Shifted HorizonSave into VillagerEditor in place of MainSave and adjusted accordingly to give VillagerEditor better access to save file offsets etc.
Added overwrite for Villager PRO patterns to set imported ones to be made/owned by the player for consistency. (town and player ID bytes)
Added code that zeroes out the 4 bytes beginning at offset `0x70` of the pattern array that seemingly causes mismatches in imported pattern ownership.
Exposed this fix via extra testing with different saves and different pattern dumps.
Added fix for two parts of pattern import problems:
1. PlayerID and TownID bytes need to be added to the pattern data from the personal.dat offsets to set them as owned and editable correctly. Added these code to get and force overwrite to fix.
2. Flags exist in main.dat for if the player has edited the pattern slot and if not, the name will not be updated correctly. Added offsets for these and added code to flag them as edited on import to fix.
Added a new icon that supports up to 256px and is "distinct".
Added translations to MessageStrings_jp.txt.
* Fix loading player house and room dumps
* Check converted house/room data lengths rather instead of the imported dunmp's
* Fix downgrading player house format
Closes#523
Thanks @Zelfild for identifying the problematic indexes!
Skips over these two indexes on give-all, and skips over them when spawning a set of DIY items onto the ground.
Added control-key to set all IsNew to false instead of true (when doing GiveAll)
* Initial save arrangement
* Add initial text dumps
* Update metadata
* Update offsets for main/personal, fix variation test -- items now internally labelled for no variation
* Add event flag labeling
* Add customization remake lookup entries