FieldItemEditor.B_RemoveAll=全部 FieldItemEditor.B_RemoveAllWeeds=杂草 -FieldItemEditor.B_RemoveBranches=树枝 -FieldItemEditor.B_RemoveFences=栅栏 +FieldItemEditor.B_RemoveBranches=Branches +FieldItemEditor.B_RemoveFences=围栏 FieldItemEditor.B_RemoveFlowers=花 FieldItemEditor.B_RemoveItemDropDown=移除物品... FieldItemEditor.B_RemoveObjects=非物品类 FieldItemEditor.B_RemovePlacedItems=放置型物品 FieldItemEditor.B_RemovePlants=植株 -FieldItemEditor.B_RemoveShells=贝壳 +FieldItemEditor.B_RemoveShells=Shells FieldItemEditor.B_Right=→ FieldItemEditor.B_Save=保存 FieldItemEditor.B_Up=↑ FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically FieldItemEditor.CHK_Gold=Gold -FieldItemEditor.CHK_IsExtension=扩展选项 +FieldItemEditor.CHK_IsExtension=Extension FieldItemEditor.CHK_IsWatered=Watered FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles FieldItemEditor.CHK_R1=R1 @@ -146,19 +147,19 @@ FieldItemEditor.L_BuildingY=Y: FieldItemEditor.L_Count=Count: FieldItemEditor.L_ExtensionX=X: FieldItemEditor.L_ExtensionY=Y: -FieldItemEditor.L_FieldItemTransparency=地表物品透明度 +FieldItemEditor.L_FieldItemTransparency=Field Item Transparency FieldItemEditor.L_Flag0=Flag0: FieldItemEditor.L_Flag1=Flag1: FieldItemEditor.L_Layer=层: -FieldItemEditor.L_MapAcre=耕地: -FieldItemEditor.L_MapAcreTemplateField=地表耕地模板: -FieldItemEditor.L_MapAcreTemplateOutside=外部耕地模板: -FieldItemEditor.L_PlazaX=广场 X: -FieldItemEditor.L_PlazaY=广场 Y: +FieldItemEditor.L_MapAcre=Acre: +FieldItemEditor.L_MapAcreTemplateField=Field Acre Template: +FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template: +FieldItemEditor.L_PlazaX=坐标 X: +FieldItemEditor.L_PlazaY=坐标 Y: FieldItemEditor.L_TerrainTileLabelTransparency=地皮方格标签透明度 FieldItemEditor.L_TileMode=方格编辑模式 FieldItemEditor.L_Uses=Uses: -FieldItemEditor.L_WaterDays=天数: +FieldItemEditor.L_WaterDays=Days: FieldItemEditor.Menu_Reset=重置 FieldItemEditor.Menu_SavePNG=保存为PNG FieldItemEditor.Menu_SavePNGItems=Include Items @@ -167,7 +168,7 @@ FieldItemEditor.Menu_Set=赋值 FieldItemEditor.Menu_View=查看 FieldItemEditor.RB_Item=物品 FieldItemEditor.RB_Terrain=地皮 -FieldItemEditor.Tab_Acres=耕地 +FieldItemEditor.Tab_Acres=Acres FieldItemEditor.Tab_Building=建筑 FieldItemEditor.Tab_Item=物品 FieldItemEditor.Tab_Terrain=地皮 @@ -185,13 +186,13 @@ ItemReceivedEditor.L_Received=已获得 ItemReceivedEditor.L_VariantBody=变体 MiscPlayerEditor.B_Cancel=Cancel MiscPlayerEditor.B_Save=Save -MiscPlayerEditor.CHK_CustomItem=自定义 +MiscPlayerEditor.CHK_CustomItem=Custom MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village -MiscPlayerEditor.L_Birthday=生日 (月/日): -MiscPlayerEditor.L_ProfileSpecialtyFruit=默认水果 +MiscPlayerEditor.L_Birthday=Birthday (M/D): +MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit MiscPlayerEditor.L_ProfileTimestamp=Timestamp -MiscPlayerEditor.Tab_Misc=杂项 -MiscPlayerEditor.Tab_Profile=个人信息 +MiscPlayerEditor.Tab_Misc=Misc +MiscPlayerEditor.Tab_Profile=Profile PatternEditor.B_Cancel=取消 PatternEditor.B_DumpDesign=导出设计 PatternEditor.B_LoadDesign=导入设计 @@ -202,13 +203,56 @@ PatternEditorPRO.B_DumpDesign=导出设计 PatternEditorPRO.B_LoadDesign=导入设计 PatternEditorPRO.B_Save=保存 PatternEditorPRO.Menu_SavePNG=保存为PNG +PlayerHouseEditor.B_Cancel=Cancel +PlayerHouseEditor.B_DumpHouse=Dump +PlayerHouseEditor.B_DumpRoom=Dump +PlayerHouseEditor.B_EditFlags=Edit Flags +PlayerHouseEditor.B_LoadHouse=Load +PlayerHouseEditor.B_LoadRoom=Load +PlayerHouseEditor.B_Save=Save +PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically +PlayerHouseEditor.CHK_Gold=Gold +PlayerHouseEditor.CHK_IsExtension=Extension +PlayerHouseEditor.CHK_IsWatered=Watered +PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles +PlayerHouseEditor.CHK_R1=R1 +PlayerHouseEditor.CHK_R2=R2 +PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension +PlayerHouseEditor.CHK_S1=S1 +PlayerHouseEditor.CHK_S2=S2 +PlayerHouseEditor.CHK_W1=W1 +PlayerHouseEditor.CHK_W2=W2 +PlayerHouseEditor.CHK_WV0=V1 +PlayerHouseEditor.CHK_WV1=V2 +PlayerHouseEditor.CHK_WV2=V3 +PlayerHouseEditor.CHK_WV3=V4 +PlayerHouseEditor.CHK_WV4=V5 +PlayerHouseEditor.CHK_WV5=V6 +PlayerHouseEditor.CHK_WV6=V7 +PlayerHouseEditor.CHK_WV7=V8 +PlayerHouseEditor.CHK_WV8=V9 +PlayerHouseEditor.CHK_WV9=V10 +PlayerHouseEditor.CHK_Y1=Y1 +PlayerHouseEditor.CHK_Y2=Y2 +PlayerHouseEditor.L_Count=Count: +PlayerHouseEditor.L_ExtensionX=X: +PlayerHouseEditor.L_ExtensionY=Y: +PlayerHouseEditor.L_Flag0=Flag0: +PlayerHouseEditor.L_Flag1=Flag1: +PlayerHouseEditor.L_Layer=Layer: +PlayerHouseEditor.L_Room=Room: +PlayerHouseEditor.L_Uses=Uses: +PlayerHouseEditor.L_WaterDays=Days: +PlayerHouseEditor.Menu_Reset=Reset +PlayerHouseEditor.Menu_Set=Set +PlayerHouseEditor.Menu_View=View PlayerItemEditor.B_Cancel=取消 PlayerItemEditor.B_Dump=导出 PlayerItemEditor.B_Inject=注入 PlayerItemEditor.B_Load=导入 PlayerItemEditor.B_Save=保存 PlayerItemEditor.CHK_Gold=Gold -PlayerItemEditor.CHK_IsExtension=扩展选项 +PlayerItemEditor.CHK_IsExtension=Extension PlayerItemEditor.CHK_IsWatered=Watered PlayerItemEditor.CHK_R1=R1 PlayerItemEditor.CHK_R2=R2 @@ -253,7 +297,7 @@ SimpleHexEditor.B_Update=更新 SingleItemEditor.B_Cancel=取消 SingleItemEditor.B_Save=保存 SingleItemEditor.CHK_Gold=Gold -SingleItemEditor.CHK_IsExtension=扩展选项 +SingleItemEditor.CHK_IsExtension=Extension SingleItemEditor.CHK_IsWatered=Watered SingleItemEditor.CHK_R1=R1 SingleItemEditor.CHK_R2=R2 @@ -276,9 +320,9 @@ SingleItemEditor.CHK_Y2=Y2 SingleItemEditor.L_Count=Count: SingleItemEditor.L_ExtensionX=X: SingleItemEditor.L_ExtensionY=Y: -SingleItemEditor.L_Flag0=属性0: -SingleItemEditor.L_Flag1=属性1: -SingleItemEditor.L_Uses=耐久: +SingleItemEditor.L_Flag0=Flag0: +SingleItemEditor.L_Flag1=Flag1: +SingleItemEditor.L_Uses=Uses: SingleItemEditor.L_WaterDays=Days: SingleObjectEditor.B_Cancel=取消 SingleObjectEditor.B_Save=保存 diff --git a/NHSE.WinForms/Resources/text/lang_zht.txt b/NHSE.WinForms/Resources/text/lang_zht.txt index f7f20da..f271b9d 100644 --- a/NHSE.WinForms/Resources/text/lang_zht.txt +++ b/NHSE.WinForms/Resources/text/lang_zht.txt @@ -6,6 +6,7 @@ ItemReceivedEditor=收藏清單編輯器 MiscPlayerEditor=Misc Player Detail Editor PatternEditor=設計編輯器 PatternEditorPRO=進階設計編輯器 +PlayerHouseEditor=Player House Editor PlayerItemEditor=道具編輯器 ReactionEditor=Reaction List Editor SaveRoomFloorWallEditor=Room Editor @@ -202,6 +203,49 @@ PatternEditorPRO.B_DumpDesign=輸出設計 PatternEditorPRO.B_LoadDesign=讀取設計 PatternEditorPRO.B_Save=儲存 PatternEditorPRO.Menu_SavePNG=儲存 .png +PlayerHouseEditor.B_Cancel=Cancel +PlayerHouseEditor.B_DumpHouse=Dump +PlayerHouseEditor.B_DumpRoom=Dump +PlayerHouseEditor.B_EditFlags=Edit Flags +PlayerHouseEditor.B_LoadHouse=Load +PlayerHouseEditor.B_LoadRoom=Load +PlayerHouseEditor.B_Save=Save +PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically +PlayerHouseEditor.CHK_Gold=Gold +PlayerHouseEditor.CHK_IsExtension=Extension +PlayerHouseEditor.CHK_IsWatered=Watered +PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles +PlayerHouseEditor.CHK_R1=R1 +PlayerHouseEditor.CHK_R2=R2 +PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension +PlayerHouseEditor.CHK_S1=S1 +PlayerHouseEditor.CHK_S2=S2 +PlayerHouseEditor.CHK_W1=W1 +PlayerHouseEditor.CHK_W2=W2 +PlayerHouseEditor.CHK_WV0=V1 +PlayerHouseEditor.CHK_WV1=V2 +PlayerHouseEditor.CHK_WV2=V3 +PlayerHouseEditor.CHK_WV3=V4 +PlayerHouseEditor.CHK_WV4=V5 +PlayerHouseEditor.CHK_WV5=V6 +PlayerHouseEditor.CHK_WV6=V7 +PlayerHouseEditor.CHK_WV7=V8 +PlayerHouseEditor.CHK_WV8=V9 +PlayerHouseEditor.CHK_WV9=V10 +PlayerHouseEditor.CHK_Y1=Y1 +PlayerHouseEditor.CHK_Y2=Y2 +PlayerHouseEditor.L_Count=Count: +PlayerHouseEditor.L_ExtensionX=X: +PlayerHouseEditor.L_ExtensionY=Y: +PlayerHouseEditor.L_Flag0=Flag0: +PlayerHouseEditor.L_Flag1=Flag1: +PlayerHouseEditor.L_Layer=Layer: +PlayerHouseEditor.L_Room=Room: +PlayerHouseEditor.L_Uses=Uses: +PlayerHouseEditor.L_WaterDays=Days: +PlayerHouseEditor.Menu_Reset=Reset +PlayerHouseEditor.Menu_Set=Set +PlayerHouseEditor.Menu_View=View PlayerItemEditor.B_Cancel=取消 PlayerItemEditor.B_Dump=輸出 PlayerItemEditor.B_Inject=註入